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AudioSourceEffectController.cs
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47 lines (40 loc) · 1.08 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioSourceEffectController : AudioSourceController
{
[SerializeField]
private CharacterAudioPack audioPack;
private new void Start()
{
base.Start();
if (CompareTag("Player") && !GlobalControl.instance.isMale)
{
var femaleVoice = GetComponent<FemaleAudioContainer>().femaleVoice;
if (femaleVoice) audioPack = femaleVoice;
}
}
public void PlayDeathSound()
{
PlayAudioClip(audioPack.GetDeathSound());
}
public void PlayDamageTakenSound()
{
PlayAudioClip(audioPack.GetDamageTakenSound());
}
public void PlayAttackSound()
{
PlayAudioClip(audioPack.GetAttackSound());
}
public void PlaySpellSound()
{
PlayAudioClip(audioPack.GetSpellSound());
}
private void PlayAudioClip(AudioClip audioClip)
{
if (audioClip)
{
audioSource.PlayOneShot(audioClip);
}
}
}