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gamecontroller.cpp
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131 lines (120 loc) · 3.16 KB
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#include "gamecontroller.h"
#include <QString>
#include <QDebug>
#include <QApplication>
#include "config.h"
#include <QObject>
GameController::GameController() : QObject()
{
pData = 0;
}
void GameController::initRelations(GameData *d)
{
pData = d;
connect(pData, SIGNAL(sigResetGame()), this, SLOT(onResetGame()));
}
void GameController::onMove(QString source, QString destination)
{
onAction(MOVESIG, source.toInt(), destination.toInt());
}
void GameController::onEat(QString target)
{
onAction(EATSIG, target.toInt(), UNUSED);
}
void GameController::onPlace(QString target)
{
onAction(PLACESIG, target.toInt(), UNUSED);
}
void GameController::onBtnPlay()
{
pData->resetGame();
onAction(PLAYSIG, UNUSED, UNUSED);
}
GameController::State GameController::getState()
{
return state;
}
GameData *GameController::getData()
{
return pData;
}
void GameController::onResetGame()
{
state = MENUPLAY;
}
void GameController::onAction(SigIdentifier SI, int target, int destination)
{
switch (state){
case PLACING:
if (SI == PLACESIG){
if(pData->placePawn(target)){
if(pData->checkNewMill()){
state = EATING;
qDebug() << "ENTER IN EATING MODE";
}
else {
pData->changeActualPlayer();
if (pData->noMorePawnToPlace()){
if (pData->checkEndGame()){
state = END;
break;
}
state = MOVING;
qDebug() << "ENTER IN MOVING MODE";
}
else {
state = PLACING;
qDebug() << "ENTER IN PLACING MODE";
}
}
}
}
break;
case EATING:
if (SI == EATSIG){
if (pData->removePawn(target)){
if (pData->checkEndGame()){
state = END;
break;
}
pData->changeActualPlayer();
if (pData->noMorePawnToPlace()){
state = MOVING;
qDebug() << "ENTER IN MOVING MODE";
}
else {
state = PLACING;
qDebug() << "ENTER IN PLACING MODE";
}
}
}
break;
case MOVING:
if (SI == MOVESIG){
if (pData->checkEndGame()){
state = END;
break;
}
if(pData->movePawn(target, destination)){
if(pData->checkNewMill()){
state = EATING;
qDebug() << "ENTER IN EATING MODE";
}
else {
state = MOVING;
pData->changeActualPlayer();
qDebug() << "ENTER IN MOVING MODE";
}
}
}
break;
case END:
break;
case MENUPLAY:
if (SI == PLAYSIG){
state = PLACING;
pData->notifyAll();
}
break;
}
}