From 3faa44c018d630b0ecb4fbe4e661f76337daa38b Mon Sep 17 00:00:00 2001 From: Daniel Wood Date: Sat, 22 Feb 2025 13:57:42 -0800 Subject: [PATCH] fix: sprite_mesh_instance; updated axis export. replaced @export_enum with a simple @export to resolve the typing errors encountered with Godot 4.4(rc1) --- demo/addons/sprite_mesh/sprite_mesh_instance.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/demo/addons/sprite_mesh/sprite_mesh_instance.gd b/demo/addons/sprite_mesh/sprite_mesh_instance.gd index 8803e43..697e2ad 100644 --- a/demo/addons/sprite_mesh/sprite_mesh_instance.gd +++ b/demo/addons/sprite_mesh/sprite_mesh_instance.gd @@ -32,7 +32,7 @@ const GreedyAlgorithm = preload("./scripts/greedy_algorithm.gd") ## If [code]true[/code], mesh is flipped vertically. @export var flip_v := false: set = set_flip_v ## The direction in which the front of the mesh faces. -@export_enum("X-Axis", "Y-Axis", "Z-Axis") var axis := Vector3.AXIS_Z: set = set_axis +@export var axis := Vector3.AXIS_Z: set = set_axis @export_group("Animation") ## The number of columns in the sprite sheet.