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Design
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39 lines (27 loc) · 786 Bytes
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This is the file designating the entirety of the game design.
# GAMEPLAY DESIGN
How is the game actually played?
-Maps
-Store Levels
-Levels
-Store numpy array of blockID's to render the background
-Stores List for Entities
- Enemies and NPC's
-Stores List for Tile-Entities
- Tiles that can be interacted with
- Quadtrees should be helpful here
- The Map won't handle the player character in any capacity
Mabye don't write in this file.
# GAME DESIGN
How does the code actually work?
TOC:
-main loop
-game loop
-update loop
-headers
-assets
-controller handling
-arduino wiring and design
*MAIN LOOP
Idea taken from:
http://entropyinteractive.com/2011/02/game-engine-design-the-game-loop/