-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAudioVolumeController.cs
More file actions
52 lines (46 loc) · 1.57 KB
/
AudioVolumeController.cs
File metadata and controls
52 lines (46 loc) · 1.57 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioVolumeController : MonoBehaviour
{
private float masterVolume;
private float musicVolume;
private float effectVolume;
[SerializeField]
private AudioLayerSO musicLayer;
[SerializeField]
private AudioLayerSO effectLayer;
private void Start()
{
masterVolume = PlayerPrefs.GetFloat("Master Volume", 1f);
musicVolume = PlayerPrefs.GetFloat("Music Volume", 1f);
effectVolume = PlayerPrefs.GetFloat("Effect Volume", 1f);
BroadcastAllChanges();
}
private void Update()
{
float newMasterVolume = PlayerPrefs.GetFloat("Master Volume", 1f);
float newMusicVolume;
float newEffectVolume;
if (newMasterVolume != masterVolume)
{
masterVolume = newMasterVolume;
BroadcastAllChanges();
}
else if ((newMusicVolume = PlayerPrefs.GetFloat("Music Volume", 1f)) != musicVolume)
{
musicVolume = newMusicVolume;
musicLayer.ChangeVolume(musicVolume * masterVolume);
}
else if ((newEffectVolume = PlayerPrefs.GetFloat("Effect Volume", 1f)) != effectVolume)
{
effectVolume = newEffectVolume;
effectLayer.ChangeVolume(effectVolume * masterVolume);
}
}
private void BroadcastAllChanges()
{
musicLayer.ChangeVolume(musicVolume * masterVolume);
effectLayer.ChangeVolume(effectVolume * masterVolume);
}
}