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TankBuddy.lua
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853 lines (792 loc) · 32.6 KB
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--[[
- TankBuddy 1.50
- Author: Kolthor from Doomhammer EU, Snelf, Ogrisch
- Contact: http://www.curse-gaming.com | USER NAME: Kolthor
--]]
-- Globals
local L = AceLibrary("AceLocale-2.2"):new("TankBuddy")
local BS = AceLibrary("Babble-Spell-2.2")
TankBuddy = AceLibrary("AceAddon-2.0"):new("AceEvent-2.0")
function TankBuddy:OnEnable()
local _, class = UnitClass("player")
local _, race = UnitRace("player")
if class == "WARRIOR" or class == "DRUID" then
self:RegisterEvent("SpellStatus_SpellCastInstant")
end
end
function TankBuddy:SpellStatus_SpellCastInstant(sId, sName, sRank, sFullName, sCastTime)
local TBAbility = "";
if sName == BS["Challenging Shout"] then
TBAbility = TB_GUI_CS;
elseif sName == BS["Challenging Roar"] then
TBAbility = TB_GUI_CR;
end
if (TBAbility and TBAbility ~= "") then
TB_Announce(TBAbility);
end
end
local player_is_warrior = false
local TB_battleshoutfound = false
local TB_intellectfound = false
local TB_intellectfound1 = false
local TB_spiritfound = false
local TB_spiritfound1 = false
local TB_spiritfound2 = false
local TB_dsfound = false
local TB_rficons = 0
local TB_Gripfound = false
TBSettingsCharRealm = UnitName("player") .. "@" .. GetCVar("realmName");
TankBuddy.Channels = {
{ "CTRaid", TB_GUI_Channel_Ctraid, "MS " },
{ "RaidWarning", TB_GUI_Channel_RaidWarning, "RAID_WARNING" },
{ "Raid", TB_GUI_Channel_Raid, "RAID" },
{ "Party", TB_GUI_Channel_Party, "PARTY" },
{ "Yell", TB_GUI_Channel_Yell, "YELL" },
{ "Say", TB_GUI_Channel_Say, "SAY" },
{ "Custom", TB_GUI_Channel_Custom, "CHANNEL" }
};
TankBuddy.Modes = {
{ "Raid", TB_GUI_Raid },
{ "Party", TB_GUI_Party },
{ "Alone", TB_GUI_Alone }
};
function PlayerClass(class, unit)
if class then
local unit = unit or "player"
local _, c = UnitClass(unit)
if c then
if string.lower(c) == string.lower(class) then
return true
end
end
end
return false
end
function isShieldEquipped()
local player_is_warrior = PlayerClass("Warrior", "player")
local slot = GetInventorySlotInfo("SecondaryHandSlot")
local link = GetInventoryItemLink("player", slot)
if(link and player_is_warrior) then
local found, _, id, name = string.find(link, "item:(%d+):.*%[(.*)%]")
if found then
local _,_,_,_,_,itemType = GetItemInfo(tonumber(id))
if(itemType == "Shields") then
return true
end
end
end
return false
end
function Ber()
local player_is_warrior = PlayerClass("Warrior", "player")
local _, name, isActive = GetShapeshiftFormInfo(3);
if(isActive and player_is_warrior and (name == "Berserker Stance")) then
return true
end
return false
end
function Def()
local player_is_warrior = PlayerClass("Warrior", "player")
local _, name, isActive = GetShapeshiftFormInfo(2);
if(isActive and player_is_warrior and (name == "Defensive Stance")) then
return true
end
return false
end
function TB_OnLoad()
_, englishClass = UnitClass("player");
if (englishClass == "WARRIOR") then
TankBuddy.Tabs = {
{ TB_GUI_General, "Interface\\Icons\\Spell_Shadow_SoulGem"},
{ TB_GUI_Taunt, "Interface\\Icons\\Spell_Nature_Reincarnation" },
{ TB_GUI_MB, "Interface\\Icons\\Ability_Warrior_PunishingBlow" },
{ TB_GUI_LS, "Interface\\Icons\\Spell_Holy_AshesToAshes" },
{ TB_GUI_SW, "Interface\\Icons\\Ability_Warrior_ShieldWall" },
{ TB_GUI_CS, "Interface\\Icons\\Ability_BullRush" },
{ TB_GUI_LG, "Interface\\Icons\\INV_Misc_Gem_Pearl_05" }
};
TB_TankForm = 2; --Defensive stance has Shapeshiftform number 2
SalvDefensiveBearText:SetText(TB_GUI_SalvationDefensive);
TB_RFCheckButton:Hide();
SalvRFText:Hide();
TB_BubbleCheckButton:Hide();
BubbleText:Hide();
elseif (englishClass == "DRUID") then
TankBuddy.Tabs = {
{ TB_GUI_General, "Interface\\Icons\\Spell_Shadow_SoulGem"},
{ TB_GUI_Growl, "Interface\\Icons\\Ability_Physical_Taunt" },
{ TB_GUI_CR, "Interface\\Icons\\Ability_Druid_ChallangingRoar" }
};
TB_TankForm = 1; --Bear form has Shapeshiftform number 1
SalvDefensiveBearText:SetText(TB_GUI_SalvationBear);
TB_ShieldCheckButton:Hide();
SalvShieldText:Hide();
TB_RFCheckButton:Hide();
SalvRFText:Hide();
TB_BubbleCheckButton:Hide();
BubbleText:Hide();
elseif (englishClass == "PALADIN") then
TankBuddy.Tabs = {
{ TB_GUI_General, "Interface\\Icons\\Spell_Shadow_SoulGem"}
};
TB_TankForm = nil;
TB_DefensiveBearCheckButton:Hide();
SalvDefensiveBearText:Hide();
TB_ShieldCheckButton:Hide();
SalvShieldText:Hide();
else
TankBuddy.Tabs = {
{ TB_GUI_General, "Interface\\Icons\\Spell_Shadow_SoulGem"}
};
TB_TankForm = nil;
TB_DefensiveBearCheckButton:Hide();
SalvDefensiveBearText:Hide();
TB_ShieldCheckButton:Hide();
SalvShieldText:Hide();
TB_RFCheckButton:Hide();
SalvRFText:Hide();
TB_BubbleCheckButton:Hide();
BubbleText:Hide();
end
NUM_TB_TABS = getn(TankBuddy.Tabs);
MAX_TB_TABS = 8;
TankBuddyFrame:RegisterEvent("VARIABLES_LOADED"); -- Jump to event function when variables are loaded
SLASH_TBSLASH1 = "/tankbuddy"; -- /tankbuddy
SLASH_TBSLASH2 = "/tb"; -- /tb
SlashCmdList["TBSLASH"] = TB_SlashCommandHandler; -- List of slash commands
TB_SetTab(1); --Set default tab
for i = 1, NUM_TB_TABS, 1 do
getglobal("TB_Tab" .. i).tooltiptext = TankBuddy.Tabs[i][1];
getglobal("TB_Tab" .. i):SetNormalTexture(TankBuddy.Tabs[i][2]);
end
for i = 1, MAX_TB_TABS, 1 do
if ( i > NUM_TB_TABS ) then
getglobal("TB_Tab" .. i):Hide();
else
getglobal("TB_Tab" .. i):Show();
end
end
TB_DefensiveBearCheckButton:Disable(); --The "only in Defensive Stance/Bear Form"-checkbox is disabled until "Remove salvation" is checked
TB_ShieldCheckButton:Disable(); --The "only when shield equipped"-checkbox is disabled until "Remove salvation" is checked
TB_RFCheckButton:Disable(); --The "only when RF is active"-checkbox is disabled until "Remove salvation" is checked
TB_ButtonPaste:Disable(); --The paste-button is disabled until the copy-button has been clicked
end
function TB_Tab_OnClick(id)
if ( not id ) then
id = this:GetID();
end
TB_SetTab(id);
end
function TB_SetTab(id)
if (not TankBuddyFrame.selectedTab) then
getglobal("TB_Tab" .. id):SetChecked(1);
else
getglobal("TB_Tab" .. TankBuddyFrame.selectedTab):SetChecked(nil);
if (TankBuddyFrame.selectedTab ~= 1) then
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]]["Text"] = TB_EditboxText:GetText();
end
end
if (id == 1) then
TB_OtherOptions:Hide();
TB_GeneralOptions:Show();
else
TB_OtherOptions:Show();
TB_GeneralOptions:Hide();
TB_EditboxText:SetText(TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[id][1]]["Text"]);
TB_SetTextText:SetText(TB_GUI_EnterNewText[TankBuddy.Tabs[id][1]]);
end
TankBuddyFrame.selectedTab = id;
HeaderText:SetText(TankBuddy.Tabs[id][1]);
if (TBSettings) then
TB_SetChannels();
end
end
function TB_SetChannels()
if (TankBuddyFrame.selectedTab ~= 1) then
for i = 1, getn(TankBuddy.Modes), 1 do
for j = 1, getn(TankBuddy.Channels), 1 do
if (getglobal("TB_" .. TankBuddy.Modes[i][1] .. TankBuddy.Channels[j][1] .. "CheckButton")) then
local Checked = TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]][TankBuddy.Modes[i][2]][TankBuddy.Channels[j][2]];
getglobal("TB_" .. TankBuddy.Modes[i][1] .. TankBuddy.Channels[j][1] .. "CheckButton"):SetChecked(Checked);
end
end
end
end
end
function TB_Channels_OnClick()
for i = 1, getn(TankBuddy.Modes), 1 do
for j = 1, getn(TankBuddy.Channels), 1 do
if (this:GetName() == "TB_" .. TankBuddy.Modes[i][1] .. TankBuddy.Channels[j][1] .. "CheckButton") then
local Checked = this:GetChecked();
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]][TankBuddy.Modes[i][2]][TankBuddy.Channels[j][2]] = Checked;
if (TankBuddy.Channels[j][1] == "Custom") then
if (Checked) then
TB_SetCustomChannel(i);
else
TB_CustomChannelFrame:Hide();
end
end
end
end
end
end
function TB_OnEvent(event)
local TBAbility = "";
-- Execute this function whenever you get a string in the self damage spells section, or when variables are loaded.
if((event == "CHAT_MSG_SPELL_SELF_DAMAGE") or (event == "CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"))then
if (englishClass == "WARRIOR") then
if (string.find(arg1, TB_tauntLine)) then -- Checks if your taunt was resisted
TBAbility = TB_GUI_Taunt;
elseif (string.find(arg1, TB_mb)) then -- Checks if the string has the words "Mocking Blow"
local mbHit = string.find(arg1, TB_mbHitLine); -- Checks if your mocking blow was hit
if (not mbHit) then -- If your mocking blow didnt hit, then do ..
TBAbility = TB_GUI_MB;
end
end
elseif (englishClass == "DRUID") then
if (string.find(arg1, TB_growlLine)) then -- Checks if your taunt was resisted
TBAbility = TB_GUI_Growl;
end
end
elseif(event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") then
if (englishClass == "WARRIOR") then
if (string.find(arg1, TB_sw)) then
TBAbility = TB_GUI_SW;
elseif (string.find(arg1, TB_ls)) then
TBAbility = TB_GUI_LS;
elseif (string.find(arg1, TB_lg)) then
TBAbility = TB_GUI_LG;
end
elseif (englishClass == "PALADIN") then
if (string.find(arg1, TB_gc)) then
TB_gripfound = true
elseif (string.find(arg1, TB_ds)) then
TB_dsfound = true
end
end
if (TBSettings[TBSettingsCharRealm].Battleshoutstatus) then
if arg1 == TB_bs then
TB_battleshoutfound = true
end
end
if (TBSettings[TBSettingsCharRealm].Stupidstatus) then
if arg1 == TB_intel or arg1 == TB_intel1 then
TB_intellectfound = true
elseif arg1 == TB_intel2 then
TB_intellectfound1 = true
elseif arg1 == TB_spiritline then
TB_spiritfound = true
elseif arg1 == TB_spiritline1 then
TB_spiritfound1 = true
elseif arg1 == TB_spiritline2 then
TB_spiritfound2 = true
end
end
elseif (event == "PLAYER_AURAS_CHANGED" or event == "UPDATE_SHAPESHIFT_FORMS" or event == "UNIT_INVENTORY_CHANGED") then
if (TBSettings[TBSettingsCharRealm].Salvstatus) then
if (TB_PlayerBuff(TB_salvation)) then --Look for a buff with "Salvation" in it
if (TB_TankForm) then -- if we're a warrior or a druid
if (TBSettings[TBSettingsCharRealm].SalvDefensiveBearstatus) then --check if we only want to remove salv in tank stances
local _, _, active, _ = GetShapeshiftFormInfo(TB_TankForm); --check if the stance is active
if (active) then --if it is then
if (englishClass == "WARRIOR") then --if we're a warrior then
if (TBSettings[TBSettingsCharRealm].Shieldstatus) then --if we only want to remove salv when shield is also equipped
if isShieldEquipped() then --if it found that we do have a shield equipped
CancelPlayerBuff(TB_PlayerBuff(TB_salvation)); --Cancel it
TB_Sendmsg(TB_output_salvation); --announce of removal
end
else --else we want to remove salvation in tank stance regardless of shield equipped or not
CancelPlayerBuff(TB_PlayerBuff(TB_salvation)); --Cancel it
TB_Sendmsg(TB_output_salvation); --announce of removal
end
else --if we are a druid, only other option left
CancelPlayerBuff(TB_PlayerBuff(TB_salvation)); --Cancel it
TB_Sendmsg(TB_output_salvation); --announce of removal
end
end
else --else we want to remove salvation in any case, regardless of stance
CancelPlayerBuff(TB_PlayerBuff(TB_salvation)); --Cancel it
TB_Sendmsg(TB_output_salvation); --announce of removal
end
elseif (englishClass == "PALADIN") then --if we're a paladin
if (TBSettings[TBSettingsCharRealm].Rfstatus) then --if we only want to remove salvation when we have RF
if (TB_PlayerBuff(TB_salvation)) then --Look for a buff with "Salvation" in it
if ((not TB_gripfound) and (TB_PlayerBuff(TB_righteousfury)) and TB_rficons == 1) or ((TB_gripfound) and (TB_PlayerBuff(TB_righteousfury)) and TB_rficons == 2) then --Look for a buff with "SealOfFury" in it
CancelPlayerBuff(TB_PlayerBuff(TB_salvation)); --Cancel it
TB_Sendmsg(TB_output_salvation); --announce of removal
TB_rficons = 0
TB_gripfound = false
end
end
else
CancelPlayerBuff(TB_PlayerBuff(TB_salvation)); --Cancel it
TB_Sendmsg(TB_output_salvation); --announce of removal
end
else --if we're anything other than war/dru/pala
CancelPlayerBuff(TB_PlayerBuff(TB_salvation)); --Cancel it
TB_Sendmsg(TB_output_salvation); --announce of removal
end
end
end
if (TBSettings[TBSettingsCharRealm].Protectionstatus) then
if (TB_PlayerBuff(TB_protection)) then --Look for a buff with "SealOfProtection" in it
CancelPlayerBuff(TB_PlayerBuff(TB_protection)); --Cancel it
TB_Sendmsg(TB_output_protection); --announce of removal
end
end
if (TBSettings[TBSettingsCharRealm].Bubblestatus) then
if (TB_dsfound) then --Look for a buff with "DivineIntervention" in it
CancelPlayerBuff(TB_PlayerBuff(TB_divineshield)); --Cancel it
TB_Sendmsg(TB_output_divineshield); --announce of removal
TB_dsfound = false
end
end
if (TBSettings[TBSettingsCharRealm].Battleshoutstatus) then
if (TB_battleshoutfound) then --Look for a buff with "BattleShout" in it
CancelPlayerBuff(TB_PlayerBuff(TB_battleshout)); --Cancel it
TB_Sendmsg(TB_output_battleshout); --announce of removal
TB_battleshoutfound = false
end
end
if (TBSettings[TBSettingsCharRealm].Stupidstatus) then
if (TB_intellectfound) then
CancelPlayerBuff(TB_PlayerBuff(TB_intellect));
TB_Sendmsg(TB_output_intellect);
TB_intellectfound = false
elseif (TB_intellectfound1) then
CancelPlayerBuff(TB_PlayerBuff(TB_intellect1));
TB_Sendmsg(TB_output_intellect);
TB_intellectfound1 = false
elseif (TB_spiritfound) then
CancelPlayerBuff(TB_PlayerBuff(TB_spirit));
TB_Sendmsg(TB_output_spirit);
TB_spiritfound = false
elseif (TB_spiritfound1) then
CancelPlayerBuff(TB_PlayerBuff(TB_spirit1));
TB_Sendmsg(TB_output_spirit);
TB_spiritfound1 = false
elseif (TB_spiritfound2) then
CancelPlayerBuff(TB_PlayerBuff(TB_spirit2));
TB_Sendmsg(TB_output_spirit);
TB_spiritfound2 = false
end
end
elseif (event == "VARIABLES_LOADED") then
-- load each option, set default if not there
if ( not TBSettings ) then
TBSettings = {};
end
if (not TBSettings[TBSettingsCharRealm]) then
TBSettings[TBSettingsCharRealm] = {};
end
if (not TBSettings[TBSettingsCharRealm].Announcements) then
TBSettings[TBSettingsCharRealm].Announcements = {};
end
for i = 2, NUM_TB_TABS, 1 do
if (not TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]]) then
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]] = {};
end
if (not TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]]["Text"]) then
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]]["Text"] = 1; --Used later to see if it exists
end
if (not TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]][TB_GUI_Raid]) then
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]][TB_GUI_Raid] = {};
end
if (not TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]][TB_GUI_Party]) then
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]][TB_GUI_Party] = {};
end
if (not TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]][TB_GUI_Alone]) then
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[i][1]][TB_GUI_Alone] = {};
end
end
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_Taunt]) then
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_Taunt]["Text"] == 1) then
TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_Taunt]["Text"] = TB_defaultText_t; -- Default value for text_t
end
end
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_MB]) then
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_MB]["Text"] == 1) then
TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_MB]["Text"] = TB_defaultText_mb; -- Default value for text_mb
end
end
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_LS]) then
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_LS]["Text"] == 1) then
TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_LS]["Text"] = TB_defaultText_ls; -- Default value for text_ls
end
end
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_SW]) then
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_SW]["Text"] == 1) then
TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_SW]["Text"] = TB_defaultText_sw; -- Default value for text_sv
end
end
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_LG]) then
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_LG]["Text"] == 1) then
TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_LG]["Text"] = TB_defaultText_lg; -- Default value for text_lg
end
end
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_CS]) then
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_CS]["Text"] == 1) then
TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_CS]["Text"] = TB_defaultText_cs; -- Default value for text_lg
end
end
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_Growl]) then
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_Growl]["Text"] == 1) then
TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_Growl]["Text"] = TB_defaultText_g; -- Default value for text_g
end
end
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_CR]) then
if (TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_CR]["Text"] == 1) then
TBSettings[TBSettingsCharRealm].Announcements[TB_GUI_CR]["Text"] = TB_defaultText_cr; -- Default value for text_lg
end
end
if (not TBSettings[TBSettingsCharRealm].status) then
TBSettings[TBSettingsCharRealm].status = 1; -- Default value is 1 for status
end
--TB_Sendmsg("Tank Buddy " .. TB_version .. TB_output_startup); -- Tank Buddy loading message
if (TBSettings[TBSettingsCharRealm].status == 1) then
TB_register(); -- Registers the event of self spell damage on startup
else
TB_EnableCheckButton:SetChecked(0);
end
TB_DefensiveBearCheckButton:SetChecked(TBSettings[TBSettingsCharRealm].SalvDefensiveBearstatus);
TB_EnableSalvationCheckButton:SetChecked(TBSettings[TBSettingsCharRealm].Salvstatus);
TB_EnableProtectionCheckButton:SetChecked(TBSettings[TBSettingsCharRealm].Protectionstatus);
TB_BattleShoutCheckButton:SetChecked(TBSettings[TBSettingsCharRealm].Battleshoutstatus);
TB_ShieldCheckButton:SetChecked(TBSettings[TBSettingsCharRealm].Shieldstatus);
TB_MakeMeStupidButton:SetChecked(TBSettings[TBSettingsCharRealm].Stupidstatus);
TB_BubbleCheckButton:SetChecked(TBSettings[TBSettingsCharRealm].Bubblestatus);
TB_RFCheckButton:SetChecked(TBSettings[TBSettingsCharRealm].Rfstatus);
if (TBSettings[TBSettingsCharRealm].Salvstatus) then
if (TB_TankForm) then -- and you're a druid or a warrior
TB_DefensiveBearCheckButton:Enable();
elseif (englishClass == "PALADIN") then
TB_RFCheckButton:Enable()
end
end
if TB_DefensiveBearCheckButton:GetButtonState() == "NORMAL" and (TBSettings[TBSettingsCharRealm].SalvDefensiveBearstatus) then
TB_ShieldCheckButton:Enable();
end
end
if (TBAbility and TBAbility ~= "") then
TB_Announce(TBAbility);
end
end
-- Split text into a list consisting of the strings in text,
-- separated by strings matching delimiter (which may be a pattern).
-- example: TB_strsplit(",%s*", "Anna, Bob, Charlie, Dolores")
function TB_strsplit(delimiter, text)
local list = {}
local pos = 1
if string.find("", delimiter, 1) then -- this would result in endless loops
error("delimiter matches empty string!")
end
while 1 do
local first, last = string.find(text, delimiter, pos)
if first then -- found?
tinsert(list, strsub(text, pos, first-1))
pos = last+1
else
tinsert(list, strsub(text, pos))
break
end
end
return list
end
-- SLASH COMMAND HANDLER --
function TB_SlashCommandHandler( msg )
local command = string.lower(msg);
-- Console command: /TB ON --
if (command == TB_cmd_on) then
if (TBSettings[TBSettingsCharRealm].status == 1) then -- Checks if Tank Buddy is already enabled
TB_Sendmsg(TB_output_alreadyOn);
else -- If not enabled..
TB_Sendmsg(TB_output_on);
TBSettings[TBSettingsCharRealm].status = 1; -- Enables Tank Buddy
TB_register();
TB_EnableCheckButton:SetChecked(1);
end
-- Console command: /TB OFF --
elseif (command == TB_cmd_off) then
if (TBSettings[TBSettingsCharRealm].status == 0) then -- Checks if Tank Buddy is already disabled
TB_Sendmsg(TB_output_alreadyOff);
else -- if not disabled..
TB_Sendmsg(TB_output_off);
TBSettings[TBSettingsCharRealm].status = 0; -- Disables Tank Buddy
TB_unregister();
TB_EnableCheckButton:SetChecked(0);
end
-- Console Command: /TB --
elseif (command == "") then
TankBuddyFrame:Show();
-- Console Command: Unknown command or syntax error --
else
TankBuddyFrame:Show();
end
end
-- END OF SLASH COMMAND HANDLER --
function TB_Test()
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]]["Text"] = TB_EditboxText:GetText();
TB_Announce(TankBuddy.Tabs[TankBuddyFrame.selectedTab][1], 1);
end
function TB_Announce(TBAbility, TBTest)
if (TBAbility) then
local TBText = TBSettings[TBSettingsCharRealm].Announcements[TBAbility]["Text"];
if (TBAbility == TB_GUI_Taunt or TBAbility == TB_GUI_MB or TBAbility == TB_GUI_Growl) then
if (TBText) then
if (string.find(TBText, "$ttn")) then
if (UnitName("targettarget")) then
TBText = string.gsub(TBText, "$ttn", UnitName("targettarget"));
else
TBText = string.gsub(TBText, "$ttn", "<no target>");
end
end
if (string.find(TBText, "$ttl")) then
if (UnitLevel("targettarget")<0) then
TBText = string.gsub(TBText, "$ttl", "??");
else
TBText = string.gsub(TBText, "$ttl", UnitLevel("targettarget"));
end
end
if (string.find(TBText, "$ttt")) then
if (UnitCreatureType("targettarget")) then
TBText = string.gsub(TBText, "$ttt", UnitCreatureType("targettarget"));
else
TBText = string.gsub(TBText, "$ttt", "Unknown");
end
end
if (string.find(TBText, "$tn")) then
if (UnitName("target")) then
TBText = string.gsub(TBText, "$tn", UnitName("target"));
else
TBText = string.gsub(TBText, "$tn", "<no target>");
end
end
if (string.find(TBText, "$tl")) then
if (UnitLevel("target")<0) then
TBText = string.gsub(TBText, "$tl", "??");
else
TBText = string.gsub(TBText, "$tl", UnitLevel("target"));
end
end
if (string.find(TBText, "$tt")) then
if (UnitCreatureType("target")) then
TBText = string.gsub(TBText, "$tt", UnitCreatureType("target"));
else
TBText = string.gsub(TBText, "$tt", "Unknown");
end
end
end
elseif (TBAbility == TB_GUI_SW) then
TBText = string.gsub(TBSettings[TBSettingsCharRealm].Announcements[TBAbility]["Text"], "$sec", TB_GetSWDuration());
elseif (TBAbility == TB_GUI_LS) then
TBText = string.gsub(TBSettings[TBSettingsCharRealm].Announcements[TBAbility]["Text"], "$sec", "20");
TBText = string.gsub(TBText, "$hp", math.floor((UnitHealthMax("player")/130)*30));
elseif (TBAbility == TB_GUI_LG) then
TBText = string.gsub(TBSettings[TBSettingsCharRealm].Announcements[TBAbility]["Text"], "$sec", "20");
TBText = string.gsub(TBText, "$hp", math.floor((UnitHealthMax("player")/115)*15));
elseif (TBAbility == TB_GUI_CS or TBAbility == TB_GUI_CR) then
TBText = string.gsub(TBSettings[TBSettingsCharRealm].Announcements[TBAbility]["Text"], "$sec", "6");
end
if (TBTest) then
TBText = "TEST " .. TBText .. " TEST";
end
local TB_grp = TB_GUI_Alone;
if GetNumPartyMembers() > 0 then
if (UnitInRaid("player")) then
TB_grp = TB_GUI_Raid;
elseif (UnitInParty("player")) then
TB_grp = TB_GUI_Party;
end
end
for i = 1, getn(TankBuddy.Channels), 1 do
if (TBSettings[TBSettingsCharRealm].Announcements[TBAbility][TB_grp][TankBuddy.Channels[i][2]]) then
-- Channel option: CTRAID --
if (TankBuddy.Channels[i][3] == "MS ") then
if (IsAddOnLoaded("CT_RaidAssist")) then
CT_RA_AddMessage("MS " .. TBText); -- Announcement in CT raid channel (if you can)
end
-- Channel option: CHANNEL --
elseif (TankBuddy.Channels[i][3] == "CHANNEL") then
local TB_CustChannels = TB_strsplit("%s+",TBSettings[TBSettingsCharRealm].Announcements[TBAbility][TB_grp].Channels);
for j = 1, getn(TB_CustChannels), 1 do
local TB_channelId, TB_channelName = GetChannelName(TB_CustChannels[j]);
if (TB_channelId > 0) then -- Checks if you are still in that channel
SendChatMessage(TBText, "CHANNEL", nil, TB_channelId);
end
end
-- Everything else --
else
SendChatMessage(TBText, TankBuddy.Channels[i][3]); -- Announcement in say, yell, party, raid or raid_warning channels
end
end
end
end
end
function TB_register()
TankBuddyFrame:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE");
TankBuddyFrame:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS");
TankBuddyFrame:RegisterEvent("CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF");
TankBuddyFrame:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE");
if (TBSettings[TBSettingsCharRealm].Salvstatus or
TBSettings[TBSettingsCharRealm].Protectionstatus or
TBSettings[TBSettingsCharRealm].Battleshoutstatus or
TBSettings[TBSettingsCharRealm].Bubblestatus or
TBSettings[TBSettingsCharRealm].Stupidstatus) then
TankBuddyFrame:RegisterEvent("PLAYER_AURAS_CHANGED");
end
if (TBSettings[TBSettingsCharRealm].Salvstatus and TBSettings[TBSettingsCharRealm].SalvDefensiveBearstatus) then
TankBuddyFrame:RegisterEvent("UPDATE_SHAPESHIFT_FORMS");
elseif (TBSettings[TBSettingsCharRealm].Salvstatus and TBSettings[TBSettingsCharRealm].SalvDefensiveBearstatus and TBSettings[TBSettingsCharRealm].Shieldstatus) then
TankBuddyFrame:RegisterEvent("UPDATE_SHAPESHIFT_FORMS");
TankBuddyFrame:RegisterEvent("UNIT_INVENTORY_CHANGED");
end
end
function TB_unregister()
TankBuddyFrame:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE");
TankBuddyFrame:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS");
TankBuddyFrame:UnregisterEvent("CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF");
TankBuddyFrame:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE");
if (TBSettings[TBSettingsCharRealm].Salvstatus or
TBSettings[TBSettingsCharRealm].Protectionstatus or
TBSettings[TBSettingsCharRealm].Battleshoutstatus or
TBSettings[TBSettingsCharRealm].Bubblestatus or
TBSettings[TBSettingsCharRealm].Stupidstatus) then
TankBuddyFrame:UnregisterEvent("PLAYER_AURAS_CHANGED");
end
if (TBSettings[TBSettingsCharRealm].SalvDefensiveBearstatus) then
TankBuddyFrame:UnregisterEvent("UPDATE_SHAPESHIFT_FORMS");
end
if (TBSettings[TBSettingsCharRealm].Shieldstatus) then
TankBuddyFrame:UnregisterEvent("UNIT_INVENTORY_CHANGED");
end
end
function TB_Sendmsg(msg)
if(DEFAULT_CHAT_FRAME) then
DEFAULT_CHAT_FRAME:AddMessage(msg);
end
end
function TB_GetSWDuration()
--nameTalent, iconPath, tier, column, currentRank, maxRank, isExceptional, meetsPrereq = GetTalentInfo(tabIndex, talentIndex);
local SW_dur = 10; --Default duration
local _, _, _, _, currRank, _ = GetTalentInfo(3,13); --Get rank of Improved Shield Wall
if (currRank == 1) then
SW_dur = SW_dur + 3; --Rank 1 gives 3 seconds extra
elseif (currRank == 2) then
SW_dur = SW_dur + 5; --Rank 2 gives 5 seconds extra (total)
end
_, _, _, _, currRank, _ = GetTalentInfo(1,18); --Get rank of Improved Disciplines (New in 2.0)
if (currRank > 0) then
SW_dur = SW_dur + (2*currRank); --Each rank gives 2 seconds extra
end
return SW_dur;
end
function TB_toggleStatus()
if (TBSettings[TBSettingsCharRealm].status == 0) then
TBSettings[TBSettingsCharRealm].status = 1;
TB_register();
else
TBSettings[TBSettingsCharRealm].status = 0;
TB_unregister();
end
end
function TB_SetCustomChannel(i)
TB_CustomChannelFrame:Show();
TB_ButtonCloseCustom:SetID(i);
if (TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]][TankBuddy.Modes[i][2]].Channels) then
TB_EditboxCustom:SetText(TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]][TankBuddy.Modes[i][2]].Channels);
else
TB_EditboxCustom:SetText("");
end
end
function TB_CloseCustomChannel()
TB_CustomChannelFrame:Hide();
if (string.find(TB_EditboxCustom:GetText(), "(%w+)")) then
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]][TankBuddy.Modes[this:GetID()][2]].Channels = TB_EditboxCustom:GetText();
end
end
function TB_Copy()
TB_Clipboard = {};
for i = 1, getn(TankBuddy.Modes), 1 do
TB_Clipboard[TankBuddy.Modes[i][1]] = {};
for j = 1, getn(TankBuddy.Channels), 1 do
TB_Clipboard[TankBuddy.Modes[i][1]][TankBuddy.Channels[j][1]] = TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]][TankBuddy.Modes[i][2]][TankBuddy.Channels[j][2]];
end
TB_Clipboard[TankBuddy.Modes[i][1]]["Channels"] = TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]][TankBuddy.Modes[i][2]].Channels;
end
TB_ButtonPaste:Enable();
end
function TB_Paste()
if(TB_Clipboard) then
for i = 1, getn(TankBuddy.Modes), 1 do
for j = 1, getn(TankBuddy.Channels), 1 do
if (getglobal("TB_" .. TankBuddy.Modes[i][1] .. TankBuddy.Channels[j][1] .. "CheckButton")) then
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]][TankBuddy.Modes[i][2]][TankBuddy.Channels[j][2]] = TB_Clipboard[TankBuddy.Modes[i][1]][TankBuddy.Channels[j][1]];
end
end
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]][TankBuddy.Modes[i][2]].Channels = TB_Clipboard[TankBuddy.Modes[i][1]]["Channels"];
end
end
TB_SetChannels();
end
function TB_Close()
TankBuddyFrame:Hide();
TB_Clipboard = nil; --Empty clipboard to save memory
TB_ButtonPaste:Disable(); --Disable paste-button since clipboard is empty
if (TankBuddyFrame.selectedTab ~= 1) then
TBSettings[TBSettingsCharRealm].Announcements[TankBuddy.Tabs[TankBuddyFrame.selectedTab][1]]["Text"] = TB_EditboxText:GetText();
end
end
function TB_PlayerBuff(buff)
local i, j = 0;
if (not GetPlayerBuffTexture(i)) then
i = 1;
end
while (GetPlayerBuffTexture(i)) do
if (string.find(GetPlayerBuffTexture(i), buff)) then
j = i;
if buff == "SealOfFury" then
TB_rficons = TB_rficons + 1
end
end
i = i + 1;
end
if j then return j end
end
function TB_toggleSalvStatus()
if (this:GetName() == "TB_EnableSalvationCheckButton") then
TBSettings[TBSettingsCharRealm].Salvstatus = this:GetChecked();
if (TBSettings[TBSettingsCharRealm].Salvstatus) then --If you want salvation removed
if (TB_TankForm) then -- and you're a druid or a warrior
TB_DefensiveBearCheckButton:Enable()
if (TBSettings[TBSettingsCharRealm].SalvDefensiveBearstatus) then -- if you want salv only removed in those stances
TB_ShieldCheckButton:Enable()
end
elseif (englishClass == "PALADIN") then -- and if you're a paladin
TB_RFCheckButton:Enable()
end
else
TB_DefensiveBearCheckButton:Disable()
TB_ShieldCheckButton:Disable()
TB_RFCheckButton:Disable()
end
elseif (this:GetName() == "TB_DefensiveBearCheckButton") then
TBSettings[TBSettingsCharRealm].SalvDefensiveBearstatus = this:GetChecked();
if (TBSettings[TBSettingsCharRealm].SalvDefensiveBearstatus) then -- if you want salv only removed in those stances
TB_ShieldCheckButton:Enable()
else
TB_ShieldCheckButton:Disable()
end
elseif (this:GetName() == "TB_ShieldCheckButton") then
TBSettings[TBSettingsCharRealm].Shieldstatus = this:GetChecked();
elseif (this:GetName() == "TB_EnableProtectionCheckButton") then
TBSettings[TBSettingsCharRealm].Protectionstatus = this:GetChecked();
elseif (this:GetName() == "TB_BattleShoutCheckButton") then
TBSettings[TBSettingsCharRealm].Battleshoutstatus = this:GetChecked();
elseif (this:GetName() == "TB_MakeMeStupidButton") then
TBSettings[TBSettingsCharRealm].Stupidstatus = this:GetChecked();
elseif (this:GetName() == "TB_RFCheckButton") then
TBSettings[TBSettingsCharRealm].Rfstatus = this:GetChecked();
elseif (this:GetName() == "TB_BubbleCheckButton") then
TBSettings[TBSettingsCharRealm].Bubblestatus = this:GetChecked();
end
end