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dd_fps.cfg
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46 lines (37 loc) · 1.4 KB
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////////////////////////////////////
// //
// Deep Dip FPS //
// Base Config //
// --------------------- //
// Based on Mel config //
// Modified by Swiftrax //
// to add comments //
// //
////////////////////////////////////
// These commands may or may not be useful in the context of this map, but disabling them doesn't hurt
cl_allowdownload 0
cl_allowupload 0
// Main optimization
r_shadows 0
r_3dsky 0
r_cleardecals
r_dopixelvisibility 0
r_flashlightrender 0
r_flashlightrendermodels 0
r_flashlightrenderworld 0
r_drawdecals 0
r_decals 0
r_decalstaticprops 0
r_drawmodeldecals 0
r_maxmodeldecal 0
r_hunkalloclightmaps 0
r_impacts_alt_orientation 0
mat_queue_mode 2 33
// Purely optional commands that may or may not be helpful
// r_drawparticles 0 // Disables particles. Particles are used to signify direction in parts of the map though, so use at your own discretion.
// r_drawviewmodel 0 // Disables portal gun model. (probably not that helpful for optimization as much as it is a preference for your own movement)
// Unstable, but might be helpful
// r_renderoverlayfragment 0
// Water reflections break heavily on the map if you use these, so I do not recommend these commands unless you want your visuals to suffer
// r_WaterDrawReflection 0
// r_WaterDrawRefraction 0