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Bake and remove body morph targets #35

@lalalune

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@lalalune

Right now we are holding morph target data to morph the clothing to fit each body.

When we export the model, we want to make sure that the morph targets are baked to final position and removed-- they add massive amounts of data to the final file.

We want to keep blendshapes on the face, so we are just removing these additional modifier morphs that the character creator uses. The only morph targets remaining should be on the face, and they should only be on the head.

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