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Hard Code Controller positions into Avatar IK hand positions #494

@Crimsom13

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@Crimsom13

Is your feature request related to a problem?

The Current way controller hand position binding is handled in Basis is sub optimal, having controllers hard coded by default (toggle off perhapse) is best practice as consistancy in controller hand positions is paramount to having a fluent VR Experience. Switching controllers broke my ik, this doesnt happen in other games, and while I was in game it did feel like my hands were a bit too floaty, not possiable to clap my hands with out having to calibrate, etc.

Describe your preferred solution

My perfeered solution is having the controller positions hard coded, auto detect controller profiles etc from steam meta etc and give a genericly good alignment that can be modified slightly in the menus closer to what other systems do. You can have an opiton to toggle if off if you wish but the net benefit of having controllers hard coded and fine tuned though internal or external aplications will at least give some level of consistancy for those of us who demand it.

Describe any considered alternatives

None

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