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Remove "magicgamma" stuff, do it properly #5

@Aynekko

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@Aynekko

Search for "magicgamma" in the repository and you'll see what I mean.
A combination of gamma and brightness cvars are being applied empirically (magic, by feel).
It is currently affecting skybox textures and non-vertexlit models.

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    low priorityA minor issue that we can live with

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