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Color.cpp
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337 lines (323 loc) · 6.24 KB
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//
// Created by Ben Dickson on 5/4/17.
//
#include "Color.h"
/**
* returns the red value
* @return
*/
inline unsigned char Color::r()
{
return vR;
}
/**
* return the green value
* @return
*/
inline unsigned char Color::g()
{
return vG;
}
/**
* returns the blue value
* @return
*/
inline unsigned char Color::b()
{
return vB;
}
/**
* returns the alpha value
* @return
*/
inline unsigned char Color::a()
{
return vA;
}
/**
* calculates and returns the hue for the color
*
* based on Zarokka's answer (and improved by me) from the thread:
* http://stackoverflow.com/questions/23090019/fastest-formula-to-get-hue-from-rgb
*
* @return
*/
inline unsigned int Color::h()
{
int min,max;
/*
* speed is the most important thing, so I have 'unrolled'
* the if statements rather than use max/min functions as these
* would duplicate many checks
*/
if(vR>vG)
{
if(vB>vG)
{
// vB > vG > vR
min = vR;
max = vB;
}
else
{
// vG > VR||vB
max = vG;
min = vB>vR?vR:vB;
}
}
else
{
if(vB>vR)
{
// vB > vR > vG
min = vG;
max = vB;
}
else
{
// vR > VG||VB
max = vR;
min = vB>vG?vG:vB;
}
}
float hue = 0.0;
if(max == vR)
{
hue = 6.0 + (double)(vG - vB) / (max - min);
}
else if(max == vG)
{
hue = 2.0 + (double)(vB - vR) / (max - min);
}
else
{
hue = 4.0 + (double)(vR - vG) / (max - min);
}
hue *= 60;
return ((unsigned int)hue)%360;
}
/**
* calculates and returns the saturation of the color
*
* based (but modified by me) on code here:
* https://gist.github.com/mjackson/5311256
* @return
*/
inline unsigned char Color::s()
{
int min,max;
/*
* speed is the most important thing, so I have 'unrolled'
* the if statements rather than use max/min functions as these
* would duplicate many checks
*/
if(vR>vG)
{
if(vB>vG)
{
// vB > vG > vR
min = vR;
max = vB;
}
else
{
// vG > VR||vB
max = vG;
min = vB>vR?vR:vB;
}
}
else
{
if(vB>vR)
{
// vB > vR > vG
min = vG;
max = vB;
}
else
{
// vR > VG||VB
max = vR;
min = vB>vG?vG:vB;
}
}
if(min == max)
{
return 0;
}
float l = (float)(max + min)/512;
float d = (float)(max - min)/256;
return (unsigned char)((l > 0.5 ? d / (2 - max - min) : d / (max + min))*256);
}
/**
* calculates and returns the lightness of the color
*
* based (but modified by me) on code here:
* https://gist.github.com/mjackson/5311256
* @return
*/
inline unsigned char Color::l()
{
int min,max;
/*
* speed is the most important thing, so I have 'unrolled'
* the if statements rather than use max/min functions as these
* would duplicate many checks
*/
if(vR>vG)
{
if(vB>vG)
{
// vB > vG > vR
min = vR;
max = vB;
}
else
{
// vG > VR||vB
max = vG;
min = vB>vR?vR:vB;
}
}
else
{
if(vB>vR)
{
// vB > vR > vG
min = vG;
max = vB;
}
else
{
// vR > VG||VB
max = vR;
min = vB>vG?vG:vB;
}
}
return (max + min)/2;
}
/**
* Sets the alpha of the color (without modifying color)
* @param alpha
*/
inline void Color::setAlpha(unsigned char alpha)
{
vA = alpha;
}
/**
* Sets the color to the greyscale value (without modifying alpha)
* @param grey
*/
inline void Color::setColor(unsigned char grey)
{
vR = grey;
vG = grey;
vB = grey;
}
/**
* Sets the color to the rgb values provided (without modifying alpha)
* @param r
* @param g
* @param b
*/
inline void Color::setColor(unsigned char r, unsigned char g, unsigned char b)
{
vR = r;
vG = g;
vB = b;
}
/**
* Sets the color to the rgba values provided
* @param r
* @param g
* @param b
* @param a
*/
inline void Color::setColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
setColor(r,g,b);
setAlpha(a);
}
/**
* Required for the HSL import
*
* based on Javascript code found on the blog here (original source defunct):
* http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
*
* I rewrote it in C++
*
* @param p
* @param q
* @param t
* @return
*/
inline double Color::hue2rgb(double p, double q, double t)
{
if (t < 0)
{
t += 1;
}
if (t > 1)
{
t -= 1;
}
if (t < (double)(1.0 / 6))
{
double r= (p + (q - p) * 6 * t);
return r;
}
if (t < (double)(1.0 / 2))
{
double r = q;
return r;
}
if (t < (double)(2.0 / 3))
{
double r = (p + (q - p) * (2 / 3 - t) * 6);
return r;
}
p = p < 0 ? 0 : (p>1?1:p);
return p;
}
/**
* Sets color based on hsl values (does not modify alpha)
*
* based on Javascript code found on the blog here (original source defunct):
* http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
*
* I rewrote it in C++
*
* @param h
* @param s
* @param l
*/
inline void Color::setColor(int h, unsigned char s, unsigned char l) {
if (s == 0)
{
vR = (vG = (vB = l));
}
else
{
double dh = (double)h/360;
double ds = (double)s/256;
double dl = (double)l/256;
double q = dl < 0.5 ? dl * (1 + ds) : dl + ds - l * ds;
double p = 2 * dl - q;
vR = (unsigned char)(hue2rgb(p, q, (dh + (double)(1.0 / 3.0)))*256);
vG = (unsigned char)((hue2rgb(p, q, dh)) * 256);
vB = (unsigned char)((hue2rgb(p, q, (dh - (double)(1.0/ 3.0)))) * 256);
}
}
/**
* Sets color based on hsla values
*
* @param h
* @param s
* @param l
* @param a
*/
inline void Color::setColor(int h, unsigned char s, unsigned char l, unsigned char a)
{
setColor(h,s,l);
setAlpha(a);
}