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I'm working on a script to analyse the audio being played to the user via speakers and control smartbulbs. Just wondering if there's a way to access the fftBuffer in the AudioEngine or is FFT not fully implemented yet? I'd like to be able to analyse different frequencies of the audio data in order to run different light sequences in response.
Alternately, is there a way I can utilize the fft class directly to the returned buffer in the callback function I'm passing to addAudioCallback()?
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