diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array.json new file mode 100644 index 000000000000..1896d31d7772 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array.json @@ -0,0 +1,6 @@ +{ + "name": "Alchemy Arrays", + "description": "Alchemy Arrays are simple effects that originate from circles that are drawn on the ground using $(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)Arcane Ashes.$(/l) They are simple to build and can be really useful in both early game and late game applications.", + "icon": "bloodmagic:arcaneashes", + "sortnum": 2 +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/functional_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/functional_array.json new file mode 100644 index 000000000000..966400119b46 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/functional_array.json @@ -0,0 +1,7 @@ +{ + "name": "Functional Arrays", + "description": "", + "icon": "bloodmagic:arcaneashes", + "parent": "bloodmagic:alchemy_array", + "sortnum": 0 +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/living_equipment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/living_equipment.json new file mode 100644 index 000000000000..9c6f2beb6a78 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/living_equipment.json @@ -0,0 +1,7 @@ +{ + "name": "Living Equipment", + "description": "with some $(item)Arcane Ashes$() and a handful of this new $(item)Binding Reagent$(), a whole world of defense and utility has opened up before you. $(br)Click the icons below to see a list of all modifiers.", + "icon": "bloodmagic:livinghelmet", + "parent": "bloodmagic:alchemy_array", + "sortnum": 2 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/living_equipment/armor_downgrades.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/living_equipment/armor_downgrades.json new file mode 100644 index 000000000000..805a5f6b1564 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/living_equipment/armor_downgrades.json @@ -0,0 +1,6 @@ +{ + "name": "Living Armor Downgrades", + "description": "A list of available Living Armor Downgrades. $(br2) click $(l:bloodmagic:rituals/ritual_list/ritual_living_downgrade#downgrades)HERE$() for a primer on how they work.", + "icon": "bloodmagic:upgradescraps", + "parent": "bloodmagic:alchemy_array/living_equipment" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/living_equipment/armor_upgrades.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/living_equipment/armor_upgrades.json new file mode 100644 index 000000000000..0ea58b6e2dbd --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/living_equipment/armor_upgrades.json @@ -0,0 +1,6 @@ +{ + "name": "Living Armor Upgrades", + "description": "A list of available Living Armor Upgrades.", + "icon": "bloodmagic:upgradetome", + "parent": "bloodmagic:alchemy_array/living_equipment" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/sigil.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/sigil.json new file mode 100644 index 000000000000..cfeaf004eca6 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_array/sigil.json @@ -0,0 +1,7 @@ +{ + "name": "Sigils", + "description": "$(item)Sigils$() are formed using an $(l:bloodmagic:alchemy_array/functional_arrays/crafting_array)Alchemy Array$(), some form of $(item)Reagent$() and a $(l:bloodmagic:altar/slates)Slate$(). They draw $(blood)LP$() from your $(l:bloodmagic:altar/soul_network)Soul Network$() in order to perform all sorts of useful tasks.", + "icon": "bloodmagic:divinationsigil", + "parent": "bloodmagic:alchemy_array", + "sortnum": 1 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table.json new file mode 100644 index 000000000000..8c3b1da38881 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table.json @@ -0,0 +1,6 @@ +{ + "name": "Alchemy Table", + "description": "The $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$() is a highly versatile part of your equipment as a sanguimancer. It can double ores, produce basic ingredients from other less-useful items, and even create $(l:bloodmagic:alchemy_table/anointments)Anointments$()!", + "icon": "bloodmagic:alchemytable", + "sortnum": 1 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/anointments.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/anointments.json new file mode 100644 index 000000000000..66adbb0045c2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/anointments.json @@ -0,0 +1,6 @@ +{ + "name": "Anointments", + "description": "", + "icon": "bloodmagic:smelting_anointment", + "parent": "bloodmagic:alchemy_table" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/potion_flasks.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/potion_flasks.json new file mode 100644 index 000000000000..253ee05a9309 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/potion_flasks.json @@ -0,0 +1,6 @@ +{ + "name": "Potion Flasks", + "description": "Many different Effects exist, so in the interests of organisation, you've tried to sort them by their source.", + "icon": "bloodmagic:alchemy_flask", + "parent": "bloodmagic:alchemy_table" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/potion_flasks/blood_magic.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/potion_flasks/blood_magic.json new file mode 100644 index 000000000000..42f1b76e4ded --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/potion_flasks/blood_magic.json @@ -0,0 +1,6 @@ +{ + "name": "Blood Magic Effects", + "description": "These effects can only be crafted with the touch of a true sanguimancer.", + "icon": "bloodmagic:simplecatalyst", + "parent": "bloodmagic:alchemy_table/potion_flasks" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/potion_flasks/vanilla.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/potion_flasks/vanilla.json new file mode 100644 index 000000000000..bcd511ad156a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/alchemy_table/potion_flasks/vanilla.json @@ -0,0 +1,6 @@ +{ + "name": "Vanilla Effects", + "description": "These effects can be replicated by a standard $(item)Brewing Stand$(), though obviously not nearly as efficiently.", + "icon": "minecraft:brewing_stand", + "parent": "bloodmagic:alchemy_table/potion_flasks" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/altar.json new file mode 100644 index 000000000000..b82a7c934d93 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/altar.json @@ -0,0 +1,6 @@ +{ + "name": "Blood Altars", + "description": "One of the central concepts of Blood Magic is building a glorious ziggurat to focus your power. These pages will guide you in the construction of this masterwork.", + "icon": "bloodmagic:altar", + "sortnum": 0 +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/altar/blood_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/altar/blood_rune.json new file mode 100644 index 000000000000..d34fbb831d1e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/altar/blood_rune.json @@ -0,0 +1,6 @@ +{ + "name": "Blood Runes", + "description": "There's lots of different runes. They do cool stuff! Try mixing and matching to see what works best for you.", + "icon": "bloodmagic:blankrune", + "parent": "bloodmagic:altar" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will.json new file mode 100644 index 000000000000..b7f5ddf323d4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will.json @@ -0,0 +1,6 @@ +{ + "name": "Demon Will", + "description": "$(item)Demon Will$() is one of the first things you can create with $(blood)Blood Magic$(). Once you have gathered some with a $(l:bloodmagic:demon_will/will_manipulation/soul_snare)Soul Snare$(), you will be able to craft a $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Petty Tartaric Gem$() and a $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$(/l)$().", + "icon": "bloodmagic:basemonstersoul", + "sortnum": 3 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will/demonic_items.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will/demonic_items.json new file mode 100644 index 000000000000..cc8c6af805a4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will/demonic_items.json @@ -0,0 +1,6 @@ +{ + "name": "Demonic Items", + "description": "From the functional to the deadly, Demon Will unlocks a lot of powerful tools for the budding Sanguimancer.", + "icon": "bloodmagic:soulsword", + "parent": "bloodmagic:demon_will" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will/item_routing.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will/item_routing.json new file mode 100644 index 000000000000..8847d37d342b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will/item_routing.json @@ -0,0 +1,6 @@ +{ + "name": "Item Routing", + "description": "Who needs hoppers? Blood magic has a versatile and flexible item routing network, with a variety of filters to sort every need.", + "icon": "bloodmagic:noderouter", + "parent": "bloodmagic:demon_will" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will/will_manipulation.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will/will_manipulation.json new file mode 100644 index 000000000000..839256a51e44 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/demon_will/will_manipulation.json @@ -0,0 +1,6 @@ +{ + "name": "Will Manipulation", + "description": "Demonic will is strange stuff. Untapped, it seems to coalesce around entities, but it can be tapped, harnessed, and controlled. This chapter lays out the underlying concepts and advanced techniques for Demon Will manipulation.", + "icon": "bloodmagic:basemonstersoul", + "parent": "bloodmagic:demon_will" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/dungeons.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/dungeons.json new file mode 100644 index 000000000000..e4c7634512eb --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/dungeons.json @@ -0,0 +1,6 @@ +{ + "name": "Dungeon Delving", + "description": "Perform the $(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)Edge of the Hidden Realm$() ritual to gain a foothold in the $(thing)Demon Realm.$() This dangerous place is full of threats, traps, and treasure!", + "icon": "bloodmagic:simplekey", + "sortnum": 7 +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/rituals.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/rituals.json new file mode 100644 index 000000000000..06fbbc9ae47b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/rituals.json @@ -0,0 +1,6 @@ +{ + "name": "Rituals", + "description": "Rituals consume $(blood)LP$() from your $(l:bloodmagic:altar/soul_network)Soul Network$(/l) in order to do a variety of tasks. $(br2)For information on specific rituals, click the Master Ritual Stone below.$(br2)>>> <<<", + "icon": "bloodmagic:ritualdiviner", + "sortnum": 4 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/rituals/ritual_list.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/rituals/ritual_list.json new file mode 100644 index 000000000000..786b276d2cf1 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/rituals/ritual_list.json @@ -0,0 +1,6 @@ +{ + "name": "List of Rituals", + "description": "Some simpler $(thing)Rituals$() will be available to you when you have a Tier III $(l:bloodmagic:altar/blood_altar)Blood Altar$(), but the more advanced ones will require $(dusk)Dusk Runes$(), and thus a Tier IV Altar. $(br2)Use a $(item)Ritual Diviner$() to assemble the rituals, an $(item)Activation Crystal$() to activate them, and a $(item)Ritual Tinkerer$() to fine-tune them. Don't forget to keep your $(thing)Soul Network$() topped off!", + "icon": "bloodmagic:masterritualstone", + "parent": "bloodmagic:rituals" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/utility.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/utility.json new file mode 100644 index 000000000000..08a620795de9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/categories/utility.json @@ -0,0 +1,6 @@ +{ + "name": "Utility Blocks & Items", + "description": "AKA the \"Miscellaneous\" bin. General information about the mod goes here, along with anything else that doesn't quite fit in another category, yet doesn't have enough to warrant a category of its own.", + "icon": "bloodmagic:incensealtar", + "sortnum": 99 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/arcane_ash.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/arcane_ash.json new file mode 100644 index 000000000000..263c0530a07c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/arcane_ash.json @@ -0,0 +1,39 @@ +{ + "name": "Alchemy Array Basics", + "icon": "bloodmagic:arcaneashes", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)Arcane Ashes$() are an item that is pivotal in the creation of Alchemy Arrays. $(item)Arcane Ashes$() can be crafted in the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$() using some early game items." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Arcane Ashes", + "recipe": "bloodmagic:alchemytable/arcane_ash" + }, + { + "type": "patchouli:text", + "text": "In order to create an Alchemy Array, press [$(k:use)] while looking at a block with the $(item)Arcane Ashes$() in hand. This will consume 1 durability out of 20 from the $(item)Arcane Ashes$() and draw a simple $(thing)Alchemy Array$(), that by itself has no effects. $(br2)When you click on the $(thing)Alchemy Array$(), it will consume a single $(item)item$() from the stack in your hand and hold it in the array. These items are then used to determine the $(thing)Alchemy Array$()'s effect." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_array/simple_array.png", + "bloodmagic:images/entries/alchemy_array/divination_array_1.png", + "bloodmagic:images/entries/alchemy_array/divination_array_2.png" + ], + "title": "Alchemy Array", + "border": true, + "text": "$(thing)Alchemy Array$() showing the array with: no inputs; only the $(item)base item$(); both $(item)base$() and $(item)catalyst$()." + }, + { + "type": "patchouli:text", + "text": "Each effect requires two items: a $(item)base$() and a $(item)catalyst$(). The $(item)base$() is the first item that you click the array with after it is drawn, and the $(item)catalyst$() is the second item. When you apply the base item, the design of the array will change if it is valid, and the array will activate once you apply the catalyst." + }, + { + "type": "patchouli:text", + "text": "Although only a few arrays are currently implemented, eventually you will have arrays that range from simple $(l:bloodmagic:alchemy_array/functional_arrays/crafting_array)crafting arrays$(/l) to even teleportation arrays." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/crafting_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/crafting_array.json new file mode 100644 index 000000000000..560585fb5c06 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/crafting_array.json @@ -0,0 +1,15 @@ +{ + "name": "Crafting with Arrays", + "icon": "bloodmagic:divinationsigil", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "$(1)Alchemy Arrays of Crafting$() are one of the simplest forms of array. These arrays inscribe the $(item)base item$() onto the $(item)catalyst$(), transforming them both into a useful item (after a small, pretty animation)." + }, + { + "type": "patchouli:text", + "text": "While some of these resulting items can be crafted $(l:bloodmagic:alchemy_array/sigil/divination)using very simple ingredients$(/l), others require additional steps to create useful items." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/movement_arrays.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/movement_arrays.json new file mode 100644 index 000000000000..70a0691d95d9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/movement_arrays.json @@ -0,0 +1,20 @@ +{ + "name": "Movement Array", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "The Movement Arrays are a pair of arrays that throws players, mobs, items, etc in a specific direction. One will throw the items horizontally, while the other will throw them vertically." + }, + { + "type": "bloodmagic:2x_functional_array", + "a.heading": "Speed Array", + "a.recipe": "bloodmagic:array/movement", + "a.image": "movementarray.png", + "b.heading": "Updraft Array", + "b.recipe": "bloodmagic:array/updraft", + "b.image": "updraftarray.png" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/spike_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/spike_array.json new file mode 100644 index 000000000000..a3165ba71a9e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/spike_array.json @@ -0,0 +1,17 @@ +{ + "name": "Spike Array", + "icon": "minecraft:iron_ingot", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "The Spike Array is a rather simple array with a single purpose. When a living entity steps into the array, they are hit with a full heart of damage. This is good for mob traps, or for making your base a bit spikier for players." + }, + { + "type": "bloodmagic:functional_array", + "heading": "Spike Array", + "recipe": "bloodmagic:array/spike", + "image": "spikearray.png" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/time_arrays.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/time_arrays.json new file mode 100644 index 000000000000..36a9f79c3e31 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/functional_arrays/time_arrays.json @@ -0,0 +1,20 @@ +{ + "name": "Day/Night Arrays", + "icon": "minecraft:clock", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "Time-based arrays are straight-forward arrays that control the time of day. The items will be consumed once the array starts changing the time. These recipes are temporary and will change in the future.$(br2)The Day array will change the time of day to the next sunrise. The Night array will change the time of day to the next sunset." + }, + { + "type": "bloodmagic:2x_functional_array", + "a.heading": "New Dawn", + "a.recipe": "bloodmagic:array/day", + "a.image": "sunarray.png", + "b.heading": "True Twilight", + "b.recipe": "bloodmagic:array/night", + "b.image": "moonarray.png" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/body_builder.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/body_builder.json new file mode 100644 index 000000000000..40a812b0a1e7 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/body_builder.json @@ -0,0 +1,15 @@ +{ + "name": "Body Builder", + "icon": "minecraft:cooked_beef", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Grants Knockback Resistance and bonus Health. Caps out at 100% Resistance and 10 half-hearts of health. $(br2)Trained by: Eating food. $(br2)Maximum level: 5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:knockback_resist" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/brilliance.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/brilliance.json new file mode 100644 index 000000000000..90540fe81e1e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/brilliance.json @@ -0,0 +1,17 @@ +{ + "name": "Brilliance", + "icon": "minecraft:diamond", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Brilliance", + "recipe": "bloodmagic:alchemytable/upgrade_brilliance", + "text": "Effect: Improves your armour defence. Caps out at +5 Armour and +8 Toughness. $(br2)Trained by: crafting a living tome in the Alchemy Table. Each tome adds 1 level of Brilliance. $(br2)Maximum level: 5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:diamond_protect" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/charging_strike.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/charging_strike.json new file mode 100644 index 000000000000..35dcef72e116 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/charging_strike.json @@ -0,0 +1,15 @@ +{ + "name": "Charging Strike", + "icon": "minecraft:golden_axe", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Increases damage and knockback from sprinting attacks, up to +50%. $(br2)Trained by: Dealing damage while sprinting. $(br2)Maximum level: 5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:sprint_attack" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/curios_sockets.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/curios_sockets.json new file mode 100644 index 000000000000..e963f37fe5cb --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/curios_sockets.json @@ -0,0 +1,18 @@ +{ + "name": "Socketed", + "icon": "bloodmagic:soulsnare", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "flag": "mod:curios", + "pages": [ + { + "type": "patchouli:text", + "text": "Adds $(thing)Living Armour Socket$() Curios Slots to the player that are able to hold compatible $(6)Blood Magic$() items. $(br2)This upgrade can't be trained, only crafted. By default, each $(l:bloodmagic:alchemy_array/living_equipment/living_tomes)Upgrade Tome$() adds one additional slot." + }, + { + "type": "bloodmagic:crafting_upgrade_alchemy_table", + "a.heading": "Socketed Tome", + "a.recipe": "bloodmagic:alchemytable/curios_upgrade", + "b.upgrade": "bloodmagic:curios_socket" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/dwarven_might.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/dwarven_might.json new file mode 100644 index 000000000000..683bb246922d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/dwarven_might.json @@ -0,0 +1,15 @@ +{ + "name": "Dwarven Might", + "icon": "minecraft:diamond_pickaxe", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Increases mining speed while mining identical blocks. After a certain level, gives a Haste buff after breaking blocks. $(br2)Trained by: Mining. $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:digging" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/elytra.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/elytra.json new file mode 100644 index 000000000000..9fba578091c5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/elytra.json @@ -0,0 +1,17 @@ +{ + "name": "Elytra", + "icon": "minecraft:elytra", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Adds an Elytra to your Living Armor. Rather than being trained, the $(l:bloodmagic:alchemy_array/living_equipment/living_tomes)Upgrade Tome$() must be crafted. $(br2)This Elytra does drain durability from the Chestplate, but at half the speed of a normal Elytra. $(br2)It also looks pretty neat." + }, + { + "type": "bloodmagic:crafting_upgrade_array", + "a.heading": "Elytra Tome", + "a.recipe": "bloodmagic:array/living_elytra_upgrade", + "b.upgrade": "bloodmagic:elytra" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/experienced.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/experienced.json new file mode 100644 index 000000000000..ff2415eb8645 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/experienced.json @@ -0,0 +1,15 @@ +{ + "name": "Experienced", + "icon": "minecraft:experience_bottle", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Increases XP drops from killing mobs, up to 150%. $(br2)Trained by: Collecting XP. $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:experienced" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/fierce_strike.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/fierce_strike.json new file mode 100644 index 000000000000..5b3d81845801 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/fierce_strike.json @@ -0,0 +1,15 @@ +{ + "name": "Fierce Strike", + "icon": "minecraft:golden_sword", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Melee attacks do additional damage $(br2)Trained by: Performing Melee attacks. $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:melee_damage" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/gift_of_ignis.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/gift_of_ignis.json new file mode 100644 index 000000000000..f96f1dbba495 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/gift_of_ignis.json @@ -0,0 +1,15 @@ +{ + "name": "Gift of Ignis", + "icon": "minecraft:blaze_powder", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Provides Fire Resistance. Higher levels last longer and recharge faster. $(br2)Trained by: Being on Fire. ($(item)Potions of Fire Resistance$() may be your friend here.) $(br2)Maximum level: 5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:fire_resist" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/gilded.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/gilded.json new file mode 100644 index 000000000000..783d306861a5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/gilded.json @@ -0,0 +1,15 @@ +{ + "name": "Gilded", + "icon": "minecraft:golden_chestplate", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Passivises Piglins as if you were wearing Golden Armor.$(br2)Trained by: Giving a Piglin a $(item)Gold Ingot$(). You must give it to them directly, it cannot be dropped on the ground.$(br2)Maximum level: 1" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:gilded" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/healthy.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/healthy.json new file mode 100644 index 000000000000..230f4ead71b9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/healthy.json @@ -0,0 +1,15 @@ +{ + "name": "Healthy", + "icon": "minecraft:golden_apple", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Grants additional health, up to 50 half-hearts. $(br2)Trained by: Restoring health (Ordinary healing, or via $(item)Potions of Healing$() or $(item)Potions of Regeneration$().) $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:health" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/pin_cushion.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/pin_cushion.json new file mode 100644 index 000000000000..1c19a4009bbf --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/pin_cushion.json @@ -0,0 +1,15 @@ +{ + "name": "Pin Cushion", + "icon": "minecraft:arrow", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Offers protection from arrows. $(br2)Trained by: Being shot. $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:arrow_protect" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/poison_resistance.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/poison_resistance.json new file mode 100644 index 000000000000..aa962317a011 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/poison_resistance.json @@ -0,0 +1,15 @@ +{ + "name": "Poison Resistance", + "icon": "minecraft:milk_bucket", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Cures Poison. Has a cooldown which shortens with additional levels. $(br2)Trained by: Being Poisoned. $(br2)Maximum level: 5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:poison_resist" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/quick_feet.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/quick_feet.json new file mode 100644 index 000000000000..e5713cf6450f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/quick_feet.json @@ -0,0 +1,15 @@ +{ + "name": "Quick Feet", + "icon": "minecraft:sugar", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Increases player movement speed up to 150%. $(br2)Trained by: Running around. $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:speed" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/repair.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/repair.json new file mode 100644 index 000000000000..f7e0ee176cd5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/repair.json @@ -0,0 +1,15 @@ +{ + "name": "Repair", + "icon": "minecraft:anvil", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Repairs a random piece of worn armour every 100 ticks $(br2)Trained by: repairing your chestplate (in an anvil, with the $(thing)Mending$() enchantment, etc). $(br2)Maximum level: 1" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:repair" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/soft_fall.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/soft_fall.json new file mode 100644 index 000000000000..9f4c40f723a6 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/soft_fall.json @@ -0,0 +1,15 @@ +{ + "name": "Soft Fall", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Reduces fall damage, up to complete immunity. $(br2)Trained by: Getting hurt from falls. $(br2)Maximum level: 5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:fall_protect" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/strong_legs.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/strong_legs.json new file mode 100644 index 000000000000..ca672cbc49ea --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/strong_legs.json @@ -0,0 +1,15 @@ +{ + "name": "Strong Legs", + "icon": "minecraft:diamond_leggings", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Increases jump height and reduces fall damage, up to a maximum of an additional 7.5 blocks and 83% fall resistance. Can be negated by holding [$(k:sneak)] while jumping. $(br2)Trained by: Jumping around. $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:jump" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/tough.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/tough.json new file mode 100644 index 000000000000..7df0024a3430 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/tough.json @@ -0,0 +1,15 @@ +{ + "name": "Tough", + "icon": "minecraft:shield", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Protects you from non-projectile harm. $(br2)Trained by: Taking damage from anything but projectiles. $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:physical_protect" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json new file mode 100644 index 000000000000..ddcbae7762f6 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json @@ -0,0 +1,15 @@ +{ + "name": "Tough Palms", + "icon": "bloodmagic:sacrificialdagger", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Grants a bonus to Self Sacrifice, up to an additional 150%. $(br2)Trained by: Sacrificing Blood with the Sacrificial Knife. $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:self_sacrifice" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/battle_hungry.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/battle_hungry.json new file mode 100644 index 000000000000..0529b790b4c3 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/battle_hungry.json @@ -0,0 +1,16 @@ +{ + "name": "Battle Hungry", + "icon": "minecraft:rotten_flesh", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Gives you hunger if you haven't attacked something recently. Higher levels give you a shorter cooldown window and make the hunger worse." + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/battle_hungry", + "b.upgrade": "bloodmagic:battle_hungry" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/crippled_arm.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/crippled_arm.json new file mode 100644 index 000000000000..ebf026be1563 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/crippled_arm.json @@ -0,0 +1,16 @@ +{ + "name": "Crippled Arm", + "icon": "minecraft:shield", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Prevents you from using your offhand item. This includes placing torches, raising your shield, etc." + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/crippled_arm", + "b.upgrade": "bloodmagic:crippled_arm" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/dig_slowdown.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/dig_slowdown.json new file mode 100644 index 000000000000..6557a497c81d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/dig_slowdown.json @@ -0,0 +1,16 @@ +{ + "name": "Leadened Pick", + "icon": "minecraft:stone_pickaxe", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Reduces your dig speed. Caps out at an 80% reduction." + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/dig_slowdown", + "b.upgrade": "bloodmagic:dig_slowdown" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/melee_decrease.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/melee_decrease.json new file mode 100644 index 000000000000..cdcb30c7c4f1 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/melee_decrease.json @@ -0,0 +1,16 @@ +{ + "name": "Dulled Blade", + "icon": "minecraft:stone_sword", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Reduces your melee damage. Caps out at an 80% reduction." + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/melee_decrease", + "b.upgrade": "bloodmagic:melee_decrease" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/quenched.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/quenched.json new file mode 100644 index 000000000000..f04729f859dd --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/quenched.json @@ -0,0 +1,16 @@ +{ + "name": "Quenched", + "icon": "minecraft:glass_bottle", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Prevents you from drinking any potions whilst wearing the armour." + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/quenched", + "b.upgrade": "bloodmagic:quenched" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/slow_heal.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/slow_heal.json new file mode 100644 index 000000000000..82dadcfa6258 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/slow_heal.json @@ -0,0 +1,16 @@ +{ + "name": "Diseased", + "icon": "minecraft:ghast_tear", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Reduces the effectiveness of all healing sources. Caps out at 80%, so a source that would normally heal 10 hearts will only heal 2." + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/slow_heal", + "b.upgrade": "bloodmagic:slow_heal" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/speed_decrease.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/speed_decrease.json new file mode 100644 index 000000000000..171e245ce172 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/speed_decrease.json @@ -0,0 +1,16 @@ +{ + "name": "Limp Leg", + "icon": "minecraft:soul_sand", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Effect: Reduces your movement speed significantly. Caps out at a 70% reduction. $(br2)Maximum level: 10" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/speed_decrease", + "b.upgrade": "bloodmagic:speed_decrease" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/storm_trooper.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/storm_trooper.json new file mode 100644 index 000000000000..174a7f111210 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/storm_trooper.json @@ -0,0 +1,16 @@ +{ + "name": "Storm Trooper", + "icon": "minecraft:arrow", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Makes you wildly inaccurate when shooting bows and crossbows." + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/storm_trooper", + "b.upgrade": "bloodmagic:storm_trooper" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/swim_decrease.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/swim_decrease.json new file mode 100644 index 000000000000..58140a75b029 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/armour_downgrades/swim_decrease.json @@ -0,0 +1,16 @@ +{ + "name": "Concrete Shoes", + "icon": "minecraft:water_bucket", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "Reduces your swim speed significantly. Caps out at an 80% reduction." + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/swim_decrease", + "b.upgrade": "bloodmagic:swim_decrease" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/living_basics.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/living_basics.json new file mode 100644 index 000000000000..1bcc7636c022 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/living_basics.json @@ -0,0 +1,34 @@ +{ + "name": "Living Equipment Basics", + "icon": "bloodmagic:reagentbinding", + "category": "bloodmagic:alchemy_array/living_equipment", + "extra_recipe_mappings": { + "bloodmagic:reagentbinding": 1, + "bloodmagic:livinghelmet": 3, + "bloodmagic:livingplate": 3, + "bloodmagic:livingleggings": 3, + "bloodmagic:livingboots": 3 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "To create $(item)Living Equipment$(), you will first need $(item)Iron Armor$() (or $(item)Iron Armour$(), if you prefer), some $(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)Arcane Ash$(), and some $(item)Binding Reagent$(). You'll also need at least a $(br)$(l:bloodmagic:demon_will/will_manipulation/soul_gem)Common Tartaric Gem$() in order to hold the $(item)Demon Will$() required." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Binding Reagent", + "recipe": "bloodmagic:alchemytable/reagent_binding", + "text": "$(italic)It clings to me tightly...$() $(br2)$(br2)$(item)Living Equipment$() is equivalent in durability to $(item)Diamond Armour$(), and can be repaired in an $(thing)Anvil$() with more $(thing)Binding Reagent.$()" + }, + { + "type": "patchouli:text", + "text": "as with any other Alchemy Array, press [$(k:use)] while looking at a block with the $(item)Arcane Ashes$() in hand, then apply the $(item)Binding Reagent$(). Then place in your $(item)Iron Helmet$(), $(item)Iron Chestplate$(), $(item)Iron Leggings$() or $(item)Iron Boots$(), stand back, and watch the show.$(br2) Living Equipment starts off equivalent to Iron, but it has $(thing)Upgrade Points$() that can, with care, be spent to train it in specific ways. It starts with 100, but there may be ways to surpass this limitation..." + }, + { + "type": "bloodmagic:crafting_array", + "heading": "Ritual of Binding", + "recipe": "bloodmagic:array/living_helmet", + "text": "It's alive, all right... and it's learning from you. You'd best be careful what you teach it. $(br2)You can keep a closer eye on what it's learned so far by holding [$(k:sneak)] when you look at it." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/living_tomes.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/living_tomes.json new file mode 100644 index 000000000000..b2a9b9517f3f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/living_tomes.json @@ -0,0 +1,23 @@ +{ + "name": "Upgrade Tomes", + "icon": "bloodmagic:upgradetome", + "priority": true, + "category": "bloodmagic:alchemy_array/living_equipment", + "extra_recipe_mappings": { + "bloodmagic:upgradetome": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "Upon activating the $(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)Sound of the Cleansing Soul$(), a series of magical $(item)Tomes$() will manifest around you. $(br2)By pressing [$(k:use)] whilst holding one of these, you can 'teach' your chestplate one level of this skill (Assuming it has enough spare points to learn it). Holding [$(k:sneak)] and [$(k:use)] will instead consume as much XP from the tome as possible." + }, + { + "type": "patchouli:text", + "text": "Doing so will consume the $(item)Tome$() and apply all EXP from it to your chestplate - unless there are not enough $(thing)Upgrade Points$() available. $(br2)In this case, the Tome will apply as much EXP as it can and store the remainder - unless there's less than 1 level's worth left, in which case the tome will be destroyed." + }, + { + "type": "patchouli:text", + "text": "This is an excellent way to focus training on abilities you wish to see more of, whilst conveniently forgetting ones you find less useful. $(br2)Alternately, you can teach different chestplates different skills, so you can have one chestplate for mining, one for combat, and yet another for exploration." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/living_upgrades.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/living_upgrades.json new file mode 100644 index 000000000000..94813e5687c4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/living_upgrades.json @@ -0,0 +1,16 @@ +{ + "name": "Living Equipment Upgrades", + "icon": "bloodmagic:upgradetome", + "priority": true, + "category": "bloodmagic:alchemy_array/living_equipment", + "pages": [ + { + "type": "patchouli:text", + "text": "While wearing this new armour, you have felt it growing, trying to assist you with various tasks it has seen you perform. $(br2)It seems to be able to perform in a number of areas, but its growth is limited, and trying to do everything at once is quite fruitless." + }, + { + "type": "patchouli:text", + "text": "Perhaps multiple specialised sets may be a good idea? Of course, you'll have to train it carefully if you want more than a smattering of poorly-directed benefits. $(br2)Fortunately, you have devised a $(l:rituals/ritual_list/ritual_upgrade_remove)Ritual$() that will assist with training, and $(l:rituals/ritual_list/ritual_armour_evolve)another one$() that will imbue your armour with a greater ability to grow." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/training_bracelet.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/training_bracelet.json new file mode 100644 index 000000000000..f2dcc160d208 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/living_equipment/training_bracelet.json @@ -0,0 +1,30 @@ +{ + "name": "Training Bracelet", + "icon": "bloodmagic:upgradetrainer", + "category": "bloodmagic:alchemy_array/living_equipment", + "pages": [ + { + "type": "patchouli:text", + "text": "This new equipment is an incredible help, but its undirected growth can sometimes be... frustrating. To this end, you have devised a form of $(item)Training Bracelet$() to assist you in your endeavours. Once crafted, a simple press of the [$(k:use)] will activate its menu and allow you to specify which abilities to focus your attention on... or which ones to avoid." + }, + { + "type": "bloodmagic:crafting_array", + "heading": "Training Bracelet", + "recipe": "bloodmagic:array/living_trainer", + "text": "$(italic)*Insert Rocky Training Montage here*$()$(br2)Only one of these bracelets will work at a time. Off-hand > Curios (if available) > Main Inventory (including main hand) > add-on inventories." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_array/living_equipment/training_bracelet.png" + ], + "title": "Training Bracelet GUI", + "border": false, + "text": "The Training Bracelet's Menu - it can keep track of up to 16 different upgrades at once." + }, + { + "type": "patchouli:text", + "text": "The bracelet can specify a limit for any given upgrade (assuming you have a copy of the $(item)Tome$() to hand). For example, you could tell it to limit Strong Legs to level 3 - once you reach this level, Strong Legs will no longer gain experience. It can also prevent or allow the training of all other skills that you haven't otherwise specified. If you want to allow all upgrades except one, you can add that one to the bracelet in 'allow others' mode and set its level cap to 0." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/air.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/air.json new file mode 100644 index 000000000000..c041e5aa03ba --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/air.json @@ -0,0 +1,19 @@ +{ + "name": "Air Sigil", + "icon": "bloodmagic:airsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "Throws you in the direction you're facing, at a cost of $(blood)50 LP$() per use. Note that this does not provide any sort of Feather Falling effect, so be careful when landing! A good way to get around quickly, albeit with some risk. Many an unwary mage has met their end by running out of $(blood)LP$() in their $(l:bloodmagic:altar/soul_network)Soul Network$() while flying miles above the countryside." + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Air Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_air", + "array.heading": "Air Sigil", + "array.recipe": "bloodmagic:array/airsigil", + "array.text": "$(italic)I feel lighter already...$()" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/blood_light.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/blood_light.json new file mode 100644 index 000000000000..072c2873dfaa --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/blood_light.json @@ -0,0 +1,19 @@ +{ + "name": "Sigil of the Blood Lamp", + "icon": "bloodmagic:bloodlightsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Sigil of the Blood Lamp$() is a handy tool for any miner, dungeon delver, or simply any Sanguimancer that doesn't like dark patches and feels that torches and glowstone blocks get in the way. When used, this sigil launches a Blood Light in the direction you are facing. When it hits a block, it spawns a nearly-invisible light source at a cost of $(blood)10 LP$()." + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Blood Lamp Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_blood_light", + "array.heading": "Sigil of the Blood Lamp", + "array.recipe": "bloodmagic:array/bloodlightsigil", + "array.text": "$(italic)I see a light!" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/divination.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/divination.json new file mode 100644 index 000000000000..a7c2c37d29d9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/divination.json @@ -0,0 +1,56 @@ +{ + "name": "Divination Sigil", + "icon": "bloodmagic:divinationsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Divination Sigil$() is probably the first of many sigils that you would like to craft in Blood Magic. In order to craft the sigil, you need to create an $(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)Alchemy Array$(/l) and use $(item)Redstone Dust$() and a $(item)Blank Slate$() as the base and catalyst items, respectively." + }, + { + "type": "bloodmagic:crafting_array", + "heading": "Divination Sigil", + "recipe": "bloodmagic:array/divinationsigil", + "text": " $(italic)Peer into the soul." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/divination_sigil.png" + ], + "title": "Divination Sigil Array", + "border": true, + "text": "The Divination Sigil, next to its crafting array." + }, + { + "type": "patchouli:text", + "text": "The Divination Sigil has two primary uses: $(br)$(li)When any player presses [$(k:use)] while aiming at the air with a bound sigil, it will display the amount of $(blood)LP$() that is in the owner's $(l:bloodmagic:altar/soul_network)Soul Network.$(/l)$(li)When pressing [$(k:use)] on a $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l), it will tell the player the altar's current Tier, the amount of $(blood)Life Essence$() stored in the altar, as well as its current max capacity. Having a $(item)Divination Sigil$() on hand can also be helpful for the $(l:bloodmagic:utility/incense_altar)Incense Altar$()." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/divination_sigil_info.png" + ], + "title": "Divination's Sigil Display", + "border": true, + "text": "The Divination Sigil displays this HUD when you are looking at a Blood Altar." + }, + { + "type": "patchouli:text", + "text": "Finally, when holding down the sneak key and pressing [$(k:use)], a new interface opens displaying all available HUD elements from Blood Magic. An element can be selected and moved by clicking and dragging the element. Releasing the element and clicking \"Save\" will save the element's new location.$(br2)Selecting \"Default\" returns the elements to their default positions." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/gui_editing.png" + ], + "title": "GUI Editing", + "border": true, + "text": "the various GUI elements of Blood Magic." + }, + { + "type": "patchouli:text", + "text": "The elements, going top to bottom, then left to right, are as follows: $(li)$(l:bloodmagic:utility/incense_altar)The Incense Altar$() (light grey)$(li)$(l:bloodmagic:alchemy_array/sigil/seer)The Seer's Sigil$() (purple)$(li)$(item)the Divination Sigil$() (lavender)$(li)The $(l:bloodmagic:demon_will/will_manipulation/aura_gauge)Demon Will Aura Gauge$() (orange) $(li)$(l:bloodmagic:alchemy_array/sigil/holding)The Sigil of Holding$() (green)" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/grove.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/grove.json new file mode 100644 index 000000000000..dc88e2434b28 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/grove.json @@ -0,0 +1,38 @@ +{ + "name": "Sigil of the Green Grove", + "icon": "bloodmagic:growthsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Sigil of the Green Grove$() is an item that has multiple uses. Crafted in an array with a $(item)Growth Reagent$() and a $(item)Reinforced Slate$(), the sigil can use your $(thing)Soul Network$()'s $(blood)LP$() to nourish and grow nearby plants." + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Growth Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_growth", + "array.heading": "Sigil of the Green Grove", + "array.recipe": "bloodmagic:array/growthsigil" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/grove_sigil1.png", + "bloodmagic:images/entries/sigil/grove_sigil2.png", + "bloodmagic:images/entries/sigil/grove_sigil3.png" + ], + "title": "Green Grove Sigil Array", + "border": true, + "text": "The Sigil of the Green Grove's array, plus its primary uses." + }, + { + "type": "patchouli:text", + "text": "If you press [$(k:use)] on a block that is $(2)IGrowable$(), it will apply the bonemeal effect while consuming $(blood)150 LP$(). $(br2)However, if you hold [$(k:sneak)] and [$(k:use)] while aiming at the air, it will light up to indicate that it is activated, and will consume $(blood)150 LP$() every 5 seconds until deactivated. Every block in a 7x7x5 high volume centered on the player will have a growth tick applied to it. Good for farming those taters!" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "As you have the $(thing)Curios API$() installed, you can equip this $(item)Sigil$() as a charm. If you want to wear more curios at once, consider using a $(l:bloodmagic:alchemy_array/sigil/holding)Sigil of Holding$(), or the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)Socketed Upgrade$() for your $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/holding.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/holding.json new file mode 100644 index 000000000000..f030c64d631f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/holding.json @@ -0,0 +1,24 @@ +{ + "name": "Sigil of Holding", + "icon": "bloodmagic:sigilofholding", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "This Sigil can hold up to 5 other $(item)Sigils$() at a time, providing you with their passive effects and allowing you to activate them on a whim.$(br)Press [$(k:bloodmagic.keybind.open_holding)] while holding the Sigil to open its inventory.$() $(br)Press [$(k:bloodmagic.keybind.cycle_holding_pos)] to cycle forward,$() or [$(k:bloodmagic.keybind.cycle_holding_neg)] to cycle backwards.$() holding [$(k:sneak)] and using your mousewheel also works." + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Holding Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_holding", + "array.heading": "Sigil of Holding", + "array.recipe": "bloodmagic:array/holdingsigil", + "array.text": "$(italic)Sigil-ception" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "As you have the $(thing)Curios API$() installed, you can equip this $(item)Sigil$() as a charm. If you want to wear more curios at once, consider using the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)Socketed Upgrade$() for your $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/ice.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/ice.json new file mode 100644 index 000000000000..f81cb41928f2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/ice.json @@ -0,0 +1,14 @@ +{ + "name": "Sigil of the Frozen Lake [NYI]", + "icon": "bloodmagic:icesigil", + "category": "bloodmagic:alchemy_array/sigil", + "extra_recipe_mappings": { + "bloodmagic:icesigil": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "[WIP Notes]$(br)[Not Yet Implemented]$(br2)Frostwalker Enchantment as a Sigil." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/lava.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/lava.json new file mode 100644 index 000000000000..d7ab86af8a70 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/lava.json @@ -0,0 +1,35 @@ +{ + "name": "Lava Sigil", + "icon": "bloodmagic:lavasigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "The sister sigil to the $(l:bloodmagic:alchemy_array/sigil/water)Water Sigil$(/l). Press [$(k:use)] when holding the $(item)Lava Sigil$() to create a source block of $(fire)lava$() on the ground, for the cost of $(blood)1000 LP$(). Crafted in an $(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)Alchemy Array$(/l) using a $(item)Lava Reagent$() and a $(item)Blank Slate,$() it'll drain 5 hearts from you if you don't have enough LP in your $(l:bloodmagic:altar/soul_network)Soul Network.$(/l)" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Lava Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_lava", + "array.heading": "Lava Sigil", + "array.recipe": "bloodmagic:array/lavasigil", + "array.text": "$(italic)HOT! DO NOT EAT$()" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/lava_sigil1.png", + "bloodmagic:images/entries/sigil/lava_sigil2.png" + ], + "title": "Lava Sigil Array", + "border": true, + "text": "The Lava Sigil, next to its crafting array, plus its primary use." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Lava Bucket", + "recipe": "bloodmagic:alchemytable/sigil_lava_bucket", + "text": "What's more, it can be used in the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$() to automate the production of $(fire)Lava Buckets$(). The Sigil is not consumed in this recipe." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/magnetism.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/magnetism.json new file mode 100644 index 000000000000..511f4f49e1c2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/magnetism.json @@ -0,0 +1,23 @@ +{ + "name": "Sigil of Magnetism", + "icon": "bloodmagic:sigilofmagnetism", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "Increases the player's item pickup range to 7 blocks when active. Toggle on/off by holding the Sigil in your hand, and then holding [$(k:sneak)] and pressing [$(k:use)]. $(br2)Consumes 50 $(blood)LP$() every 5 seconds while active." + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Magnetism Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_magnetism", + "array.heading": "Sigil of Magnetism", + "array.recipe": "bloodmagic:array/magnetismsigil" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "As you have the $(thing)Curios API$() installed, you can equip this $(item)Sigil$() as a charm. If you want to wear more curios at once, consider using a $(l:bloodmagic:alchemy_array/sigil/holding)Sigil of Holding$(), or the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)Socketed Upgrade$() for your $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$()." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/mining.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/mining.json new file mode 100644 index 000000000000..241bb3c1d5c6 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/mining.json @@ -0,0 +1,33 @@ +{ + "name": "Sigil of the Fast Miner", + "icon": "bloodmagic:miningsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Sigil of the Fast Miner$() is a Sigil that, when activated using [$(k:sneak)] and [$(k:use)], will consume $(blood)100 LP$() every 5 seconds and apply the Haste potion effect. Thus, it increases your mining, digging, and cutting speeds. Crafted using the $(item)Mining Reagent$() and $(item)Reinforced Slate$() in an alchemy array." + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Mining Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_fastminer", + "array.heading": "Sigil of the Fast Miner", + "array.recipe": "bloodmagic:array/fastminersigil" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/mining_sigil1.png", + "bloodmagic:images/entries/sigil/mining_sigil2.png" + ], + "title": "Fast Miner Sigil Array", + "border": true, + "text": "The Sigil of the Fast Miner's array, plus its primary uses." + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "As you have the $(thing)Curios API$() installed, you can equip this $(item)Sigil$() as a charm. If you want to wear more curios at once, consider using a $(l:bloodmagic:alchemy_array/sigil/holding)Sigil of Holding$(), or the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)Socketed Upgrade$() for your $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/seer.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/seer.json new file mode 100644 index 000000000000..0b74c3a5009a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/seer.json @@ -0,0 +1,32 @@ +{ + "name": "Seer's Sigil", + "icon": "bloodmagic:seersigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Seer's Sigil$() is a more advanced form of the $(l:bloodmagic:alchemy_array/sigil/divination)Divination Sigil$(). Alongside showing the amount of LP in the bound player's $(l:bloodmagic:altar/soul_network)Soul Network$(/l), it also shows more information when looking at a $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l). $(br2)Like the $(item)Divination Sigil$(), it can also be used to edit your GUI. (See the Divination Sigil's entry for more info)" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Sight Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_sight", + "array.heading": "Seer's Sigil", + "array.recipe": "bloodmagic:array/seersigil", + "array.text": "$(italic)When seeing all is not enough" + }, + { + "type": "patchouli:text", + "text": "From top to bottom, we have: $(li)The current Tier of the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l). $(li)The amount of blood currently inside the Altar, and the current total capacity of the Altar. (This defaults to 10,000mb, but may be increased with $(l:bloodmagic:altar/blood_rune/capacity_rune)Runes of Capacity$() and $(l:bloodmagic:altar/blood_rune/aug_capacity_rune)Runes of Augmented Capacity.$() $(li)The current crafting progress, if any. $(li)LP Consumption/Tick - how much LP the Altar will use per tick when crafting. $(li) Current LP Storage of any $(l:bloodmagic:altar/blood_rune/charging_rune)Charging Runes$() you may have." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/seer_sigil_info.png" + ], + "title": "Seer's Sigil Display", + "border": true, + "text": "The Seer's Sigil displays this HUD when you are looking at a Blood Altar." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/suppression.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/suppression.json new file mode 100644 index 000000000000..df254905f85d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/suppression.json @@ -0,0 +1,19 @@ +{ + "name": "Sigil of Suppression", + "icon": "bloodmagic:sigilofsuppression", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Sigil of Suppression$(), when activated via pressing [$(k:use)], will temporarily obliviate all fluids in a roughly 6-block radius of its holder. A short while after moving away from the liquid in question, it will return as though it never left. While this will make exploring the lava oceans of the Nether much easier, beware of jumping into any deep pools of water with this active!" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Suppression Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_suppression", + "array.heading": "Sigil of Suppression", + "array.recipe": "bloodmagic:array/suppressionsigil", + "array.text": "$(italic)Better than a Void Sigil\u00AE!" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/teleposition.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/teleposition.json new file mode 100644 index 000000000000..68993ebd7c74 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/teleposition.json @@ -0,0 +1,19 @@ +{ + "name": "Teleposition Sigil", + "icon": "bloodmagic:telepositionsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "Teleports the user to a linked Teleposer at a cost of $(blood)1000 LP$() per use. By shift-clicking on a Teleposer with the sigil in hand, the location and dimension of the Teleposer can be recorded, allowing for a quick escape back home. $(br2)Just don't move the Teleposer by accident..." + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Teleposition Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_teleposition", + "array.heading": "Teleposition Sigil", + "array.recipe": "bloodmagic:array/telepositionsigil", + "array.text": "$(italic)Now you see me...!$()" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/void.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/void.json new file mode 100644 index 000000000000..5f0dab14259e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/void.json @@ -0,0 +1,19 @@ +{ + "name": "Void Sigil", + "icon": "bloodmagic:voidsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Void sigil$(), when you press [$(k:use)] while looking at any fluid, will destroy it at a cost of 50LP per block. Good for clearing out irksome lava flows without all that tedious placing and breaking of individual blocks." + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Void Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_void", + "array.heading": "Void Sigil", + "array.recipe": "bloodmagic:array/voidsigil", + "array.text": "$(italic)Better than a Swiffer\u00AE!" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/water.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/water.json new file mode 100644 index 000000000000..78bfb0cfd662 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_array/sigil/water.json @@ -0,0 +1,35 @@ +{ + "name": "Water Sigil", + "icon": "bloodmagic:watersigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Water Sigil$() is a rather simple sigil. When you press [$(k:use)] while looking at a block, you can drain 100LP from your $(l:bloodmagic:altar/soul_network)Soul Network$(/l) to place a source block of water in the world. If there's not enough LP, it will instead drain the toll from your health. Crafted using a $(item)Water Reagent$() and a $(item)Blank Slate.$()" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "Water Reagent", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_water", + "array.heading": "Water Sigil", + "array.recipe": "bloodmagic:array/watersigil", + "array.text": "$(italic)Infinite water, anyone?" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/water_sigil1.png", + "bloodmagic:images/entries/sigil/water_sigil2.png" + ], + "title": "Water Sigil Array", + "border": true, + "text": "The Water Sigil, next to its crafting array, plus its primary use." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Water Bucket", + "recipe": "bloodmagic:alchemytable/sigil_water_bucket", + "text": "What's more, it can be used in the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$() to automate the production of $(water)Water Buckets$(). The Sigil is not consumed in this recipe." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/alchemy_table.json new file mode 100644 index 000000000000..c2d588da2545 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/alchemy_table.json @@ -0,0 +1,102 @@ +{ + "name": "Alchemy Table", + "icon": "bloodmagic:alchemytable", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Alchemy Table$() crafts items using $(blood)LP$() from a $(l:bloodmagic:altar/soul_network)Soul Network$(/l). The $(thing)Soul Network$() used and Tier of recipes available are determined by the $(item)Blood Orb$() inserted on the right side of the GUI. $(br2)The $(item)Alchemy Table$() is used to craft a handful of $(6)Blood Magic$() components, and provides alternate recipes for some vanilla items as well." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:alchemy_table", + "text": "When looking at $(item)Alchemy Table$() recipes in this book (or in $(thing)JEI$()), please hover over the arrow with an \"LP\" label to view Time, $(blood)LP$() drain, and Tier information." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_table/alchemy_table_gui.png" + ], + "title": "Alchemy Table GUI", + "border": true, + "text": "The Alchemy Table can be inserted into or extracted from using these buttons." + }, + { + "type": "patchouli:text", + "text": "The $(item)Alchemy Table$() has a number of buttons on its right hand side. These are, in order, $(bold)D$()own, $(bold)U$()p, $(bold)N$()orth, $(bold)S$()outh, $(bold)W$()est, and $(bold)E$()ast. To use them, first click on any slot in the Alchemy Table. (Here, we have selected the central 'finished item' slot, for demonstration.) Next, click on one of these six buttons to toggle whether or not the $(item)Alchemy Table$() should allow $(item)Hoppers$(), pipes, or other such external interference from this face. To return to the table's normal function," + }, + { + "type": "patchouli:text", + "text": "simply click the slot again to deselect it. The icon displayed in the slot shows whether it is accepting inputs or providing outputs. In the example picture, we are allowing pipes to take from our central slot only on the $(bold)D$()own slot, and any attempts to extract items from other sides will not succeed." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_table/alchemy_table_orb_error.png", + "bloodmagic:images/entries/alchemy_table/alchemy_table_soul_error.png" + ], + "title": "Alchemy Table Errors", + "anchor": "errors", + "border": true, + "text": "The Alchemy Table will tell you when something is wrong." + }, + { + "type": "patchouli:text", + "text": "The two most common reasons for a recipe to not work in the Alchemy Table are as follows: $(li)$(bold)Orb Error$(): Either there is no Blood Orb present in the relevant slot, or the Orb you are trying to use is not a high enough level for this recipe. $(li)$(bold)Soul Network Error$(): The orb is of a valid level, but either you have not bound it to yourself (right click while holding it), or your Soul Network does not have enough LP in it. $(br2)The following pages document a number of recipes currently available for the Alchemy Table." + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "Grass", + "a.recipe": "bloodmagic:alchemytable/grass_block", + "b.heading": "Leather", + "b.recipe": "bloodmagic:alchemytable/leather_from_flesh", + "c.heading": "Bread", + "c.recipe": "bloodmagic:alchemytable/bread" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "Clay", + "a.recipe": "bloodmagic:alchemytable/clay_from_sand", + "b.heading": "String", + "b.recipe": "bloodmagic:alchemytable/string", + "c.heading": "Cobweb", + "c.recipe": "bloodmagic:alchemytable/cobweb" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "Plant Oil", + "a.recipe": "bloodmagic:alchemytable/plantoil_from_wheat", + "b.recipe": "bloodmagic:alchemytable/plantoil_from_carrots", + "c.recipe": "bloodmagic:alchemytable/plantoil_from_taters" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "Plant Oil Cont.", + "a.recipe": "bloodmagic:alchemytable/plantoil_from_beets", + "b.heading": "Coal Sand", + "b.recipe": "bloodmagic:alchemytable/sand_coal", + "c.heading": "Explosive Powder", + "c.recipe": "bloodmagic:alchemytable/explosive_powder" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "Flint", + "a.recipe": "bloodmagic:alchemytable/flint_from_gravel", + "b.heading": "Saltpeter", + "b.recipe": "bloodmagic:alchemytable/saltpeter", + "c.heading": "Gunpowder", + "c.recipe": "bloodmagic:alchemytable/gunpowder" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "Lava Bucket", + "a.recipe": "bloodmagic:alchemytable/sigil_lava_bucket", + "b.heading": "Water Bucket", + "b.recipe": "bloodmagic:alchemytable/sigil_water_bucket" + }, + { + "type": "patchouli:text", + "text": "The $(l:bloodmagic:alchemy_array/sigil/lava)Lava$() and $(l:bloodmagic:alchemy_array/sigil/water)Water Sigils$() are not consumed in either of these recipes. What's more, the $(item)Water Sigil$() can be used in place of a $(water)Water Bucket$() in any Alchemy Table Recipe." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments.json new file mode 100644 index 000000000000..de90a33a15c2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments.json @@ -0,0 +1,21 @@ +{ + "name": "Anointments", + "icon": "bloodmagic:melee_anointment", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)Anointments$() are essentially $(item)potions$() for your tools, weapons, and even your $(l:bloodmagic:demon_will/demonic_items/explosive_charges)Charges$(). By Pressing [$(k:use)] with the $(item)anointment$() in one hand, it will be applied to the item in your other hand, if possible. Not all anointments work on all equipment! $(br2)Unlike $(item)potions$(), $(item)anointments$() aren't timed; rather, they wear off a bit at a time as your tool or weapon is used." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Slate-infused Vial", + "recipe": "bloodmagic:alchemytable/slate_vial", + "text": "A sturdy Vial that can contain otherwise uncontainable mixtures." + }, + { + "type": "patchouli:text", + "text": "Its also possible to apply an $(item)anointment$() to an applicable item using a smithing table. This is particularly useful for two-handed weapons or $(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/crippled_arm)other situations where you might find yourself not having enough hands$(). The $(item)anointment$() takes the role of a smithing template in this process." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/bow_power_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/bow_power_anointment.json new file mode 100644 index 000000000000..2ff2a7115cee --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/bow_power_anointment.json @@ -0,0 +1,40 @@ +{ + "name": "Iron Tip", + "icon": "bloodmagic:bow_power_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "extra_recipe_mappings": { + "bloodmagic:bow_power_anointment_strong": 0 + }, + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Iron Tip", + "recipe": "bloodmagic:alchemytable/bow_power_anointment", + "text": "Increases the damage of fired arrows by 25%. Also stacks with Vanilla enchantments. $(br2)Valid items: Bows, Crossbows.$(br2)Applies: Heavy Shot I (256 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Iron Tip L", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Heavy Shot I (1024 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Iron Tip II", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_2", + "text": "This upgraded version of the anointment increases the damage by 50% instead. $(br2)Applies: Heavy Shot II (256 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Iron Tip XL", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Heavy Shot I (4096 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Iron Tip III", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_3", + "text": "This upgraded version of the anointment increases the damage by 75% instead. $(br2)Applies: Heavy Shot III (256 shots)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/bow_velocity_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/bow_velocity_anointment.json new file mode 100644 index 000000000000..7a72db72ab49 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/bow_velocity_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "Archer's Polish", + "icon": "bloodmagic:bow_velocity_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Archer's Polish", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment", + "text": "Increases the velocity of fired arrows by 50%. This also increases the damage dealt by your arrows proportionally. Also stacks with Vanilla enchantments. $(br2)Valid items: Bows, Crossbows.$(br2)Applies: Sniping I (256 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Archer's Polish L", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Sniping I (1024 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Archer's Polish II", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_2", + "text": "This upgraded version of the anointment increases the velocity by 100% instead. $(br2)Applies: Sniping II (256 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Archer's Polish XL", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Sniping I (4096 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Archer's Polish III", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_3", + "text": "This upgraded version of the anointment increases the velocity by 150% instead. $(br2)Applies: Sniping III (256 shots)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/fortune_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/fortune_anointment.json new file mode 100644 index 000000000000..4d0bdcacb619 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/fortune_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "Fortuna Extract", + "icon": "bloodmagic:fortune_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Fortuna Extract", + "recipe": "bloodmagic:alchemytable/fortune_anointment", + "text": "Increases the yield of some harvested blocks. Also stacks with the Fortune enchantment. $(br2)Valid items: Tools, Swords, Charges. $(br2)Applies: Fortunate I (256 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Fortuna Extract L", + "recipe": "bloodmagic:alchemytable/fortune_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Fortunate I (1024 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Fortuna Extract II", + "recipe": "bloodmagic:alchemytable/fortune_anointment_2", + "text": "This upgraded version of the anointment increases the yield. $(br2)Applies: Fortunate II (256 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Fortuna Extract XL", + "recipe": "bloodmagic:alchemytable/fortune_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Fortunate I (4096 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Fortuna Extract III", + "recipe": "bloodmagic:alchemytable/fortune_anointment_3", + "text": "This upgraded version of the anointment increases the yield. $(br2)Applies: Fortunate III (256 blocks)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/hidden_knowledge_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/hidden_knowledge_anointment.json new file mode 100644 index 000000000000..b956ef02053b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/hidden_knowledge_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "Miner's Secrets", + "icon": "bloodmagic:hidden_knowledge_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Miner's Secrets", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment", + "text": "Exp-dropping blocks drop extra exp on successful harvest. Drops +2exp per block. Consumed when extra exp dropped.$(br2)Valid items: Tools, Swords.$(br2)Applies: Miner's Secrets I (256 exp-dropping blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Miner's Secrets L", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Miner's Secrets I (1024 exp-dropping blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Miner's Secrets II", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_2", + "text": "This upgraded version of the anointment increases the yield to +4exp per block. $(br2)Applies: Miner's Secrets II (256 exp-dropping blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Miner's Secrets XL", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Miner's Secrets I (4096 exp-dropping blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Miner's Secrets III", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_3", + "text": "This upgraded version of the anointment increases the yield to +6exp per block. $(br2)Applies: Miner's Secrets III (256 exp-dropping blocks)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/holy_water_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/holy_water_anointment.json new file mode 100644 index 000000000000..a781b4be7777 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/holy_water_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "Holy Water", + "icon": "bloodmagic:holy_water_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Holy Water", + "recipe": "bloodmagic:alchemytable/holy_water_anointment", + "text": "Temporarily increases the melee damage dealt to undead mobs by +5. $(br2)Valid items: Tools, Swords.$(br2)Applies: Holy Light I (256 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Holy Water L", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Holy Light I (1024 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Holy Water II", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_2", + "text": "This upgraded version of the anointment increases melee damage dealt to undead mobs by +10. $(br2)Applies: Holy Light II (256 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Holy Water XL", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Holy Light I (4096 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Holy Water III", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_3", + "text": "This upgraded version of the anointment increases melee damage dealt to undead mobs by +15. $(br2)Applies: Holy Light III (256 hits)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/looting_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/looting_anointment.json new file mode 100644 index 000000000000..6b19008b2d22 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/looting_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "Plunderer's Glint", + "icon": "bloodmagic:looting_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Plunderer's Glint", + "recipe": "bloodmagic:alchemytable/looting_anointment", + "text": "Increases the drops from killed mobs. Also stacks with the Looting enchantment.$(br2)Valid items: Tools, Swords.$(br2)Applies: Plundering I (256 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Plunderer's Glint L", + "recipe": "bloodmagic:alchemytable/looting_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Plundering I (1024 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Plunderer's Glint II", + "recipe": "bloodmagic:alchemytable/looting_anointment_2", + "text": "This upgraded version of the anointment further increases the drops from killed mobs. $(br2)Applies: Plundering II (256 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Plunderer's Glint XL", + "recipe": "bloodmagic:alchemytable/looting_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Plundering I (4096 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Plunderer's Glint III", + "recipe": "bloodmagic:alchemytable/looting_anointment_3", + "text": "This upgraded version of the anointment further increases the drops from killed mobs. $(br2)Applies: Plundering III (256 hits)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/melee_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/melee_anointment.json new file mode 100644 index 000000000000..df419cc662b4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/melee_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "Honing Oil", + "icon": "bloodmagic:melee_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Honing Oil", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment", + "text": "Temporarily increases the melee damage dealt by +3. $(br2)Valid items: Tools, Swords.$(br2)Applies: Whetstone I (256 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Honing Oil L", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Whetstone I (1024 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Honing Oil II", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_2", + "text": "This upgraded version of the anointment increases melee damage dealt by +6. $(br2)Applies: Whetstone II (256 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Honing Oil XL", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Whetstone I (4096 hits)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Honing Oil III", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_3", + "text": "This upgraded version of the anointment increases melee damage dealt by +9. $(br2)Applies: Whetstone III (256 hits)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/quick_draw_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/quick_draw_anointment.json new file mode 100644 index 000000000000..1b3910b65f45 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/quick_draw_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "Dexterity Alkahest", + "icon": "bloodmagic:quick_draw_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Dexterity Alkahest", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment", + "text": "Lowers the draw time of bows and crossbows by 33%. $(br2)Valid items: Bows, Crossbows.$(br2)Applies: Deft Hands I (256 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Dexterity Alkahest L", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Deft Hands I (1024 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Dexterity Alkahest II", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_2", + "text": "This upgraded version of the anointment lowers the draw time of bows and crossbows by 50%. $(br2)Applies: Deft Hands II (256 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Dexterity Alkahest XL", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Deft Hands I (4096 shots)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Dexterity Alkahest III", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_3", + "text": "This upgraded version of the anointment lowers the draw time of bows and crossbows by 67%. $(br2)Applies: Deft Hands III (256 shots)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/silk_touch_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/silk_touch_anointment.json new file mode 100644 index 000000000000..6ee20a97cbc1 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/silk_touch_anointment.json @@ -0,0 +1,25 @@ +{ + "name": "Soft Coating", + "icon": "bloodmagic:silk_touch_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Soft Coating", + "recipe": "bloodmagic:alchemytable/silk_touch_anointment", + "text": "Applies Silk Touch to blocks harvested. Does not stack with the vanilla enchantment.$(br2)Valid items: Tools, Swords, Charges.$(br2)Applies: Soft Touch I (256 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Soft Coating L", + "recipe": "bloodmagic:alchemytable/silk_touch_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Soft Touch I (1024 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Soft Coating XL", + "recipe": "bloodmagic:alchemytable/silk_touch_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Soft Touch I (4096 blocks)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/smelting_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/smelting_anointment.json new file mode 100644 index 000000000000..46288aaeb36a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/smelting_anointment.json @@ -0,0 +1,25 @@ +{ + "name": "Slow-burning Oil", + "icon": "bloodmagic:smelting_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Slow-burning Oil", + "recipe": "bloodmagic:alchemytable/smelting_anointment", + "text": "Uses heat to smelt harvested blocks. $(br2)Valid items: Tools, Swords, Charges. $(br2)Applies: Heated Tool I (256 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Slow-burning Oil L", + "recipe": "bloodmagic:alchemytable/smelting_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Heated Tool I (1024 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Slow-burning Oil XL", + "recipe": "bloodmagic:alchemytable/smelting_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Heated Tool I (4096 blocks)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/voiding_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/voiding_anointment.json new file mode 100644 index 000000000000..1a1efaab0fd4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/voiding_anointment.json @@ -0,0 +1,25 @@ +{ + "name": "Void Essence", + "icon": "bloodmagic:voiding_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Void Essence", + "recipe": "bloodmagic:alchemytable/voiding_anointment", + "text": "Deletes simple blocks on mining, such as stone, dirt, and netherrack. $(br2)Valid items: Tools, Swords, Charges. $(br2)Applies: Voiding I (256 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Void Essence L", + "recipe": "bloodmagic:alchemytable/voiding_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Voiding I (1024 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Void Essence XL", + "recipe": "bloodmagic:alchemytable/voiding_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Voiding I (4096 blocks)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/weapon_repair_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/weapon_repair_anointment.json new file mode 100644 index 000000000000..ec2079fcc845 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/anointments/weapon_repair_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "Repairing Salve", + "icon": "bloodmagic:weapon_repair_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Repairing Salve", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment", + "text": "Repairs damaged tools by 1 point when tool is used. $(br2)Valid items: Tools, Swords.$(br2)Applies: Regular Maintenance I (256 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Repairing Salve L", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_l", + "text": "This upgraded version of the anointment lasts four times longer. $(br2)Applies: Regular Maintenance I (1024 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Repairing Salve II", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_2", + "text": "This upgraded version of the anointment repairs the tool by 2 points for every point of damage taken. Does not activate if doing so would waste some of the repair bonus. $(br2)Applies: Regular Maintenance II (256 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Repairing Salve XL", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_xl", + "text": "This upgraded version of the anointment lasts sixteen times longer. $(br2)Applies: Regular Maintenance I (4096 blocks)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Repairing Salve III", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_3", + "text": "This upgraded version of the anointment repairs the tool by 3 points for every point of damage taken. Does not activate if doing so would waste some of the repair bonus. $(br2)Applies: Regular Maintenance III (256 blocks)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/bounce.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/bounce.json new file mode 100644 index 000000000000..4af820cf51a4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/bounce.json @@ -0,0 +1,20 @@ +{ + "name": "Bounce", + "icon": "minecraft:slime_ball", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "If the target would take fall damage, $(thing)Bounce$() will instead cause them to spring harmlessly off the ground. Whee! $(br2)Crouching before impact will prevent you from bouncing." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Bounce (3:00)", + "a.recipe": "bloodmagic:flask/bounce", + "b.heading": "Bounce (8:00)", + "b.recipe": "bloodmagic:flask/length_bounce", + "c.heading": "Bounce (21:20)", + "c.recipe": "bloodmagic:flask/length_average_bounce" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/flight.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/flight.json new file mode 100644 index 000000000000..5e4a07b3b27a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/flight.json @@ -0,0 +1,31 @@ +{ + "name": "Flight", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Flight$() gives the target a temporary dose of creative-style Flight, similar to if they were within the range of the $(l:bloodmagic:rituals/ritual_list/ritual_condor)Reverence of the Condor$() ritual. Higher levels increase flight speed. $(br2)It's created from a flask containing both the $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)Suspended$() and $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation)Levitation$() effects." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Flight (3:00)", + "a.recipe": "bloodmagic:flask/suspended_to_flight", + "b.heading": "Flight (8:00)", + "b.recipe": "bloodmagic:flask/length_flight", + "c.heading": "Flight II (1:30)", + "c.recipe": "bloodmagic:flask/potency_flight" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Flight III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_flight", + "b.heading": "Flight (21:20)", + "b.recipe": "bloodmagic:flask/length_average_flight" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/gravity.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/gravity.json new file mode 100644 index 000000000000..135f88dcf6ab --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/gravity.json @@ -0,0 +1,31 @@ +{ + "name": "Gravity", + "icon": "minecraft:tropical_fish", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Gravity$() cause the target to fall faster and take more damage on landing. It does not reduce jump height, however. $(br2)It's created from a flask containing both the $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/grounded)Grounded$() and $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/slow_falling)Slow Falling$() effects." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Gravity (3:00)", + "a.recipe": "bloodmagic:flask/gravity", + "b.heading": "Gravity (8:00)", + "b.recipe": "bloodmagic:flask/length_gravity", + "c.heading": "Gravity II (1:30)", + "c.recipe": "bloodmagic:flask/potency_gravity" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Gravity III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_gravity", + "b.heading": "Gravity (21:20)", + "b.recipe": "bloodmagic:flask/length_average_gravity" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/grounded.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/grounded.json new file mode 100644 index 000000000000..202cf7e64292 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/grounded.json @@ -0,0 +1,20 @@ +{ + "name": "Grounded", + "icon": "minecraft:string", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Grounded$() prevents the target from jumping. Swimming is unaffected, however. $(br2)It's made from a potion of $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/jump_boost)Jump Boost$()." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Grounded (3:00)", + "a.recipe": "bloodmagic:flask/jump_to_grounded", + "b.heading": "Grounded (8:00)", + "b.recipe": "bloodmagic:flask/length_grounded", + "c.heading": "Grounded (21:20)", + "c.recipe": "bloodmagic:flask/length_average_grounded" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json new file mode 100644 index 000000000000..964b9ff79200 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json @@ -0,0 +1,31 @@ +{ + "name": "Hard Cloak", + "icon": "minecraft:obsidian", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Hard Cloak$() provides 3 points of Armour Toughness per level when used." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Hard Cloak (3:00)", + "a.recipe": "bloodmagic:flask/hard_cloak", + "b.heading": "Hard Cloak (8:00)", + "b.recipe": "bloodmagic:flask/length_hard_cloak", + "c.heading": "Hard Cloak II (1:30)", + "c.recipe": "bloodmagic:flask/potency_hard_cloak" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Hard Cloak III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_hard_cloak", + "b.heading": "Hard Cloak (21:20)", + "b.recipe": "bloodmagic:flask/length_average_hard_cloak" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json new file mode 100644 index 000000000000..656b2a4ee1d2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json @@ -0,0 +1,31 @@ +{ + "name": "Heavy Heart", + "icon": "minecraft:slime_ball", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Heavy Heart$() drags the target steadily downwards, making flying and swimming significantly more difficult. $(br2)It's created from a flask containing both the $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/gravity)Gravity$() and $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/instant_health)Instant Health$() effects." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Heavy Heart (3:00)", + "a.recipe": "bloodmagic:flask/gravity_to_heart", + "b.heading": "Heavy Heart (8:00)", + "b.recipe": "bloodmagic:flask/length_heavy_heart", + "c.heading": "Heavy Heart II (1:30)", + "c.recipe": "bloodmagic:flask/potency_heavy_heart" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Heavy Heart III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_heavy_heart", + "b.heading": "Heavy Heart (21:20)", + "b.recipe": "bloodmagic:flask/length_average_heavy_heart" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json new file mode 100644 index 000000000000..ea707f38e64f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json @@ -0,0 +1,31 @@ +{ + "name": "Obsidian Cloak", + "icon": "minecraft:diamond", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Obsidian Cloak$() reduces all damage taken from non-magical sources by 20% per level. $(br2)It's created from a flask of $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/hard_cloak)Hard Cloak$(), not an $(item)Empty Flask$() like most other $(thing)potions$()." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Obsidian Cloak (3:00)", + "a.recipe": "bloodmagic:flask/hard_to_obsidian", + "b.heading": "Obsidian Cloak (8:00)", + "b.recipe": "bloodmagic:flask/length_obsidian_cloak", + "c.heading": "Obsidian Cloak II (1:30)", + "c.recipe": "bloodmagic:flask/potency_obsidian_cloak" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Obsidian Cloak III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_obsidian_cloak", + "b.heading": "Obsidian Cloak (21:20)", + "b.recipe": "bloodmagic:flask/length_average_obsidian_cloak" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/passive.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/passive.json new file mode 100644 index 000000000000..2c63d2cfbd67 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/passive.json @@ -0,0 +1,20 @@ +{ + "name": "Passive", + "icon": "minecraft:honeycomb", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Passive$() prevents the affected target from attacking. Players are unaffected, however." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Passive (3:00)", + "a.recipe": "bloodmagic:flask/passivity", + "b.heading": "Passive (8:00)", + "b.recipe": "bloodmagic:flask/length_passivity", + "c.heading": "Passive (21:20)", + "c.recipe": "bloodmagic:flask/length_average_passivity" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight.json new file mode 100644 index 000000000000..9c0a21f3f1b7 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight.json @@ -0,0 +1,31 @@ +{ + "name": "Spectral Sight", + "icon": "minecraft:glowstone_dust", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Spectral Sight$() illuminates nearby creatures as though they had the Glowing buff. The base range is 24 blocks, and higher levels increase the range by an additional 32 blocks per level.$(br2)It's made from a potion of $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)Night Vision$()." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Spectral Sight (3:00)", + "a.recipe": "bloodmagic:flask/night_to_spectral", + "b.heading": "Spectral Sight (8:00)", + "b.recipe": "bloodmagic:flask/length_spectral_sight", + "c.heading": "Spectral Sight II (1:30)", + "c.recipe": "bloodmagic:flask/potency_spectral_sight" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Spectral Sight III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_spectral_sight", + "b.heading": "Spectral Sight (21:20)", + "b.recipe": "bloodmagic:flask/length_average_spectral_sight" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/suspended.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/suspended.json new file mode 100644 index 000000000000..11d7d2ad57e0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/blood_magic/suspended.json @@ -0,0 +1,20 @@ +{ + "name": "Suspended", + "icon": "minecraft:cobweb", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Suspended$() prevents the target from jumping, falling, or being affected by gravity in any way whatsoever. They can still move, however, sliding about as though on a flat, never-ending plane of ice. $(br2)It's made from a potion of $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/gravity)Gravity$()." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Suspended (3:00)", + "a.recipe": "bloodmagic:flask/gravity_to_suspended", + "b.heading": "Suspended (8:00)", + "b.recipe": "bloodmagic:flask/length_suspended", + "c.heading": "Suspended (21:20)", + "c.recipe": "bloodmagic:flask/length_average_suspended" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json new file mode 100644 index 000000000000..0c93f7b41b21 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json @@ -0,0 +1,20 @@ +{ + "name": "Fire Resistance", + "icon": "minecraft:magma_cream", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Fire Resistance$() makes the target immune to most fire-based damage." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Fire Resistance (3:00)", + "a.recipe": "bloodmagic:flask/fire_resist", + "b.heading": "Fire Resistance (8:00)", + "b.recipe": "bloodmagic:flask/length_fire_resist", + "c.heading": "Fire Resistance (21:20)", + "c.recipe": "bloodmagic:flask/length_average_fire_resist" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json new file mode 100644 index 000000000000..0be0f0db9f5b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json @@ -0,0 +1,29 @@ +{ + "name": "Instant Damage", + "icon": "minecraft:iron_sword", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Instant Damage$() inflicts 6 points of $(thing)Magic Damage$() to the target per level. If the target is $(thing)Undead$(), they will be healed for 6 points per level instead.$(br2)It's made from a potion of either $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/instant_health)Instant Health$() or $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/poison)Poison$()." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Damage from Health", + "a.recipe": "bloodmagic:flask/health_to_harm", + "b.heading": "Damage from Poison", + "b.recipe": "bloodmagic:flask/poison_to_harm", + "c.heading": "Instant Damage II", + "c.recipe": "bloodmagic:flask/potency_harm" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:crafting_flask", + "heading": "Instant Damage III", + "recipe": "bloodmagic:flask/potency_average_harm" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/instant_health.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/instant_health.json new file mode 100644 index 000000000000..7e0f8608af3c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/instant_health.json @@ -0,0 +1,21 @@ +{ + "name": "Instant Health", + "icon": "minecraft:glistering_melon_slice", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Instant Health$() heals the target for 4 points per level. If the target is $(thing)Undead$(), they will be harmed for 4 points per level instead." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Instant Health", + "a.recipe": "bloodmagic:flask/health", + "b.heading": "Instant Health II", + "b.recipe": "bloodmagic:flask/potency_health", + "c.heading": "Instant Health III", + "c.recipe": "bloodmagic:flask/potency_average_health" + + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/invisibility.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/invisibility.json new file mode 100644 index 000000000000..2be4b4f00b1f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/invisibility.json @@ -0,0 +1,20 @@ +{ + "name": "Invisibility", + "icon": "minecraft:glass_pane", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Invisibility$() causes the target to disappear from view, making it harder for them to be spotted. This effect does not extend to any $(item)Armour$() or held items, any of which may be a give-away as to the target's location.$(br2)It's made from a potion of $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)Night Vision$()." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Invisibility (3:00)", + "a.recipe": "bloodmagic:flask/night_to_invis", + "b.heading": "Invisibility (8:00)", + "b.recipe": "bloodmagic:flask/length_invisibility", + "c.heading": "Invisibility (21:20)", + "c.recipe": "bloodmagic:flask/length_average_invisibility" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json new file mode 100644 index 000000000000..283e4a439dca --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json @@ -0,0 +1,31 @@ +{ + "name": "Jump Boost", + "icon": "minecraft:rabbit_foot", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Jump Boost$() increases the target's jump height by 50% per level. It also reduces fall damage by 1 point per level." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Jump Boost (3:00)", + "a.recipe": "bloodmagic:flask/jump_boost", + "b.heading": "Jump Boost (8:00)", + "b.recipe": "bloodmagic:flask/length_jump_boost", + "c.heading": "Jump Boost II (1:30)", + "c.recipe": "bloodmagic:flask/potency_jump_boost" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Jump Boost III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_jump_boost", + "b.heading": "Jump Boost (21:20)", + "b.recipe": "bloodmagic:flask/length_average_jump_boost" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/levitation.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/levitation.json new file mode 100644 index 000000000000..8c5a5d31564d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/levitation.json @@ -0,0 +1,31 @@ +{ + "name": "Levitation", + "icon": "minecraft:shulker_shell", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Levitation$() causes the target to float up into the air. Higher levels will make the target levitate faster.$(br2)It's made from a potion of $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/slow_falling)Slow Falling$()." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Levitation (3:00)", + "a.recipe": "bloodmagic:flask/fall_to_levitation", + "b.heading": "Levitation (8:00)", + "b.recipe": "bloodmagic:flask/length_levitation", + "c.heading": "Levitation II (1:30)", + "c.recipe": "bloodmagic:flask/potency_levitation" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Levitation III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_levitation", + "b.heading": "Levitation (21:20)", + "b.recipe": "bloodmagic:flask/length_average_levitation" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/night_vision.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/night_vision.json new file mode 100644 index 000000000000..0c6e79dee7db --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/night_vision.json @@ -0,0 +1,20 @@ +{ + "name": "Night Vision", + "icon": "minecraft:golden_carrot", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Night Vision$() increases the target's ability to see in darkness and underwater." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Night Vision (3:00)", + "a.recipe": "bloodmagic:flask/night_vision", + "b.heading": "Night Vision (8:00)", + "b.recipe": "bloodmagic:flask/length_night_vision", + "c.heading": "Night Vision (21:20)", + "c.recipe": "bloodmagic:flask/length_average_night_vision" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/poison.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/poison.json new file mode 100644 index 000000000000..d56b50af7190 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/poison.json @@ -0,0 +1,31 @@ +{ + "name": "Poison", + "icon": "minecraft:spider_eye", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Poison$() deals damage over time to the target, but cannot kill them on its own. Higher levels deal faster damage." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Poison (3:00)", + "a.recipe": "bloodmagic:flask/poison", + "b.heading": "Poison (8:00)", + "b.recipe": "bloodmagic:flask/length_poison", + "c.heading": "Poison II (1:30)", + "c.recipe": "bloodmagic:flask/potency_poison" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Poison III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_poison", + "b.heading": "Poison (21:20)", + "b.recipe": "bloodmagic:flask/length_average_poison" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/regeneration.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/regeneration.json new file mode 100644 index 000000000000..1e1ce5039f52 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/regeneration.json @@ -0,0 +1,31 @@ +{ + "name": "Regeneration", + "icon": "minecraft:ghast_tear", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Regeneration$() heals the target over time. Higher levels increase the rate of healing." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Regeneration (3:00)", + "a.recipe": "bloodmagic:flask/regen", + "b.heading": "Regeneration (8:00)", + "b.recipe": "bloodmagic:flask/length_regen", + "c.heading": "Regeneration II (1:30)", + "c.recipe": "bloodmagic:flask/potency_regen" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Regeneration III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_regen", + "b.heading": "Regeneration (21:20)", + "b.recipe": "bloodmagic:flask/length_average_regen" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json new file mode 100644 index 000000000000..a7f3e655c576 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json @@ -0,0 +1,20 @@ +{ + "name": "Slow Falling", + "icon": "minecraft:phantom_membrane", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Slow Falling$() causes the target to fall slowly and take no fall damage, akin to a chicken." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Slow Falling (3:00)", + "a.recipe": "bloodmagic:flask/slow_fall", + "b.heading": "Slow Falling (8:00)", + "b.recipe": "bloodmagic:flask/length_slow_fall", + "c.heading": "Slow Falling (21:20)", + "c.recipe": "bloodmagic:flask/length_average_slow_fall" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/slowness.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/slowness.json new file mode 100644 index 000000000000..d0e8db0801be --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/slowness.json @@ -0,0 +1,33 @@ +{ + "name": "Slowness", + "icon": "minecraft:soul_sand", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Slowness$() decreases the target's movement speed by 15% per level. $(br2)It's made from a potion of either $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/speed)Speed$() or $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/jump_boost)Jump Boost$(). $(br2)See overleaf for Catalyst Combinations." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Slowness from Speed", + "a.recipe": "bloodmagic:flask/speed_to_slow", + "b.heading": "Slowness from Jump Boost", + "b.recipe": "bloodmagic:flask/jump_to_slow" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Slowness (8:00)", + "a.recipe": "bloodmagic:flask/length_slowness", + "b.heading": "Slowness II (1:30)", + "b.recipe": "bloodmagic:flask/potency_slowness" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Slowness III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_slowness", + "b.heading": "Slowness (21:20)", + "b.recipe": "bloodmagic:flask/length_average_slowness" + } + + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/speed.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/speed.json new file mode 100644 index 000000000000..217f66884fe5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/speed.json @@ -0,0 +1,32 @@ +{ + "name": "Speed", + "icon": "minecraft:sugar", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Speed$() increases the target's movement speed by 20% per level." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Speed (3:00)", + "a.recipe": "bloodmagic:flask/speed_boost", + "b.heading": "Speed (8:00)", + "b.recipe": "bloodmagic:flask/length_speed_boost", + "c.heading": "Speed II (1:30)", + "c.recipe": "bloodmagic:flask/potency_speed_boost" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Speed III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_speed_boost", + "b.heading": "Speed (21:20)", + "b.recipe": "bloodmagic:flask/length_average_speed_boost" + } + + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/strength.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/strength.json new file mode 100644 index 000000000000..4b33d9864f6d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/strength.json @@ -0,0 +1,32 @@ +{ + "name": "Strength", + "icon": "minecraft:blaze_powder", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Strength$() increases the target's attack damage by 3 points per level." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Strength (3:00)", + "a.recipe": "bloodmagic:flask/strength", + "b.heading": "Strength (8:00)", + "b.recipe": "bloodmagic:flask/length_strength", + "c.heading": "Strength II (1:30)", + "c.recipe": "bloodmagic:flask/potency_strength" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Strength III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_strength", + "b.heading": "Strength (21:20)", + "b.recipe": "bloodmagic:flask/length_average_strength" + } + + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json new file mode 100644 index 000000000000..e8bb48d5b9d7 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json @@ -0,0 +1,20 @@ +{ + "name": "Water Breathing", + "icon": "minecraft:pufferfish", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Water Breathing$() allows the target to breathe underwater." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Water Breathing (3:00)", + "a.recipe": "bloodmagic:flask/water_breathing", + "b.heading": "Water Breathing (8:00)", + "b.recipe": "bloodmagic:flask/length_water_breathing", + "c.heading": "Water Breathing (21:20)", + "c.recipe": "bloodmagic:flask/length_average_water_breathing" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/weakness.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/weakness.json new file mode 100644 index 000000000000..cae727188b6f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potion_flasks/vanilla/weakness.json @@ -0,0 +1,32 @@ +{ + "name": "Weakness", + "icon": "minecraft:fermented_spider_eye", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Weakness$() decreases the target's attack damage by 4 points per level." + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Weakness (3:00)", + "a.recipe": "bloodmagic:flask/weakness", + "b.heading": "Weakness (8:00)", + "b.recipe": "bloodmagic:flask/length_weakness", + "c.heading": "Weakness II (1:30)", + "c.recipe": "bloodmagic:flask/potency_weakness" + }, + { + "type": "patchouli:text", + "text": "adding $(l:bloodmagic:alchemy_table/potions#average_potions)Standard Catalysts$() can further boost your potions." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Weakness III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_weakness", + "b.heading": "Weakness (21:20)", + "b.recipe": "bloodmagic:flask/length_average_weakness" + } + + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potions.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potions.json new file mode 100644 index 000000000000..a7154b02f101 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/alchemy_table/potions.json @@ -0,0 +1,109 @@ +{ + "name": "Potion Crafting", + "icon": "bloodmagic:alchemy_flask", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "patchouli:text", + "text": "The basics of $(thing)Potion Crafting$() are known to all and sundry throughout the land. Even common Clerics and Witches have a firm grasp of the basics of brewing - take a handful of semi-rare ingredients, mix them together in the correct proportions, and consume the result (while holding your nose, if needed), or throw it at your foes." + }, + { + "type": "patchouli:text", + "text": "The addition of $(blood)Life Essence$() and some frankly ingenious Sanguimancy has allowed you to turbocharge the practice, however. $(br2)By imbuing ordinary $(item)Glass Bottles$() with your powers, you are able to hold far more than a single swig of liquid, and with the use of various $(item)Catalysts$() you have figured out how to combine multiple effects in one flask without them muddying together and cancelling out." + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Alchemy Flask", + "recipe": "bloodmagic:altar/alchemy_flask", + "text": "A sturdy Flask that is far more capacious than any measly bottle!" + }, + { + "type": "patchouli:text", + "text": "Of course, a bottle, no matter how advanced, is all but useless without something to fill it. $(br2)Alongside all the usual well known $(thing)Effects$() such as $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/water_breathing)Water Breathing$(), $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/regeneration)Regeneration$(), or $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)Night Vision$(), we have also perfected a variety of other, more specialised recipes, such as $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/flight)Flight$(), $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/obsidian_cloak)Obsidian Cloak$(), or even $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/passive)Passive$(). These potions and many more are documented further on in the book." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:alchemy_flask", + "text": "Once you have used up any kind of alchemy flask, simply wash out and refill it with water, to get a fresh new flask ready for use." + }, + { + "type": "patchouli:text", + "text": "Flasks also have their equivalent to $(thing)Splash$() and $(thing)Lingering Potions$(), see overleaf. $(br2)$(thing)Lingering Potions$() can be combined with 8 $(l:bloodmagic:demon_will/demonic_items/throwing_daggers#amethyst_throwing_dagger)Amethyst Throwing Daggers$() in the $(item)Alchemical Reaction Chamber$() to create $(item)Tipped Amethyst Throwing Daggers$(). Any entity hit by one of these daggers will have the potion's effects transferred to it." + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "Splash Alchemy Flask", + "a.recipe": "bloodmagic:flask/flask_splash", + "b.heading": "Lingering Alchemy Flask", + "b.recipe": "bloodmagic:flask/flask_lingering" + }, + { + "type": "patchouli:text", + "text": "You may recall me mentioning the ability to make multiple $(thing)effects$() in a single $(item)Flask$(). Luckily, this process couldn't be easier. Simply brew up a potion, and use the resulting Flask in place of your empty Flask in the second brewing. For example, if you made a Flask of $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/bounce)Bounce$(), then took that flask and used it as an ingredient in a flask of $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)Night Vision$(), you'd end up with an 8-dose Flask that gives you $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/bounce)Bounce$() and $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)Night Vision$() with every swig!" + }, + { + "type": "patchouli:text", + "text": "Next up, we have $(item)Catalysts$(). There are a few kinds of catalyst, with a few different effects, so let's start off with the simplest three - $(item)Simple Catalyst$(), $(item)Small Power Catalyst$(), and $(item)Small Lengthening Catalyst$(). Of these, the first is the most straightforward - it provides a base to almost every Alchemical Potion, much as $(item)Nether Wart$() does for standard Potions." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Simple Catalyst", + "recipe": "bloodmagic:alchemytable/simple_catalyst", + "text": "A good base for nearly any effect. Stock up, you'll want a lot of these." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Small Power Catalyst", + "recipe": "bloodmagic:alchemytable/mundane_power", + "text": "Power Catalysts increase the potency of the topmost effect inside the Flask, while decreasing the duration of the effect. It is roughly analogous to $(item)Glowstone$() in more standard potions. If the most recently applied effect cannot accept the catalyst, it will attempt to boost the second topmost, and so on." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Small Lengthening Catalyst", + "recipe": "bloodmagic:alchemytable/mundane_lengthening", + "text": "Lengthening Catalysts increase the duration of the topmost effect inside the Flask. It is roughly analogous to $(item)Redstone$() in more standard potions. If the most recently applied effect cannot accept the catalyst, it will attempt to boost the second topmost, and so on." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Combinational Catalyst", + "recipe": "bloodmagic:alchemytable/combinational", + "text": "$(item)Combinational Catalysts$() are a little more niche - they take two defined effects and synthesise a third, related effect from them. For example, a Flask with $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)Suspended$() and $(l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation)Levitation$() would, when brewed with this catalyst, produce a Flask of $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/flight)Flight$()." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Weak Filling Agent", + "recipe": "bloodmagic:alchemytable/weak_filling", + "text": "Filling Agents can be used to refresh the contents of a Flask, at the cost of losing some of the effects - the Weak Filling Agent can only preserve the topmost effect on the Flask. If you wish to preserve a different effect, consider using the $(item)Simple Cycling Catalyst.$()" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Simple Cycling Catalyst", + "recipe": "bloodmagic:alchemytable/cycling_catalyst", + "text": "The Cycling Catalyst can be used to alter the order of effects inside the Flask, and thus change which effect is altered by another Catalyst or Agent." + }, + { + "type": "patchouli:text", + "title": "Potion Crafting 201", + "anchor": "average_potions", + "text": "If the potions you've crafted so far just aren't enough for you, then perhaps you need to do a little exploring? With some $(item)Glow berries$(), some $(item)Cobbled Deepslate$() and a sprinkling of $(l:bloodmagic:dungeons/demonite)Hellforged Sand$(), you can boost the duration and power of your flasks significantly." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Strengthened Catalyst", + "recipe": "bloodmagic:alchemytable/strengthened_catalyst", + "text": "A more potent base for more potent catalysts." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Standard Lengthening", + "recipe": "bloodmagic:alchemytable/average_lengthening", + "text": "The Standard Lengthening Catalyst will increase the duration of the topmost effect from 3:00 to 21:20. Multiply that by the 8 doses each flask provides, and that's a heck of a long time!" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Standard Power Catalyst", + "recipe": "bloodmagic:alchemytable/average_power", + "text": "The Standard Power Catalyst is a souped-up version of the Small Power Catalyst, allowing you to get up to level III potion effects in your flask, while reducing the duration to just 45 seconds per dose." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_altar.json new file mode 100644 index 000000000000..fa3ab47654d1 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_altar.json @@ -0,0 +1,107 @@ +{ + "name": "The Blood Altar", + "icon": "bloodmagic:altar", + "category": "bloodmagic:altar", + "priority": "true", + "extra_recipe_mappings": { + "bloodmagic:daggerofsacrifice": 13 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Blood Altar$() is the central block of the mod, able to convert raw $(blood)blood$() into pure $(blood)Life Essence$(). While it may start off small and insignificant, its strength and size grows throughout the mod, acting as a cornerstone for most of your power." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_altar" + }, + { + "type": "patchouli:text", + "text": "When placed into the world, the $(item)Blood Altar$() converts $(blood)blood$() into $(blood)Life Essence$(), which it then uses to transfigure items placed into it. By pressing [$(k:use)] while looking at the Altar, you may insert one item from your hand into the Altar's internal inventory. pressing [$(k:use)] with an empty hand will extract the item." + }, + { + "type": "multiblock", + "name": "Tier 1 Blood Altar", + "multiblock_id": "bloodmagic:altar_one", + "text": "The Tier 1 Blood Altar, which has no runes." + }, + { + "type": "patchouli:text", + "text": "In order for you to add $(blood)Life Essence$(), measured as \"$(blood)LP$()\", you first have to craft a $(item)Sacrificial Knife$(). By pressing [$(k:use)] while aiming at air with the knife, you can \"extract\" $(blood)200 LP$() for the cost of one heart, placing it into a nearby Altar. The Altar starts with a maximum capacity of 10,000LP, and the blood level in the basin indicates the percentage filled. The $(l:bloodmagic:alchemy_array/sigil/divination)Divination Sigil$(/l) allows more detailed information about the Altar." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:sacrificial_dagger", + "anchor": "knife", + "text": "Keep in mind that 10% of the total $(blood)LP$() the altar can hold will be absorbed into an invisible internal 'tank' used for extracting and inserting $(blood)Life Essence$() into the Altar." + }, + { + "type": "patchouli:text", + "text": "The Blood Altar will attempt to start to craft as soon as an item is placed inside by a player (or after a periodic 5 seconds). The $(blood)LP$() inside of the Altar will slowly drain (indicated by red particles), transforming the item. If there is no $(blood)LP$() in the Altar, gray smoke will appear to indicate that the Altar is losing progress instead. Once enough $(blood)LP$() is consumed (cost multiplied by number in the item stack), the full stack will be transformed into a new item." + }, + { + "type": "patchouli:text", + "text": "The first item that you will want to craft is a $(l:bloodmagic:altar/soul_network)Weak Blood Orb$(/l), which by default is a diamond plus $(blood)2000 LP$() inside of a Tier 1 Blood Altar. All items that can be crafted by the Blood Altar can be found using Just Enough Items (JEI)." + }, + { + "type": "patchouli:text", + "anchor": "blank_rune", + "text": "To upgrade the Blood Altar, you need to craft $(item)Blood Runes$() and place them around the Altar. Blood Runes act as upgrades to the Altar, and by using more advanced versions of the Blood Runes you can confer different effects on the Altar. The basic version, the $(item)Blank Rune$(), does not give any upgrades - it's only use is to upgrade the Tier of the Altar." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_blank" + }, + { + "type": "patchouli:text", + "text": "In order to upgrade the Blood Altar to Tier 2, you must place 8 $(item)Blood Runes$() around the Altar. The runes in the cardinals can be upgraded, but the corner runes cannot act as upgrade runes until Tier 3." + }, + { + "type": "multiblock", + "name": "Tier 2 Blood Altar", + "multiblock_id": "bloodmagic:altar_two", + "text": "The Tier 2 Blood Altar, which has 8 total runes." + }, + { + "type": "patchouli:text", + "anchor": "dagger_of_sacrifice", + "text": "Now that you have a Tier 2 Altar, you can look into getting $(blood)Life Essence$() from somewhere other than yourself. The $(item)Dagger of Sacrifice$() will allow you to sacrifice any mob (monster or passive) that stands within 2 blocks of your Altar, instantly killing them and granting you a decent sum of $(blood)LP$(). You can increase the amount you get per kill with $(l:bloodmagic:altar/blood_rune/sacrifice_rune)Runes of Sacrifice$(). Different entities give different amounts of $(blood)LP$(). Check your configs for more info." + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Dagger of Sacrifice", + "recipe": "bloodmagic:altar/daggerofsacrifice", + "text": "Slaughtering villagers for fun and profit!" + }, + { + "type": "patchouli:text", + "text": "To upgrade the Blood Altar to Tier 3, place 5 $(item)Blood Runes$() one block down and two blocks away from the previous set of runes along each edge. Then place two blocks (indicated by the $(item)Stone Bricks$()) in each corner, starting above the new ring of runes, and then cap each pillar with $(item)Glowstone Blocks$().$(br)To check that it is successfully upgraded, use a $(l:bloodmagic:alchemy_array/sigil/divination)Divination Sigil$(/l) to check the tier. Note that any non-air block can be used for the pillars below the Glowstone." + }, + { + "type": "multiblock", + "name": "Tier 3 Blood Altar", + "multiblock_id": "bloodmagic:altar_three", + "text": "The Tier 3 Blood Altar, which has 28 total runes, 20 more than a Tier 2, 5 on each side." + }, + { + "type": "patchouli:text", + "text": "To upgrade the Blood Altar to Tier 4, place 7 $(item) Blood Runes$() one block down and two blocks away from the previous set of runes along each edge. Then place four solid blocks in each corner, starting above the new ring of runes, and then cap each pillar with $(l:bloodmagic:utility/bloodstone_bricks)Bloodstone Bricks$(/l) and/or $(l:bloodmagic:utility/bloodstone_bricks)Large Bloodstone Bricks$(/l). For these, you'll need $(l:bloodmagic:dungeons/tau_fruit)Tau Fruit$(), found via the $(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)Edge of the Hidden Realm$() ritual." + }, + { + "type": "multiblock", + "name": "Tier 4 Blood Altar", + "multiblock_id": "bloodmagic:altar_four", + "text": "The Tier 4 Blood Altar, which has 56 total runes, 28 more than a Tier 3, 7 on each side." + }, + { + "type": "patchouli:text", + "text": "To upgrade the Blood Altar to Tier 5, place 13 $(item)Blood Runes$() one block down and three blocks away from the previous set of runes along each edge. Leave a one-block gap on either end, then place a $(l:bloodmagic:dungeons/demonite)Hellforged Block$() at each corner. You'll have to go delving deep into the $(thing)Demon Realm$() for this rare and exotic metal." + }, + { + "type": "multiblock", + "name": "Tier 5 Blood Altar", + "multiblock_id": "bloodmagic:altar_five", + "text": "The Tier 5 Blood Altar, which has 108 total runes, 52 more than a Tier 4, 13 on each side." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/acceleration_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/acceleration_rune.json new file mode 100644 index 000000000000..13a89298733c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/acceleration_rune.json @@ -0,0 +1,25 @@ +{ + "name": "Acceleration Rune", + "icon": "bloodmagic:accelerationrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Acceleration Rune$() increases the rate of a couple operations. While normally the operations of the $(l:bloodmagic:altar/blood_rune/charging_rune)Charging Rune$(/l) and $(l:bloodmagic:altar/blood_rune/dislocation_rune)Displacement Rune$(/l) occur every 20 ticks, one tick of the delay is removed per rune, down to a minimum of 1 operation per tick." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_acceleration" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_acceleration_2", + "text":"With some $(item)Netherite Scrap$() and some $(item)Intricate Hellforged Parts$() looted from the $(l:bloodmagic:dungeons/endless_realm)Demon Realm$(), you can double the power of your $(item)Acceleration Rune$(), removing two ticks per rune instead of one, freeing up other slots around your altar." + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/acceleration", + "text":"If you change your mind, you can undo the recipe in the ARC." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/aug_capacity_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/aug_capacity_rune.json new file mode 100644 index 000000000000..4422368a2b73 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/aug_capacity_rune.json @@ -0,0 +1,26 @@ +{ + "name": "Rune of Aug. Capacity", + "icon": "bloodmagic:bettercapacityrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Rune of Augmented Capacity$() increases the capacity of the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) by a multiplicative +7.5% per rune. The Augmented Capacity runes apply $(o)after$() the regular $(l:bloodmagic:altar/blood_rune/capacity_rune)Capacity runes$()." + }, + { + "type": "patchouli:crafting", + "title": "Rune of Aug. Capacity", + "recipe": "bloodmagic:blood_rune_aug_capacity" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_aug_capacity_2", + "text":"With some $(item)Netherite Scrap$() and some $(item)Intricate Hellforged Parts$() looted from the $(l:bloodmagic:dungeons/endless_realm)Demon Realm$(), you can double the power of your $(item)Rune of Augmented Capacity$(), increasing the capacity of the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) by a multiplicative +15% per rune." + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/aug_capacity", + "text":"If you change your mind, you can undo the recipe in the ARC." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/capacity_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/capacity_rune.json new file mode 100644 index 000000000000..d632e6be0fb6 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/capacity_rune.json @@ -0,0 +1,25 @@ +{ + "name": "Rune of Capacity", + "icon": "bloodmagic:altarcapacityrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Rune of Capacity$() increases the capacity of the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) by an additive +20% per rune." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_capacity" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_capacity_2", + "text":"With some $(item)Netherite Scrap$() and some $(item)Intricate Hellforged Parts$() looted from the $(l:bloodmagic:dungeons/endless_realm)Demon Realm$(), you can double the power of your $(item)Rune of Capacity$(), increasing the capacity of the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) by an additive +40% per rune." + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/capacity", + "text":"If you change your mind, you can undo the recipe in the ARC." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/charging_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/charging_rune.json new file mode 100644 index 000000000000..eca267058fa2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/charging_rune.json @@ -0,0 +1,29 @@ +{ + "name": "Charging Rune", + "icon": "bloodmagic:chargingrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Charging Rune$() is a unique Rune upgrade. When the $(l:bloodmagic:altar/blood_altar)Blood Altar$() is not crafting nor filling a $(l:bloodmagic:altar/soul_network)Blood Orb$(), it will syphon $(blood)LP$() from the Altar to charge an internal buffer. When an item is next placed inside of the Altar, it will instantaneously consume the stored charge and apply it to the crafting of the item at a 1:1 ratio." + }, + { + "type": "patchouli:text", + "text": "The Blood Altar does a charging tick once per 20 in-game ticks, which is reduced by 1 per $(l:bloodmagic:altar/blood_rune/acceleration_rune)Acceleration Rune.$(/l) $(br2)The speed that the Blood Altar charges at per charging tick is: [$(blood)10LP$() x $(l:bloodmagic:altar/blood_rune/charging_rune)Charging Runes$() x (1 + $(l:bloodmagic:altar/blood_rune/speed_rune)Speed Runes$()/10)] $(br2)The maximum charge that a Blood Altar can hold is $(blood)1000 LP$() per $(item)Charging Rune$(), which is then multiplied by: [(capacity of the main Blood Altar tank)/20000] if that value is above 1." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_charging" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_charging_2", + "text":"With some $(item)Netherite Scrap$() and some $(item)Intricate Hellforged Parts$() looted from the $(l:bloodmagic:dungeons/endless_realm)Demon Realm$(), you can double the power of your $(item)Charging Rune$(), both in terms of capacity and speed." + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/charging", + "text":"If you change your mind, you can undo the recipe in the ARC." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/dislocation_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/dislocation_rune.json new file mode 100644 index 000000000000..c46a3866b8e1 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/dislocation_rune.json @@ -0,0 +1,25 @@ +{ + "name": "Displacement Rune", + "icon": "bloodmagic:dislocationrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Displacement Rune$() increases the flow rate of $(blood)Life Essence$() into and out of the altar when pumping to and from an external Tank multiplicatively by +20%" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_displacement" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_displacement_2", + "text":"With some $(item)Netherite Scrap$() and some $(item)Intricate Hellforged Parts$() looted from the $(l:bloodmagic:dungeons/endless_realm)Demon Realm$(), you can double the power of your $(item)Displacement Rune$(), increasing the flow rate by a multiplicative +40% per rune." + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/displacement", + "text":"If you change your mind, you can undo the recipe in the ARC." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/orb_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/orb_rune.json new file mode 100644 index 000000000000..481ced35a53e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/orb_rune.json @@ -0,0 +1,25 @@ +{ + "name": "Rune of The Orb", + "icon": "bloodmagic:orbcapacityrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Rune of The Orb$() increases the capacity of the $(item)Blood Orb$() that is inside of the Altar by +2% additively per rune while it is inside of the Altar." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_orb" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_orb_2", + "text":"With some $(item)Netherite Scrap$() and some $(item)Intricate Hellforged Parts$() looted from the $(l:bloodmagic:dungeons/endless_realm)Demon Realm$(), you can double the power of your $(item)Rune of the Orb$(), increasing the orb's capacity by an additive +4% per rune." + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/orb_rune", + "text":"If you change your mind, you can undo the recipe in the ARC." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/sacrifice_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/sacrifice_rune.json new file mode 100644 index 000000000000..a687a07b6263 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/sacrifice_rune.json @@ -0,0 +1,25 @@ +{ + "name": "Rune of Sacrifice", + "icon": "bloodmagic:sacrificerune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Rune of Sacrifice$() increases the amount of $(blood)Life Essence$() gained in the Blood Altar through means that take health from non-player entities. Each rune gives a bonus of +10% additively per rune." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_sacrifice" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_sac_2", + "text":"With some $(item)Netherite Scrap$() and some $(item)Intricate Hellforged Parts$() looted from the $(l:bloodmagic:dungeons/endless_realm)Demon Realm$(), you can double the power of your $(item)Rune of Sacrifice$(), increasing the bonus to an additive +20% per rune." + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/sac", + "text":"If you change your mind, you can undo the recipe in the ARC." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/self_sacrifice_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/self_sacrifice_rune.json new file mode 100644 index 000000000000..dda67887bc42 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/self_sacrifice_rune.json @@ -0,0 +1,25 @@ +{ + "name": "Rune of Self Sacrifice", + "icon": "bloodmagic:selfsacrificerune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Rune of Self Sacrifice$() increases the amount of $(blood)Life Essence$() gained in the Blood Altar through means that use a player's health. Each rune gives a bonus of +10% additively per rune." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_self_sacrifice" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_self_sac_2", + "text":"With some $(item)Netherite Scrap$() and some $(item)Intricate Hellforged Parts$() looted from the $(l:bloodmagic:dungeons/endless_realm)Demon Realm$(), you can double the power of your $(item)Rune of Self Sacrifice$(), increasing bonus to an additive +20% per rune." + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/self_sac", + "text":"If you change your mind, you can undo the recipe in the ARC." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/speed_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/speed_rune.json new file mode 100644 index 000000000000..93bf12019402 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/blood_rune/speed_rune.json @@ -0,0 +1,25 @@ +{ + "name": "Speed Rune", + "icon": "bloodmagic:speedrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Speed Rune$() increases all of the crafting operations of the Blood Altar. The crafting speed (and speed that the progress is lost when empty) increases by an additive +20% per rune." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_speed" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_speed_2", + "text":"With some $(item)Netherite Scrap$() and some $(item)Intricate Hellforged Parts$() looted from the $(l:bloodmagic:dungeons/endless_realm)Demon Realm$(), you can double the power of your $(item)Speed Rune$(), increasing the crafting rate by an additive +40% per rune." + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/speed", + "text":"If you change your mind, you can undo the recipe in the ARC." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/redstone_automation.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/redstone_automation.json new file mode 100644 index 000000000000..06461c59ec00 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/redstone_automation.json @@ -0,0 +1,31 @@ +{ + "name": "Redstone and Automation", + "icon": "minecraft:redstone", + "category": "bloodmagic:altar", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(l:bloodmagic:altar/blood_altar)Blood Altar$() is a fantastic tool, but standing around and waiting for slates to craft is not your idea of a good time. Luckily, items and $(blood)LP$() can be automatically piped in and out of the altar, albeit with a few caveats. $(br2)While a simple $(item)Hopper$() lets you pipe items in, the Altar won't stop it from inputting more than 1 at a time. It will happily craft 64 slates in one" + }, + { + "type": "patchouli:text", + "text": "go, consuming 64 times as much $(blood)LP$() as usual to do so - but if you can't supply said $(blood)LP$() fast enough, you're going to run into trouble. $(br2)Additionally, the altar makes no distinction between input and output, so without some sort of filter, items will be pulled in and out as fast as your item transfer system can handle. Perhaps a look at the $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Nodes$() will be helpful..." + }, + { + "type": "patchouli:text", + "text": "The altar also supports the transfer of $(blood)Life Essence$(), both to and from an external tank. Simply hook up your fluid pipe of choice and you can store excess $(blood)Life Essence$() for later crafts. $(br2)Note that the transfer speed is very slow by default. If you want to speed it up, you'd best look into $(l:bloodmagic:altar/blood_rune/acceleration_rune)Acceleration Runes$() and $(l:bloodmagic:altar/blood_rune/dislocation_rune)Displacement Runes$()." + }, + { + "type": "patchouli:text", + "text": "Don't forget that this $(blood)Life Essence$() isn't taken directly from the $(l:bloodmagic:altar/blood_altar)altar$() itself, but rather from a second, secret internal tank. This tank can hold $(thing)up to 10%$() of the $(blood)Life Essence$() that the altar itself can, so if the numbers don't appear to be adding up exactly right, or if $(blood)Life Essence$() appears to be vanishing from your altar, this is probably where it's going. The same limitations apply to $(blood)Life Essence$() being piped in." + }, + { + "type": "patchouli:text", + "text": "The amount of $(blood)Life Essence$() in the $(l:bloodmagic:altar/blood_altar)Blood Altar$() can be read via a comparator on the side, similarly to a vanilla chest. $(br2)If you place a $(item)Bloodstone Brick$() underneath the altar, the comparator will instead read the value of the $(l:bloodmagic:altar/soul_network)Soul Network$(/l) of the owner of any orb that is placed into the Altar. $(br2)The signal strength depends on the size of the orb in the altar, not the maximum $(blood)LP$() of the network." + }, + { + "type": "patchouli:text", + "text": "For example, if you have $(blood)500,000 LP$(), a Weak Blood Orb would show as completely full, but a Master Blood Orb would show as only half full. This can be used to, for example, deactivate certain rituals when you are running low on $(blood)LP$(), to ensure you don't run out. $(br2)Lastly, placing a $(item)Redstone Lamp$() underneath the altar will make it output a redstone signal upon finishing a crafting operation." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/slates.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/slates.json new file mode 100644 index 000000000000..896602756b76 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/slates.json @@ -0,0 +1,39 @@ +{ + "name": "Tiers of Slates", + "icon": "bloodmagic:blankslate", + "category": "bloodmagic:altar", + "extra_recipe_mappings": { + "bloodmagic:blankslate": 1, + "bloodmagic:reinforcedslate": 1, + "bloodmagic:infusedslate": 2, + "bloodmagic:demonslate": 2 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "The $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l)'s main use is the production of $(item)Slates$(). Each tier of slate requires the previous tier and a more powerful altar than the last." + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "Blank Slate", + "a.recipe": "bloodmagic:altar/slate", + "b.heading": "Reinforced Slate", + "b.recipe": "bloodmagic:altar/reinforcedslate" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "Imbued Slate", + "a.recipe": "bloodmagic:altar/imbuedslate", + "b.heading": "Demonic Slate", + "b.recipe": "bloodmagic:altar/demonicslate" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Ethereal Slate", + "recipe": "bloodmagic:altar/etherealslate" + } + + ] +} + + diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/soul_network.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/soul_network.json new file mode 100644 index 000000000000..f7d9c061de63 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/altar/soul_network.json @@ -0,0 +1,43 @@ +{ + "name": "Soul Network", + "icon": "bloodmagic:weakbloodorb", + "category": "bloodmagic:altar", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(thing)Soul Network$() is the network that connects your $(thing)Soul$() to all of your bound items, rituals and blocks. Functionally, it is a global storage of $(blood)LP$() unique to each player that can be added to and extracted from, using the player's bound items as an intermediary. When you first press [$(k:use)] with an item that can be bound to a $(thing)Soul Network$(), it will bind to you and will be labeled as" + }, + { + "type": "patchouli:text", + "text": "being \"owned\" by you. As such, any action that the item does that has an $(blood)LP cost$() will drain from your $(thing)Soul Network$(). In some cases, if the item cannot get its $(blood)LP$() from the $(thing)Soul Network$(), it will instead directly take the $(blood)LP$() cost from your health.$(br2)in other cases (such as when an ongoing $(thing)Ritual$() drains your network completely), they will merely cause unceasing nausea until either the Ritual is deactivated or your $(thing)Soul Network$() is re-filled. " + }, + { + "type": "patchouli:text", + "text": "In order to fill your $(thing)Soul Network$(), you will need to construct a $(item)Blood Orb$(). $(br2)Blood Orbs can be charged with $(blood)LP$() in one of two ways. $(li)A player can sacrifice 1 heart of health by pressing [$(k:use)] with the $(item)Blood Orb$(), providing the bound $(thing)Soul Network$() with $(blood)200 LP$(). $(li)The $(item)Blood Orb$() can be placed inside a $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) with some $(blood)Life Essence$() in it. The Orb will absorb it as fast as it can, limited by your Altar's $(item)Speed Runes$()." + }, + { + "type": "patchouli:text", + "text": "There is a separate $(item)Blood Orb$() that can be created for each Tier of the $(item)Blood Altar$(). Their recipes are documented overleaf. $(li)$(item)Weak Blood Orb$() - Max capacity: $(blood)5k LP$(). $(li)$(item)Apprentice Blood Orb$() - Max capacity: $(blood)25k LP$(). $(li)$(item)Magician Blood Orb$() - Max capacity: $(blood)150k LP$(). $(li)$(item)Master Blood Orb$() - Max capacity: $(blood)1M LP$(). $(li)$(item)Archmage Blood Orb$() - Max capacity: $(blood)10M LP$()." + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "Weak Blood Orb", + "a.recipe": "bloodmagic:altar/weakbloodorb", + "b.heading": "Apprentice Blood Orb", + "b.recipe": "bloodmagic:altar/apprenticebloodorb" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "Magician Blood Orb", + "a.recipe": "bloodmagic:altar/magicianbloodorb", + "b.heading": "Master Blood Orb", + "b.recipe": "bloodmagic:altar/masterbloodorb" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Archmage Blood Orb", + "recipe": "bloodmagic:altar/archmagebloodorb", + "text":"If that's still not enough $(blood)LP storage$() for you, consider using $(l:bloodmagic:altar/blood_rune/orb_rune)Runes of the Orb$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/explosive_charges.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/explosive_charges.json new file mode 100644 index 000000000000..3354fc1bbdda --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/explosive_charges.json @@ -0,0 +1,214 @@ +{ + "name": "Explosive Charges", + "icon": "bloodmagic:shaped_charge", + "category": "bloodmagic:demon_will/demonic_items", + "pages":[ + { + "type": "patchouli:text", + "text": "Mining and foresting is all well and good for those who refuse to dream big, but what self-respecting sanguimancer would ever stoop to that? $(br2)With this in mind, you have devised some devious little devices. Simply throw them at some pesky trees, rocks, or whatever else you wish to cease to be and wait for them to self-ignite." + }, + { + "type": "patchouli:text", + "text": "Not only that, you can improve their functionality by $(item)Anointing$() them with certain ingredients and a little $(raw)Will$(), as described after each entry.$(br2)The currently available anointments are as follows: $(li)Fortunate - broken blocks are affected by $(thing)Fortune$(). $(li)Heated Tool - Broken blocks are $(thing)Smelted$(). $(li)Soft Touch - Broken blocks are affected by $(thing)Silk Touch$(). $(li)Voiding - 'Junk' blocks are voided rather than dropping as items." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Shaped Charge", + "recipe": "bloodmagic:soulforge/shaped_charge", + "anchor":"shaped_charge", + "text": "The $(item)Shaped Charge$() will destroy a 5x5x5 cube facing whichever side of a block it lands on, dropping all blocks as though mined with a pickaxe. It even works on Obsidian, and provides a most satisfying $(o)KABOOM$() whilst doing so." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Voiding", + "a.recipe": "bloodmagic:soulforge/shaped_charge_voiding", + "b.heading": "Heated Tool", + "b.recipe": "bloodmagic:soulforge/shaped_charge_smelting", + "c.heading": "Soft Touch", + "c.recipe": "bloodmagic:soulforge/shaped_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Fortunate", + "recipe": "bloodmagic:soulforge/shaped_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Augmented Shaped Charge", + "recipe": "bloodmagic:soulforge/aug_shaped_charge", + "anchor":"shaped_charge_2", + "text": "The $(item)Augmented Shaped Charge$() is a direct upgrade from the standard Shaped Charge. It will destroy a 7x7x7 cube facing whichever side of a block it lands on, dropping all blocks as though mined with a pickaxe. It can also be anointed with $(thing)Fortune II$()." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Voiding", + "a.recipe": "bloodmagic:soulforge/aug_shaped_charge_voiding", + "b.heading": "Heated Tool", + "b.recipe": "bloodmagic:soulforge/aug_shaped_charge_smelting_l", + "c.heading": "Soft Touch", + "c.recipe": "bloodmagic:soulforge/aug_shaped_charge_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "Fortunate", + "a.recipe": "bloodmagic:soulforge/aug_shaped_charge_fortune_1_l", + "b.heading": "Fortunate II", + "b.recipe": "bloodmagic:soulforge/aug_shaped_charge_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Tunnelling Shaped Charge", + "recipe": "bloodmagic:soulforge/shaped_charge", + "anchor":"shaped_charge_tunneling", + "text": "The $(item)Tunnelling Shaped Charge$() will destroy a 5x5x20 tunnel facing whichever side of a block it lands on, dropping all blocks as though mined with a pickaxe. Good for mining." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Voiding", + "a.recipe": "bloodmagic:soulforge/shaped_charge_deep_voiding", + "b.heading": "Heated Tool", + "b.recipe": "bloodmagic:soulforge/shaped_charge_deep_smelting_l", + "c.heading": "Soft Touch", + "c.recipe": "bloodmagic:soulforge/shaped_charge_deep_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "Fortunate", + "a.recipe": "bloodmagic:soulforge/shaped_charge_deep_fortune_1_l", + "b.heading": "Fortunate II", + "b.recipe": "bloodmagic:soulforge/shaped_charge_deep_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Deforester Charge", + "recipe": "bloodmagic:soulforge/deforester_charge", + "anchor":"deforester_charge", + "text": "The $(item)Deforester Charge$() is for felling trees. It can be used on logs or leaves, and will fell all but the mightiest of trees, breaking up to $(item)two stacks$() of logs at a time (and neatly stripping away any leaves it encounters in the process!) Even the giant trees of the Jungle will fall in a matter of seconds." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Voiding", + "a.recipe": "bloodmagic:soulforge/deforester_charge_voiding", + "b.heading": "Heated Tool", + "b.recipe": "bloodmagic:soulforge/deforester_charge_smelting", + "c.heading": "Soft Touch", + "c.recipe": "bloodmagic:soulforge/deforester_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Fortunate", + "recipe": "bloodmagic:soulforge/deforester_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Deforester Charge II", + "recipe": "bloodmagic:soulforge/deforester_charge_2", + "anchor":"deforester_charge_2", + "text": "The $(item)Deforester Charge II$(), much like the standard Deforester Charge, is for breaking wood and trees. It can break up to 8x64 logs, clearing away any connecting leaves. Excellent for making yourself a nice clearing in any Dark Oak Forest or Jungle you might happen to like the look of." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Voiding", + "a.recipe": "bloodmagic:soulforge/deforester_charge_voiding", + "b.heading": "Heated Tool", + "b.recipe": "bloodmagic:soulforge/deforester_charge_2_smelting_l", + "c.heading": "Soft Touch", + "c.recipe": "bloodmagic:soulforge/deforester_charge_2_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "Fortunate", + "a.recipe": "bloodmagic:soulforge/deforester_charge_2_fortune_1_l", + "b.heading": "Fortunate II", + "b.recipe": "bloodmagic:soulforge/deforester_charge_2_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Controlled Charge", + "recipe": "bloodmagic:soulforge/vein_charge", + "anchor":"controlled_charge", + "text": "The $(item)Controlled Charge$() only destroys blocks $(thing)identical to the block it lands on$(). It will destroy up to 3 stacks of blocks, seeking out from the original point. As with other charges, all mined blocks will be dropped." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Voiding", + "a.recipe": "bloodmagic:soulforge/vein_charge_voiding", + "b.heading": "Heated Tool", + "b.recipe": "bloodmagic:soulforge/vein_charge_smelting", + "c.heading": "Soft Touch", + "c.recipe": "bloodmagic:soulforge/vein_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Fortunate", + "recipe": "bloodmagic:soulforge/vein_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Controlled Charge II", + "recipe": "bloodmagic:soulforge/vein_charge_2", + "anchor":"controlled_charge_2", + "text": "The $(item)Controlled Charge II$() behaves identically to the $(item)Controlled Charge$(), however It will destroy up to 8 stacks of blocks at a time." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Voiding", + "a.recipe": "bloodmagic:soulforge/vein_charge_2_voiding", + "b.heading": "Heated Tool", + "b.recipe": "bloodmagic:soulforge/vein_charge_2_smelting_l", + "c.heading": "Soft Touch", + "c.recipe": "bloodmagic:soulforge/vein_charge_2_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "Fortunate", + "a.recipe": "bloodmagic:soulforge/vein_charge_2_fortune_1_l", + "b.heading": "Fortunate II", + "b.recipe": "bloodmagic:soulforge/vein_charge_2_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Fungal Charge", + "recipe": "bloodmagic:soulforge/fungal_charge", + "anchor":"fungal_charge", + "text": "The $(item)Fungal Charge$() is for felling giant mushrooms, both in the Overworld and the Nether. Although doubtful that you will ever reach this in a single charge, it can break up to $(item)three stacks of blocks$()." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Voiding", + "a.recipe": "bloodmagic:soulforge/fungal_charge_voiding", + "b.heading": "Heated Tool", + "b.recipe": "bloodmagic:soulforge/fungal_charge_smelting", + "c.heading": "Soft Touch", + "c.recipe": "bloodmagic:soulforge/fungal_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Fortunate", + "recipe": "bloodmagic:soulforge/fungal_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Fungal Charge II", + "recipe": "bloodmagic:soulforge/fungal_charge", + "anchor":"fungal_charge_2", + "text": "The $(item)Fungal Charge II$() is for felling giant mushrooms, both in the Overworld and the Nether. It can destroy up to 8 stacks of mushroomy goodness per charge. $(br2)Why would you ever need this?" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Voiding", + "a.recipe": "bloodmagic:soulforge/fungal_charge_2_voiding", + "b.heading": "Heated Tool", + "b.recipe": "bloodmagic:soulforge/fungal_charge_2_smelting_l", + "c.heading": "Soft Touch", + "c.recipe": "bloodmagic:soulforge/fungal_charge_2_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "Fortunate", + "a.recipe": "bloodmagic:soulforge/fungal_charge_2_fortune_1_l", + "b.heading": "Fortunate II", + "b.recipe": "bloodmagic:soulforge/fungal_charge_2_fortune_2_l" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/sentient_sword.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/sentient_sword.json new file mode 100644 index 000000000000..9699ae593ce5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/sentient_sword.json @@ -0,0 +1,17 @@ +{ + "name": "Sentient Sword", + "icon": "bloodmagic:soulsword", + "category": "bloodmagic:demon_will/demonic_items", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Sentient Sword$() is a much more effective tool for collecting $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() than $(l:bloodmagic:demon_will/will_manipulation/soul_snare)Soul Snares$() could ever hope to be. It may seem weak at first, but it is powered by the Wills you carry, so crafting a $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$() is a must. $(br2) Note that the sword, as with all $(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tools$(), can be repaired with $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Crystallized Will$() in an Anvil." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Sentient Sword", + "recipe": "bloodmagic:soulforge/sentientsword", + "text": "This sword will serve you well.$(br2)Note that you can update the sword's stats by pressing [$(k:use)] when you have it equipped - if you have recently acquired a large amount of $(raw)Will$(), or perhaps are trying out a new Aspect of Will for the first time, then this may be a good idea." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/sentient_tools.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/sentient_tools.json new file mode 100644 index 000000000000..afe8ecb2663b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/sentient_tools.json @@ -0,0 +1,48 @@ +{ + "name": "Sentient Tools", + "icon": "bloodmagic:soulpickaxe", + "category": "bloodmagic:demon_will/demonic_items", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$() has proven to be a resounding success. You find yourself wondering how other tools may react to a similar treatment... $(br2) Note that these tools, as with the $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient sword$(), can be repaired with $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Crystallized Will$() in an Anvil. $(br2)Did we mention that Sentient Tools and Weapons are all highly enchantable?" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Sentient Pickaxe", + "recipe": "bloodmagic:soulforge/sentientpickaxe", + "text": "This pickaxe improves with Will, cutting through stone with ease. With no Will to power it, it is only slightly better than the $(item)Iron Pickaxe$() it was crafted from; However, with a full enough $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$(), you foresee it surpassing even a $(item)Netherite Pickaxe$()." + }, + { + "type": "patchouli:text", + "text": "The $(item)Sentient Scythe$() is a slightly different tool to its iron counterpart. Infusing it with will has transmuted it into a fearsome weapon. While slow and not as powerful as the other weapons, its great swings will deal full damage all enemies in its range, making it an excellent choice for crowd control." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Sentient Scythe", + "recipe": "bloodmagic:soulforge/sentientscythe", + "anchor": "scythe", + "text": "As with the pickaxe, with no Will to power your scythe, it is comparatively blunt and unwieldy; However, with a full enough $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$(), you foresee it becoming a devastating tool. $(br)Did we mention that it still functions as a hoe?" + }, + { + "type": "patchouli:text", + "text": "Much like the $(item)Sentient Pickaxe$(), the $(item)Sentient Axe$() is a noticeable improvement over its Iron counterpart. Additionally, it gets a significant buff in its damage output, making it a fearsome weapon for those who don't mind its unwieldy nature." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Sentient Axe", + "recipe": "bloodmagic:soulforge/sentientaxe", + "text": "As with the pickaxe, with no Will to power your axe, it is only slightly better than the $(item)Iron Axe$() it was crafted from; However, with a full enough $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$(), you foresee it surpassing even a $(item)Netherite Axe$()." + }, + { + "type": "patchouli:text", + "text": "Much like the $(item)Sentient Pickaxe$(), the $(item)Sentient Shovel$() is a noticeable improvement over its Iron counterpart, even without additional $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() to power it." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Sentient Shovel", + "recipe": "bloodmagic:soulforge/sentientshovel", + "text": "As with the pickaxe, with no Will to power your shovel, it is only slightly better than the $(item)Iron shovel$() it was crafted from; However, with a full enough $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$(), you foresee it surpassing even a $(item)Netherite Shovel$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/throwing_daggers.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/throwing_daggers.json new file mode 100644 index 000000000000..94d30e7b1512 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/demonic_items/throwing_daggers.json @@ -0,0 +1,47 @@ +{ + "name": "Throwing Daggers", + "icon": "bloodmagic:throwing_dagger", + "category": "bloodmagic:demon_will/demonic_items", + "extra_recipe_mappings": { + "bloodmagic:slate_ampoule": 3 + }, + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)Bows$() and $(item)Crossbows$() are fine enough in their way, but sifting through $(item)Gravel$() for $(item)Flint$() and plucking chickens for their $(item)Feathers$() is, frankly, beneath you. These shiny (and extremely sharp) $(item)Throwing Daggers$() also have some quite devious effects, if you do say so yourself." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Iron Throwing Dagger", + "recipe": "bloodmagic:soulforge/throwing_dagger", + "anchor":"iron_throwing_dagger", + "text": "The $(item)Iron Throwing Dagger$() is a fast-hitting attack, dealing 10 damage with a decent cooldown. Not only that, but if you have some $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() on you (be it in its raw form, or stored within a $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$(), it will drop $(raw)Will$() as a $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$() would." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Syringe Throwing Dagger", + "recipe": "bloodmagic:soulforge/throwing_dagger_syringe", + "anchor":"syringe_throwing_dagger", + "text": "The $(item)Syringe Throwing Dagger$() is for the Sanguimancer more interested of the acquisition of $(blood)Life Essence$() than $(raw)Will$(). While it deals slightly less damage, it is noticeably cheaper, and enemies killed by this weapon have a chance of dropping a $(item)Slate Ampoule$() - or more, if they're hearty enough." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:slate_ampoule", + "title": "Slate Ampoule", + "text": "These delightful little vials can be crushed when near a $(l:bloodmagic:altar/blood_altar)Blood Altar$() in order to transfer $(blood)500 LP$() into it, destroying the $(item)Ampoule$() in the process. These gains are unaffected by any $(item)Runes$() you may have." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Amethyst Throwing Dagger", + "recipe": "bloodmagic:soulforge/throwing_dagger_copper", + "anchor":"amethyst_throwing_dagger", + "text": "The $(item)Amethyst Throwing Dagger$() does as much damage as an $(item)Iron Throwing Dagger$(), but mobs do not drop $(raw)Will$() when killed. Instead, eight of them can be crafted with a $(l:bloodmagic:alchemy_table/potions)Lingering Alchemy Flask$() in the $(item)Alchemical Reaction Chamber$() to create $(item)Tipped Amethyst Throwing Daggers$()." + }, + { + "type": "bloodmagic:crafting_arc", + "heading": "Tipped Throwing Dagger", + "recipe": "bloodmagic:arc/tipped_copper", + "text": "These will transmit their effect to any mob they hit, the same as if they'd walked into the cloud left by a $(item)Lingering Alchemy Flask$(). Experiment with combined effects to find the most debilitating, diabolical daggers you can make!" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/composite_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/composite_item_filter.json new file mode 100644 index 000000000000..b9b9fd836a58 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/composite_item_filter.json @@ -0,0 +1,29 @@ +{ + "name": "Composite Item Filter", + "icon": "bloodmagic:itemrouterfiltercomposite", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "The $(item)Composite Item Filter$() does nothing on its own, but when combined with another type of $(item)Filter$(), it allows you to apply that filter's rules to it. $(br2)This means you can, for example, use the Enchantment Filter's 'Any Enchantments' and the Tag Filter's 'forge:swords' to only allow enchanted swords to pass through." + }, + { + "type": "patchouli:text", + "text": "Similarly to the $(l:bloodmagic:demon_will/item_routing/standard_item_filter)Standard Item Filter$(), it has a quantity selector and an allow/deny function. Leaving the quantity blank defaults to 'all'. Other buttons will appear on the GUI as you combine it with other filters." + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "Composite Item Filter", + "a.recipe": "bloodmagic:alchemytable/composite_router_filter", + "b.heading": "Adding A Tag Filter", + "b.recipe": "bloodmagic:alchemytable/filter/composite_tag_filter" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "Adding An Enchant Filter", + "a.recipe": "bloodmagic:alchemytable/filter/composite_enchant_filter", + "b.heading": "Adding A Mod Filter", + "b.recipe": "bloodmagic:alchemytable/filter/composite_mod_filter" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/copying_filters.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/copying_filters.json new file mode 100644 index 000000000000..360ba9299628 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/copying_filters.json @@ -0,0 +1,29 @@ +{ + "name": "Editing Filters", + "icon": "minecraft:writable_book", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "If you are configuring a large number of $(thing)filters$(), or want to expand your existing filter setups, simply place between two and 9 filters into a crafting table to copy the filter in slot one onto all the other filters." + }, + { + "type": "bloodmagic:manual_recipe", + "input1": "bloodmagic:itemrouterfilterexact{Items: [{Slot: 0b, id: \"minecraft:leather\", Count: 1b, tag: {stackSize: 1}}], \"button:blackwhitelist\": 0}", + "input2": "bloodmagic:itemrouterfilterexact", + "input9": "bloodmagic:itemrouterfilterexact", + "output": "bloodmagic:itemrouterfilterexact#3{Items: [{Slot: 0b, id: \"minecraft:leather\", Count: 1b, tag: {stackSize: 1}}], \"button:blackwhitelist\": 0}" + }, + { + "type": "patchouli:text", + "text": "Similarly, if you want to clear a filter, place it in the crafting table on its own, like so." + }, + { + "type": "bloodmagic:manual_recipe", + "input1": "bloodmagic:itemrouterfilterexact{Items: [{Slot: 0b, id: \"minecraft:leather\", Count: 1b, tag: {stackSize: 1}}], \"button:blackwhitelist\": 0}", + "input2": "minecraft:air", + "input9": "minecraft:air", + "output": "bloodmagic:itemrouterfilterexact" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/enchantments_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/enchantments_item_filter.json new file mode 100644 index 000000000000..bb1971022361 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/enchantments_item_filter.json @@ -0,0 +1,30 @@ +{ + "name": "Enchantments Item Filter", + "icon": "bloodmagic:itemrouterfilterenchant", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "The $(item)Enchantments Item Filter$() lets you sort items via any $(thing)Enchantments$() that they may (or may not) have. It operates similarly to the $(l:bloodmagic:demon_will/item_routing/standard_item_filter)Standard Item Filter$(), particularly with regards to the quantity and allow/deny functions, but with a few extra buttons." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Enchantments Item Filter", + "recipe": "bloodmagic:alchemytable/enchant_router_filter", + "text": "Any enchanted book will work for this recipe." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/enchant_item_filter_gui.png" + ], + "title": "Enchantments Filter GUI", + "border": true, + "text": "Note the two new buttons to the right of the 'Allow' button." + }, + { + "type": "patchouli:text", + "text": "The first button allows you to select whether to match $(thing)Every Enchantment$() on an enchanted item, $(thing)Any Enchantment$(), or $(thing)one particular enchantment$(). The second button allows you to specify whether to pay attention to the level or not. (E.G. 'Protection III' versus 'Protection'). $(br2)If you insert $(thing)an unenchanted item$() into the filter, you can effectively Allow or Deny $(thing)any sort of enchantment$() to be inserted into or removed from the specified inventory." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/filter_parts.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/filter_parts.json new file mode 100644 index 000000000000..25e96e6fa254 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/filter_parts.json @@ -0,0 +1,13 @@ +{ + "name": "Filter Parts", + "icon": "bloodmagic:componentframeparts", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Filter Parts", + "recipe": "bloodmagic:alchemytable/component_frame_parts", + "text": "$(item)Filter Parts$() are an integral component in all $(item)Filters$(). They have no use on their own." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/mod_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/mod_item_filter.json new file mode 100644 index 000000000000..0a1d76de2eaa --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/mod_item_filter.json @@ -0,0 +1,17 @@ +{ + "name": "Mod Item Filter", + "icon": "bloodmagic:itemrouterfiltermoditems", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "The $(item)Mod Item Filter$() lets you select up to 9 items from different mods. Similarly to the $(l:bloodmagic:demon_will/item_routing/standard_item_filter)Standard Item Filter$(), it has a quantity selector and an allow/deny function. Leaving the quantity blank defaults to 'all'. $(br2)For each item that you put into this filter, $(thing)any item from the same mod$() will be matched." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Mod Item Filter", + "recipe": "bloodmagic:alchemytable/mod_router_filter", + "text": "This allows you to deny/permit entire swathes of items. Handy for sorting all of your $(blood)Blood Magic$() items into their own super-special chest, to name an example at random." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/node_router.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/node_router.json new file mode 100644 index 000000000000..9040a3d5a8b5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/node_router.json @@ -0,0 +1,17 @@ +{ + "name": "Node Router", + "icon": "bloodmagic:noderouter", + "category": "bloodmagic:demon_will/item_routing", + "priority": "true", + "pages":[{ + "type": "patchouli:text", + "text": "The $(item)Node Router$() is used to link Nodes together into a Network. Its functionality is straightforward - Simply hold [$(k:sneak)] and [$(k:use)] while aiming at a node, then do the same to another node within 16 blocks. These two nodes are now linked. If you want to de-select a node, [$(k:use)] on any other block. See the entry on $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Nodes$() for more information." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Node Router", + "recipe": "bloodmagic:soulforge/node_router", + "text": "$(italic)A slightly magical stick.$()" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/routing_nodes.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/routing_nodes.json new file mode 100644 index 000000000000..1b04829c0dc0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/routing_nodes.json @@ -0,0 +1,86 @@ +{ + "name": "Routing Nodes", + "icon": "bloodmagic:masterroutingnode", + "category": "bloodmagic:demon_will/item_routing", + "priority": "true", + "pages":[ + { + "type": "patchouli:text", + "text": "Hauling items around by hand may be all right for some people, but we are a Sanguimancer. What's more, we have access to $(raw)Demon Will$()! Surely there's a better way to go about things. $(br2)As such, you've managed to come up with $(thing)Routing Nodes$(). These offer a powerful way to transport, sort, and filter items, sending them magically through the air as you decree." + }, + { + "type": "patchouli:text", + "text": "$(thing)Routing Node Networks$() have 3 main components: $(item)Input Nodes$(), $(item)Output Nodes$(), and the $(item)Master Routing Node$(). $(br2)Every network requires exactly 1 $(item)Master Routing Node$(), and every other Node in the network must be able to trace a route back to the Master, whether directly, or via other Nodes. $(br2)Input and Output nodes can withdraw or insert items from any block with an accessible inventory, respectively." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Master Routing Node", + "recipe": "bloodmagic:soulforge/master_routing_node", + "text": "The Master Node will be able to accept upgrades in the future, but for now it only serves to control and direct the network, acting as its 'Brain'." + }, + { + "type": "patchouli:text", + "text": "A $(item)Master Routing Node$() is all well and good, but without the other two node types, it's not particularly useful on its own, so let's get on to those next. $(br2)$(item)Input Routing Nodes$() draw items in to the network, $(item)Output Routing Nodes$() export them out again, and plain old $(item)Routing Nodes$() serve to extend the reach of your network. As Input and Output nodes are currently otherwise identical, we will be focusing on the Input Routing Node unless otherwise specified." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Routing Node", + "recipe": "bloodmagic:soulforge/routing_node", + "text": "Doesn't do a whole lot on its own, but can be used to extend $(thing)Routing Networks$() beyond the 16-block reach of a single connection." + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "Input Routing Node", + "a.recipe": "bloodmagic:soulforge/input_routing_node", + "b.heading": "Output Routing Node", + "b.recipe": "bloodmagic:soulforge/output_routing_node" + }, + { + "type": "patchouli:text", + "text": "When you place an Input or Output Node down, it will automatically connect to $(thing)all adjacent inventories$(), but it won't do anything without a $(item)Filter$() of some kind in at least one of its side's slots. For example, you could use a $(l:bloodmagic:demon_will/item_routing/standard_item_filter)Standard Item Filter$() set to $(item)Iron Ore$() on top of a $(item)Furnace$(), a second filter set to coal on the side of the furnace, and an Input Node underneath set to Iron Ingots." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/node_demo.png" + ], + "border": true, + "text": "An Output Node in-world." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/node_gui_right.png" + ], + "border": true, + "text": "Once we've got our nodes set up, let's open up the Node GUI." + }, + { + "type": "patchouli:text", + "text": "Over on the right, we have our cardinal directions - $(bold)D$()own, $(bold)U$()p, $(bold)N$()orth, $(bold)S$()outh, $(bold)W$()est, and $(bold)E$()ast. You'll notice that a little picture of a block appears on some buttons, representing what's on that side of the node. The GUI will open up on the side facing an attached inventory, or Down if no inventory is present. The buttons themselves follow the direction the player is facing, so the top button is 'forwards', the left button is 'left', etcetera." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/node_gui_left.png" + ], + "border": true + }, + { + "type": "patchouli:text", + "text": "Over on the left, you'll see a space for us to insert a Filter for the selected side, and a Priority. bigger numbers = more important. $(br2)Nodes can have one filter per side - so we'll select the side we want, and put our filter in it. (For more information on Filters, see 'A Primer On Filters')" + }, + { + "type": "patchouli:text", + "text": "Once your Input and Output Nodes have been set up, have been linked together with the help of a $(l:bloodmagic:demon_will/item_routing/node_router)Node Router$() in a network that includes exactly one a $(item)Master Routing Node$(), and both have item filters inserted to the correct sides, you should be good to go! Items will be routed according to the priorities and the rules contained within your filters." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/network_demo.png" + ], + "border": true, + "text": "Nodes do not have to be linked directly to the $(item)Master Routing Node$(), merely to any node on the network." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/standard_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/standard_item_filter.json new file mode 100644 index 000000000000..b62086282611 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/standard_item_filter.json @@ -0,0 +1,31 @@ +{ + "name": "Standard Item Filter", + "icon": "bloodmagic:itemrouterfilterexact", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "The Standard Item Filter lets you select up to 9 items to withdraw from, or insert into, the adjacent inventory when inserted into a $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Node$(). $(br2)Each item has a quantity - leaving this blank will default to 'all'. $(br2)The Filter also has an Allow and Deny function. In Deny mode, quantities are ignored. " + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Standard Item Filter", + "recipe": "bloodmagic:alchemytable/router_filter", + "text": "$(br)When used in an $(item)Input Routing Node$(), the quantity tells the node how many of that item to leave in the selected inventory. Anything above this amount will be imported into the network." + }, + { + "type": "patchouli:text", + "text": "When used in an $(item)Output Routing Node$(), the quantity tells the node how many of that item to fill in the selected inventory with. Anything above this amount will be left in the network - either passed into another valid inventory, or left where it is." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/standard_item_filter_gui.png", + "bloodmagic:images/entries/routing/standard_item_filter_mouseover.png" + ], + "title": "Standard Item Filter GUI", + "border": true, + "text": "The GUI and the mouseover text of a configured filter." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/tag_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/tag_item_filter.json new file mode 100644 index 000000000000..30fbb958da9e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/tag_item_filter.json @@ -0,0 +1,27 @@ +{ + "name": "Tag Item Filter", + "icon": "bloodmagic:itemrouterfilteroredict", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "The $(item)Tag Item Filter$() lets you select up to 9 items and filter by their associated $(thing)Tags$(). Similarly to the $(l:bloodmagic:demon_will/item_routing/standard_item_filter)Standard Item Filter$(), it has a quantity selector and an allow/deny function. Leaving the quantity blank defaults to 'all'. $(br2)For each item that you put into this filter, you can select whether to match items based on $(thing)one specific tag$(), or $(thing)any of its tags$()." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Tag Item Filter", + "recipe": "bloodmagic:alchemytable/tag_router_filter", + "text": "This allows you to deny/permit categories of items, so you can specify that all items with the tag $(thing)forge:ores$() get sent to your furnace, for example." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/tag_item_filter_gui.png", + "bloodmagic:images/entries/routing/tag_item_filter_mouseover.png" + ], + "title": "Tag Item Filter GUI", + "border": true, + "text": "The GUI and the mouseover text of a configured filter." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/upgrades.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/upgrades.json new file mode 100644 index 000000000000..430f442840c8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/upgrades.json @@ -0,0 +1,27 @@ +{ + "name": "Upgrades", + "icon": "bloodmagic:mastercore", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "there are two upgrades currently available for the Routing Network. $(br2)Firstly, the $(item)Basic Routing Logic Upgrade$() increases the total amount of items transferred per operation. (once per second, but see overleaf). By default, the network will transfer 16 items at a time, but each of these will raise that cap by 8." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Basic Routing Logic Upgrade", + "recipe": "bloodmagic:soulforge/master_node_upgrade", + "text": "These upgrades stack to 16, allowing for a sum total of 144 items to be transferred per second. Note that this can be split over multiple stacks, if many different items need to be transferred at once." + }, + { + "type": "patchouli:text", + "text": "The second upgrade is the $(item)Basic Routing Speed Upgrade$(), which increases the rate at which items are transferred. The default rate is one operation every 20 ticks (1 second), but each speed upgrade will bring this down by 1 tick, to a maximum of every tick with 19 upgrades." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Basic Routing Speed Upgrade", + "recipe": "bloodmagic:soulforge/master_node_upgrade_speed", + "text": "$(italic)they stack to 19? that feels ... $(underline)wrong$()$(italic), somehow, but it was this or alter the universe such that everything ticks 65 times a second, and that would have made people even more upset.$()" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/aspected_will.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/aspected_will.json new file mode 100644 index 000000000000..976ef809ee9b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/aspected_will.json @@ -0,0 +1,55 @@ +{ + "name": "Demon Will Aspects", + "icon": "bloodmagic:vengefulcrystal", + "category": "bloodmagic:demon_will/will_manipulation", + "extra_recipe_mappings": { + "bloodmagic:steadfastdemoncrystal": 2, + "bloodmagic:corrosivedemoncrystal": 2, + "bloodmagic:destructivedemoncrystal": 2, + "bloodmagic:vengefuldemoncrystal": 2, + "bloodmagic:steadfastcrystal": 2, + "bloodmagic:corrosivecrystal": 2, + "bloodmagic:destructivecrystal": 2, + "bloodmagic:vengefulcrystal": 2, + "bloodmagic:basemonstersoul_vengeful": 2, + "bloodmagic:basemonstersoul_corrosive": 2, + "bloodmagic:basemonstersoul_steadfast": 2, + "bloodmagic:basemonstersoul_destructive": 2 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "Unleashing $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() into the atmosphere was definitely an excellent idea. Not only has it proven most useful in empowering $(item)Rituals$(), you have also successfully condensed it into a $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Crystal Cluster$(), and are wondering what to turn your eye to next. $(br2)These $(item)Crystals$() feel somehow... conflicted, to you. A certain $(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)Ritual$() may help coax them out into purer forms..." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/will_splitting.png" + ], + "title": "Aspects of Will", + "border": true, + "text": "The $(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)Resonance of the Faceted Crystal$() ritual in action." + }, + { + "type": "patchouli:text", + "text": "Now we have $(item)Crystallized Will$() in four spicy new flavours! on the $(water)Water Rune$() we have $(steadfast)Steadfast Will$(), on the $(air)Air Rune$() we get $(destructive)Destructive Will$(), on the $(fire)Fire Rune$() comes $(vengeful)Vengeful Will$() and on the $(earth)Earth Rune$() we find $(corrosive)Corrosive Will.$() $(br2)These various new types of Will can be burned in the $(item)Demon Crucible$() just like Raw Will, and from there can be fed into various Rituals to great and fascinating effect." + }, + { + "type": "patchouli:text", + "anchor": "sentient_aspects", + "text": "However, they also change how your Sentient Tools behave, making them more powerful.$(br) $(li)$(raw)Raw Will$(): Increases damage. $(corrosive)$(li)Corrosive Will$(): Attacks have a chance to apply poison or wither to your foes, otherwise same as $(raw)Raw$(). $(vengeful)$(li)Vengeful Will$(): increases damage, but not as much as $(raw)Raw$(). Increases attack speed. Gives a movement speed buff that increases with higher amounts of Will." + }, + { + "type": "patchouli:text", + "text": "$(steadfast)$(li)Steadfast Will$(): Increases damage (but not as much as $(raw)Raw$()) and grants Absorption after a kill. $(destructive)$(li)Destructive Will$(): Increases damage more than any other will type, but decreases attack speed." + }, + { + "type": "patchouli:text", + "text": "You may be wondering: \"How on earth do I get this will into a usable form?\" Well, the answer is simple. Just place an EMPTY $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$() into a $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() in the same chunk as a $(item)Demon Crucible$(), then feed the Demon Crucible with Will Crystals of the desired aspect. Your $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$() will fill with that aspect of will. You can change which kind of will your $(raw)Sentient Tools$() use by pressing [$(k:use)] while holding them." + }, + { + "type": "patchouli:text", + "text": "Note that your $(item)Sentient Tools$() will take on the aspect of the largest amount of $(raw)Will$() in your inventory. If you're carrying 10 $(corrosive)Corrosive Will$() in one $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$(), and 1,000 $(raw)Raw Will$() in another, then your sword will remain $(raw)Raw$(). $(br2)The $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() can accept any kind of $(raw)will$() for crafting with, so don't worry about having to juggle multiple types of will across different $(item)Tartaric Gems$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/aura.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/aura.json new file mode 100644 index 000000000000..57f78815a221 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/aura.json @@ -0,0 +1,58 @@ +{ + "name": "Demon Will Aura", + "icon": "bloodmagic:demoncrucible", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "As we have $(l:bloodmagic:demon_will/will_manipulation/demon_will)established$(), $(raw)Demonic Will$() coalesces around certain creatures and propels them with malevonent force. However, this is not the only place that $(raw)Will$() can exist. By burning $(raw)Will$() in a $(item)Demon Crucible$(), it is possible to unleash the will into the $(thing)Aura$(), to great and fascinating effect." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Demon Crucible", + "recipe": "bloodmagic:soulforge/demon_crucible", + "text": "Put a charged $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$() or any aspect of $(item)Demon Will$() or $(item)Demon Crystal$() into it and let it run. $(item)Crystals$() will be consumed once the chunk's $(raw)Will$() dips below 50, wheras $(raw)Demon Will$() (in item form or from the $(item)Tartaric Gem$()) will be consumed a bit at a time, as needed." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/demon_crucible.png" + ], + "title": "Demon Crucible", + "border": true, + "text": "The $(item)Demon Crucible$(), with a $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$() inside it." + }, + { + "type": "patchouli:text", + "text": "Now we have $(raw)Raw Will$() in the atmosphere. Great, now what? $(br2)Some $(thing)Rituals$() $(l:bloodmagic:rituals/ritual_tinkerer)benefit$() from $(raw)Raw Will$(), but the main benefit from this is the ability to create refined $(item)Demon Will Crystals$() and from there, $(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)split them$() into their $(l:bloodmagic:demon_will/will_manipulation/aspected_will)Aspects$(). $(br2)Once you have some of these $(item)Aspected Will Crystals$(), you can burn them once more in the $(item)Crucible$() to unleash them into the $(thing)Aura$() for your rituals to benefit from." + }, + { + "type": "patchouli:text", + "text": "It's important to mention that the $(thing)Aura$() is chunk-based. That is, any $(raw)Will$() you burn will fill up the chunk that you burn it in, up to a total cap of 100 for each type. You can measure this using a $(l:bloodmagic:demon_will/will_manipulation/aura_gauge)Demon Will Aura Gauge$(). $(br2)To move Demon Will around, simply place a $(item)Demon Pylon$() in any adjacent chunk, and $(raw)Will$() will be drawn towards it." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Demon Pylon", + "recipe": "bloodmagic:soulforge/demon_pylon", + "anchor": "pylon", + "text": "The Pylon will draw in all kinds of will from all adjacent chunks (not including diagnonals). Multiple Pylons can be chained in order to transfer Will over larger distances." + }, + { + "type": "patchouli:text", + "text": "If you place a $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$(), inside a $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() will cause it to rapidly absorb $(raw)Will$() from the chunk it's in. $(br2)With an Aspect of $(raw)Will$() in the chunk, such as $(raw)Raw$() or $(corrosive)Corrosive$(), and an empty $(item)Tartaric Gem$(), it's possible to fill the Gem with that Aspect. $(br2)This lets you modify your $(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tools$() and $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sword$() accordingly. The effects are defined $(l:bloodmagic:demon_will/will_manipulation/aspected_will#sentient_aspects)here$()." + }, + { + "type": "patchouli:relations", + "title": "Related Links", + "entries": [ + "bloodmagic:rituals/ritual_tinkerer", + "bloodmagic:demon_will/will_manipulation/crystallized_will", + "bloodmagic:demon_will/will_manipulation/aspected_will", + "bloodmagic:rituals/ritual_list/ritual_crystal_split", + "bloodmagic:rituals/ritual_list/ritual_crystal_catalyst", + "bloodmagic:rituals/ritual_list/ritual_crystal_harvest" + ], + "text": "There's more I can do, I can feel it..." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/aura_gauge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/aura_gauge.json new file mode 100644 index 000000000000..3ba19883b220 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/aura_gauge.json @@ -0,0 +1,29 @@ +{ + "name": "Demon Will Aura Gauge", + "icon": "bloodmagic:demonwillgauge", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "While in the player's inventory, the $(item)Demon Will Aura Gauge$() will display a HUD element to show how much $(raw)Demon Will$() is in the local $(l:bloodmagic:demon_will/will_manipulation/aura)Aura$(). $(br2)From top to bottom, the measured Will aspects are: $(li)$(raw)Raw$() $(li)$(corrosive)Corrosive$() $(li)$(steadfast)Steadfast$() $(li)$(destructive)Destructive$() $(li)$(vengeful)Vengeful$()" + }, + { + "type": "bloodmagic:crafting_soulforge", + "recipe": "bloodmagic:soulforge/demon_will_gauge", + "heading": "Demon Will Aura Gauge", + "text": "See overleaf for an image of the Gauge's HUD Element." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/demon_will_aura_gauge.png" + ], + "title": "Aura Gauge HUD Element", + "border": true + }, + { + "type": "patchouli:text", + "text": "This gauge will appear in the top left of your screen. The coloured bars will give you a good estimate of how much of each $(l:bloodmagic:demon_will/will_manipulation/aspected_will)Will Aspect$() is in the current chunk. $(br2)You can hold [$(k:sneak)] to get a numerical value for each Aspect, between 1 and 100 $(raw)Will$() for each. 100 is the maximum amount of any one aspect of $(raw)Will$() that a chunk can have in it." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/crystallized_will.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/crystallized_will.json new file mode 100644 index 000000000000..4589bb6e2af5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/crystallized_will.json @@ -0,0 +1,38 @@ +{ + "name": "Crystallized Will", + "icon": "bloodmagic:defaultcrystal", + "category": "bloodmagic:demon_will/will_manipulation", + "extra_recipe_mappings": { + "bloodmagic:demoncrucible": 1, + "bloodmagic:demoncrystallizer": 1, + "bloodmagic:rawdemoncrystal": 1, + "bloodmagic:defaultcrystal": 1 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "Now that you have plenty of $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() in your $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$(), it's time to explore what happens when you unleash it upon the world. $(br2)First off, you'll need to get $(raw)Will$() into the $(l:bloodmagic:demon_will/will_manipulation/aura)Aura$(). Next, you'll need to make a $(thing)Demon Crystallizer$()." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Demon Crystallizer", + "recipe": "bloodmagic:soulforge/demon_crystallizer", + "text": "This will slowly consume $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() from the $(l:bloodmagic:demon_will/will_manipulation/aura)Aura$() to produce $(item)Will Crystals$(). The first spire costs 100 $(raw)Will$() to form, and all subsequent spires cost 45 each, but can be burned for 50 in the $(item)Demon Crucible$(), for a net gain of 5. The largest $(item)Crystal Cluster$() can be up to 7 spires." + }, + { + "type": "patchouli:text", + "text": "If you have more than 512 total $(raw)Will$() in your inventory (Across any number of $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gems$() and of any one type), you can harvest these crystals by right-clicking the spire with an empty hand. This will remove all but the central spire. $(br2)However, if you do not have enough $(raw)will$(), $(italic)really$() need that central spire's Crystal, or are just in a hurry, you can harvest the whole lot with a pickaxe." + }, + { + "type": "patchouli:relations", + "title": "Related Links", + "entries": [ + "bloodmagic:rituals/ritual_list/ritual_crystal_split", + "bloodmagic:rituals/ritual_list/ritual_crystal_catalyst", + "bloodmagic:rituals/ritual_list/ritual_crystal_harvest" + ], + "text": "5 will per harvested crystal isn't a particularly impressive haul, but the above rituals (alongside $(l:bloodmagic:demon_will/will_manipulation/will_catalysts)Will Catalysts$()) should allow you to boost and automate their production for some impressive gains." + } + + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/demon_will.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/demon_will.json new file mode 100644 index 000000000000..24672dc4fe00 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/demon_will.json @@ -0,0 +1,28 @@ +{ + "name": "Demon Will", + "icon": "bloodmagic:basemonstersoul", + "category": "bloodmagic:demon_will/will_manipulation", + "extra_recipe_mappings": { + "bloodmagic:basemonstersoul": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "Once you have a $(l:bloodmagic:altar/blood_altar)Blood Altar$(), you'll need to gather a few $(item)Demon Wills$(). There are two ways to get Demon Will:$(br)$(li)Killing a mob that has been hit with a $(l:bloodmagic:demon_will/will_manipulation/soul_snare)Soul Snare$(/l) and is killed when white particle effects appear.$(li)By killing a hostile mob with a $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$().$(br)Since you are just beginning to use the mod, you will not yet have a $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$()," + }, + { + "type": "patchouli:text", + "text": "and thus will need to use a $(l:bloodmagic:demon_will/will_manipulation/soul_snare)Soul Snare$(). $(br2)$(item)Demon Will$() is a recurring resource in $(blood)Blood Magic$(), and is used to power the $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$(). $(br2)In the lore of $(blood)Blood Magic$(), $(raw)Demon Will$() is the residual effect of when a demon imbues its will into the bodies of the dead or other monsters." + }, + { + "type": "patchouli:image", + "images": ["bloodmagic:images/entries/demon_will/demon_will.png"], + "title": "Demon Will", + "border": true + }, + { + "type": "patchouli:text", + "text": "Once you have some $(raw)Will$(), you can use it to craft useful tools in the $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$(). If you find them cluttering up your inventory, perhaps a $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$() may help." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/soul_forge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/soul_forge.json new file mode 100644 index 000000000000..b805d2b28802 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/soul_forge.json @@ -0,0 +1,15 @@ +{ + "name": "Hellfire Forge", + "icon": "bloodmagic:soulforge", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Hellfire Forge$() is one of the core crafting mechanics of $(blood)Blood Magic$(), alongside the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) itself. Here, you can work with the $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() you have harvested from mobs, to allow you to create $(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tools$(), including the $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$(), $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gems$(), various $(item)reagents$(), $(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)Arcane Ash$(), and many things besides." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:soul_forge" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/soul_gem.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/soul_gem.json new file mode 100644 index 000000000000..719e2972b847 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/soul_gem.json @@ -0,0 +1,53 @@ +{ + "name": "Tartaric Gems", + "icon": "bloodmagic:soulgemgreater", + "category": "bloodmagic:demon_will/will_manipulation", + + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() is a very useful resource, but the fragments you have been getting so far are decidedly lacking in power. What you need is a storage item; A $(item)Tartaric Gem$() seems just the thing. What's more, it can absorb any leftover $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() you might have lying around. Just drop them onto the floor and your shiny new gem will absorb them." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Petty Tartaric Gem", + "recipe": "bloodmagic:soulforge/pettytartaricgem", + "text": "Your first gem will hold a maximum of 64 $(l:bloodmagic:demon_will/will_manipulation/demon_will)Will$(). Much more compact than before! $(br2)If you ever want to transfer $(raw)Will$() from one gem to another, simply hold [$(k:use)] while holding the gem you want to empty, and it will transfer its will into the first valid gem it finds in your inventory." + }, + { + "type": "patchouli:text", + "text": "Your $(item)Petty Tartaric Gem$() is a useful tool, but it's clearly lacking in power. By carefully working it with $(item)Diamond$(), $(item)Lapis$(), and $(item)Redstone$(), you have found a way to quadruple its storage capabilities." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Lesser Tartaric Gem", + "recipe": "bloodmagic:soulforge/lessertartaricgem", + "text": "This reinforced gem can hold up to 256 $(l:bloodmagic:demon_will/will_manipulation/demon_will)Will$(). $(br2)Note: You only need one gem when upgrading - the $(item)Hellfire Forge$() will draw $(raw)Will$() from the gem it's crafting before trying to use will from the gem in its Gem Slot. Don't worry, the newly crafted gem will hold any leftover $(raw)Will$() from the process." + }, + { + "type": "patchouli:text", + "text": "Your $(item)Lesser Tartaric Gem$() is a noted improvement, but once more you chafe under its limitations. To progress further will involve focusing on your $(l:bloodmagic:altar/blood_altar)Blood Altar$(), as you require the powers of an $(l:bloodmagic:altar/slates)Imbued Slate$(). Combining this slate with your gem and further refining it with another $(item)Diamond$() and a $(item)Block of Gold$(), you have found a way to once again quadruple its storage capabilities." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Common Tartaric Gem", + "recipe": "bloodmagic:soulforge/commontartaricgem", + "text": "This intricate gem can hold an impressive 1,024 $(l:bloodmagic:demon_will/will_manipulation/demon_will)Will$()." + }, + { + "type": "patchouli:text", + "text": "You have clearly outdone yourself with the creation of the $(item)Common Tartaric Gem$(), but you feel there is still more you can do. However, getting more out of your gem will involve the culmination of all your work so far. Not only do you need a $(l:bloodmagic:altar/slates)Demonic Slate$(), you also require a $(l:bloodmagic:utility/alchemical_reaction_chamber#blood_shard)Weak Blood Shard$() $(o)and$() a $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Demon Will Crystal$(). Of course, it will come with rewards to match, powering your $(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tools$() like nothing you have seen before..." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Greater Tartaric Gem", + "recipe": "bloodmagic:soulforge/greatertartaricgem", + "text": "This masterpiece of artifice can hold an astounding 4,096 $(l:bloodmagic:demon_will/will_manipulation/demon_will)Will$()." + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "As you have the $(thing)Curios API$() installed, you can equip $(item)Tartaric Gems$() as a necklace. If you want to wear more curios at once, consider using a $(l:bloodmagic:alchemy_array/sigil/holding)Sigil of Holding$(), or the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)Socketed Upgrade$() for your $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/soul_snare.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/soul_snare.json new file mode 100644 index 000000000000..6b0606868273 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/soul_snare.json @@ -0,0 +1,27 @@ +{ + "name": "Your First Will", + "icon": "bloodmagic:soulsnare", + "category": "bloodmagic:demon_will/will_manipulation", + "priority": "true", + "pages": [ + { + "type": "bloodmagic:crafting_altar", + "heading": "Soul Snare", + "recipe": "bloodmagic:altar/soul_snare", + "text": "$(item)Soul Snares$() are your gateway into the $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() portion of $(blood)Blood Magic$()." + }, + { + "type": "patchouli:text", + "text": "Using the $(item)Snare$() is simple enough - craft a good quantity of them and throw them at $(thing)hostile mobs$(). White particle effects will appear around them; then it's time to go in for the kill. On death, they will drop a $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$(). Before you ask, yes, the Looting enchantment will increase the amount of $(raw)Will$() dropped. Once you've gathered a couple, you can get to work on crafting yourself a $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$() and a $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$() - these will make collecting $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() much easier." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/snare_particles.png" + ], + "title": "Snare on Skeleton", + "border": true, + "text": "A skeleton with white particles after hit by a snare." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/will_catalysts.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/will_catalysts.json new file mode 100644 index 000000000000..f9f0f012a282 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/will_manipulation/will_catalysts.json @@ -0,0 +1,67 @@ +{ + "name": "Will Catalysts", + "icon": "bloodmagic:rawcatalyst", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "if $(raw)Demon Will$() has one drawback, it's that collecting it is a slow, tedious process. Even with an almost full $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gem$() and a $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$() enchanted with $(thing)Looting III$() and further buffed with $(l:bloodmagic:alchemy_table/anointments/looting_anointment)Plunderer's Glint II$(), it's still a manual process, and you have better things to do with your genius than scramble about splatting spiders and slaying skeletons." + }, + { + "type": "patchouli:text", + "text": "Fortunately, it's possible to completely automate this procedure, leaving you with more time on your hands to expand your evil empire. (Or go back to farming beets, if you prefer.) $(br2)The first step is to get some $(l:bloodmagic/demon_will/will_manipulation/crystallized_will)Will Crystals$(). We can use any kind - $(raw)Raw$(), $(steadfast)Steadfast$(), $(destructive)Destructive$(), $(vengeful)Vengeful$() or $(corrosive)Corrosive$() Will, as long as we have 4 of the same kind of crystal." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Raw Crystal Cluster", + "a.recipe": "bloodmagic:soulforge/raw_crystal_block", + "b.heading": "Steadfast Cluster", + "b.recipe": "bloodmagic:soulforge/steadfast_crystal_block", + "c.heading": "Destructive Cluster", + "c.recipe": "bloodmagic:soulforge/destructive_crystal_block" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "Vengeful Cluster", + "a.recipe": "bloodmagic:soulforge/vengeful_crystal_block", + "b.heading": "Corrosive Cluster", + "b.recipe": "bloodmagic:soulforge/corrosive_crystal_block" + }, + { + "type": "patchouli:text", + "text": "once you have this cluster, simply place it down in any chunk, supply the chunk with will of the matching type, and wait. Eventually, new spires will grow, just like clusters growing atop a $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Demon Crystallizer$(). $(br2)You can even automate the breaking of these additional spires with the $(l:bloodmagic:rituals/ritual_list/ritual_crystal_harvest)Crack of the fractured Crystal$() ritual, and the collection of the resulting crystals with the $(l:bloodmagic:rituals/ritual_list/ritual_zephyr)Call of the Zephyr$()." + }, + { + "type": "patchouli:text", + "text": "With a basic $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Node system$(), you can even feed these excess crystals back into a $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Demon Crucible$() for a totally automatic, net-positive loop. $(br2)You may have noticed a bit of a problem, however - this setup is slow. Very, very slow. Each crystal only sprouts a new spire once every few minutes, and takes almost as much will to spawn as you gain from burning it - on average, it comes out to about 1 will / minute / spire." + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "Raw Will Catalyst", + "a.recipe": "bloodmagic:soulforge/raw_catalyst", + "b.heading": "Steadfast Will Catalyst", + "b.recipe": "bloodmagic:soulforge/steadfast_catalyst", + "c.heading": "Destructive Will Catalyst", + "c.recipe": "bloodmagic:soulforge/destructive_catalyst" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "Vengeful Will Catalyst", + "a.recipe": "bloodmagic:soulforge/vengeful_catalyst", + "b.heading": "Corrosive Will Catalyst", + "b.recipe": "bloodmagic:soulforge/corrosive_catalyst" + }, + { + "type": "patchouli:text", + "text": "Fortunately, this is where our new friends, $(item)Will Catalysts$() step in. While holding one of these Catalysts, simply press [$(k:use)] on a $(thing)Crystal Cluster$() of the same type to turbocharge its growth! Each catalyst reduces the amount of will required to grow a spire from 45 to just 25, and it speeds the growth up tenfold. Every dose is good for ten spires worth of growth, which makes for a net bonus of 200 will per Catalyst." + }, + { + "type": "patchouli:text", + "text": "You can even double-dose your clusters - though this only makes the effect last for 20 growths instead of 10 and has no other benefit. $(br2)Of course, the canny Sanguimancer will have realised that this has replaced one manual problem - running around and bopping monsters with a sword - with another one - running around and bopping crystals with a catalyst." + }, + { + "type": "patchouli:text", + "text": "Fortunately, there's a ritual for that too! the $(l:bloodmagic:rituals/ritual_list/ritual_crystal_catalyst)Gathering of the Forsaken Souls$() will automatically apply catalysts to any crystals in its area of effect. With a few farms and a very, very clever $(thing)Routing Node$() setup, you can automate the whole thing, top to bottom... But as they say, that's left as an exercise for the reader." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/demon_stone.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/demon_stone.json new file mode 100644 index 000000000000..34a336a29b20 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/demon_stone.json @@ -0,0 +1,197 @@ +{ + "name": "Demon Stone", + "icon": "bloodmagic:dungeon_eye", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_stone": 0, + "bloodmagic:dungeon_polished": 0, + "bloodmagic:dungeon_tile": 0, + "bloodmagic:dungeon_tilespecial": 0, + "bloodmagic:dungeon_brick1_assorted": 0, + "bloodmagic:dungeon_brick1": 0, + "bloodmagic:dungeon_brick2": 0, + "bloodmagic:dungeon_brick3": 0, + "bloodmagic:dungeon_smallbrick": 0, + "bloodmagic:dungeon_tile_slab": 0, + "bloodmagic:dungeon_brick1_slab": 0, + "bloodmagic:dungeon_stone_slab": 0, + "bloodmagic:dungeon_polished_slab": 0, + "bloodmagic:dungeon_polished_stairs": 0, + "bloodmagic:dungeon_stone_stairs": 0, + "bloodmagic:dungeon_brick1_stairs": 0, + "bloodmagic:dungeon_polished_wall": 0, + "bloodmagic:dungeon_brick1_wall": 0, + "bloodmagic:dungeon_tile_wall": 0, + "bloodmagic:dungeon_stone_wall": 0, + "bloodmagic:dungeon_polished_gate": 0, + "bloodmagic:dungeon_brick1_gate": 0, + "bloodmagic:dungeon_pillar_center": 0, + "bloodmagic:dungeon_pillar_special": 0, + "bloodmagic:dungeon_pillar_cap": 0, + "bloodmagic:dungeon_eye": 0, + "bloodmagic:dungeon_brick_assorted": 0, + "bloodmagic:dungeon_regular_cracked_brick1": 0, + "bloodmagic:dungeon_cracked_brick1": 0, + "bloodmagic:dungeon_emitter": 0, + "bloodmagic:dungeon_alternator": 0, + "bloodmagic:dungeon_stone_c": 0, + "bloodmagic:dungeon_polished_c": 0, + "bloodmagic:dungeon_tile_c": 0, + "bloodmagic:dungeon_tilespecial_c": 0, + "bloodmagic:dungeon_brick1_c": 0, + "bloodmagic:dungeon_brick2_c": 0, + "bloodmagic:dungeon_brick3_c": 0, + "bloodmagic:dungeon_smallbrick_c": 0, + "bloodmagic:dungeon_tile_slab_c": 0, + "bloodmagic:dungeon_brick1_slab_c": 0, + "bloodmagic:dungeon_stone_slab_c": 0, + "bloodmagic:dungeon_polished_slab_c": 0, + "bloodmagic:dungeon_polished_stairs_c": 0, + "bloodmagic:dungeon_stone_stairs_c": 0, + "bloodmagic:dungeon_brick1_stairs_c": 0, + "bloodmagic:dungeon_polished_wall_c": 0, + "bloodmagic:dungeon_brick1_wall_c": 0, + "bloodmagic:dungeon_tile_wall_c": 0, + "bloodmagic:dungeon_stone_wall_c": 0, + "bloodmagic:dungeon_polished_gate_c": 0, + "bloodmagic:dungeon_brick1_gate_c": 0, + "bloodmagic:dungeon_pillar_center_c": 0, + "bloodmagic:dungeon_pillar_special_c": 0, + "bloodmagic:dungeon_pillar_cap_c": 0, + "bloodmagic:dungeon_eye_c": 0, + "bloodmagic:dungeon_brick_assorted_c": 0, + "bloodmagic:dungeon_regular_cracked_brick1_c": 0, + "bloodmagic:dungeon_cracked_brick1_c": 0, + "bloodmagic:dungeon_emitter_c": 0, + "bloodmagic:dungeon_alternator_c": 0, + "bloodmagic:dungeon_stone_d": 0, + "bloodmagic:dungeon_polished_d": 0, + "bloodmagic:dungeon_tile_d": 0, + "bloodmagic:dungeon_tilespecial_d": 0, + "bloodmagic:dungeon_brick1_d": 0, + "bloodmagic:dungeon_brick2_d": 0, + "bloodmagic:dungeon_brick3_d": 0, + "bloodmagic:dungeon_smallbrick_d": 0, + "bloodmagic:dungeon_tile_slab_d": 0, + "bloodmagic:dungeon_brick1_slab_d": 0, + "bloodmagic:dungeon_stone_slab_d": 0, + "bloodmagic:dungeon_polished_slab_d": 0, + "bloodmagic:dungeon_polished_stairs_d": 0, + "bloodmagic:dungeon_stone_stairs_d": 0, + "bloodmagic:dungeon_brick1_stairs_d": 0, + "bloodmagic:dungeon_polished_wall_d": 0, + "bloodmagic:dungeon_brick1_wall_d": 0, + "bloodmagic:dungeon_tile_wall_d": 0, + "bloodmagic:dungeon_stone_wall_d": 0, + "bloodmagic:dungeon_polished_gate_d": 0, + "bloodmagic:dungeon_brick1_gate_d": 0, + "bloodmagic:dungeon_pillar_center_d": 0, + "bloodmagic:dungeon_pillar_special_d": 0, + "bloodmagic:dungeon_pillar_cap_d": 0, + "bloodmagic:dungeon_eye_d": 0, + "bloodmagic:dungeon_brick_assorted_d": 0, + "bloodmagic:dungeon_regular_cracked_brick1_d": 0, + "bloodmagic:dungeon_cracked_brick1_d": 0, + "bloodmagic:dungeon_emitter_d": 0, + "bloodmagic:dungeon_alternator_d": 0, + "bloodmagic:dungeon_stone_s": 0, + "bloodmagic:dungeon_polished_s": 0, + "bloodmagic:dungeon_tile_s": 0, + "bloodmagic:dungeon_tilespecial_s": 0, + "bloodmagic:dungeon_brick1_s": 0, + "bloodmagic:dungeon_brick2_s": 0, + "bloodmagic:dungeon_brick3_s": 0, + "bloodmagic:dungeon_smallbrick_s": 0, + "bloodmagic:dungeon_tile_slab_s": 0, + "bloodmagic:dungeon_brick1_slab_s": 0, + "bloodmagic:dungeon_stone_slab_s": 0, + "bloodmagic:dungeon_polished_slab_s": 0, + "bloodmagic:dungeon_polished_stairs_s": 0, + "bloodmagic:dungeon_stone_stairs_s": 0, + "bloodmagic:dungeon_brick1_stairs_s": 0, + "bloodmagic:dungeon_polished_wall_s": 0, + "bloodmagic:dungeon_brick1_wall_s": 0, + "bloodmagic:dungeon_tile_wall_s": 0, + "bloodmagic:dungeon_stone_wall_s": 0, + "bloodmagic:dungeon_polished_gate_s": 0, + "bloodmagic:dungeon_brick1_gate_s": 0, + "bloodmagic:dungeon_pillar_center_s": 0, + "bloodmagic:dungeon_pillar_special_s": 0, + "bloodmagic:dungeon_pillar_cap_s": 0, + "bloodmagic:dungeon_eye_s": 0, + "bloodmagic:dungeon_brick_assorted_s": 0, + "bloodmagic:dungeon_regular_cracked_brick1_s": 0, + "bloodmagic:dungeon_cracked_brick1_s": 0, + "bloodmagic:dungeon_emitter_s": 0, + "bloodmagic:dungeon_alternator_s": 0, + "bloodmagic:dungeon_stone_v": 0, + "bloodmagic:dungeon_polished_v": 0, + "bloodmagic:dungeon_tile_v": 0, + "bloodmagic:dungeon_tilespecial_v": 0, + "bloodmagic:dungeon_brick1_v": 0, + "bloodmagic:dungeon_brick2_v": 0, + "bloodmagic:dungeon_brick3_v": 0, + "bloodmagic:dungeon_smallbrick_v": 0, + "bloodmagic:dungeon_tile_slab_v": 0, + "bloodmagic:dungeon_brick1_slab_v": 0, + "bloodmagic:dungeon_stone_slab_v": 0, + "bloodmagic:dungeon_polished_slab_v": 0, + "bloodmagic:dungeon_polished_stairs_v": 0, + "bloodmagic:dungeon_stone_stairs_v": 0, + "bloodmagic:dungeon_brick1_stairs_v": 0, + "bloodmagic:dungeon_polished_wall_v": 0, + "bloodmagic:dungeon_brick1_wall_v": 0, + "bloodmagic:dungeon_tile_wall_v": 0, + "bloodmagic:dungeon_stone_wall_v": 0, + "bloodmagic:dungeon_polished_gate_v": 0, + "bloodmagic:dungeon_brick1_gate_v": 0, + "bloodmagic:dungeon_pillar_center_v": 0, + "bloodmagic:dungeon_pillar_special_v": 0, + "bloodmagic:dungeon_pillar_cap_v": 0, + "bloodmagic:dungeon_eye_v": 0, + "bloodmagic:dungeon_brick_assorted_v": 0, + "bloodmagic:dungeon_regular_cracked_brick1_v": 0, + "bloodmagic:dungeon_cracked_brick1_v": 0, + "bloodmagic:dungeon_emitter_v": 0, + "bloodmagic:dungeon_alternator_v": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "The $(thing)Demon Realm$() are primarily built of an odd pale-blue material unknown in the rest of reality, aptly dubbed \"Demon Stone\" for what one would hope are self-evident reasons. Its construction seems quite simple, being an infusion of stone with a small amount of $(raw)Will$()." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_spread", + "text": "This stone appears uniquely aggressive to material from our world; any attempt to mix Demon Stone and regular stone simply results in more Demon Stone." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_c", + "recipe2": "bloodmagic:dungeon_stone_d" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_s", + "recipe2": "bloodmagic:dungeon_stone_v" + }, + { + "type": "patchouli:text", + "text": "Various coloured variants of this stone can be created by introducing stone to $(corrosive)Corrosive$(), $(destructive)Destructive$(), $(steadfast)Steadfast$(), or $(vengeful)Vengeful$() Will, as one may expect. As with $(raw)Raw$() will, they can be crafted in a stone cutter to all varieties of pattern." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_c_spread", + "recipe2": "bloodmagic:dungeon_stone_d_spread" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_s_spread", + "recipe2": "bloodmagic:dungeon_stone_v_spread" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/demonite.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/demonite.json new file mode 100644 index 000000000000..f42ec6a11755 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/demonite.json @@ -0,0 +1,54 @@ +{ + "name": "Demonite", + "icon": "bloodmagic:dungeon_ore", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_ore": 0, + "bloodmagic:rawdemonite": 0, + "bloodmagic:dungeon_metal_c": 6, + "bloodmagic:dungeon_metal_d": 6, + "bloodmagic:dungeon_metal_s": 6, + "bloodmagic:dungeon_metal_v": 6 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)Demonite Ore$() can only be found within $(thing)Dungeons$(), specifically in $(thing)The Mines$(), accessed by finding a $(item)Foreman's Key$() somewhere within the mazelike structure and using it to unlock a $(thing)Spatial Distortion$(). It can be used to make $(item)Hellforged Ingots$() or $(item)Hellforged Sand$(). $(br2)When mined with Silk Touch, the ore can be harvested directly, but otherwise, it will drop clumps of $(item)Raw Demonite$()." + }, + { + "type": "patchouli:smelting", + "heading": "Hellforged Ingot", + "recipe": "bloodmagic:smelting/ingot_from_demonite", + "recipe2": "bloodmagic:smelting/ingot_from_raw_hellforged", + "recipe3": "bloodmagic:smelting/ingot_hellforged" + }, + { + "type": "patchouli:smelting", + "heading": "Hellforged Ingot", + "recipe": "bloodmagic:smelting/ingot_hellforged" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Hellforged Sand", + "a.recipe": "bloodmagic:arc/dustsfrom_gravel_hellforged", + "b.recipe": "bloodmagic:arc/dustsfrom_ore_hellforged", + "c.recipe": "bloodmagic:arc/dustsfrom_raw_hellforged" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "Demonite Processing", + "a.recipe": "bloodmagic:arc/fragmentshellforged", + "b.recipe": "bloodmagic:arc/gravelshellforged" + }, + { + "type": "patchouli:crafting", + "heading": "Hellforged Block", + "recipe": "bloodmagic:hellforged_block", + "recipe2": "bloodmagic:raw_hellforged_block" + }, + { + "type": "patchouli:text", + "text": "several decorative variants of this block exist, being faintly tainted with $(corrosive)Corrosive$(), $(destructive)Destructive$(), $(steadfast)Steadfast$(), or $(vengeful)Vengeful$() Will in a $(thing)stonecutter$(). $(br2) They can each be directly crafted back into 9 $(item)Hellforged Ingots$()." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/dungeon_alternator.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/dungeon_alternator.json new file mode 100644 index 000000000000..e047e3c28e1e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/dungeon_alternator.json @@ -0,0 +1,15 @@ +{ + "name": "Dungeon Alternator", + "icon": "bloodmagic:dungeon_alternator", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_alternator": 0 + }, + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_alternator", + "text": "The $(thing)Dungeon Alternator$() emits a constantly changing redstone signal, alternating between powered and unpowered at set intervals, similar to a $(thing)Redstone Clock$(). Compare to the a $(l:bloodmagic:dungeons/dungeon_emitter)Dungeon Emitter$(), who's signal is steady and unchanging." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/dungeon_emitter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/dungeon_emitter.json new file mode 100644 index 000000000000..7e3a49c13f95 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/dungeon_emitter.json @@ -0,0 +1,15 @@ +{ + "name": "Dungeon Emitter", + "icon": "bloodmagic:dungeon_emitter", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_emitter": 0 + }, + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_emitter", + "text": "The $(thing)Dungeon Emitter$() emits a constant redstone signal, similar to a $(thing)Redstone Block$(). Unlike a $(l:bloodmagic:dungeons/dungeon_alternator)Dungeon Alternator$(), the signal is steady and unchanging." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/dungeon_eye.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/dungeon_eye.json new file mode 100644 index 000000000000..d7349c5e3be8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/dungeon_eye.json @@ -0,0 +1,25 @@ +{ + "name": "Dungeon Eyes", + "icon": "bloodmagic:dungeon_eye", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_eye": 0 + }, + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_eye", + "text": "A $(thing)Dungeon Eye$() is a light-emitting block often found within the depths of the $(l:bloodmagic:dungeons/endless_realm)Endless Realm$()." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_eye_c", + "recipe2": "bloodmagic:dungeon_eye_d" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_eye_s", + "recipe2": "bloodmagic:dungeon_eye_v" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/endless_realm.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/endless_realm.json new file mode 100644 index 000000000000..00a750cbea8d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/endless_realm.json @@ -0,0 +1,54 @@ +{ + "name": "The Endless Realm", + "icon": "bloodmagic:special_dungeon_seal", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:special_dungeon_seal": 0, + "bloodmagic:bleedingedge": 0, + "bloodmagic:hellforgedparts": 3 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "Much as with its little brother, the $(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)Edge of the Hidden Realm$() ritual, you can access the $(thing)Demon Realm$() proper with the $(l:bloodmagic:rituals/ritual_list/ritual_standard_dungeon)Pathway to the Endless Realm$(). you will once again find yourself looking at an $(thing)Inversion Pillar$(). As with the $(thing)Antechamber$(), you'll find a simple loot chest left by a careless demon (or perhaps a less-lucky sanguimancer) and a number of doorways, alongside" + }, + { + "type": "patchouli:text", + "text": "another Inversion Pillar to return you home. $(br2)These dungeon rooms will be filled with more fearsome foes than you found in the antechamber, and will have loot to match. Be sure to keep your eyes peeled for any $(thing)Spatial Distortions$(), as well as rare $(l:bloodmagic:dungeons/keys)keys$() such as the $(item)Foreman's Key$()." + }, + { + "type": "patchouli:text", + "text": "Spatial Distortions will announce themselves with a chat message - if you see one of these messages, it means the room you're in has a very special lock. Currently, it will be either the entrance to $(thing)The Mines$(), or the entrance to a small room containing $(thing)The Foreman's Key$(), which can be opened with an $(thing)Iron Key$(). The Mine entrance will always spawn before the key, so some backtracking might be needed. " + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/dungeon/mine_key.png" + ], + "title": "The Foreman's Key", + "border": true, + "text": "This door can be opened with an Iron Key, and hides the Foreman's Key behind it." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/dungeon/mine_entrance.png" + ], + "title": "The Mine Entrance", + "border": true, + "text": "This door can only be opened with the Foreman's Key. You may need to backtrack!" + }, + { + "type": "patchouli:text", + "anchor": "mines", + "text": "The Foreman's Key will allow entrance into $(thing)The Mines$(), which is another step up in both difficulty and rewards. Along with $(l:bloodmagic:dungeons/demonite)Demonite Ore$(), which is essential for high tier $(l:bloodmagic:alchemy_table/potions)potioncrafting$() and $(l:bloodmagic:altar/blood_altar)the Tier-5 Blood Altar$() and its accompanying $(l:bloodmagic:altar/soul_network)Orb$(), you'll find scads of more mundane loot, enchanted weapons and tools, anointments, potions, and more." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:hellforgedparts", + "title": "Intricate Hellforged Parts", + "anchor": "hellforged_parts", + "text": "Explore enough, and you may be lucky enough to find $(item)Intricate Hellforged Parts$(), which can be used to double the power of your existing $(item)Runes$(). It's like having two $(blood)Blood Altars$() in one!" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/keys.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/keys.json new file mode 100644 index 000000000000..58df895c6f99 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/keys.json @@ -0,0 +1,36 @@ +{ + "name": "Dungeon Keys", + "icon": "bloodmagic:simplekey", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:mineentrancekey": 2 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)Keys$() are the initial way of navigating $(thing)Dungeons$(). They can be found inside Dungeon chests within the $(thing)Demon Realm$(), or they can be crafted. The most basic kind are $(item)Iron Keys$(), which spawn inside $(thing)The Antechamber$() as well as within the closest levels of the $(thing)Demon Realm$() proper." + }, + { + "type": "patchouli:text", + "text": "Eventually, you may come across a $(thing)Spatial Distortion$() when searching through a Dungeon. These will either lead you to a unique, uncraftable key, or to a door that only said key can open. Spatial Distortions only form within the Demon Realm proper, and you will never find them within an Antechamber." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:mineentrancekey", + "title": "The Mines", + "text": "The entrance to $(thing)The Mines$() can only be opened with the uncraftable $(thing)Foreman's Key$(), while all other doors beyond that can be opened with $(thing)Miner's Keys$(). The mines will grant you access to $(l:bloodmagic:dungeons/demonite)Demonite ore$() alongside some rarer loot, but comes with challenges to match." + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Iron Key", + "recipe": "bloodmagic:soulforge/simple_key", + "text": "$(italic)If it's so simple, why can't we just pick the lock?$()" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Miner's Key", + "recipe": "bloodmagic:soulforge/mine_key", + "text": "$(italic)It's off to work we go..!$()" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/lobby.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/lobby.json new file mode 100644 index 000000000000..8578b5c78b26 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/lobby.json @@ -0,0 +1,31 @@ +{ + "name": "The Antechamber", + "icon": "bloodmagic:dungeon_seal", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:inversion_pillar": 0, + "bloodmagic:dungeon_seal": 0, + "bloodmagic:dungeon_controller": 0, + "bloodmagic:inversion_pillar_cap": 0, + "bloodmagic:spikes": 1, + "bloodmagic:dungeon_spike_trap": 1 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "Upon performing the $(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)Edge of the Hidden Realm$() ritual, you will find yourself looking at an $(thing)Inversion Pillar$(). Right click this pillar to be transported to the Antechamber, your first foray into the $(thing)Demon Realm.$() $(br)There are a few things of note in this first room: $(li)A single treasure chest containing some basic loot and, if you are lucky, a few $(l:bloodmagic:dungeons/keys)Iron Keys$()." + }, + { + "type": "patchouli:text", + "text": "$(li)Secondly, a number of $(thing)Doorways$(), each locked with a $(thing)Dungeon Seal.$() Use a $(item)Key$() on these seals to unlock the next room. $(li)Thirdly, an $(item)Inversion Pillar$(), a mirror of the one you summoned previously. [$(k:use)] this to return to your world. $(br2)There's also a large number of decorative blocks here, should you feel your home base needs some pizazz." + }, + { + "type": "patchouli:text", + "text": "Any additional rooms you open from this antechamber will contain some combination of loot, monsters, traps and possibly some unactivated rituals. Keep your eyes peeled! $(br2)A few examples of loot that you might find: $(li)Enchanted Books $(li)Enchanted Weapons and Armour $(li)$(l:bloodmagic:alchemy_table/anointments)Various Anointments$() $(li)$(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$() $(li)Potion Ingredients" + }, + { + "type": "patchouli:text", + "text": "$(li)Tau Fruit $(li)Saturated Tau $(li)Tau Oil$(br2)So get hunting and keep an eye out for treasure and traps alike!" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/mimics.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/mimics.json new file mode 100644 index 000000000000..1a39f8483b24 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/mimics.json @@ -0,0 +1,20 @@ +{ + "name": "Ethereal Mimics", + "icon": "bloodmagic:ethereal_mimic", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:mimic": 0, + "bloodmagic:ethereal_mimic": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)Ethereal Mimics$() are a block that can easily take on the appearance of any other, while being completely intangible. These can make them quite handy for concealing pitfall traps and secret entrances. Keep your eye out and you may find these in the $(l:bloodmagic:dungeons/endless_realm)Endless Realm$()." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ethereal_mimic", + "text": "Simply right-click the placed mimic with any other block to encourage it to take on its form." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/spike_trap.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/spike_trap.json new file mode 100644 index 000000000000..0fd46c60ffbd --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/spike_trap.json @@ -0,0 +1,15 @@ +{ + "name": "Spike Trap", + "icon": "bloodmagic:dungeon_spike_trap", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:spike_trap": 0 + }, + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_spike_trap", + "text": "$(thing)Spike traps$() look only mildly suspicious until they recieve a redstone signal, whereupon vicious blades jam out into whatever is in their way. Whoever (or perhaps whatever) designed these clearly wanted to keep out intruders." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/tau_fruit.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/tau_fruit.json new file mode 100644 index 000000000000..cd59028fd486 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/dungeons/tau_fruit.json @@ -0,0 +1,30 @@ +{ + "name": "Tau Fruit", + "icon": "bloodmagic:weak_tau", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:weak_tau": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "Tau Fruit can be found within $(l:bloodmagic:dungeons/lobby)Simple Dungeons$(), after which it can be farmed. Being a native denizen of the $(thing)Demon Realm$(), its lifecycle is unfortunately a tad more complex than that of the humble $(item)Potato$(). $(br2)The Tau Fruit will mature into one of two varieties, depending on the conditions in which it was raised. By default, it will grow into $(item)Tau Fruit$(), which can be converted into $(item)Tau Oil$()." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Tau Oil", + "recipe": "bloodmagic:alchemytable/tau_oil", + "text": "$(italic)Tastes like a Blood Orange, except different.$()" + }, + { + "type": "patchouli:text", + "text": "Tau Oil currently has two main uses. It can extend the duration of any $(l:bloodmagic:alchemy_table/anointments)anointment$() by a factor of four, or it can be used to craft $(item)Intermediate Cutting Fluid$(), which functions similarly to $(l:bloodmagic:utility/alchemical_reaction_chamber#basic_cutting_fluid)Basic Cutting Fluid$(), but lasts eight times longer and provides a 25% speed boost." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:strong_tau", + "link_recipe": "true", + "text": "However, $(item)Tau Fuit$() has an alternate, more challenging route of growth. If the plant matures while a $(thing)Mob$() (a cow, for example) is standing atop it, it will leach health from the entity to satiate its dark hungers. In this way, $(item)Saturated Tau$() can be grown." + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/activation_crystals.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/activation_crystals.json new file mode 100644 index 000000000000..278d5ab87aa5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/activation_crystals.json @@ -0,0 +1,21 @@ +{ + "name": "Activation Crystals", + "icon": "bloodmagic:activationcrystalweak", + "category": "bloodmagic:rituals", + "extra_recipe_mappings": { + "bloodmagic:activationcrystalcreative": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "Your rituals require more than simply the correct arrangement of blocks and Sigils. An effort of will is required to open a channel from your Soul Network to the ritual, and The $(item)Activation Crystal$() will allow you to focus yourself enough to activate your rituals." + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Weak Activation Crystal", + "recipe": "bloodmagic:weak_activation_crystal", + "text": "Simply press [$(k:use)] with a bound Activation Crystal on a Master Ritual Stone to activate the ritual it's part of - assuming it's suitably assembled, that is.", + "anchor": "weak" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_basics.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_basics.json new file mode 100644 index 000000000000..71ccc3bbe71e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_basics.json @@ -0,0 +1,32 @@ +{ + "name": "Rituals - Getting Started", + "icon": "bloodmagic:activationcrystalcreative", + "category": "bloodmagic:rituals", + "priority": "true", + "pages": [ + { + "type": "patchouli:text", + "text": "Once you have gotten your $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) to Tier 3, you can delve into the wonderful world of Rituals. $(br2)For working with rituals, you will require the following: $(li)An $(l:bloodmagic:rituals/activation_crystals)Activation Crystal$(). At tier 3 only the $(item)Weak Crystal$() is available. $(li)A $(item)Master Ritual Stone$(). Every ritual requires exactly one of these at its centre." + }, + { + "type": "patchouli:text", + "text": "$(li)Enough Ritual Stones to build the Ritual. $(li)(Recommended) A $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(). Although not required, it will make ritual construction significantly easier. $(br2)Building a ritual is relatively straightforward. Simply press [$(k:sneak)] + [$(k:use)] with the Ritual Diviner in hand until it displays the name of the desired ritual. Check the number of runes required by mousing over it in your" + }, + { + "type": "patchouli:text", + "text": "inventory and holding [$(k:sneak)]. $(br2)Place down a Master Ritual Stone, and hold [$(k:use)] until all the stones have been placed and painted with the correct element. Finally, press [$(k:use)] on the Master Ritual Stone with your Activation Crystal in hand. If you've done everything right, you should get a message saying 'A rush of energy flows through the ritual!'. The ritual is now active." + }, + { + "type": "patchouli:text", + "text": "If this does not occur, a few things may have gone wrong. If you instead get text saying 'You feel a push, but are too weak to complete this ritual', then you do not have enough $(blood)LP$() in your $(thing)Soul Network$() to activate the ritual. $(br2)If the message reads 'You feel that these runes are not configured correctly...', then something has gone wrong in the placement of the runes. Check the area for any blockages and try assembling the ritual again." + }, + { + "type": "patchouli:text", + "text": "Remember that some rituals extend several blocks above and below the Master Ritual Stone. If you get no error, ensure that the activation crystal is bound to your soul network - this can be accomplished by pressing [$(k:use)] while holding it. $(br2) It is important to note that the crystal does not have to be bound to YOUR network - if you can get a hold of another player's crystal, you can activate rituals using their $(blood)LP$(). Guard yours well!" + }, + { + "type": "patchouli:text", + "text": "one last note; all rituals respond to a $(fire)redstone$() signal, so sticking a lever on the side of the Master Ritual Stone is a good way to deactivate it. You can combine this knowledge with some of the information in $(l:bloodmagic:altar/redstone_automation)Redstone and Automation$() to ensure your rituals shut down automatically long before your $(thing)Soul Network$() runs dry." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_diviner.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_diviner.json new file mode 100644 index 000000000000..adc28bc74f1b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_diviner.json @@ -0,0 +1,57 @@ +{ + "name": "The Ritual Diviner", + "icon": "bloodmagic:ritualdiviner", + "category": "bloodmagic:rituals", + "pages": [ + { + "type": "patchouli:text", + "text": "Crafting rituals is an intricate business; Even if you have the correct $(item)Inscription Tools$(), you can't just slap runic inscriptions down any old how and expect things to happen. Luckily, the $(item)Ritual Diviner$() is here to help. $(br2)Hold [$(k:sneak)] and press [$(k:use)] or [$(k:attack)] while looking at empty air to cycle through the avaliable rituals in either direction." + }, + { + "type": "patchouli:text", + "text": "you can also change the direction that the completed ritual will face by pressing [$(k:use)]. This will only affect a small number of rituals, such as the $(l:bloodmagic:rituals/ritual_list/ritual_speed)Ritual of Speed$(), as most rituals are symmetrical." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_diviner_0", + "text": "simply tap [$(k:use)] while looking at a $(item)Master Ritual Stone$() to make the Diviner build the currently selected ritual out of any $(item)Ritual Stones$() you may be carrying. It's almost like magic!" + }, + { + "type": "patchouli:text", + "text": "The Ritual Diviner can break replaceable blocks (like tall grass, snow, etc), but not solid ones such as stone or dirt, so make sure the area is clear before you commence construction, or the $(l:bloodmagic:rituals/activation_crystals)Activation Crystal$() will be unable to do its job. $(br2)It's also worth noting that the base ritual diviner can only create some of the more basic rituals. If you want the most out of your diviner, you'll have to upgrade it with $(dusk)Dusk Inscription Tools$()." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_diviner_1", + "anchor": "dusk", + "text": "Unlike the Elemental Inscription Tools, the Ritual Diviner and Ritual Diviner [Dusk] will never run out." + }, + { + "type": "patchouli:text", + "text": "The base Ritual Diviner requires one of each $(item)Elemental Inscription Tool$() for its construction, and thus a tier 3 $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l). $(br2)The four base Elemental Inscription Tools can be crafted in your Altar for $(blood)1,000 LP$() each, as defined on the following pages. The Ritual Diviner [Dusk] similarly requires a Tier 4 Altar to make two Dusk Elemental Inscription Tools, at a cost of $(blood)2,000 LP$() each." + }, + { + "type": "patchouli:text", + "text": "You can also use these tools to inscribe runes by hand, but this should only seriously be used for decorative purposes, as it is both slow and inaccurate." + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "Inscription Tool: Air", + "a.recipe": "bloodmagic:altar/air_tool", + "b.heading": "Inscription Tool: Fire", + "b.recipe": "bloodmagic:altar/fire_tool" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "Inscription Tool: Water", + "a.recipe": "bloodmagic:altar/water_tool", + "b.heading": "Inscription Tool: Earth", + "b.recipe": "bloodmagic:altar/earth_tool" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Inscription Tool: Dusk", + "recipe": "bloodmagic:altar/dusk_tool" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_animal_growth.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_animal_growth.json new file mode 100644 index 000000000000..e83845e9dc96 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_animal_growth.json @@ -0,0 +1,54 @@ +{ + "name": "Ritual of the Shepherd", + "icon": "minecraft:white_wool", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of the Shepherd", + "multiblock_id": "bloodmagic:animal_growth", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "animal_growth" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "destructive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "steadfast", + "text_overrides": [ + ["chest", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "growing" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "chest", + "text": "Requires $(steadfast)Steadfast Will$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_armour_evolve.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_armour_evolve.json new file mode 100644 index 000000000000..2d808a899646 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_armour_evolve.json @@ -0,0 +1,21 @@ +{ + "name": "Ritual of Living Evolution", + "icon": "bloodmagic:livingplate", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of Living Evolution", + "multiblock_id": "bloodmagic:armour_evolve", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "armour_evolve", + "text_overrides": [ + ["Living Armor", "l:bloodmagic:alchemy_array/living_equipment/living_basics"] + ], + "text": "Stand on the $(l:bloodmagic:rituals/ritual_stones)Master Ritual Stone$() while wearing $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armor$() to use this $(thing)ritual$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_condor.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_condor.json new file mode 100644 index 000000000000..59d950f17578 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_condor.json @@ -0,0 +1,22 @@ +{ + "name": "Reverence of the Condor", + "icon": "minecraft:feather", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Reverence of the Condor", + "multiblock_id": "bloodmagic:condor", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "condor" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "condor", + "page_type": "flightRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crafting.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crafting.json new file mode 100644 index 000000000000..dd8b8646f857 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crafting.json @@ -0,0 +1,111 @@ +{ + "name": "Rhythm of the Beating Anvil", + "icon": "minecraft:crafting_table", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Rhythm of the Beating Anvil", + "multiblock_id": "bloodmagic:crafting", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crafting", + "text_overrides": [ + ["Item Filter", "l:bloodmagic:demon_will/item_routing/standard_item_filter"] + ] + }, + { + "type": "patchouli:text", + "text": "The $(thing)Rythm of the Beating Anvil$() is a powerful and versatile ritual, allowing you to autocraft standard crafting recipes alongside recipes using your $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$() or $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() (If properly augmented). However, it can be a little complex, so what follows is a tutorial for setting it up. $(br2)Each ritual can handle exactly one recipe." + }, + { + "type": "patchouli:text", + "text": "First off, we need to specify the recipe that we want the ritual to craft. This is done using an Item Filter. $(br2)Multiple types of Item Filter can be used, however the ritual will only ever accept one filter at a time; any additional filters will be ignored." + }, + { + "type": "patchouli:text", + "text": "The following filters are accepted: $(li)Standard Item Filter: specifies exactly which item to use in each slot. $(li)Tag Item Filter: Uses $(thing)Tags$() to specify what items to use. E.G. If a recipe requires any kind of stone (but will work with andesite, granite, etc), you can use forge:stone in the filter. $(li)Mod Item Filter: This will try to use any item from the mod in this slot." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/autocraft/filter_pickaxe.png" + ], + "title": "Sample Filter", + "border": true, + "text": "A Standard Item Filter configured to autocraft $(item)Stone Pickaxes$()." + }, + { + "type": "patchouli:text", + "text": "Next, the Item Filter has to be placed on the ritual. In this image we've used an $(item)Item Frame$(), however a chest can be used instead. Note that if you put multiple $(item)filters$() in the chest, only the first one will be used. $(br2)By default, the Input chest and Output chest are in the same place; however, this can be changed with the $(l:bloodmagic/rituals/ritual_tinkerer)Ritual Tinkerer.$() This can be useful for recipes that re-use some components, such as your $(l:bloodmagic:altar/soul_network)Blood Orb.$()" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/autocraft/default_placement.png", + "bloodmagic:images/entries/ritual/autocraft/optional_placement.png" + ], + "title": "The Placed Filter", + "border": true, + "text": "A filter and chest in normal locations, and a $(l:bloodmagic/rituals/ritual_tinkerer)Tinkered$() ritual with in and out chests" + }, + { + "type": "patchouli:text", + "text": "If you supply the ritual with $(steadfast)Steadfast$() or $(corrosive)Corrosive$() Will, then the ritual will instead try to autocraft with a linked $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() or $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(), respectively. These recipes are all shapeless, but if you need 2 of an item, you'll have to specify it twice in the filter." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/autocraft/catalyst_recipe.png" + ], + "title": "Alchemy Filter", + "border": true, + "text": "A filter configured for the crafting of $(l:bloodmagic:alchemy_table/potions)Simple Catalysts$()." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "recipeRange", + "text_overrides": [ + ["Item Filter", "l:bloodmagic:demon_will/item_routing/standard_item_filter"] + ], + "text": "Supports $(l:bloodmagic:demon_will/item_routing/standard_item_filter)Standard$(), $(l:bloodmagic:demon_will/item_routing/tag_item_filter)Tag$(), and $(l:bloodmagic:demon_will/item_routing/mod_item_filter)Mod Item Filters$()." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "inputRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "outputRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "outputFilterRange", + "text_overrides": [ + ["filter", "l:bloodmagic:demon_will/item_routing/standard_item_filter"] + ], + "text": "Supports $(l:bloodmagic:demon_will/item_routing/standard_item_filter)Standard$(), $(l:bloodmagic:demon_will/item_routing/tag_item_filter)Tag$(), and $(l:bloodmagic:demon_will/item_routing/mod_item_filter)Mod Item Filters$()." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "hellforgedRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "corrosive" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crushing.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crushing.json new file mode 100644 index 000000000000..86c59009cbd9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crushing.json @@ -0,0 +1,67 @@ +{ + "name": "Ritual of the Crusher", + "icon": "minecraft:iron_pickaxe", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of the Crusher", + "multiblock_id": "bloodmagic:crushing", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crushing" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "corrosive", + "text_overrides": [ + ["Cutting Fluid", "l:bloodmagic:alchemy_table/alchemy_table#cutting_fluid"], + ["Silk Touch", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "vengeful", + "text": "For example, it will turn Coal into Blocks of Coal, Redstone Dust into Blocks of Redstone, etc." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "destructive", + "text_overrides": [ + ["Fortune III", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "steadfast", + "text_overrides": [ + ["Silk Touch", "item"], + ["Fortune", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "chest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "crushingRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crystal_catalyst.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crystal_catalyst.json new file mode 100644 index 000000000000..46046ce55f0b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crystal_catalyst.json @@ -0,0 +1,33 @@ +{ + "name": "Gathering of the Forsaken Souls", + "icon": "bloodmagic:rawcatalyst", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Gathering of the Forsaken Souls", + "multiblock_id": "bloodmagic:forsaken_soul", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "forsaken_soul" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "forsaken_soul", + "page_type": "crystal", + "text_overrides": [ + ["catalysts", "l:bloodmagic:demon_will/will_manipulation/will_catalysts"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "forsaken_soul", + "page_type": "chest", + "text_overrides": [ + ["catalyst", "l:bloodmagic:demon_will/will_manipulation/will_catalysts"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crystal_harvest.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crystal_harvest.json new file mode 100644 index 000000000000..bccea92895a0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crystal_harvest.json @@ -0,0 +1,29 @@ +{ + "name": "Crack of the Fractured Crystal", + "icon": "bloodmagic:defaultcrystal", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Crack of the Fractured Crystal", + "multiblock_id": "bloodmagic:crystal_harvest", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crystal_harvest", + "text_overrides": [ + ["Demon Will Crystal Clusters", "l:bloodmagic:demon_will/will_manipulation/crystallized_will"], + ["aspects", "l:bloodmagic:demon_will/will_manipulation/aspected_will"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crystal_harvest", + "page_type": "crystal", + "text_overrides": [ + ["Demon Will", "raw"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crystal_split.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crystal_split.json new file mode 100644 index 000000000000..c4303c137e0f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_crystal_split.json @@ -0,0 +1,32 @@ +{ + "name": "Resonance of the Faceted Crystal", + "icon": "bloodmagic:vengefulcrystal", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Resonance of the Faceted Crystal", + "multiblock_id": "bloodmagic:crystal_split", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crystal_split", + "text_overrides": [ + ["Raw crystal cluster", "l:bloodmagic:demon_will/will_manipulation/crystallized_will"], + ["aspected crystal clusters", "l:bloodmagic:demon_will/will_manipulation/aspected_will"] + ] + }, + { + "type": "patchouli:text", + "text": "This ritual takes a well grown (at least 5 spires) $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Raw Crystal Cluster$(/l) located 2 blocks above the $(item)Master Ritual Stone$(), and splits it into new single spires of each $(l:bloodmagic:demon_will/will_manipulation/aspected_will)Aspected Will$(/l) Crystal Clusters located directly above the 4 elemental Ritual Stones. This spacing is designed to accommodate a $(item)Demon Crystallizer$() on top of the $(item)Master Ritual Stone$().$(br2)For information on growing Demon Will Crystals, please see $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Crystallized Will$(/l)." + }, + { + "type": "patchouli:image", + "title": "Ritual Setup", + "images": ["bloodmagic:images/entries/demon_will/will_splitting.png"], + "border": true, + "text": "Recommended setup for the Resonance of the Faceted Crystal ritual." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_ellipse.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_ellipse.json new file mode 100644 index 000000000000..c1fde53e44e9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_ellipse.json @@ -0,0 +1,31 @@ +{ + "name": "Focus of the Ellipsoid", + "icon": "minecraft:bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Focus of the Ellipsoid", + "multiblock_id": "bloodmagic:ellipsoid", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "ellipsoid" + }, + { + "type": "patchouli:text", + "text": "This ritual is purely aesthetic in nature, designed for the budding, yet lazy, builder that resides in all of us. It's particularly good for building complicated shapes, such as the mighty gold dome above your Evil Lair. ...You do have one of those, right?" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "ellipsoid", + "page_type": "chest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "ellipsoid", + "page_type": "spheroidRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_feathered_knife.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_feathered_knife.json new file mode 100644 index 000000000000..9596aec1f036 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_feathered_knife.json @@ -0,0 +1,74 @@ +{ + "name": "Ritual of the Feathered Knife", + "icon": "bloodmagic:sacrificialdagger", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of the Feathered Knife", + "multiblock_id": "bloodmagic:feathered_knife", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "feathered_knife", + "text_overrides": [ + ["LP", "blood"], + ["blood altar", "l:bloodmagic:altar/blood_altar"], + ["Runes of Self Sacrifice", "l:bloodmagic:altar/blood_rune/self_sacrifice_rune"], + ["Tough Palms", "l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/tough_palms"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "corrosive", + "text_overrides": [ + ["Incense Bonus", "thing"], + ["Incense Altar", "l:bloodmagic:utility/incense_altar"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "vengeful", + "text_overrides": [ + ["Steadfast", "steadfast"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "altar", + "text_overrides": [ + ["Blood Altar", "l:bloodmagic:altar/blood_altar"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "damage" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_felling.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_felling.json new file mode 100644 index 000000000000..808f72a5eedf --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_felling.json @@ -0,0 +1,27 @@ +{ + "name": "Crash of the Timberman", + "icon": "minecraft:oak_sapling", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Crash of the Timberman", + "multiblock_id": "bloodmagic:felling", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "felling" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "felling", + "page_type": "fellingRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "felling", + "page_type": "chest" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_full_stomach.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_full_stomach.json new file mode 100644 index 000000000000..0c6753394cd8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_full_stomach.json @@ -0,0 +1,27 @@ +{ + "name": "Ritual of the Satiated Stomach", + "icon": "minecraft:cake", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of the Satiated Stomach", + "multiblock_id": "bloodmagic:full_stomach", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "full_stomach" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "full_stomach", + "page_type": "fillRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "full_stomach", + "page_type": "chest" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_geode.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_geode.json new file mode 100644 index 000000000000..f38297dd9c27 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_geode.json @@ -0,0 +1,62 @@ +{ + "name": "Ritual of the Geode's Bounty", + "icon": "minecraft:amethyst_cluster", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of the Geode's Bounty", + "multiblock_id": "bloodmagic:geode", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "geode" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "raw" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "destructive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "chest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "harvest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "harm" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "acceleration" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_green_grove.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_green_grove.json new file mode 100644 index 000000000000..2d4ec64a50de --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_green_grove.json @@ -0,0 +1,63 @@ +{ + "name": "Ritual of the Green Grove", + "icon": "minecraft:bone_meal", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of the Green Grove", + "multiblock_id": "bloodmagic:green_grove", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "green_grove" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "growing" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "hydrate" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "leech" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_grounding.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_grounding.json new file mode 100644 index 000000000000..408e1d6cb2b8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_grounding.json @@ -0,0 +1,54 @@ +{ + "name": "The Sinner's Burden", + "icon": "minecraft:dirt", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "The Sinner's Burden", + "multiblock_id": "bloodmagic:grounding", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "grounding" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "raw" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "corrosive", + "text":"Behaves similarly to the $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)Suspended$() effect." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "vengeful", + "text_overrides": [ + ["Levitation", "l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "destructive", + "text_overrides": [ + ["Heavy Heart", "l:bloodmagic:alchemy_table/potion_flasks/blood_magic/heavy_heart"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "groundingRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_harvest.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_harvest.json new file mode 100644 index 000000000000..75cac550df51 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_harvest.json @@ -0,0 +1,22 @@ +{ + "name": "Reap of the Harvest Moon", + "icon": "minecraft:wheat", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Reap of the Harvest Moon", + "multiblock_id": "bloodmagic:harvest", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "harvest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "harvest", + "page_type": "harvestRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_jump.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_jump.json new file mode 100644 index 000000000000..797a2396f8db --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_jump.json @@ -0,0 +1,27 @@ +{ + "name": "Ritual of the High Jump", + "icon": "minecraft:diamond_boots", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "Ritual of the High Jump", + "multiblock_id": "bloodmagic:jumping", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "jumping" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "jumping", + "page_type": "jumpRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "jumping", + "page_type": "jumpPower" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_lava.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_lava.json new file mode 100644 index 000000000000..00dcf788ef05 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_lava.json @@ -0,0 +1,97 @@ +{ + "name": "Serenade of the Nether", + "icon": "minecraft:lava_bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Serenade of the Nether", + "multiblock_id": "bloodmagic:lava", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "lava", + "text_overrides": [ + ["master ritual stone", "l:bloodmagic:rituals/ritual_stones"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "raw", + "text_overrides": [ + ["LP", "blood"], + ["tank", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "corrosive", + "text": "Particularly useful against denizens of The Nether." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "vengeful", + "text_overrides": [ + ["Fire Fuse", "thing"] + ], + "text": "When the debuff ends, they will do a wonderful impression of a firework." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "steadfast", + "text_overrides": [ + ["Fire Resistance", "thing"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "lavaRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "fireDamage", + "text_overrides": [ + ["Corrosive Will", "corrosive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "fireFuse", + "text_overrides": [ + ["Fire Fuse", "thing"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "fireResist", + "text_overrides": [ + ["Fire Resistance", "thing"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "lavaTank", + "text_overrides": [ + ["tank", "item"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_living_downgrade.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_living_downgrade.json new file mode 100644 index 000000000000..6572fb2d2db9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_living_downgrade.json @@ -0,0 +1,48 @@ +{ + "name": "Penance of the Leaden Soul", + "icon": "bloodmagic:upgradescraps", + "category": "bloodmagic:rituals/ritual_list", + "extra_recipe_mappings": { + "bloodmagic:upgradescraps": 7 + }, + "pages": [ + { + "type": "multiblock", + "name": "Penance of the Leaden Soul", + "multiblock_id": "bloodmagic:downgrade", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "downgrade" + }, + { + "type": "patchouli:text", + "anchor": "downgrades", + "text": "This ritual consumes excess $(thing)Upgrade Points$() (in the form of $(item)Tomes$(), $(item)Scraps$(), and $(item)Synthetic Upgrade Points$()) alongside one $(item)Key Item$() per level, in order to apply Downgrades to your worn $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(). The key item is different for each downgrade, and is pictured in each Downgrade Entry. These downgrades will harshly limit your abilities, but will provide you with a wealth of additional $(thing)Upgrade Points$() to play around with, allowing for much more specialisation than was previously available to you." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:synthetic_point", + "text": "If you do not have enough points avaliable to you, you can craft Synthetic Upgrade Points. Each one of these is worth a single Upgrade Point. " + }, + { + "type": "patchouli:text", + "text": "To use the ritual, simply place your tomes (or other sources of Upgrade Points) and the required Item(s) for the particular downgrade you have in mind into the attached chest (see the previous page), while wearing your Living Armour. The ritual will consume the points and apply the downgrade to your armour. The order of consumption is $(item)Living Armour Upgrade Scraps$(), then $(item)Living Armour Upgrade Tomes$(), and finally $(item)Synthetic Upgrade Points$()." + }, + { + "type": "patchouli:text", + "text": "The downgrades applied to your armour depends on what Item(s) you place in the chest. Each item that matches a particular downgrade will increase the desired downgrade's level by one. In this manner, multiple downgrades can be applied at once with a single ritual activation. So if you wanted, say, Battle Hungry level 3, you'd put 3 $(item)Rotten Flesh$() and items worth 35 $(thing)Upgrade Points$() into the chest, and activate the ritual whilst wearing a full set of $(thing)Living Armour$()." + }, + { + "type": "patchouli:text", + "text": "The ritual will respect any settings you have configured on your $(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)Living Armour Training Bracelet$(), so if you have it set to 'do not allow other upgrades' then the ritual will fail to apply the downgrades to you. If in doubt, put your Training Bracelet away!" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:upgradescraps", + "title": "LA Upgrade Scraps", + "text": "Excess points will be returned in the form of $(item)Living Armour Upgrade Scraps$(), which can be used in subsequent rituals." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_magnetic.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_magnetic.json new file mode 100644 index 000000000000..5d5ef255af7b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_magnetic.json @@ -0,0 +1,29 @@ +{ + "name": "Ritual of Magnetism", + "icon": "minecraft:iron_ore", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of Magnetism", + "multiblock_id": "bloodmagic:magnetism", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "magnetism" + }, + { + "type": "patchouli:text", + "text": "By default, the $()Ritual of Magnetism$() searches down to bedrock in a radius of 3 blocks out from the $(item)Master Ritual Stone$() for ores to collect. This can be augmented by placing an expensive block directly underneath the MRS, as follows: $(br)$(li)$(item)Block of Iron$() - 7 blocks. $(li)$(item)Block of Gold$() - 15 blocks. $(li)$(item)Block of Diamond$() - 31 blocks." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "magnetism", + "page_type": "placementRange", + "text_overrides": [ + ["ores", "item"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_meteor.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_meteor.json new file mode 100644 index 000000000000..294ec6bd5227 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_meteor.json @@ -0,0 +1,25 @@ +{ + "name": "Mark of the Falling Tower", + "icon": "minecraft:fire_charge", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Mark of the Falling Tower", + "multiblock_id": "bloodmagic:meteor", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "meteor" + }, + { + "type": "patchouli:text", + "text": "Using the vast powers at your disposal, the most conclusion is that it is a good idea to summon a meteor from outer space to crash upon the world.$(br2)By dropping an appropriate offering on top of the MRS, the ritual will consume the item (plus a large amount of LP, default of a million LP) and summon a meteor at the build height of the map. Once the meteor hits something, it will detonate and leave behind many resources to mine and process." + }, + { + "type": "patchouli:text", + "text": "The size and resources gained vary based on the offering given. Normal offerings include: $(item)Diamond$(), $(item)Block of Iron$(), $(item)Glowstone Dust$(), and $(item)Stone$().$(br2)Mod items include: Ice and Fire $(item)Dragon Bones$(), AE2 $(item)Certus Quartz$(), Create $(item)Andesite Alloy$(), IE $(item)Copper Wire Coil$(), Mystical Agriculture $(item)Prosperity Shard$(), Thermal $(item)RF Coil$(), and Mekanism $(item)Advanced Alloy$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_placer.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_placer.json new file mode 100644 index 000000000000..231f6638968b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_placer.json @@ -0,0 +1,27 @@ +{ + "name": "Domain of the Filler", + "icon": "minecraft:dispenser", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "Domain of the Filler", + "multiblock_id": "bloodmagic:placer", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "placer" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "placer", + "page_type": "placerRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "placer", + "page_type": "chest" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_regeneration.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_regeneration.json new file mode 100644 index 000000000000..5f23c14dda95 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_regeneration.json @@ -0,0 +1,33 @@ +{ + "name": "Ritual of Regeneration", + "icon": "minecraft:golden_apple", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of Regeneration", + "multiblock_id": "bloodmagic:regeneration", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "regeneration" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "regeneration", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "regeneration", + "page_type": "heal" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "regeneration", + "page_type": "vampire", + "text": "Requires $(corrosive)Corrosive Will$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_simple_dungeon.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_simple_dungeon.json new file mode 100644 index 000000000000..db60d0fb3150 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_simple_dungeon.json @@ -0,0 +1,20 @@ +{ + "name": "Edge of the Hidden Realm", + "icon": "bloodmagic:simplekey", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Edge of the Hidden Realm", + "multiblock_id": "bloodmagic:simple_dungeon", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "simple_dungeon", + "text_overrides": [ + ["Demon Realm", "thing"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_speed.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_speed.json new file mode 100644 index 000000000000..2722896c79ac --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_speed.json @@ -0,0 +1,53 @@ +{ + "name": "Ritual of Speed", + "icon": "minecraft:sugar", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "Ritual of Speed", + "multiblock_id": "bloodmagic:speed", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "speed" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "sanicRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_sphere_create.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_sphere_create.json new file mode 100644 index 000000000000..353d86db0c9b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_sphere_create.json @@ -0,0 +1,35 @@ +{ + "name": "Dawn of the New Moon", + "icon": "minecraft:ender_pearl", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "Dawn of the New Moon", + "multiblock_id": "bloodmagic:sphere", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "sphere", + "text_overrides": [ + ["LP", "blood"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "sphere", + "page_type": "spheroidRange" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/sphere_above.png", + "bloodmagic:images/entries/ritual/sphere_below.png" + ], + "title": "Default Size", + "border": true, + "text": "The result of using the ritual with the default settings." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_standard_dungeon.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_standard_dungeon.json new file mode 100644 index 000000000000..f06a5df46293 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_standard_dungeon.json @@ -0,0 +1,21 @@ +{ + "name": "Pathway to the Endless Realm", + "icon": "bloodmagic:ingot_hellforged", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Endless Realm", + "multiblock_id": "bloodmagic:standard_dungeon", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "standard_dungeon", + "text_overrides": [ + ["Demon Realm", "thing"] + ], + "text": "Beware, the Demon Realm is highly dangerous. Come prepared!" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_upgrade_remove.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_upgrade_remove.json new file mode 100644 index 000000000000..a4c54149849e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_upgrade_remove.json @@ -0,0 +1,21 @@ +{ + "name": "Sound of the Cleansing Soul", + "icon": "bloodmagic:upgradetome", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Sound of the Cleansing Soul", + "multiblock_id": "bloodmagic:upgrade_remove", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "upgrade_remove", + "text_overrides": [ + ["Living Armor", "l:bloodmagic:alchemy_array/living_equipment/living_basics"], + ["Upgrade Tomes", "l:bloodmagic:alchemy_array/living_equipment/living_tomes"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_water.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_water.json new file mode 100644 index 000000000000..0d4655f82c33 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_water.json @@ -0,0 +1,25 @@ +{ + "name": "Ritual of the Full Spring", + "icon": "minecraft:water_bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Ritual of the Full Spring", + "multiblock_id": "bloodmagic:water", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "water", + "text_overrides": [ + ["Master Ritual Stone", "l:bloodmagic:rituals/ritual_stones"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "water", + "page_type": "waterRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_well_of_suffering.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_well_of_suffering.json new file mode 100644 index 000000000000..6bef60e3adef --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_well_of_suffering.json @@ -0,0 +1,41 @@ +{ + "name": "Well of Suffering", + "icon": "bloodmagic:life_essence_bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Well Of Suffering", + "multiblock_id": "bloodmagic:well_of_suffering", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "well_of_suffering", + "text_overrides": [ + ["LP", "blood"], + ["blood altar", "l:bloodmagic:altar/blood_altar"] + ] + }, + { + "type": "patchouli:text", + "text": "This ritual attacks mobs within its damage zone and puts the harvested $(blood)Blood$() into a nearby $(l:bloodmagic:altar/blood_altar)Blood Altar$(). Put a $(l:bloodmagic:altar/soul_network)Blood Orb$() in the Altar, maybe add a few $(l:bloodmagic:altar/blood_rune/sacrifice_rune)Runes of Sacrifice$() for good measure and you'll never have to worry about your LP supplies again... As long as you can supply enough mobs." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "well_of_suffering", + "page_type": "altar", + "text": "The Ritual can only link to one altar at a time.", + "text_overrides": [ + ["Blood Altar", "l:bloodmagic:altar/blood_altar"], + [" Blood", "blood"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "well_of_suffering", + "page_type": "damage", + "text": "Mobs will still drop non-Player Kill mob drops." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_yawning_void.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_yawning_void.json new file mode 100644 index 000000000000..e8cbbb69f88a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_yawning_void.json @@ -0,0 +1,57 @@ +{ + "name": "Yawning of the Void", + "icon": "minecraft:black_stained_glass", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Yawning of the Void", + "multiblock_id": "bloodmagic:yawning_void", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "yawning_void" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "corrosive", + "text_overrides": [ + ["filter", "item"] + ], + "text": "To set a filter, place any form of $(item)Item Filter$() into the linked $(item)Chest$(). The ritual will only use the first filter it finds, but will accept $(l:bloodmagic:demon_will/item_routing/standard_item_filter)Standard$(), $(l:bloodmagic:demon_will/item_routing/tag_item_filter)Tag$(), $(l:bloodmagic:demon_will/item_routing/mod_item_filter)Mod$(), and $(l:bloodmagic:demon_will/item_routing/composite_item_filter)Composite Item Filters$(). Blacklisting works too!" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "quarryRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "chest", + "text_overrides": [ + ["Item Filter", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "placementRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_zephyr.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_zephyr.json new file mode 100644 index 000000000000..02732c553432 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_list/ritual_zephyr.json @@ -0,0 +1,27 @@ +{ + "name": "Call of the Zephyr", + "icon": "minecraft:hopper", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Call of the Zephyr", + "multiblock_id": "bloodmagic:zephyr", + "text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction." + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "zephyr" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "zephyr", + "page_type": "zephyrRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "zephyr", + "page_type": "chest" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_stones.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_stones.json new file mode 100644 index 000000000000..b65fbb1b1c02 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_stones.json @@ -0,0 +1,23 @@ +{ + "name": "Ritual Stones", + "icon": "bloodmagic:waterritualstone", + "category": "bloodmagic:rituals", + "extra_recipe_mappings": { + "bloodmagic:airritualstone": 0, + "bloodmagic:fireritualstone": 0, + "bloodmagic:waterritualstone": 0, + "bloodmagic:earthritualstone": 0, + "bloodmagic:duskritualstone": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)Ritual Stones$() are the canvas upon which you will draw your $(item)Rituals$(). They also look quite nifty, and can be manually painted with the various $(l:bloodmagic:rituals/ritual_diviner)Elemental Inscription Tools$(). $(br2)Note that the Inscription Tools used to have durability, but now they last forever! Rejoice, you can decorate your base with $(fire)Fire Ritual Stones$() to your heart's content." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_stone_blank", + "recipe2": "bloodmagic:ritual_stone_master" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_tinkerer.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_tinkerer.json new file mode 100644 index 000000000000..d5a2c56413f5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/rituals/ritual_tinkerer.json @@ -0,0 +1,24 @@ +{ + "name": "Ritual Tinkerer", + "icon": "bloodmagic:ritualtinkerer", + "category": "bloodmagic:rituals", + "priority": "true", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Ritual Tinkerer$() is an essential tool for the advanced sanguimancer who is looking for all they can get out of their $(thing)Rituals$(). It has three main modes, as described overleaf. You can cycle between them by pressing [$(k:sneak)] and [$(k:use)]." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_reader" + }, + { + "type": "patchouli:text", + "text": "$(li)Information: Describes the function of the $(thing)Ritual$(), similar to the $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(). $(li)Set Will Consumed: Tells the $(thing)Ritual$() which kinds of $(raw)Demon Will$() (if any) to consume from the $(l:bloodmagic:demon_will/will_manipulation/aura)Aura$(). Specify this by carrying $(item)Demon Will Crystals$() in your hotbar, one for each type of $(raw)will$() you wish the $(thing)Ritual$() to consume. Further information about the effects of $(raw)Demon Will$() upon $(thing)Rituals$() can be found on each $(thing)Ritual$()'s respective page in this book." + }, + { + "type": "patchouli:text", + "text": "$(li)Define Area: Specifies the zone that the $(thing)Ritual$() should work in, and displays the current zone. If multiple zones can be specified, pressing [$(k:sneak)] and [$(k:use)] on the $(item)Master Ritual Stone$() will cycle through them. Some $(thing)Rituals$() can be expanded far beyond their default areas, but keep in mind that this will increase the $(blood)LP$() cost to match..." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/agricraft_integration.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/agricraft_integration.json new file mode 100644 index 000000000000..ae63132692a6 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/agricraft_integration.json @@ -0,0 +1,18 @@ +{ + "name": "Agricraft Integration", + "icon": "agricraft:wooden_crop_sticks", + "category": "bloodmagic:utility", + "flag": "mod:agricraft", + "pages": [ + { + "type": "patchouli:spotlight", + "item": "agricraft:wooden_crop_sticks", + "title": "Agricraft Integration", + "text": "It seems that Sanguimancy can be of use, even when working with advanced agricultural techniques. Both the $(l:bloodmagic:rituals/ritual_green_grove)Ritual of the Green Grove$() and the $(l:bloodmagic:alchemy_array/sigil/grove)Sigil of the Green Grove will speed up the growth of such plants (and inhibit the growth of weeds, should your world be unlucky enough to be blighted with such a thing)." + }, + { + "type": "patchouli:text", + "text": "Moreover, the $(l:bloodmagic:rituals/ritual_harvest)Reap of the Harvest Moon$() will keep harvested plants safe, as if you had gathered their produce with your own tender hands. $(br2)If you think you see any weeds, no you didn't. (It's a minor visual bug. Don't worry about it.)" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/alchemical_reaction_chamber.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/alchemical_reaction_chamber.json new file mode 100644 index 000000000000..8a5826ac7ce2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/alchemical_reaction_chamber.json @@ -0,0 +1,51 @@ +{ + "name": "Alchemical Reaction Chamber", + "icon": "bloodmagic:alchemicalreactionchamber", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Alchemical Reaction Chamber$(), or ARC for short, can function as a $(thing)Furnace$(), offers a form of $(l:bloodmagic:utility/ore_processing)Ore-Tripling$(), can revert $(l:bloodmagic:altar/soul_network)Blood Orbs$(), $(item)Netherrite$() and $(item)Reinforced Runes$(), and is currently the only way to get $(blood)Weak Blood Shards$(), specifically from a $(l:bloodmagic:dungeons/tau_fruit)Saturated Tau$(). $(br)Most tools used within the ARC degrade over time, but can be enchanted with unbreaking or mending to compensate." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:arc" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Sanguine Reverter", + "recipe": "bloodmagic:soulforge/sanguine_reverter", + "anchor": "blood_shard", + "text": "The $(item)Sanguine Reverter$() is used to create $(blood)Weak Blood Shards$(), and revert $(l:bloodmagic:altar/soul_network)Blood Orbs$(), $(item)Netherrite$() and $(item)Reinforced Runes$() to their input crafting item." + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Weak Blood Shard", + "a.recipe": "bloodmagic:arc/weakbloodshard_tau", + "b.heading": "Revert Weak Blood Orb", + "b.recipe": "bloodmagic:arc/reversion/weak_blood_orb", + "c.heading": "Revert Apprentice Orb", + "c.recipe": "bloodmagic:arc/reversion/apprentice_blood_orb" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Revert Magician Orb", + "a.recipe": "bloodmagic:arc/reversion/magician_blood_orb", + "b.heading": "Revert Master Orb", + "b.recipe": "bloodmagic:arc/reversion/master_blood_orb", + "c.heading": "Revert netherrite", + "c.recipe": "bloodmagic:arc/reversion/netherite_ingot" + }, + { + "type": "bloodmagic:crafting_arc", + "heading": "Revert Reinforced Rune", + "recipe": "bloodmagic:arc/reversion/speed", + "text": "All Reinforced Runes can be reverted in this way - this is just a demonstration." + }, + { + "type": "patchouli:text", + "heading": "Automation", + "text": "Should you wish to automate the ARC, perhaps as part of an $(l:bloodmagic:utility/ore_processing)Ore-Tripling$() chain, you may want to know that it is $(thing)sided$(), much like a $(item)furnace$(). Tools can only be inserted or extracted from the top, inputs from the sides, and outputs from the bottom. Keep this in mind when placing your $(item)Hoppers$() or $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Nodes$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/bloodstone_bricks.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/bloodstone_bricks.json new file mode 100644 index 000000000000..33181b37de36 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/bloodstone_bricks.json @@ -0,0 +1,17 @@ +{ + "name": "Bloodstone Bricks", + "icon": "bloodmagic:largebloodstonebrick", + "category": "bloodmagic:utility", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)Bloodstone Bricks$() are a decorative block, and used as the $(thing)capstones$() for the Tier-4 $(l:bloodmagic:altar/blood_altar)Blood Altar$(). They require $(item)Weak Blood Shards$(), which can be made by putting a $(l:bloodmagic:dungeons/tau_fruit)Saturated Tau$() into an $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$() with a $(l:bloodmagic:utility/alchemical_reaction_chamber#blood_shard)Sanguine Reverter$() in it." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:largebloodstonebrick", + "recipe2": "bloodmagic:bloodstonebrick" + } + ] +} + diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/book_experience.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/book_experience.json new file mode 100644 index 000000000000..3e986c7f08d3 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/book_experience.json @@ -0,0 +1,20 @@ +{ + "name": "Tome of Peritia", + "icon": "bloodmagic:experiencebook", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Tome of Peritia$() allows you to safely store your $(thing)experience$(). $(br2)pressing [$(k:sneak)] and [$(k:use)] with the Tome in hand stores $(thing)one level of XP$(). Pressing [$(k:use)] $(thing)retrieves a level$(). Hold [$(k:use)] to $(thing)store/retrieve multiple levels$()." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:experience_tome" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "As you have the $(thing)Curios API$() installed, you can equip the $(item)Tome of Peritia$() as a charm. If you want to wear more curios at once, consider using a $(l:bloodmagic:alchemy_array/sigil/holding)Sigil of Holding$(), or the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)Socketed Upgrade$() for your $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$()." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/changelog.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/changelog.json new file mode 100644 index 000000000000..74b6f8983999 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/changelog.json @@ -0,0 +1,401 @@ +{ + "name": "Changelog", + "icon": "minecraft:map", + "category": "bloodmagic:utility", + "priority": "true", + "pages":[ + { + "type": "patchouli:text", + "text": "All the changelogs of $(6)Blood Magic$() to date, from most recent to oldest." + }, + { + "type": "patchouli:text", + "title": "3.3.5", + "text": "$(li)Missing Recipe Serializer prevented people from joining servers. Its been found and put where it belongs" + }, + { + "type": "patchouli:text", + "title": "3.3.4", + "text": "Buckle up, this one's a doozy...Added:$(li)A new ritual!$(li2)The $(l:bloodmagic:rituals/ritual_list/ritual_geode)Ritual of the Geode's Bounty$() will accelerate the growth of nearby $(thing)budding blocks$() and automatically harvest their crystals, dropping them on the ground.$(li)more $(thing)configuration options$()!$(li2)LP per heart from sacrifice / self-sacrifice can be tweaked" + }, + { + "type": "patchouli:text", + "text": "$(li3)Specific mobs can also give more or less LP per heart of damage$(li3)Specific mobs can also be blacklisted from the $(l:bloodmagic:rituals/ritual_list/ritual_well_of_suffering)Well of Suffering$() (if you want to allow for them to be manually sacrificed)$(li2)$(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living armour$()'s total upgrade points can now be configured (both standard and evolved)$(li2)added configuration options for the new $(l:bloodmagic:rituals/ritual_list/ritual_geode)Geode Ritual$()$(li)expect more of this in 1.21" + }, + { + "type": "patchouli:text", + "text": "$(li)$(l:bloodmagic:demon_will/item_routing/standard_item_filter)Filters$() now have recipes for copying or clearing their settings$(li)$(l:bloodmagic:rituals/ritual_list/ritual_harvest)Reap of the Harvest Moon$() now supports more things!$(li2)Vanilla: bamboo, kelp, sugarcane, cactus, and vines (both normal, twisting, and weeping)$(li2)Modded: $(l:https://github.com/AgriCraft/AgriCraft)Agricraft$(), $(l:https://github.com/BlakeBr0/MysticalAgriculture)Mystical Agriculture$()$(li)$(l:bloodmagic:rituals/ritual_list/ritual_green_grove)Green Grove$() ritual and $(l:bloodmagic:alchemy_array/sigil/grove)sigil$() now support $(thing)Agricraft$() (and acts as a [highly un-]natural weed-killer!)" + }, + { + "type": "patchouli:text", + "text": "$(li)Improved recipes in JEI to better display requirements for the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(), $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$(), and $(l:bloodmagic:altar/blood_altar)Blood Altar$() (with tooltips)$(li2)$(thing)Alchemy Table$() displays required LP for a given craft in a tooltip$(li2)$(thing)Hellfire Forge$() displays required and consumed $(raw)Will$() in a tooltip$(li2)$(thing)Blood Altar$() displays required tier and LP$(li2)All of them say 'info' under the arrow to tell people to mouse over" + }, + { + "type": "patchouli:text", + "text": "$(li)$(thing)Hellfire Forge$() now has a little flag that pops out when you've not got enough will to craft a recipe$(li)Added some error messages to the $(l:bloodmagic:rituals/ritual_list/ritual_living_downgrade)Penance of the Leadened Soul$() ritual to cover some common issues$(li2)Downgrade blocked by $(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)training bracelet$(), not enough of key item / upgrade points present in chest, no chest present" + }, + { + "type": "patchouli:text", + "text": "$(li)Added dispenser behaviour for $(l:bloodmagic:utility/life_essence_bucket)Buckets of Life$()$(li2)Now you can Carrie people in Minecraft!$(li)$(l:bloodmagic:alchemy_table/anointments)Anointments$() can now be added in the $(thing)smithing table$(), for 2-handed weapons and other circumstances where you're unable to apply the anointment in the intended way.$(li)Re-worked the $(thing)AE2 Meteor$() within the $(l:bloodmagic:rituals/ritual_list/ritual_meteor)Mark of the Falling Tower$() ritual to spawn $(thing)budding quartz blocks$() (including flawless, if you're lucky!)" + }, + { + "type": "patchouli:text", + "text": "$(li)Added recipes for all of the $(l:bloodmagic:dungeons/demon_stone)dungeon blocks$(), plus recipes for their aspected counterparts. Now you too can utilize the fierce red dungeon asthetic!$(li)Added some functional dungeon blocks, including the $(l:bloodmagic:dungeons/dungeon_eye)dungeon eye$(), $(l:bloodmagic:dungeons/dungeon_emitter)dungeon emitter$(), $(l:bloodmagic:dungeons/dungeon_alternator)dungeon alternator$(), and $(l:bloodmagic:dungeons/spike_trap)MASHY SPIKE PLATE$().$(li)Added $(l:bloodmagic:demon_will/item_routing/upgrades)speed upgrades$() for routing nodes. Now you can move more items AND move them faster!" + }, + { + "type": "patchouli:text", + "text": "$(li)Added more uses for the $(l:bloodmagic:utility/hydration)hydration cell$(), including making copper more nasty and concrete powder less powdery.$(li)Dispensers can now throw $(l:bloodmagic:demon_will/will_manipulation/soul_snare)soul snares$()$(li)$(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tools$() now have 2 higher tiers, unlocked at 2k and 4k $(raw)Will$() respectively, that further improve their stats, bringing them in line with the $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$()." + }, + { + "type": "patchouli:text", + "text": "Fixed:$(li)$(l:bloodmagic:dungeons/mimics)Mimic blocks$() now render properly when they've not been given a block to mimic$(li)Added models for $(thing)inversion pillar caps$()$(li)Fixed an interaction with the $(l:bloodmagic:dungeons/endless_realm)dungeon rituals$() and certain optimisation mods (such as Better Chunk Loading) that prevented the dungeons from working.$(li)Fixed a crash with $(l:bloodmagic:rituals/ritual_list/ritual_placer)Domain of the Filler$()$(li)Fixed a dupe glitch with the $(thing)Blood Altar$()" + }, + { + "type": "patchouli:text", + "text": "$(li)$(l:bloodmagic:utility/lava_crystal)Lava crystals$() no longer lose their binding when used in the $(l:bloodmagic:utility/alchemical_reaction_chamber)ARC$() in furnace mode$(li2)Unbound $(thing)lava crystals$() are no longer a free fuel source for the $(thing)ARC$(). Sorry!$(li2)Also items won't end up with negative durability when being used in the $(thing)ARC$().$(li)Comparators no longer have a redstone value > 15 when measuring the fill-level of your soul network." + }, + { + "type": "patchouli:text", + "text": "$(li2)Fixes a crash when placing / looking at comparators next to $(thing)Blood Altars$() with certain WALIA/TOP style mods.$(li)The $(l:bloodmagic:alchemy_array/sigil/suppression)Sigil of Suppression$() no longer leaves $(thing)Spectral Blocks$() lying around the place$(li2)Was causing crashes and potentially world-corruption$(li2)Can be fixed by using 'setblock' to turn any lingering spectral blocks into air$(li)Dummies from the dummmmmmy mod are blacklisted by default and give 0 LP when sacrificed." + }, + { + "type": "patchouli:text", + "text": "$(li)Fixed a logspam issue / crash when dying while wearing $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() with $(thing)Curios$() installed$(li)$(thing)Reinforced runes$() can now be properly mined.$(li)Fixed a crash when activating a $(l:bloodmagic:utility/teleposer)teleposer$() with an unbound focus in it.$(li)The $(thing)ARC$() now respects the 'unbreakable' tag when using items with durability.$(li2) This includes the $(thing)Eternal Stella$()!" + }, + { + "type": "patchouli:text", + "text": "$(li)Configuring the HUD with the $(l:bloodmagic:alchemy_array/sigil/seer)Seer's Sigil$() / $(l:bloodmagic:alchemy_array/sigil/divination)Divination Sigil$() / etc should now properly save your changes$(li)Added some missing names for e.g. $(l:bloodmagic:utility/life_essence_bucket)life essence buckets$()$(li)$(l:bloodmagic:dungeons/tau_fruit)Tau Fruit / Saturated Tau$() now grows properly (rather than requiring bonemeal)$(li)Re-implemented the $(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/spectral_sight)Spectral Sight$() potion effect$(li)The $(thing)Blood Altar$() structure is now more permissive about what constitutes a 'solid block'" + }, + { + "type": "patchouli:text", + "text": "for the purposes of supporting your glowstone/bloodstone blocks.$(li2)Stairs, walls, fenceposts, even stacks of signs will all work for this now.$(li)LP wasn't saving consistently in singleplayer mode sometimes$(li)$(l:bloodmagic:alchemy_table/anointments/fortune_anointment)Fortuna Extract$() / $(l:bloodmagic:alchemy_table/anointments/silk_touch_anointment)Soft Coating$() no longer voids $(thing)Shulker Boxes$()$(li)$(l:bloodmagic:demon_will/demonic_items/explosive_charges#fungal_charge)Fungal charges$() no longer use an empty tag in their crafting recipe" + }, + { + "type": "patchouli:text", + "text": "$(li)The $(l:bloodmagic:demon_will/demonic_items/sentient_tools#scythe)Sentient Scythe$() is now officially 20% more Scythe-y. (and tagged as one, too!)$(li)Re-worked the $(l:bloodmagic:rituals/ritual_list/ritual_green_grove)Green Grove$()'s $(steadfast)Steadfast Will$() upgrade, it should now properly replant seeds on harvest.$(li)Fixed $(l:bloodmagic:demon_will/item_routing/standard_item_filter)filters$() not saving item quantities properly$(li)$(l:bloodmagic:demon_will/demonic_items/explosive_charges)Explosive charges$() no longer lose their anointments if held in hand when breaking a block$(li)$(raw)Will$() stored within the chunk's $(thing)Aura$() is no longer lost upon chunk unload." + }, + { + "type": "patchouli:text", + "title": "3.3.3", + "text": "$(li)Updated the description of the music disc to properly credit $(l:https://www.youtube.com/watch?v=lVwp8Z8eFYc)Firel$().$(li)Added the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/gilded)Gilded$() Living Armour Upgrade, which pacifies Piglins when equiped. Trained by giving Gold Ingots directly to piglins.$(li)Updated the death messages for dying to the $(l:bloodmagic:rituals/ritual_list/ritual_well_of_suffering)Well of Suffering$() or the $(l:bloodmagic:altar/blood_altar#knife)Sacrificial Knife$()." + }, + { + "type": "patchouli:text", + "text": "$(li)Deregistered the $(l:bloodmagic:alchemy_array/sigil/suppression)Spectral Block$()'s item.$(li2)Stop placing random things out of your test worlds! ;-;$(li)Modified some miscellaneous $(thing)Curios$() stuff.$(li)Removed the fact that sacrificial damage would stop momentum." + }, + { + "type": "patchouli:text", + "title": "3.3.2", + "text": "$(li)Fixed $(l:bloodmagic:alchemy_table/anointments/silk_touch_anointment)Soft Coating$() and $(l:bloodmagic:alchemy_table/anointments/fortune_anointment)Fortuna Extract$(); voiding of drops is not part of the \"ultimate price\"!$(li)Fixed $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Node$() text box so that it can be properly edited.$(li2)Updated functionality; can now right-click the textbox when an item is selected in the filter to set the filter to \"Everything\"." + }, + { + "type": "patchouli:text", + "text": "$(li)Updated Curios implementation.$(li)Fixed the guidebook not showing up in the Creative Tab and JEI.$(li)Removed some useless log spam." + }, + { + "type": "patchouli:text", + "title": "3.3.1", + "text": "$(li)Fixed crash that prevented the mod from working on servers." + }, + { + "type": "patchouli:text", + "title": "3.3.0", + "text": "$(li)Initial update to MC 1.20.x! Expect some breakage. You can thank/blame chonky for the release!$(li)Curios/Elytra-render checks no longer specifically check for ItemLivingArmor. " + }, + { + "type": "patchouli:text", + "title": "3.2.6", + "text": "$(li)Changed $(l:bloodmagic:alchemy_array/sigil/holding)Sigil of Holding$() rendering so that it displays the selected Sigil in the hand.$(li)Added a $(thing)new music disc$(), which is obtainable in $(l:bloodmagic:dungeons/endless_realm#mines)the Mines$()!$(li)Modified several textures, and adjusted $(thing)Reinforced Runes$()' recipes accordingly.$(li)Fixed the $(l:bloodmagic:rituals/ritual_list/ritual_harvest)Harvest Moon$() ritual so that it works properly with $(thing)Nether Wart." + }, + { + "type": "patchouli:text", + "text": "$(li)Modified the recipe framework of the $(l:bloodmagic:rituals/ritual_list/ritual_meteor)Mark of the Falling Tower$() to better facilitate creating custom recipes.$(li2) Now includes fluid support!$(li)Added Patchouli documentation for The $(l:bloodmagic:rituals/ritual_list/ritual_crushing)Rhythm of the Beating Anvil$() ritual (Autocrafting Ritual).$(li2)Sorry it took a while. It was hard, okay? - Wrince" + }, + { + "type": "patchouli:text", + "title": "3.2.5", + "text": "$(li)Fixed it so that the $(thing)Fishing Rod$() actually works.$(li)Don't ask." + }, + { + "type": "patchouli:text", + "title": "3.2.4", + "text": "$(li)Implemented the $(l:bloodmagic:dungeons/endless_realm)Pathway to the Endless Realm$() ritual, which provides access to a larger version of the Demon Dungeons! $(li2)$(thing)The Endless Realm$() is a sprawling, procedurally generated dungeon, filled with chests bursting with loot and monsters that pack a serious punch! $(li2)Those who successfully navigate its many chambers may find $(l:bloodmagic:dungeons/demonite)Demonite$(), an ore that" + }, + { + "type": "patchouli:text", + "text": "cannot be found anywhere else. $(li2)The dungeons currently have two distinct regions: $(li3)The \"Entrance Zone\", which contains a wide array of loot and monsters $(li3)The \"Hidden Mines\", containing a bountiful reserve of $(thing)Demonite$(), which is used for advanced alchemy and for empowering the $(l:bloodmagic:altar/blood_altar)Blood Altar$() to Tier 5. Accessible by finding the \"Foreman's Key\" in the Entrance Zone." + }, + { + "type": "patchouli:text", + "text": "$(li2)If you delve deep enough in the dungeon, a \"Spatial Distortion\" may occasionally form; this changes one of the doors within the room to one that leads to a rare dungeon room. $(li)More rooms, room types, and special rooms to come to the Dungeon (eventually (soon (tm)))! $(li)Added $(l:bloodmagic:dungeons/demonite)Demonite$(), which can be processed into Hellforged Sand and Hellforged Ingots." + }, + { + "type": "patchouli:text", + "text": "$(li)Added more advanced $(l:bloodmagic:alchemy_table/anointments)anointments$(), which offer either increased duration (XL) or a stronger effect (III). $(li)Added the \"Standard Lengthening Catalyst\" and \"Standard Power Catalyst\", which further augment potion effects in the Alchemy Flask. $(li)Added stronger $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemic Reaction Chamber$() tools, which are both faster and longer-lasting than previous tools. $(li2)Hellforged Resonator $(li2)Hellforged Explosive Cell $(li2)Advanced Cutting Fluid" + }, + { + "type": "patchouli:text", + "text": "$(li2)These tools also boost the chance for bonus outputs when used. For instance, an Intermediate Cutting Fluid will provide 1.5x Iron Sand per Raw Iron, whereas the Advanced Cutting Fluid provides 1.67x.$(br2)$(li)Added Upgraded Explosive Charges and tweaked the power of previous versions. $(li2)$(l:bloodmagic:demon_will/demonic_items/explosive_charges#shaped_charge_2)Augmented Shaped Charge$() - breaks 7x7x7 cube of blocks." + }, + { + "type": "patchouli:text", + "text": "$(li2)$(l:bloodmagic:demon_will/demonic_items/explosive_charges#shaped_charge_tunneling)Tunneling Shaped Charge$() - breaks 5x5x20 long set of blocks. $(li2)$(l:bloodmagic:demon_will/demonic_items/explosive_charges#controlled_charge_2)Augmented Controlled Charge$() - breaks up to 8x64 blocks of the same type. $(li2)$(l:bloodmagic:demon_will/demonic_items/explosive_charges#deforester_charge_2)Augmented Deforester Charge$() - breaks up to 8x64 logs, clearing away connecting leaves. $(li2)$(l:bloodmagic:demon_will/demonic_items/explosive_charges#fungal_charge_2)Augmented Fungal Charge$() - breaks up to 8x64 blocks related to Overworld and Nether big mushrooms." + }, + { + "type": "patchouli:text", + "text": "$(li)Added $(l:bloodmagic:dungeons/endless_realm#hellforged_parts)Hellforged Parts$(), which can only be found through loot within the $(l:bloodmagic:dungeons/endless_realm#mines)Hidden Mines$(). $(li2)Used to reinforce $(l:bloodmagic:altar/blood_rune)Blood Runes$(), doubling the effect of the given rune. $(li)Increased the rate of $(l:bloodmagic:utility/ore_processing#corrupted_dust)Tiny Corrupted Dust$() when using the $(l:bloodmagic:utility/ore_processing#resonator)Resonator$() in the $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$(). $(li2)$(thing)Corrupted Dust$() can be used to increase the yield of the desired ore." + }, + { + "type": "patchouli:text", + "text": "$(li)Added a new feature to the $(l:bloodmagic:alchemy_array/sigil/divination)Divination$() and $(l:bloodmagic:alchemy_array/sigil/seer)Seer's$() Sigil: when sneaking and activating the sigil, a GUI will open which will allow you to drag individual HUD elements and save their new locations. $(li)Added new anointments: $(li2)$(l:bloodmagic:alchemy_table/anointments/weapon_repair_anointment)Repairing Salve$(), which repairs a damaged tool slightly when the tool is used.$(li2)$(l:bloodmagic:alchemy_table/anointments/voiding_anointment)Void Essence$(), which destroys mundane blocks that are mined." + }, + { + "type": "patchouli:text", + "text": "$(li)Also tweaked $(l:bloodmagic:alchemy_table/anointments/hidden_knowledge_anointment)Miner's Secrets$() to only work on exp-providing blocks, while also only being used up when additional exp is provided. $(li)Updated several textures related to vanilla ore processing. $(li)Fixed $(l:bloodmagic:altar/blood_altar)Blood Altar$()'s delay after crafting. The delay between when an altar finishes a craft and attempts to start a new craft is now 30 ticks. $(li)Fixed $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/body_builder)Body Builder$() so that it is properly obtainable." + }, + { + "type": "patchouli:text", + "text": "$(li)Fixed $(thing)Nether Wart$() handling for the $(l:bloodmagic:rituals/ritual_list/ritual_harvest)Harvest ritual$(). $(li)Fixed the $(l:bloodmagic:demon_will/demonic_items/sentient_tools#scythe)Sentient Scythe$() so that it wasn't made out of paper. Also actually does damage now! $(li)Allowed the Sentient Scythe to receive the $(thing)Sharpness$() enchantment while enchanting. $(li)Changed the $(l:bloodmagic:rituals/ritual_list/ritual_feathered_knife)Ritual of the Feathered Knife$() to interact with the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/tough_palms)Tough Palms$() Living Upgrade." + }, + { + "type": "patchouli:text", + "text": "$(li)Added $(l:bloodmagic:demon_will/demonic_items/throwing_daggers#amethyst_throwing_dagger)Amethyst Throwing Daggers$(), which do the same damage as $(l:bloodmagic:demon_will/demonic_items/throwing_daggers#iron_throwing_dagger)Iron Throwing Daggers$(). $(li2)Can be combined in an $(l:bloodmagic:utility/alchemical_reaction_chamber)ARC$() with a $(l:bloodmagic:alchemy_table/potions)Lingering Alchemy Flask$() to add $(thing)potion effects$() to the thrown daggers. $(li)Added the reworked ritual $(l:bloodmagic:rituals/ritual_list/ritual_crafting)Rhythm of the Beating Anvil$(), which can autocraft vanilla recipes. When augmented, can also simplify automation of $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() and $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$() recipes." + }, + { + "type": "patchouli:text", + "text": "$(li)Changed the $(l:bloodmagic:rituals/ritual_list/ritual_living_downgrade)Penance of the Leadened Soul$() so that it respects any currently held $(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)Training Bracelets$().$(li)Reimplemented recipe for $(l:bloodmagic:utility/incense_altar)Obsidian Paths$()." + }, + { + "type": "patchouli:text", + "title": "3.2.3", + "text": "$(li)Fixed $(l:bloodmagic:alchemy_table/anointments/fortune_anointment)Fortuna Extract$() so that it properly applied its additional $(thing)Fortune$() under certain conditions.$(li)Fixed a crash with the $(l:bloodmagic:utility/teleposer)Teleposer$() that prevented $(thing)Tile Entities$() from moving.$(li)Added smelting recipe for copper sand > copper ingot, and blasting furnace recipes for all dusts." + }, + { + "type": "patchouli:text", + "title": "3.2.2", + "text": "$(li)Fixed in-game guide for real this time." + }, + { + "type": "patchouli:text", + "title": "3.2.1", + "text": "$(li)Fixed in-game guide so that recipes properly load.$(li)Fixed non-crafting $(thing)Alchemy Arrays$().$(li)Fixed the $(l:bloodmagic:rituals/ritual_list/ritual_meteor)Mark of the Falling Tower$() and $(l:bloodmagic:rituals/ritual_list/ritual_magnetic)Ritual of Magnetism$() to respect the current world's build limit.$(li)Changed a few textures such as the $(thing)ore fragments$()." + }, + { + "type": "patchouli:text", + "title": "3.2.0", + "text": "$(li)Initial release of 1.18.2.$(li)Changed the $(l:bloodmagic:utility/alchemical_reaction_chamber)ARC$() so that the texture changes based on the tool used and when it is active.$(li)Rebalanced some recipes due to $(thing)Raw Materials$() dropping from base ores.$(li)Added copper ore processing.$(li)Added $(thing)Glowberries$() and $(thing)Berry bush$() handling to the $(l:bloodmagic:rituals/ritual_list/ritual_harvest)Reap of the Harvest Moon$()." + }, + { + "type": "patchouli:text", + "text": "Known issues:$(li)In-game guide is broken in a few places, primarily when viewing mod recipes such as $(l:bloodmagic:altar/blood_altar)Blood Altar$() crafting.$(li)$(l:bloodmagic:utility/life_essence_bucket)Life Essence$() blocks do not have the proper overlay when submersed in liquid." + }, + { + "type": "patchouli:text", + "title": "3.1.11", + "text": "$(li)Reworked and implemented the $(l:bloodmagic:alchemy_table/potions)Potion Flask$() system! Quite a bit different than previous versions, so make sure to check the guide. $(li)New (and old) non-Vanilla potion effects include: $(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/bounce)Bounce$()$(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/gravity)Gravity$()$(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/grounded)Grounded$()$(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)$()$(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/heavy_heart)Heavy Heart$()$(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/passive)Passive$()" + }, + { + "type": "patchouli:text", + "text": "$(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/spectral_sight)Spectral Sight$()$(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/hard_cloak)Hard Cloak$()$(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/obsidian_cloak)Obsidian Cloak$()$(li2)$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/flight)Flight$()$(li)Fixed server crash for the $(l:bloodmagic:rituals/ritual_list/ritual_condor)Reverence of the Condor$() ritual. $(li)Reimplemented $(l:bloodmagic:utility/teleposer)Teleposers$(). Hurray! $(li)Reimplemented the $(l:bloodmagic:alchemy_array/sigil/teleposition)Teleposition Sigil$(). $(li)Reimplemented the $(l:bloodmagic:alchemy_array/sigil/suppression)Sigil of Suppression$(). $(li)Reimplemented the $(l:bloodmagic:demon_will/will_manipulation/aura#pylon)Demon Pylon$()." + }, + { + "type": "patchouli:text", + "text": "$(li)Added $(l:bloodmagic:demon_will/will_manipulation/will_catalysts)Will Catalysts$(), which can be applied to $(l:bloodmagic:demon_will/will_manipulation/crystallized_will)Demon Will Clusters$() to dramatically increase their rate of growth. $(li)Changed the $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() so that it can use $(l:bloodmagic:demon_will/will_manipulation/aspected_will)Aspected Will$() in crafting operations. $(li)Modified the $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$() so that it can cycle through the ritual list backwards by left-clicking in the air. $(li)Added a new item, $(l:bloodmagic:demon_will/item_routing/upgrades)Basic Routing Logic Upgrade$(), which increases the total throughput of the $(l:bloodmagic:demon_will/item_routing/routing_nodes)Master Routing Node$()'s system." + }, + { + "type": "patchouli:text", + "text": "$(li)Reimplemented several rituals: $(li2)$(l:bloodmagic:rituals/ritual_list/ritual_felling)Crash of the Timberman$()$(li2)$(l:bloodmagic:rituals/ritual_list/ritual_sphere_create)Dawn of the New Moon$()$(li2)$(l:bloodmagic:rituals/ritual_list/ritual_full_stomach)Ritual of the Satiated Stomach$()$(li2)$(l:bloodmagic:rituals/ritual_list/ritual_speed)Speed Ritual$()$(li2)$(l:bloodmagic:rituals/ritual_list/ritual_jump)Ritual of the High Jump$()$(li2)$(l:bloodmagic:rituals/ritual_list/ritual_placer)Laying of the Filler$()$(li2)$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)Convocation of the Damned$() (reworked) $(li2)$(l:bloodmagic:rituals/ritual_list/ritual_grounding)The Sinner's Burden$() (renamed from \"Ritual of Grounding\")" + }, + { + "type": "patchouli:text", + "text": "$(li2)$(l:bloodmagic:rituals/ritual_list/ritual_meteor)Mark of the Falling Tower$() (New meteor system! Oooh, sparkly~!) $(li)Added a new ritual, $(l:bloodmagic:rituals/ritual_list/ritual_yawning_void)Yawning of the Void$(). Used to completely clear large areas of blocks. $(li)Tweaked recipe for $(l:bloodmagic:demon_will/item_routing/filter_parts)Frame Parts$() to make them cheaper." + }, + { + "type": "patchouli:text", + "title": "3.1.10-32", + "text": "$(li)Fixed recipe for the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/brilliance)Brilliance$() Living Upgrade." + }, + { + "type": "patchouli:text", + "title": "3.1.10", + "text": "$(li)Fixed server-sided issue that prevented recipes from loading for certain types." + }, { + "type": "patchouli:text", + "title": "3.1.9", + "text": "$(li)Added the missing recipes for a couple of the $(thing)Living Armour Downgrades$(). $(li2)Yes, Way is indeed blind." + }, + { + "type": "patchouli:text", + "title": "3.1.8", + "text": "$(li)Made $(thing)Patchouli$() a required library. $(li)Reimplemented the $(l:bloodmagic:rituals/ritual_list/ritual_living_downgrade)Penance of the Leadened Soul ritual$(). Operates slightly differently than before. $(li)Reimplemented the following Living Armour Downgrades: $(li2)$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/storm_trooper)Storm Trooper$() $(li2)$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/battle_hungry)Battle Hungry$() $(li2)$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/quenched)Quenched$() $(li2)$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/melee_decrease)Dulled Blade$() $(li2)$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/dig_slowdown)Weakened Pick$() $(li2)$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/slow_heal)Diseased$()" + }, + { + "type": "patchouli:text", + "text": "$(li2)$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/crippled_arm)Crippled Arm$()$(li2)$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/speed_decrease)Limp Leg$() $(li)Reimplemented $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/repair)Repairing$() $(li)Added the following Living Armour Upgrades/Downgrades: $(li2)$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/brilliance)Brilliance$() (Increases armour and toughness values of Living Armour) $(li2)$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/swim_decrease)Concrete Shoes$() (Decreases swim speed) $(li)Decreased hardness of $(l:bloodmagic:demon_will/demonic_items/explosive_charges#shaped_charge)shaped charges$()." + }, + { + "type": "patchouli:text", + "text": "Known issue: Desync between the server and client for the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() chestpiece under certain conditions. Occurs when the item is shift-clicked out of the player's chestpiece slot. Does not occur when clicked without shift. $(li)Only causes a ghost item to appear in the client's inventory. Does not otherwise affect the performance of the armour." + }, + { + "type": "patchouli:text", + "title": "3.1.7", + "text": "$(li)Fixed another crash with the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(). Maybe I got it this time!" + }, + { + "type": "patchouli:text", + "title": "3.1.6", + "text": "$(li)Increased range of the $(l:bloodmagic:dungeons/tau_fruit)Tau Plant$() to 3x1x3 centered on the plant, making it easier to farm the Saturated version. $(li)Fixed crash with the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() under certain conditions.$(li)Fixed the $(l:bloodmagic:altar/blood_altar#knife)Sacrificial Knife$() so it respects gravestone mods and other effects that occur on-death. $(li)Fixed the $(l:bloodmagic:altar/blood_altar#dagger_of_sacrifice)Dagger of sacrifice$() so that it similarly respects death events." + }, + { + "type": "patchouli:text", + "title": "3.1.5", + "text": "$(li)Fixes client-sided crash for the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$() when on servers. $(li)Made the $(l:bloodmagic:alchemy_array/sigil/water)Water Sigil$() not work in the nether (still drains LP on use)." + }, + { + "type": "patchouli:text", + "title": "3.1.4", + "text": "$(li)Fixed a bug when removing max level upgrades from $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(). $(li)Fixed a client-server desync with the $(item)item filter$() count $(li)Added an audible and visual indication for when an $(l:bloodmagic:alchemy_table/anointments)anointment$() on a $(item)tool$() runs out. $(li)Included warning flags in the $(l:bloodmagic:alchemy_table/alchemy_table#errors)Alchemy Table GUI$() that will state if there is not enough LP or if the orb is unbound/the wrong tier." + }, + { + "type": "patchouli:text", + "text":"$(li)Added the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/elytra)Elytra Living Armour upgrade$()! Elytra not included. $(li)Added the $(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)Training Bracelet$() for the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$()! Now you can train the upgrades you want to! $(li)Increased the durability of the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() to diamond level, but allowed all non-chestpiece pieces to break." + }, + { + "type": "patchouli:text", + "title": "3.1.3", + "text": "$(li)The $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$() now will consume less durability for tools with Unbreaking. Durability is consumed at $(br)(1/(unbreakingLevel+1)) chance. $(li)Fixed fluid capabilities of the ARC. $(li)Made it so that the textbox of the $(item)Filters$() can only accept numbers. Also allowed the 'Delete' key to delete values from the text field." + }, + { + "type": "patchouli:text", + "title": "3.1.2", + "text": "$(li)Reimplemented $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Nodes$()!$(li)Added Curios support for certain items $(li)Added recipes for water and lava buckets using their respective Sigils (as well as a few other uses of Sigils inside the Alchemy Table) $(li)Fixed $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/gift_of_ignis)Gift of Ignis$() not lowering its cooldown when not on fire." + }, + { + "type": "patchouli:text", + "text":"$(li)Allowed the $(l:bloodmagic:alchemy_array/sigil/divination)Divination Sigil$() and the $(l:bloodmagic:alchemy_array/sigil/seer)Seer Sigil's$() HUD elements to work in both the offhand and in the $(l:bloodmagic:alchemy_array/sigil/holding)Sigil of Holding$(). Also allows the $(l:bloodmagic:demon_will/will_manipulation/aura_gauge)Demon Aura Gauge$() to work in the offhand (why you'd have it in your offhand, I can't say). $(li)Added the configs! Yay! $(li)Added the Ritual '$(l:bloodmagic:rituals/ritual_list/ritual_zephyr)Call of the Zephyr$()'." + }, + { + "type": "patchouli:text", + "title": "3.1.1-16", + "text": "$(li)Fixed the $(l:bloodmagic:demon_will/demonic_items/throwing_daggers)Throwing Daggers$() so that they act as the appropriate type. $(li)Fixed the $(l:bloodmagic:alchemy_array/sigil/magnetism)Sigil of Magnetism's$() range so that it is centered on the player. $(li)Fixed the $(l:bloodmagic:alchemy_array/living_equipment/living_upgrades)Living Armour upgrade$() 'Tough' so that it is now obtainable. Now you can get hurt for an actual cause! $(li)Fixed an NPE crash due to the $(l:bloodmagic:rituals/ritual_list/ritual_armour_evolve)Ritual of Living Evolution$(). Crash occurred if a player equipped a newly crafted" + }, + { + "type": "patchouli:text", + "text": "$(br)Living Armour set while on the activated ritual. $(li)Added the recipe for the $(l:bloodmagic:demon_will/will_manipulation/aura_gauge)Demon Will Aura Gauge.$() $(li)Changed the behaviour of the $(l:bloodmagic:alchemy_array/living_equipment/living_tomes)Living Upgrade Tomes$(): $(li2)$(item)Tomes$() now will attempt to apply their contained $(thing)EXP$() (not levels) regardless of current or $(item)Tome$() levels. $(li2)If $(thing)EXP$() from $(item)Tome$() would put you past the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour's$() point cap, $(thing)EXP$() is instead added up to the maximum possible for said $(thing)Living Upgrade$(), minus one." + }, + { + "type": "patchouli:text", + "text": "$(li2)$(thing)EXP$() applied to the $(item)Living Armour$() is syphoned from the $(item)Tome$(), and the remaining $(thing)EXP$() is not lost. $(li2)If the remaining $(thing)EXP$() on the $(item)Living Upgrade Tome$() is below the amount required for at least one level of its respective upgrade, the $(item)Tome$() is destroyed. $(li)Waterlogged blocks now count as \"water\" for the Incense Altar. $(li)$(l:bloodmagic:altar/blood_rune/aug_capacity_rune)Runes of Augmented Capacity$() use their previous formula (Book is accurate again)." + }, + { + "type": "patchouli:text", + "text": "$(li)Fixed duplication glitch for the $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$()." + }, + { + "type": "patchouli:text", + "title": "3.1.0-15", + "text": "$(li)Majorly refactored the progression of the mod. Instead of starting with a $(l:bloodmagic:demon_will/will_manipulation/soul_snare)Snare$(), you instead start by crafting the $(l:bloodmagic:altar/blood_altar)Blood Altar$(). The changes are documented in the guide, and you can follow its $(l:bloodmagic:utility/getting_started)Getting Started$() entry!$(li)Changed the tooltips so that they are gray, more easily differentiating them from the name of the item." + }, + { + "type": "patchouli:text", + "text": "$(li)Added the $(l:bloodmagic:alchemy_array/holding)Sigil of Holding$().$(li)Changed the crafting of $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gems$() so that you no longer need to use the previous tier gem in the gem slot.$(li2)The $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem." + }, + { + "type": "patchouli:text", + "text": "$(li)Changed the GUI for the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(). See the updated section.$(li)Fixed $(l:bloodmagic:alchemy_table/anointments/looting_anointment)Plunderer's Glint$() not properly applying the Looting level.$(li)Also fixed a NPE crash due to $(l:bloodmagic:alchemy_table/anointments/bow_power_anointment)Iron Tip$(). Fixes some crashes due to mods using the ItemUsedFinish event.$(li)Fixed the $(l:bloodmagic:blood_altar/blood_altar)Blood Altar$() not being able to input fluids. About time, Way!" + }, + { + "type": "patchouli:text", + "text": "$(li)Added new $(l:bloodmagic:demon_will/demonic_items/explosive_charges)Explosive Charges.$()$(li2)$(item)Fungal Charge$(), which is very useful for giant mushrooms and nether mushrooms.$(li2)$(item)Controlled Charge$(), which will destroy only blocks that match the block it is placed on.$(li)Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.$(li2)$(l:bloodmagic:alchemy_table/anointments/silk_touch_anointment)Soft Coating$()$(li2)$(l:bloodmagic:alchemy_table/anointments/fortune_anointment)Fortuna Extract$()" + }, + { + "type": "patchouli:text", + "text": "$(li2)$(l:bloodmagic:alchemy_table/anointments/smelting_anointment)Slow-burning Oil$()$(li)Fixed the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() so that you cannot use an upgrade tome to usurp the point cap.$(li2)Fixed $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/strong_legs)Strong Legs$()so that it no longer runs the program \"CrunchyLegs.exe\" - as a result, you no longer suffer fall damage from jumping on the same level. Removed the direct fall damage mitigation from Strong Legs." + }, + { + "type": "patchouli:text", + "text": "$(li)Added two types of $(l:bloodmagic:demon_will/demonic_items/throwing_daggers)Throwing Daggers$() to the Blood Mage's offensive kit.$(li2)$(item)Iron Throwing Dagger$()$(li2)$(item)Syringe Throwing Dagger$()$(li)Refactored the guide so that it provides +2 to awesomeness.$()" + }, + { + "type": "patchouli:text", + "title": "3.0.6-11", + "text": " $(li)Reimplemented the $(l:bloodmagic:rituals/ritual_list/ritual_well_of_suffering)Well of Suffering$(). $(li)Added several new items, called \"$(l:bloodmagic:alchemy_table/anointments)Anointments$()\"! These are items that provide temporary buffs to your tools and weapons, such as silk touch, higher damage, and more! Look them up in the Utility section of the book. These include: $(li2)Honing Oil $(li2)Soft Coating $(li2)Fortuna Extract $(li2)Holy Water" + }, + { + "type": "patchouli:text", + "text": "$(li2)Miner's Secrets $(li2)Dexterity Alkahest $(li2)Iron Tip $(li2)Plunderer's Glint $(li2)Slow-burning Oil $(li)Made the $(l:bloodmagic:demon_will/demonic_items/explosive_charges#shaped_charge)Shaped Charge$() and $(l:bloodmagic:demon_will/demonic_items/explosive_charges#deforester_charge)Deforester Charge$() throwable." + }, + { + "type": "patchouli:text", + "title": "3.0.5-10", + "text": "Fixed a crash with the $(l:bloodmagic:altar/blood_altar)Blood Altar$() on unload and adjusted the recipe for the $(l:bloodmagic:alchemy_array/functional_arrays/time_arrays)Day array$() to use $(item)Coal$() instead of $(item)Clocks$()." + }, + { + "type": "patchouli:text", + "title": "3.0.4-9", + "text": "$(li)Added two new $(l:bloodmagic:demon_will/demonic_items/explosive_charges)explosives$(): $(li2)The $(l:bloodmagic:demon_will/demonic_items/explosive_charges#shaped_charge)Shaped Charge$(), which will break a 5x5x5 volume when placed. $(li2)The $(l:bloodmagic:demon_will/demonic_items/explosive_charges#deforester_charge)Deforester Charge$(), which can chop down a tree up to a maximum of 128 logs. $(li)(Both explosives drop all blocks affected, and do not cause further environmental nor entity damage.)" + }, + { + "type": "patchouli:text", + "text": "$(li)Added new alchemy arrays: $(li2)$(l:bloodmagic:alchemy_array/functional_arrays/time_arrays)Two arrays$(), which changes the current daylight cycle to day and night. Recipes are temp. $(li)Fixed the following $(l:bloodmagic:alchemy_array/living_equipment/living_upgrades)Living Armour upgrades$() so that they are now obtainable: $(li2)Experienced $(li2)Body Builder" + }, + { + "type": "patchouli:text", + "title": "3.0.3-8", + "text": "$(li)Updated the $(item)Sanguine Scientiem$() - it's very well written! Special thanks to both $(fire)VT-14$() and $(raw)Wrincewind$() for their long hours of effort to make this book better than I could have done! $(li)Fixed a crash with the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() when crafted and worn right after enchanting." + }, + { + "type": "patchouli:text", + "title": "3.0.2-7", + "text": "Readded the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(). Currently only with a few $(l:bloodmagic:alchemy_array/living_equipment/living_upgrades)upgrades$(), and no downgrades. $(li)Pin Cushion $(li)Soft Fall $(li)Tough $(li)Strong Legs (Now can be temporarily deactivated when jumping by sneaking) $(li)Healthy $(li)Experienced $(li)Charging Strike $(li)Tough Palms $(li)Quick Feet $(li)Poison Resistance" + }, + { + "type": "patchouli:text", + "text": "$(li)Gift of Ignis $(li)Dwarven Might $(li)Body Builder $(br2)Reimplemented the following rituals: $(li)$(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)Resonance of the Faceted Crystal$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_crystal_harvest)Crack of the Fractured Crystal$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_harvest)Reap of the Harvest Moon$() (Mainly vanilla crops) $(li)$(l:bloodmagic:rituals/ritual_list/ritual_animal_growth)Ritual of the Shepherd$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_green_grove)Ritual of the Green Grove$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_ellipse)Focus of the Ellipsoid$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)Sound of the Cleansing Soul$()" + }, + { + "type": "patchouli:text", + "text": "$(li)$(l:bloodmagic:rituals/ritual_list/ritual_armour_evolve)Ritual of Living Evolution$()" + }, + { + "type": "patchouli:text", + "title": "3.0.1-6", + "text": "$(li)Reimplemented the $(l:bloodmagic:utility/incense_altar)Incense Altar$() with all appropriate blocks. $(li)Added guide entries for the $(l:bloodmagic:utility/incense_altar)Incense Altar$() and $(l:bloodmagic:altar/blood_altar)Blood Altar$(). Other misc entries added, too. $(li)Fixed a server-related crash on the client on the $(l:bloodmagic:alchemy_array/sigil/grove)Sigil of the Green Grove$(). $(li)Added $(l:bloodmagic:utility/alchemical_reaction_chamber#ore_processing)ore processing$() to $(item)Ancient Debris.$() $(li)Readded the other $(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tool$() types (with one more on the way)." + }, + { + "type": "patchouli:text", + "text": "$(li)Added a few WIP items that cannot be used yet - they're part of the D*$)@ D*#@(@* system that I'm adding for Tier 4. $(li)Added the API - It's still in flux, so expect it to change very soon! $(li)Probably forgot something important. $(li)Fixed a crash for the $(l:bloodmagic:utility/lava_crystal)Lava Crystal$() that made it blow up the Client if used on a server. No, that was not the intended purpose!" + }, + { + "type": "patchouli:text", + "text": "$(li)Added the $(l:bloodmagic:rituals/ritual_tinkerer)Ritual Tinkerer$() for Rituals. $(li)Added the \"$(l:bloodmagic:utility/book_experience)Tome of Peritia$()\" again - stores EXP." + }, + { + "type": "patchouli:text", + "title": "3.0.0-3", + "text": "$(li)Fix for an issue with the Will Handler, which would cause massive lag. $(li)Reimplemented some recipes which... were not properly implemented. These include the $(l:bloodmagic:alchemy_table/alchemy_table#cutting_fluid)Cutting Fluid$() recipes in the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(). Whoops! $(li)Reduced the cost of the $(l:bloodmagic:altar/blood_altar#blank_rune)Blank Rune$(), swapping one of the $(l:bloodmagic:altar/slates)Blank Slates$() for $(item)Smooth Stone$()." + }, + { + "type": "patchouli:text", + "title": "3.0.0-1", + "text": "First update for $(item)Minecraft 1.16.3$()! Supposedly it should also work for 1.16.4, however it was built for 1.16.3. $(br2)This release is what I can best describe as \"early alpha\" - a lot of the systems are in place and working, however a few things are notably absent. This can mean that the system will either be fully revamped, reimplemented from previous MC versions at a later date, or" + }, + { + "type": "patchouli:text", + "text": "will not be added to make room for another system. $(br2)Some of the things that are currently missing from this version of Blood Magic are: $(li)$(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(), which will need to be completely rewritten to fix some client-server bugs. $(li)Several rituals. Rituals ARE in this release, but only a handful. Most of the rituals WILL be readded. $(li)The $(l:bloodmagic:utility/incense_altar)Incense Altar$(). Will be reimplemented soon." + }, + { + "type": "patchouli:text", + "text": "$(li)The Item Routing System. Might need to be reimplemented? And it'll need a bunch of insecticide, since there's some bugs that I've heard about. $(li)Tier 5 - there's not currently much in T5 from previous versions, so it's temporarily disabled until I've fully decided the upgrade path towards it. Although I won't give much away, it will involve demons. And *^$%@)$#. $(li)Tier 6 - Why do people still ask about this?" + }, + { + "type": "patchouli:text", + "text": "And other systems and items that I have not specifically mentioned. $(br2)Notable new content that's currently being experimented with and/or tweaked: $(li)The $(item)Blood Magic Guide$()! It's being completely rewritten and is currently using the mod Patchouli! $(strike)It's a pretty Neat mod by Vazkii$() It's in its early stages of writing, but for now the plan is to have it be purely informational - main reason I am temporarily ditching the narrative-based" + }, + { + "type": "patchouli:text", + "text": "guide is that I need some form of in-game guide that tells the user about all the new and improved systems in the mod. And building a comprehensive narrative makes such a thing slow moving. $(li)The $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$()! It's a multiple-use block that can process ores and is integral for reaching Tier 4. It's still being balanced, so any feedback on this is greatly appreciated. $(br2)I hope you will enjoy the mod! $(br) - WayofTime" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/getting_started.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/getting_started.json new file mode 100644 index 000000000000..e1d9e2360817 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/getting_started.json @@ -0,0 +1,108 @@ +{ + "name": "Tiers & Getting Started", + "icon": "bloodmagic:sacrificialdagger", + "category": "bloodmagic:utility", + "priority": "true", + "pages": [ + { + "type": "patchouli:text", + "text": "$(blood)Blood Magic 3$()'s progression is still being reworked, and the first few steps are significantly different from $(blood)Blood Magic 2$()'s. $(br2)We are still retooling our guidance, but we are waiting until the progression is locked down. In the meantime, here is a quick overview on how to progress in $(blood)Blood Magic 3$()." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:altar", + "title": "Blood Altar (Tier-1)", + "text": "The first step of $(blood)Blood Magic$() is to build a $(l:bloodmagic:altar/blood_altar)Blood Altar$() and $(l:bloodmagic:altar/blood_altar#knife)Sacrificial Knife$(). Use these to generate $(blood)LP$() from Self-Sacrificing.$(br2)Use this $(blood)LP$() to craft a $(l:bloodmagic:altar/soul_network)Weak Blood Orb$(), several $(l:bloodmagic:altar/slates)Blank Slates$(), and a few $(l:bloodmagic:demon_will/will_manipulation/soul_snare)Soul Snares$()." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:alchemytable", + "title": "Alchemy Table (Tier-1)", + "text": "The $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$() uses $(blood)LP$() from a player's $(thing)Soul Network$() (drawn from the $(l:bloodmagic:altar/soul_network)bound Blood Orb$() in it) to craft various different objects, such as:$(li)$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)Arcane Ashes$()$(li)$(item)Reagents for Sigils$()$(li)$(l:bloodmagic:alchemy_table/anointments)Anointments$()$(li)$(thing)2x Ore Processing$()$(li)and various other odds and ends." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:arcaneashes", + "title": "Alchemy Array (Tier-1)", + "text": "An $(thing)Alchemy Array$() is made by placing some $(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)Arcane Ashes$() on the ground. The Alchemy Array can have 2 $(item)items$() inserted into it via [$(k:use)], and will either craft an $(item)item$() (such as a $(l:bloodmagic:alchemy_array/sigil/divination)Divination Sigil$()) or perform $(thing)some kind of function$() (such as $(l:bloodmagic:alchemy_array/functional_arrays/time_arrays)turning day into night$())." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:soulforge", + "title": "Hellfire Forge (Tier-1)", + "text": "The $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() crafts using $(l:bloodmagic:demon_will/will_manipulation/demon_will)Demon Will$(). You get your first $(raw)Will$() by using $(l:bloodmagic:demon_will/will_manipulation/soul_snare)Soul Snares$(), though upgrading to a $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$() is recommended. The $(item)Hellfire Forge$() is used for stuff directly related to $(raw)Demon Will$() (like $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gems$() and $(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tools$()), and consumables (like $(l:bloodmagic:demon_will/demonic_items/explosive_charges)Explosive Charges$() and $(l:bloodmagic:demon_will/demonic_items/throwing_daggers)Throwing Daggers$())." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:daggerofsacrifice", + "title": "Tier Two", + "text": "At this point, you will be able to craft a $(l:bloodmagic:altar/blood_altar#dagger_of_sacrifice)Dagger of Sacrifice$() in order to slaughter mobs for more $(blood)LP$(). Various $(item)Upgrade Runes$() should be available for your $(item)Blood Altar$(), and some more $(item)Sigils$() will be available. As before, you should focus on further upgrading your $(l:bloodmagic:altar/blood_altar)Altar$()." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:alchemy_flask", + "title": "Potioncrafting (Tier-2)", + "text": "If building your $(l:bloodmagic:altar/blood_altar)Altar$() is getting tiresome and you feel in need of a distraction, why not try out the newly available $(l:bloodmagic:alchemy_table/potions)Potioncrafting$() system? you will be able to craft $(thing)Alchemy Flasks$() or $(l:bloodmagic:demon_will/demonic_items/throwing_daggers#amethyst_throwing_dagger)Tipped Amethyst Throwing Daggers$() and imbue them with literally dozens of effects." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:ritualdiviner", + "title": "Tier Three", + "text": "By this point, you will have the ability to create some basic $(l:bloodmagic:rituals/ritual_basics)Rituals$() and $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() as well. This armour is very versatile, though you'll have to work hard to unlock its full potential. At this point you should look into upgrading your $(l:bloodmagic:altar/blood_altar)Altar$() and your $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$() to unlock more powerful $(thing)Rituals$(). How, you say?" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:simplekey", + "title": "Dungeoneering (Tier-3)", + "text": "By performing the $(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)Edge of the Hidden Realm$(), that's how! This will allow you limited access to $(thing)Demon Realm$(), and hopefully to $(l:bloodmagic:dungeons/tau_fruit)Tau Fruit$(), which can be cultivated into $(thing)Saturated Tau$() and then converted into $(item)Weak Blood Shards$() in the $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$(). These can be used to make the Tier IV Altar, more powerful $(l:bloodmagic:alchemy_table/anointments)Anointments$(), and $(l:bloodmagic:alchemy_table/potions#average_potions)Potion Catalysts$()." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:duskscribetool", + "title": "Tier Four", + "text": "at Tier 4, you will gain access to the $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l), and with it, a plethora of more advanced $(thing)Rituals$(), allowing such feats as $(l:bloodmagic:rituals/ritual_list/ritual_well_of_suffering)automating your LP supply$(), unlimited $(l:bloodmagic:rituals/ritual_list/ritual_condor)creative flight within your base$(), and even $(l:bloodmagic:rituals/ritual_list/ritual_meteor)summoning a devastating meteor$() from the heavens, chock full of goodies!" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:upgradetome", + "title": "Better Armour (Tier-4)", + "text": "You may have tinkered around with $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() by this point, but the relatively low cap of points may have started to chafe. With the $(l:bloodmagic:rituals/ritual_diviner#dusk)Ritual Diviner [Dusk]$(/l), you are now free to augment your armour like never before. Firstly, The $(l:bloodmagic:rituals/ritual_list/ritual_armour_evolve)Ritual of Living Evolution$() will allow you to raise your points cap from 100 to 300." + }, + { + "type": "patchouli:text", + "text": "If that's not enough, you can use the $(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)Sound of the Cleansing Soul$() to strip your armour of its upgrades. These tomes can be copied into a $(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)Training Bracelet$(), or re-applied to your armour to ensure you only train Upgrades that you actually want. $(br2)Any leftover $(thing)Upgrade Tomes$() can be kept as fuel for the $(l:bloodmagic:rituals/ritual_list/ritual_living_downgrade)Penance of the Leaden Soul$(). This ritual allows you to apply $(thing)Downgrades$() to your Armour." + }, + { + "type": "patchouli:text", + "text": "While these are expensive (and each comes with a hefty penalty), their negative point-cost will give you more room to further improve your upgrades. $(br2)Want to be incredibly tough and healthy, and don't mind being slow? Try combining $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/body_builder)Body Builder$() V, $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/brilliance)Brilliance$() V, $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/healthy)Healthy$() X, and $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/tough)Tough$() X with $(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/dig_slowdown)Leadened Pick$() X and $(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/speed_decreas e)Limp Leg$() X." + }, + { + "type": "patchouli:text", + "text": "Feel more like exploring and going fast? Perhaps you don't care about your offhand? Maybe $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/strong_legs)Strong Legs$() X, $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/quick_feet)Quick Feet$() X, and $(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/crippled_arm)Crippled Arm$() would be more your speed. $(br2)Feel like having both at different times? Make multiple chestplates and swap between them! There are dozens of upgrades and downgrades, so mix and match to find your favourite combinations." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:vengefulcrystal", + "title": "Aspected Will (Tier-4)", + "text": "You may want to look into the $(l:bloodmagic:rituals/ritual_tinkerer)Ritual Tinkerer$() and the various kinds of $(l:bloodmagic:demon_will/will_manipulation/aspected_will)Will Aspects$() available to you, and consider how they may be used to refine your existing rituals and alter how your $(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tools$() and $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Weapons$() work. To progress beyond this point, however, a delve into the $(thing)Demon Realm$() will be needed..." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:mineentrancekey", + "title": "The Demon Realm (Tier-4)", + "text": "By performing the $(l:bloodmagic:rituals/ritual_list/ritual_standard_dungeon)Pathway to the Endless Realm$(), you can gain access to the $(thing)Demon Realm$() proper, along with all of its treasures and terrors. Come equipped for a fight! Delve deep, and you may find a rich source of $(l:bloodmagic:dungeons/demonite)Demonite Ore$(), which can be combined into block form and used for the capstones on your altar, along with the $(item)Archmage's Blood Orb$()." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:ingot_hellforged", + "title": "Tier Five", + "text": "This is the top tier. At this point you have access to everything that $(blood)Blood Magic$() has to offer. Continue to delve into the Demon Realm to hunt for rare treasures, and you may be lucky enough to find $(item)Intricate Hellforged Parts$(), which can be used alongside some $(item)Netherite Scrap$() to double the power of each of your altar's Runes!" + }, + { + "type": "patchouli:spotlight", + "item": "minecraft:barrier", + "title": "Tier Six?", + "text": "What? No. Look, even in 1.12, this only existed as a favor to pack makers and was otherwise unimplemented. You've come too far. Go back a page." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/hydration.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/hydration.json new file mode 100644 index 000000000000..e162a11ed5ce --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/hydration.json @@ -0,0 +1,175 @@ +{ + "name": "ARC Hydration", + "icon": "bloodmagic:primitive_hydration_cell", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "with a $(thing)Primitive Hydration Cell$(), the ARC can aggressively hydrate and moisteurize all sorts of substances. Don't forget to supply it with $(water)Water!$()$(br)As with most tools used within the ARC, $(thing)Hydration Cells$() degrade over time, but can be enchanted with unbreaking or mending to compensate." + }, + { + "type": "patchouli:crafting", + "heading": "Hydration Cell", + "recipe": "bloodmagic:primitive_hydration_cell", + "text": "Among other things, the Hydration Cell can be used to make Clay, the Cornerstone of Balance." + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "Clay from Sand", + "a.recipe": "bloodmagic:arc/clay_from_sand", + "a.fluid_input": "minecraft:water_bucket", + "b.heading": "Clay from Terracotta", + "b.recipe": "bloodmagic:arc/clay_from_terracotta", + "b.fluid_input": "minecraft:water_bucket" + }, + + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Removing Dye", + "a.recipe": "bloodmagic:arc/wash_bed", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/wash_wool", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/wash_carpet", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Removing Dye", + "a.recipe": "bloodmagic:arc/wash_glass", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/wash_glass_pane", + "b.fluid_input": "minecraft:water_bucket", + "c.heading": "Dirt into Mud", + "c.recipe": "bloodmagic:arc/mud_from_dirt", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Saturating Tau", + "a.recipe": "bloodmagic:arc/strengthen_tau", + "a.fluid_input": "bloodmagic:life_essence_bucket", + "b.heading": "Concrete Production", + "b.recipe": "bloodmagic:arc/solidify_white_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_light_gray_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Concrete Production", + "a.recipe": "bloodmagic:arc/solidify_gray_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_black_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_brown_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Concrete Production", + "a.recipe": "bloodmagic:arc/solidify_red_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_orange_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_yellow_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Concrete Production", + "a.recipe": "bloodmagic:arc/solidify_lime_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_green_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_cyan_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Concrete Production", + "a.recipe": "bloodmagic:arc/solidify_light_blue_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_blue_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_purple_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "Concrete Production", + "a.recipe": "bloodmagic:arc/solidify_magenta_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_pink_concrete", + "b.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Spreading Moss", + "a.recipe": "bloodmagic:arc/mossify_cobblestone", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/mossify_cobblestone_stairs", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/mossify_cobblestone_slab", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Spreading Moss", + "a.recipe": "bloodmagic:arc/mossify_cobblestone_wall", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/mossify_stone_brick_stairs", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/mossify_stone_brick_slab", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "Spreading Moss", + "a.recipe": "bloodmagic:arc/mossify_stone_bricks", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/mossify_stone_brick_wall", + "b.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Oxidising Copper", + "a.recipe": "bloodmagic:arc/oxidize/copper_block_to_exposed_copper", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/oxidize/exposed_copper_to_weathered_copper", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/oxidize/weathered_copper_to_oxidized_copper", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Oxidising Copper", + "a.recipe": "bloodmagic:arc/oxidize/cut_copper_to_exposed_cut_copper", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/oxidize/exposed_cut_copper_to_weathered_cut_copper", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/oxidize/weathered_cut_copper_to_oxidized_cut_copper", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Oxidising Copper", + "a.recipe": "bloodmagic:arc/oxidize/cut_copper_stairs_to_exposed_cut_copper_stairs", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/oxidize/exposed_cut_copper_stairs_to_weathered_cut_copper_stairs", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/oxidize/weathered_cut_copper_stairs_to_oxidized_cut_copper_stairs", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Oxidising Copper", + "a.recipe": "bloodmagic:arc/oxidize/cut_copper_slab_to_exposed_cut_copper_slab", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/oxidize/exposed_cut_copper_slab_to_weathered_cut_copper_slab", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/oxidize/weathered_cut_copper_slab_to_oxidized_cut_copper_slab", + "c.fluid_input": "minecraft:water_bucket" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/incense_altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/incense_altar.json new file mode 100644 index 000000000000..c9ff2b8446dc --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/incense_altar.json @@ -0,0 +1,112 @@ +{ + "name": "Incense Altar", + "icon": "bloodmagic:incensealtar", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Incense Altar$() is a multiblock structure that can be used to boost your self-sacrificing at a $(l:bloodmagic:altar/blood_altar)Blood Altar$(). By standing near your setup, the $(item)Incense Altar$() will calm your soul based on the area's total $(thing)Tranquility$(), allowing you to significantly increase your $(blood)LP$() gains." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:incense_altar" + }, + { + "type": "patchouli:text", + "text": "The basic Tier 1 setup of an $(item)Incense Altar$() is the Altar itself; place it down anywhere (You may want to set up a 3x3 block platform, this will be helpful later) and stay within a 5 block radius of the Altar. $(br2)While the Altar is working, it will emit flame particles from its top and transform your $(l:bloodmagic:altar/blood_altar#knife)Sacrificial Knife$(). Once your knife starts to shine, holding and releasing right click near a $(l:bloodmagic:altar/blood_altar)Blood Altar$(). will sacrifice 90% of your health all at once." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar1.png" + ], + "title": "Basic Setup", + "border": true, + "text": "Basic setup showing the 3x3 square of blocks before the path blocks." + }, + { + "type": "patchouli:text", + "text": "What's more, based on the total $(thing)Tranquility$() of the area, you will receive a bonus to the $(blood)LP$() added to the $(l:bloodmagic:altar/blood_altar)Blood Altar$(). Hovering over the $(item)Incense Altar$() with either a $(l:bloodmagic:alchemy_array/sigil/divination)Divination Sigil$(/l) or $(l:bloodmagic:alchemy_array/sigil/seer)Seer's Sigil$() will display the total $(thing)Tranquility$() of the setup (top number) and the percentage bonus received when sacrificing (bottom number). When you sacrifice, it will take the $(blood)LP$() that you would normally get and multiply it by (1 + bonus/100)." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar2.png" + ], + "title": "Incense HUD", + "border": true, + "text": "Incense HUD, default in top left corner, showing a self-sacrifice bonus of +20%." + }, + { + "type": "patchouli:text", + "text": "\"But Way, how can I increase this bonus?\" Why, by increasing the $(thing)Tranquility$() of the surrounding area! ...That may be a bit ambiguous. $(br2)To increase the $(thing)Tranquility$() of the area, you must place paths leading out from your $(item)Incense Altar$(). These paths need to be constructed from a three wide set of $(item)Path$() blocks, such as the $(item)Wooden Path$(), that extend from the 3x3 set of solid reference blocks in all four cardinal directions." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_wood", + "recipe2": "bloodmagic:path/path_woodtile" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_stone", + "recipe2": "bloodmagic:path/path_stonetile" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_wornstone", + "recipe2": "bloodmagic:path/path_wornstonetile" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_obsidian", + "recipe2": "bloodmagic:path/path_obsidiantile" + }, + { + "type": "patchouli:text", + "text": "Each new \"ring\" of path blocks follow a set of rules: $(li)All path blocks on the same ring have to be on the same y-level.$(li)The next ring of path blocks may not be more than 5 blocks higher/lower than the previous ring.$(li)The blocks that are the same level or up to two blocks above the path blocks' ring count towards the total $(thing)Tranquility$() - these are indicated by the glass blocks in the picture." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar.png" + ], + "title": "Incense Altar", + "border": true, + "text": "Incense Altar with different Path orientations." + }, + { + "type": "patchouli:text", + "text": "Furthermore:$(li)The efficacy of each type of path block only lasts a certain distance: wooden paths can only go three rings out from the centre, stone paths for up to five rings, worn stone paths for seven rings, and obsidian paths for nine rings.$(bn2) Now obviously, not every type of block will count towards your $(thing)Tranquility$(). Not just any ol' cobble will do, no! We need crops, dirt, and even... lava?" + }, + { + "type": "patchouli:text", + "text": "There are multiple block categories that count towards the total $(thing)Tranquility$(). In no particular order, they are: Plants, Crops, Trees, Earthen, Water, Fire, and Lava. The $(item)Incense Altar$() will look at all of the blocks that are within its range (set by the path blocks) and tabulate how much total $(thing)Tranquility$() of each Type there is. Once done, it will calculate the total $(thing)Tranquility$() by square-rooting the $(thing)Tranquility$() of each type and then adding them together." + }, + { + "type": "patchouli:text", + "text": "This means that for later-game setups, it is best to have many different types of $(thing)Tranquility$(). Although other mods may add their own, and more will be added later, the blocks that contribute to $(thing)Tranquility$() are: Lava, Water (including most Waterlogged blocks), Life Essence, Netherrack, Dirt, Farmland, Potatoes, Carrots, Wheat, Nether Wart, Beetroots, Leaves, Logs, Fire, and Grass." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar3.png" + ], + "title": "Incense Altar Setup", + "border": true, + "text": "Late-game Incense Altar setup with many different levels." + }, + { + "type": "patchouli:text", + "text": "Of course, your setup can be as steep or as shallow as you want (Within reason, as defined earlier in this entry). $(br2) It is important to note that the $(thing)Tranquility bonus$() is capped by the size of your Altar (and thus, the tier of path you are using). The caps are as follows: $(li) No Path: 20%. $(li) Wooden Path: 60%. $(li) Stone Path: 120%. $(li) Worn Stone Path: 200%. $(li) Obsidian Path: 300%." + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar4.png" + ], + "title": "Incense Altar Setup", + "border": true, + "text": "A very simple $(item)Incense Altar$() setup. Note the (optional) mixing of different path blocks." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/lava_crystal.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/lava_crystal.json new file mode 100644 index 000000000000..d31b00c63078 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/lava_crystal.json @@ -0,0 +1,16 @@ +{ + "name": "Lava Crystal", + "icon": "bloodmagic:lavacrystal", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "The $(item)Lava Crystal$() is a source of great heat. Between the $(fire)lava$() used in its creation and the power of your $(l:bloodmagic:altar/soul_network)Soul Network$(), you feel confident that it will never cool.$(br2) Pressing [$(k:use)] while looking at any block in the world will ignite it, at a cost of 100 LP." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:lava_crystal", + "text": "$(br)Furthermore, if placed in the fuel slot of a $(item)Furnace$(), it will act as a never-ending $(thing)fuel source$(), consuming 50LP to burn for 10 seconds, or long enough to cook one item." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/life_essence_bucket.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/life_essence_bucket.json new file mode 100644 index 000000000000..d8ce32250434 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/life_essence_bucket.json @@ -0,0 +1,17 @@ +{ + "name": "Bucket of Life", + "icon": "bloodmagic:life_essence_bucket", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(blood)Life Essence$() is all fine and good in the $(l:bloodmagic:altar/blood_altar)Blood Altar$(), where it can be used for crafting or funnelled into an $(l:bloodmagic:altar/soul_network)Orb$() to power $(thing)Rituals$(), but what if you want to build a moat of the stuff around your $(l:bloodmagic:utility/incense_altar)Incense Altar$()? Fortunately, extracting $(blood)Life Essence$() is relatively trivial. Simply place a $(item)Bucket$() in the $(l:bloodmagic:altar/blood_altar)Blood Altar$() and wait a few seconds for it to fill up. $(blood)1 LP$()=1mb, so $(blood)1,000 LP$() should be plenty for your $(item)Bucket$()." + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Bucket of Life", + "recipe": "bloodmagic:altar/bucket_life", + "text": "$(italic)It's definitely not blood. Blood would have coagulated by now. $(br2)... Why are you looking at me like that?$()" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/nyi.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/nyi.json new file mode 100644 index 000000000000..6669c250ff0a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/nyi.json @@ -0,0 +1,40 @@ +{ + "name": "NOT YET IMPLEMENTED", + "icon": "minecraft:barrier", + "category": "bloodmagic:utility", + "extra_recipe_mappings": { + "bloodmagic:lightritualstone": 0, + "bloodmagic:etherealslate": 0, + "bloodmagic:nether_soil": 0, + "bloodmagic:growing_doubt": 0, + "bloodmagic:doubt_bucket": 0, + "bloodmagic:activationcrystalawakened": 0, + "bloodmagic:will_power_anointment": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "OK. Breaking the fourth wall here. $(blood)Blood Magic$() is not entirely feature complete, and some things you may recall from earlier versions are Not Yet Implemented. Some of these things may come back in the future, others are done and dusted. (Looking at you, Bound Armour and Weapons...)" + }, + { + "type": "patchouli:text", + "text": "$(li)Arcane Ash Rituals. Some of these are coming back soon(tm),for now wait and see. $(li)Ritual of Binding. This went out with 1.7.10, stop asking. $(li)Imperfect Rituals (Lapis etc) - some of these have been implemented as Arcane Ash Arrays. $(li)Sigil of the Frozen Lake. $(li)Sigil of Elasticity. $(li)Sigil of Elemental Affinity. $(li)Sigil of the Claw. $(li)Interdiction Ritual. $(li)Ritual of Containment. $(li)Le Vulcano Frigius." + }, + { + "type": "patchouli:text", + "text": "$(li)Ritual of Suppression. $(li)Ritual Dismantler. $(li)Ritual Diviner (Dawn). $(li)Grand Tartaric Gem. $(li)Spectral Weapons and Tools. $(li)Transposition Sigil. $(li)Sigil of Ender Severance. $(li)Sigil of Compression. $(li)Sigil of the Phantom Bridge. $(li)Assembly of the High Altar. $(li)Cry of the Eternal Soul. $(li)Hymn of Syphoning." + }, + { + "type": "patchouli:text", + "text": "$(li)The Gate of the Fold. $(li)Ritual of the Feathered Earth. $(li)Ritual of Expulsion. $(li)Awakened Activation Crystal." + }, + { + "type": "patchouli:text", + "text": "Other things may appear or disappear as the mod marches onwards. $(br2)For more information, check out the following: $(li)$(l:https://github.com/WayofTime/BloodMagic)Blood Magic Github$(), $(li)the $(l:https://www.curseforge.com/minecraft/mc-mods/blood-magic)Blood Magic Curseforge Page$(), $(li)and the $(l:https://discord.gg/VtNrGrs)Blood Magic Discord$()." + }, + { + "type": "patchouli:text", + "text": "This manual was put together by Wrincewind and VT-14, building on Way's original manual, with some help from Patchouli and MinecraftGuides.net. Thank you for playing! :)" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/ore_processing.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/ore_processing.json new file mode 100644 index 000000000000..c2c558f1402c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/ore_processing.json @@ -0,0 +1,132 @@ +{ + "name": "Ore Processing", + "icon": "bloodmagic:basiccuttingfluid", + "category": "bloodmagic:utility", + "extra_recipe_mappings": { + "bloodmagic:copperfragment": 7, + "bloodmagic:goldfragment": 7, + "bloodmagic:fragment_netherite_scrap": 7, + "bloodmagic:coppergravel": 9, + "bloodmagic:goldgravel": 9, + "bloodmagic:gravel_netherite_scrap": 9, + "bloodmagic:coppersand": 7, + "bloodmagic:sand_netherite": 7 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "The $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$() can be used, amongst other things, for ore doubling, whilst the $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$() can give you 2.5 ingots per piece of $(item)Raw Ore$(), or 4.5 ingots per $(item)Ore Block$(). Get more ore out of your mining expeditions with the power of blood!" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Basic Cutting Fluid", + "anchor": "cutting_fluid", + "recipe": "bloodmagic:alchemytable/basic_cutting_fluid_sigil", + "text": "$(item)Cutting Fluid$() is the penultimate step in all forms of Ore Processing. It can be used in the $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$(/l) to get 3 Ore Sand from one Ore Block, or 1.5 Ore Sand from one Raw Ore (on average). While a $(l:bloodmagic:alchemy_array/sigil/water)Water Sigil$() is used in this demonstration, a simple $(water)Bottle of Water$() may be used." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Intermediate Cutting Fluid", + "anchor": "intermediate_cutting_fluid", + "recipe": "bloodmagic:alchemytable/intermediate_cutting_fluid_sigil", + "text": "Intermediate Cutting Fluid is an improved version that lasts eight times as long and increases crafting speed by 50%. You'll have to go $(l:bloodmagic:dungeons/lobby)Dungeon Delving$() for the $(l:bloodmagic:dungeons/tau_fruit)Tau Oil$(), though." + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Advanced Cutting Fluid", + "anchor": "advanced_cutting_fluid", + "recipe": "bloodmagic:alchemytable/advance_cutting_fluid_sigil", + "text": "Advanced Cutting Fluid lasts sixteen times as long, doubles crafting speed, and doubles the chance of getting bonus outputs from any recipes it's used in. You'll have to do some deep $(l:bloodmagic:dungeons/endless_realm)Dungeon Delving$() for the $(l:bloodmagic:dungeons/demonite)Hellforged Sand$() it needs." + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "Iron Sand", + "a.recipe": "bloodmagic:alchemytable/sand_iron", + "b.heading": "Gold Sand", + "b.recipe": "bloodmagic:alchemytable/sand_gold" + }, + { + "type": "bloodmagic:crafting_arc", + "heading": "Ore to 3 Metal Sand", + "recipe": "bloodmagic:arc/dustsfrom_ore_iron", + "text": "Once you have access to the $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$(/l), you can get 3 sand from every ore you mine." + }, + { + "type": "patchouli:smelting", + "recipe":"bloodmagic:smelting/ingot_iron", + "recipe2": "bloodmagic:smelting/ingot_gold" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Explosive Powder", + "anchor": "ore_processing", + "recipe": "bloodmagic:alchemytable/explosive_powder", + "text": "$(item)Explosive Powder$() in the $(item)ARC$() is used to turn $(item)Ores$() into 4.5 $(item)Ore Fragments$() on average, or $(item)Raw Ores$() into 2.25 ores on average, or turn $(item)Ingots$() into their $(item)Sand$() variant. It can also turn $(fire)Netherrack$() into $(air)Sulfur$() and 50mb of $(fire)Lava$(). It has 2 improved variants, overleaf." + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "Reinforced Explosive Cell", + "a.recipe": "bloodmagic:alchemytable/explosive_cell", + "b.heading": "Hellforged Explosive Cell", + "b.recipe": "bloodmagic:alchemytable/hellforged_explosive_cell", + "text": "the Reinforced and Hellforged Explosive Cells last longer and craft faster than the basic variant." + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "Raw Ore to Fragments", + "a.recipe": "bloodmagic:arc/fragmentsiron", + "b.heading": "Ore to Fragments", + "b.recipe": "bloodmagic:arc/fragmentsfrom_ore_iron", + "c.heading": "Sulfur and Lava", + "c.recipe": "bloodmagic:arc/netherrack_to_sulfer", + "c.fluid_output": "minecraft:lava_bucket" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Resonator", + "recipe": "bloodmagic:soulforge/resonator", + "anchor": "resonator", + "text": "The $(item)Resonator$() is used to turn $(item)Ore Fragments$() into the relevant $(item)Gravel$() for continued ore processing, and creates $(item)Tiny Corrupted Dust$(). The Reinforced Resonator has 4x durability, and the Hellforged resonator has 16x durability and doubles any bonus outputs." + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "Reinforced Resonator", + "a.recipe": "bloodmagic:soulforge/primitive_resonator", + "b.heading": "Hellforged Resonator", + "b.recipe": "bloodmagic:soulforge/hellforged_resonator" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "Fragment to Gravel", + "a.recipe": "bloodmagic:arc/gravelsiron", + "b.heading": "Gravel to Sand", + "b.recipe": "bloodmagic:arc/dustsfrom_gravel_iron" + }, + { + "type": "patchouli:crafting", + "heading": "Corrupted Dust", + "anchor": "corrupted_dust", + "recipe": "bloodmagic:corrupted_dust", + "text": "Tiny Corrupted dust can be combined into $(item)Corrupted Dust$(), which can be used to further boost the yield of other ores. See overleaf for some examples." + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "Corrupted Coal", + "a.recipe": "bloodmagic:alchemytable/corrupted_coal", + "b.heading": "Corrupted Iron", + "b.recipe": "bloodmagic:alchemytable/corrupted_iron", + "c.heading": "Corrupted Debris", + "c.recipe": "bloodmagic:alchemytable/corrupted_netherite" + }, + { + "type": "patchouli:crafting", + "heading": "Fuel Cell (Furnace)", + "recipe": "bloodmagic:primitive_furnace_cell", + "text": "The $(item)ARC$() also functions as a $(thing)Furnace$(), but the only fuel sources it accepts is the $(item)Primitive Fuel Cell$() or a $(l:bloodmagic:utility/lava_crystal)Lava Crystal$(/l)." + }, + { + "type": "patchouli:text", + "text": "The $(item)Primitive Fuel Cell$() is good for 128 individual uses. That's more than the $(item)Block of Coal$() used to craft it (60 items), and since it only loses durability when the crafting is finished it will not waste fuel." + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/teleposer.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/teleposer.json new file mode 100644 index 000000000000..04dafb603405 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/entries/utility/teleposer.json @@ -0,0 +1,41 @@ +{ + "name": "Teleposers", + "icon": "bloodmagic:teleposerfocus", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)Teleposers$() allow for a form of $(fire)Redstone Controlled$() teleportation. Simply craft a $(item)Teleposition Focus$() (overleaf), bind it to your target teleposer, place it in another teleposer, and apply a redstone signal to the teleposer with a focus in it. Anything - blocks, items, entities, players - in a defined area above the two teleposers will be swapped." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:teleposer", + "text":"Nothing comes for free, however; transporting blocks or entities via the teleposer will cost $(blood)1 LP$() each for every two blocks traversed, to a maximum of $(blood)1,000 LP$() per block/entity, or $(blood)10,000 LP$() total." + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Teleposition Focus", + "recipe": "bloodmagic:altar/teleposer_focus", + "text": "The basic $(item)Teleposer Focus$() will swap anything in a 1x1x1 block area above the two teleposers." + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Enhanced Focus", + "recipe": "bloodmagic:altar/enhanced_teleposer_focus", + "text": "The $(item)Enhanced Teleposer Focus$() will swap anything in a 3x3x3 block area centred directly above the two teleposers." + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:enhanced_teleposer_focus", + "text": "The $(item)Reinforced Teleposer Focus$() will swap anything in a 5x5x5 block area centred directly above the two teleposers." + }, + { + "type": "patchouli:text", + "text": "Teleposers can be linked one-way (such that a redstone signal to the exiting Teleposer does nothing), two-way (such that each Teleposer has a Focus in it linking to the other teleposer, making you teleport back and forth at a redstone signal from either end), or they can even be chained - A to B to C and back to A. From base-traversing elevator systems to complex underground labrynths, go nuts!" + }, + { + "type": "patchouli:text", + "text": "If you're having difficulty getting your Teleposer to work, make sure that it is being $(thing)strongly redstone powered$(). This means that placing a redstone block next to the block won't power it - you'll need redstone dust or a repeater pointing into the side of the Teleposer, or a lever or button directly on it. Life Essense isn't free after all, so the Teleposer is designed to minimize accidental misfires. For more information on strong vs weak redstone power, please consult $(l:https://minecraft.fandom.com/wiki/Redstone_mechanics?oldid=2127827#Powered_vs._activated)the Minecraft Wiki.$() " + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_alchemy_table.json new file mode 100644 index 000000000000..8011cd745623 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_alchemy_table.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_altar.json new file mode 100644 index 000000000000..023c9016b8c3 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_altar.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_altar", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_altar", + "as": "b", + "x": 0, + "y": 75 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_arc.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_arc.json new file mode 100644 index 000000000000..014b76e4496b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_arc.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_arc", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_arc", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_array.json new file mode 100644 index 000000000000..5eba2e374c16 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_array.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_array", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_array", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_flask.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_flask.json new file mode 100644 index 000000000000..7a5b559564f5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_flask.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_flask", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_flask", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_soulforge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_soulforge.json new file mode 100644 index 000000000000..97a4e4a520de --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_crafting_soulforge.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_soulforge", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_soulforge", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_functional_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_functional_array.json new file mode 100644 index 000000000000..961a5349e075 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/2x_functional_array.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:functional_array", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:functional_array", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_alchemy_table.json new file mode 100644 index 000000000000..4276b80001c8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_alchemy_table.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "c", + "x": 0, + "y": 106 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_arc.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_arc.json new file mode 100644 index 000000000000..ef9f03cddc40 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_arc.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_arc", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_arc", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_arc", + "as": "c", + "x": 0, + "y": 106 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_flask.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_flask.json new file mode 100644 index 000000000000..91579ea24cce --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_flask.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_flask", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_flask", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_flask", + "as": "c", + "x": 0, + "y": 106 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_soulforge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_soulforge.json new file mode 100644 index 000000000000..b0296fb4bc77 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/3x_crafting_soulforge.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_soulforge", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_soulforge", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_soulforge", + "as": "c", + "x": 0, + "y": 106 + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_2-step_sigil.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_2-step_sigil.json new file mode 100644 index 000000000000..6b661469f813 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_2-step_sigil.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "alchemy_table", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_array", + "as": "array", + "x": 0, + "y": 60 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_alchemy_table.json new file mode 100644 index 000000000000..c639fbfd1b87 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_alchemy_table.json @@ -0,0 +1,110 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.AlchemyTableProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:text", + "text": "#text", + "x": 0, + "y": 51 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 2, + "y": 4, + "u": 0, + "v": 154, + "texture_width": 128, + "texture_height": 256, + "width": 62, + "height": 43 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 65, + "y": 4, + "u": 44, + "v": 111, + "texture_width": 128, + "texture_height": 256, + "width": 49, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:alchemytable", + "x": 94, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input1", + "x": 6, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input2", + "x": 25, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input3", + "x": 44, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input4", + "x": 6, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input5", + "x": 25, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input6", + "x": 44, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#orb", + "x": 69, + "y": 27 + }, + { + "type": "patchouli:tooltip", + "tooltip": ["Cost: #syphon# LP", "Duration: #time# Ticks", "Tier: #tier#+"], + "x": 69, + "y": 8, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "text": "LP", + "x": 74, + "y": 6 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 94, + "y": 8 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_altar.json new file mode 100644 index 000000000000..43019f7fe296 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_altar.json @@ -0,0 +1,53 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.BloodAltarProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 9, + "y": 4, + "u": 0, + "v": 51, + "texture_width": 128, + "texture_height": 256, + "width": 98, + "height": 60 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:altar", + "x": 87, + "y": 46 + }, + { + "type": "patchouli:item", + "item": "#input", + "x": 30, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 87, + "y": 27 + }, + { + "type": "patchouli:text", + "text": "Tier: #tier# $(br)LP: #lp#", + "x": 59, + "y": 5 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 67 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_arc.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_arc.json new file mode 100644 index 000000000000..3d7419a10caa --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_arc.json @@ -0,0 +1,125 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.ARCProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:text", + "text": "#text", + "x": 0, + "y": 51 + }, + { + "type": "patchouli:item", + "item": "#fluid_input", + "x": 6, + "y": 26 + }, + { + "type": "patchouli:item", + "item": "#fluid_output", + "link_recipe": "true", + "x": 94, + "y": 7 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 2, + "y": 4, + "u": 0, + "v": 198, + "texture_width": 128, + "texture_height": 256, + "width": 112, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:alchemicalreactionchamber", + "x": 94, + "y": 26 + }, + { + "type": "patchouli:item", + "item": "#input", + "x": 6, + "y": 7 + }, + { + "type": "patchouli:item", + "item": "#tool", + "x": 31, + "y": 26 + }, + { + "type": "patchouli:item", + "item": "#output1", + "link_recipe": "true", + "x": 56, + "y": 7 + }, + { + "type": "patchouli:item", + "item": "#output2", + "link_recipe": "true", + "x": 75, + "y": 7 + }, + { + "type": "patchouli:text", + "text": "#chance2#%", + "guard": "#show_chance2", + "x": 75, + "y": 6 + }, + { + "type": "patchouli:item", + "item": "#output3", + "link_recipe": "true", + "x": 56, + "y": 26 + }, + { + "type": "patchouli:text", + "text": "#chance3#%", + "guard": "#show_chance3", + "x": 56, + "y": 25 + }, + { + "type": "patchouli:item", + "item": "#output4", + "link_recipe": "true", + "x": 75, + "y": 26 + }, + { + "type": "patchouli:text", + "text": "#chance4#%", + "guard": "#show_chance4", + "x": 75, + "y": 25 + }, + { + "type": "patchouli:tooltip", + "guard": "#show_fluid_tooltip", + "tooltip": ["Input: #tooltip_fluid_input#", "Output: #tooltip_fluid_output#"], + "x": 31, + "y": 7, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "guard": "#show_fluid_tooltip", + "text": "Fluid", + "x": 31, + "y": 5 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_array.json new file mode 100644 index 000000000000..a1e6b8be646d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_array.json @@ -0,0 +1,53 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.AlchemyArrayProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 11, + "y": 4, + "u": 0, + "v": 0, + "texture_width": 128, + "texture_height": 256, + "width": 94, + "height": 50 + }, + { + "type": "patchouli:item", + "item": "#baseinput", + "x": 28, + "y": 22 + }, + { + "type": "patchouli:item", + "item": "#addedinput", + "x": 63, + "y": 10 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 85, + "y": 22 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:arcaneashes", + "x": 85, + "y": 40 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 58 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_flask.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_flask.json new file mode 100644 index 000000000000..87b88b799ea8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_flask.json @@ -0,0 +1,110 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.PotionFlaskProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:text", + "text": "#text", + "x": 0, + "y": 51 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 2, + "y": 4, + "u": 0, + "v": 154, + "texture_width": 128, + "texture_height": 256, + "width": 62, + "height": 43 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 65, + "y": 4, + "u": 44, + "v": 111, + "texture_width": 128, + "texture_height": 256, + "width": 49, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:alchemytable", + "x": 94, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input1", + "x": 6, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input2", + "x": 25, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input3", + "x": 44, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input4", + "x": 6, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input5", + "x": 25, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input6", + "x": 44, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#orb", + "x": 69, + "y": 27 + }, + { + "type": "patchouli:tooltip", + "tooltip": ["Cost: #syphon# LP", "Duration: #time# Ticks", "Tier: #tier#+"], + "x": 69, + "y": 8, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "text": "LP", + "x": 74, + "y": 6 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 94, + "y": 8 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_living_armour_downgrade.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_living_armour_downgrade.json new file mode 100644 index 000000000000..519c68471818 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_living_armour_downgrade.json @@ -0,0 +1,40 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.LivingArmourDowngradeRecipeProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "patchouli:textures/gui/crafting.png", + "x": 25, + "y": 4, + "u": 0, + "v": 102, + "texture_width": 128, + "texture_height": 256, + "width": 66, + "height": 26 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:upgradescraps", + "x": 90, + "y": 9 + }, + { + "type": "patchouli:item", + "item": "#input", + "x": 50, + "y": 9 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 30 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_soulforge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_soulforge.json new file mode 100644 index 000000000000..5382d7ae195a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_soulforge.json @@ -0,0 +1,85 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.TartaricForgeProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 11, + "y": 4, + "u": 0, + "v": 111, + "texture_width": 128, + "texture_height": 256, + "width": 93, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "#input1", + "x": 15, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input2", + "x": 34, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input3", + "x": 15, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input4", + "x": 34, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#will", + "x": 59, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 84, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:soulforge", + "x": 84, + "y": 27 + }, + { + "type": "patchouli:tooltip", + "tooltip": ["Minimum: #willrequired# Will", "Drained: #willdrain# Will"], + "x": 59, + "y": 8, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "text": "Will", + "x": 61, + "y": 6 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 51 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_upgrade_alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_upgrade_alchemy_table.json new file mode 100644 index 000000000000..7265a07c3674 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_upgrade_alchemy_table.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:living_armour_upgrade_table", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_upgrade_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_upgrade_array.json new file mode 100644 index 000000000000..8a641ffbc8d8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/crafting_upgrade_array.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_array", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:living_armour_upgrade_table", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/functional_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/functional_array.json new file mode 100644 index 000000000000..2d718cad381d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/functional_array.json @@ -0,0 +1,71 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.AlchemyArrayProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 3, + "y": 4, + "u": 0, + "v": 0, + "texture_width": 128, + "texture_height": 256, + "width": 68, + "height": 50 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 71, + "y": 9, + "u": 62, + "v": 154, + "texture_width": 128, + "texture_height": 256, + "width": 40, + "height": 40 + }, + { + "type": "patchouli:item", + "item": "#baseinput", + "x": 20, + "y": 22 + }, + { + "type": "patchouli:item", + "item": "#addedinput", + "x": 55, + "y": 10 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:arcaneashes", + "x": 55, + "y": 35 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 58 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/models/alchemyarrays/#image#", + "x": 75, + "y": 13, + "u": 0, + "v": 0, + "texture_width": 512, + "texture_height": 512, + "width": 512, + "height": 512, + "scale": 0.0625 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/living_armour_downgrade.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/living_armour_downgrade.json new file mode 100644 index 000000000000..cbb9bf19d391 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/living_armour_downgrade.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_living_armour_downgrade", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:living_armour_upgrade_table", + "as": "b", + "x": 0, + "y": 35 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/living_armour_upgrade_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/living_armour_upgrade_table.json new file mode 100644 index 000000000000..5f9e9a816298 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/living_armour_upgrade_table.json @@ -0,0 +1,10 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.LivingArmourUpgradeInfoTable", + "components": [ + { + "type": "patchouli:text", + "text": "#table", + "y": 0 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/manual_recipe.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/manual_recipe.json new file mode 100644 index 000000000000..c20367bca3c9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/manual_recipe.json @@ -0,0 +1,51 @@ +{ + "components": [ + { + "type": "patchouli:image", + "image": "patchouli:textures/gui/crafting.png", + "x": 7, + "y": 2, + "u": 0, + "v": 0, + "texture_width": 128, + "texture_height": 256, + "width": 100, + "height": 62 + }, + { + "type": "patchouli:item", + "item": "#input1#", + "framed": false, + "x":"12", + "y":"7" + }, + { + "type": "patchouli:item", + "item": "#input2#", + "framed": false, + "x":"31", + "y":"7" + }, + { + "type": "patchouli:item", + "item": "#input9#", + "framed": false, + "x": "50", + "y": "45" + }, + { + "type": "patchouli:item", + "item": "#output#", + "framed": false, + "x":"88", + "y":"26" + }, + { + "type": "patchouli:item", + "item": "minecraft:crafting_table", + "framed": false, + "x":"88", + "y":"45" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/ritual_data.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/ritual_data.json new file mode 100644 index 000000000000..06e1d230bd44 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/ritual_data.json @@ -0,0 +1,34 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.RitualInfoProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": 0 + }, + { + "type": "patchouli:image", + "image": "patchouli:textures/gui/crafting.png", + "x": 25, + "y": 10, + "u": 0, + "v": 102, + "texture_width": 128, + "texture_height": 256, + "width": 66, + "height": 26 + }, + { + "type": "patchouli:item", + "item": "#item", + "x": 50, + "y": 15 + }, + { + "type": "patchouli:text", + "text": "#auto_text", + "y": 40 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/ritual_info.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/ritual_info.json new file mode 100644 index 000000000000..04526f0f924c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/en_us/templates/ritual_info.json @@ -0,0 +1,10 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.RitualInfoProcessor", + "components": [ + { + "type": "patchouli:text", + "text": "#auto_text", + "y": 0 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array.json new file mode 100644 index 000000000000..e2c2f2b25263 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array.json @@ -0,0 +1,6 @@ +{ + "name": "炼金矩阵", + "description": "炼金矩阵是使用$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$(/l)在地上绘制圆环所产生的简易法阵。它们易于构筑,在游戏的前后期均有不错的应用。", + "icon": "bloodmagic:arcaneashes", + "sortnum": 2 +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/functional_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/functional_array.json new file mode 100644 index 000000000000..c87a5f21633d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/functional_array.json @@ -0,0 +1,7 @@ +{ + "name": "实用矩阵", + "description": "", + "icon": "bloodmagic:arcaneashes", + "parent": "bloodmagic:alchemy_array", + "sortnum": 0 +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment.json new file mode 100644 index 000000000000..1b27b142dbf1 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment.json @@ -0,0 +1,7 @@ +{ + "name": "束灵盔甲", + "description": "用一些$(item)奥术粉灰$()和少量这种新的$(item)束缚试剂$(),一个集防御和实用的新世界大门对你开启了。$(br)单击下面的图标查看所有能力列表。", + "icon": "bloodmagic:livinghelmet", + "parent": "bloodmagic:alchemy_array", + "sortnum": 2 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_downgrades.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_downgrades.json new file mode 100644 index 000000000000..8affe1094825 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_downgrades.json @@ -0,0 +1,6 @@ +{ + "name": "降级束灵盔甲", + "description": "可用的束灵盔甲降级列表。$(br2)点击$(l:bloodmagic:rituals/ritual_list/ritual_living_downgrade#downgrades)这里$()了解它们如何工作。", + "icon": "bloodmagic:upgradescraps", + "parent": "bloodmagic:alchemy_array/living_equipment" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_upgrades.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_upgrades.json new file mode 100644 index 000000000000..42263d15a08f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_upgrades.json @@ -0,0 +1,6 @@ +{ + "name": "升级束灵盔甲", + "description": "可用的束灵盔甲升级列表。", + "icon": "bloodmagic:upgradetome", + "parent": "bloodmagic:alchemy_array/living_equipment" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/sigil.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/sigil.json new file mode 100644 index 000000000000..02556203acac --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/sigil.json @@ -0,0 +1,7 @@ +{ + "name": "印记", + "description": "$(item)印记$()使用$(l:bloodmagic:alchemy_array/functional_arrays/crafting_array)炼金矩阵$()、一些$(item)试剂$()和一块$(l:bloodmagic:altar/slates)石板$()获得。它们牵引来源于你的$(l:bloodmagic:altar/soul_network)灵魂网络$()中的$(blood)LP$(),以进行各种有用的任务。", + "icon": "bloodmagic:divinationsigil", + "parent": "bloodmagic:alchemy_array", + "sortnum": 1 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table.json new file mode 100644 index 000000000000..6f4984d40d93 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table.json @@ -0,0 +1,6 @@ +{ + "name": "炼金术桌", + "description": "$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()对于一名血术士来说是一种高度通用的设备。它能双倍的产出矿物、将不太有用的物品转换成基础素材、甚至能制作$(l:bloodmagic:alchemy_table/anointments)油膏$()!", + "icon": "bloodmagic:alchemytable", + "sortnum": 1 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/anointments.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/anointments.json new file mode 100644 index 000000000000..b3508ca4ea00 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/anointments.json @@ -0,0 +1,6 @@ +{ + "name": "油膏", + "description": "", + "icon": "bloodmagic:smelting_anointment", + "parent": "bloodmagic:alchemy_table" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks.json new file mode 100644 index 000000000000..cd3993fcecec --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks.json @@ -0,0 +1,6 @@ +{ + "name": "炼金瓶", + "description": "有许多不同的效果,为了教派的利益,你已经尝试按照来源将它们分类。", + "icon": "bloodmagic:alchemy_flask", + "parent": "bloodmagic:alchemy_table" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/blood_magic.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/blood_magic.json new file mode 100644 index 000000000000..43982eb2b152 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/blood_magic.json @@ -0,0 +1,6 @@ +{ + "name": "血魔法效果", + "description": "这些效果只有一个真正的血术士才能亲手制作。", + "icon": "bloodmagic:simplecatalyst", + "parent": "bloodmagic:alchemy_table/potion_flasks" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/vanilla.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/vanilla.json new file mode 100644 index 000000000000..f5adc81604fc --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/vanilla.json @@ -0,0 +1,6 @@ +{ + "name": "原版效果", + "description": "这些效果可以用一个$(item)酿造台$()仿制,尽管并没有那么有效。", + "icon": "minecraft:brewing_stand", + "parent": "bloodmagic:alchemy_table/potion_flasks" +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/altar.json new file mode 100644 index 000000000000..12b5659e7588 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/altar.json @@ -0,0 +1,6 @@ +{ + "name": "血之祭坛", + "description": "血魔法的核心理念就是建造一个辉耀的金字塔结构来集中你的力量。这些页面将指导你建造这种奇观。", + "icon": "bloodmagic:altar", + "sortnum": 0 +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/altar/blood_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/altar/blood_rune.json new file mode 100644 index 000000000000..89fe7f809678 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/altar/blood_rune.json @@ -0,0 +1,6 @@ +{ + "name": "血之符文", + "description": "有许多不同的符文。它们很酷!试试搭配看看什么适合你。", + "icon": "bloodmagic:blankrune", + "parent": "bloodmagic:altar" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will.json new file mode 100644 index 000000000000..5d6b716df0e9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will.json @@ -0,0 +1,6 @@ +{ + "name": "恶魔意志", + "description": "$(item)恶魔意志$()是你能通过$(blood)血魔法$()创造的首批东西。一旦你用$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$()收集了一些,你将可以制作一枚$(l:bloodmagic:demon_will/will_manipulation/soul_gem)微尘地狱魂石$()和一柄$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$(/l)$()。", + "icon": "bloodmagic:basemonstersoul", + "sortnum": 3 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/demonic_items.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/demonic_items.json new file mode 100644 index 000000000000..e4dcb86b08d5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/demonic_items.json @@ -0,0 +1,6 @@ +{ + "name": "恶魔物品", + "description": "从实用到致命。恶魔意志为展露头角的血术师解锁了许多强力的工具。", + "icon": "bloodmagic:soulsword", + "parent": "bloodmagic:demon_will" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/item_routing.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/item_routing.json new file mode 100644 index 000000000000..e549bd698869 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/item_routing.json @@ -0,0 +1,6 @@ +{ + "name": "物品路由器", + "description": "谁需要漏斗?血魔法有一个多功能、能实现各种需求的物品路由网络,有多种多样的过滤器来分类归档每一种需求。", + "icon": "bloodmagic:noderouter", + "parent": "bloodmagic:demon_will" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/will_manipulation.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/will_manipulation.json new file mode 100644 index 000000000000..9260f1022668 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/will_manipulation.json @@ -0,0 +1,6 @@ +{ + "name": "意志控制", + "description": "恶魔意志是奇怪的物质。未被使用时,它似乎在实体周围汇聚,但它可以被开发、利用、控制。这个章节将阐述恶魔意志操控的基础概念和先进技术。", + "icon": "bloodmagic:basemonstersoul", + "parent": "bloodmagic:demon_will" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/dungeons.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/dungeons.json new file mode 100644 index 000000000000..4b6c070a4501 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/dungeons.json @@ -0,0 +1,6 @@ +{ + "name": "地牢探索", + "description": "进行$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘$()仪式,在$(thing)恶魔领域寻找立足点。$()此地遍布威胁、机关以及宝藏!", + "icon": "bloodmagic:simplekey", + "sortnum": 7 +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals.json new file mode 100644 index 000000000000..ea426ba685e5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals.json @@ -0,0 +1,6 @@ +{ + "name": "仪式", + "description": "仪式从你的$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)消耗$(blood)LP$()以执行各种任务。$(br2)若想了解特定仪式,请点击下面的主仪式石。$(br2)>>> <<<", + "icon": "bloodmagic:ritualdiviner", + "sortnum": 4 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals/ritual_list.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals/ritual_list.json new file mode 100644 index 000000000000..c4f40c4cb6ba --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals/ritual_list.json @@ -0,0 +1,6 @@ +{ + "name": "仪式列表", + "description": "一些简易$(thing)仪式$()可以在你拥有等级 III 的$(l:bloodmagic:altar/blood_altar)血之祭坛$()时使用,但是高级仪式需要$(dusk)薄暮仪式石$()和等级 IV 的祭坛。$(br2)使用$(item)仪式推测杖$()进行布置,$(item)激活水晶$()来启动仪式并且使用$(item)仪式调整器$()来调整它们。别忘记保持$(thing)灵魂网络$()的充盈。", + "icon": "bloodmagic:masterritualstone", + "parent": "bloodmagic:rituals" +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/utility.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/utility.json new file mode 100644 index 000000000000..1b8aa5bf6d38 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/categories/utility.json @@ -0,0 +1,6 @@ +{ + "name": "实用方块和物品", + "description": "可以被叫做“杂项”章节。此处存放模组通用消息,以及其他分类不太好归纳但又不够自成一派的东西。", + "icon": "bloodmagic:incensealtar", + "sortnum": 99 +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/arcane_ash.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/arcane_ash.json new file mode 100644 index 000000000000..c5f304e2600d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/arcane_ash.json @@ -0,0 +1,39 @@ +{ + "name": "炼金矩阵通识", + "icon": "bloodmagic:arcaneashes", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)奥术粉灰$()是创造炼金矩阵的关键物品。可以通过$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()使用早期物品来制作$(item)奥术粉灰$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "奥术粉灰", + "recipe": "bloodmagic:alchemytable/arcane_ash" + }, + { + "type": "patchouli:text", + "text": "想要创造炼金矩阵,手持$(item)奥术粉灰$()时注视方块并按下[$(k:use)]。这将消耗掉$(item)奥术粉灰$()20点耐久中的1点,并绘制一个简易的$(thing)炼金矩阵$(),它本身没有什么效果。$(br2)当你手持$(item)物品$()右击$(thing)炼金矩阵$()时,它将会消耗你手中的一个物品,并将其放置于矩阵内。$(thing)炼金矩阵$()的效果由使用的东西组合决定。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_array/simple_array.png", + "bloodmagic:images/entries/alchemy_array/divination_array_1.png", + "bloodmagic:images/entries/alchemy_array/divination_array_2.png" + ], + "title": "炼金矩阵", + "border": true, + "text": "$(thing)炼金矩阵$()图示:没有输入;仅有$(item)基底物品$();同时有$(item)基底$()和$(item)催化剂$()。" + }, + { + "type": "patchouli:text", + "text": "每个阵列都需要两种物品:$(item)基底$()和$(item)催化剂$()。绘制后首次右击放入的即是$(item)基底$(),第二次右击就是$(item)催化剂$()。当你放入的基底物品有效,矩阵将会发生变化,并且当你应用催化剂,矩阵将会激活。" + }, + { + "type": "patchouli:text", + "text": "虽然现在只实现了几个矩阵,但是将来从$(l:bloodmagic:alchemy_array/functional_arrays/crafting_array)合成矩阵$(/l)乃至复杂的传送矩阵都会实现。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/crafting_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/crafting_array.json new file mode 100644 index 000000000000..ac107f64f173 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/crafting_array.json @@ -0,0 +1,15 @@ +{ + "name": "用矩阵合成", + "icon": "bloodmagic:divinationsigil", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "$(1)合成矩阵$()是最基础的矩阵形态。此类矩阵将$(item)基底物品$()刻印在$(item)催化剂$()中,将它们转化为有用的物品(伴随着一段简短但精致的动画)。" + }, + { + "type": "patchouli:text", + "text": "部分材料可以直接通过$(l:bloodmagic:alchemy_array/sigil/divination)使用简单的原料$(/l)合成,其他的则需要多段加工才可使用。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/movement_arrays.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/movement_arrays.json new file mode 100644 index 000000000000..04ab6daed69d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/movement_arrays.json @@ -0,0 +1,20 @@ +{ + "name": "位移矩阵", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "位移矩阵是一对可以将玩家、生物、物品等等朝特定方向抛射出去的矩阵。速度矩阵水平投掷,升腾矩阵竖直投掷。" + }, + { + "type": "bloodmagic:2x_functional_array", + "a.heading": "速度矩阵", + "a.recipe": "bloodmagic:array/movement", + "a.image": "movementarray.png", + "b.heading": "升腾矩阵", + "b.recipe": "bloodmagic:array/updraft", + "b.image": "updraftarray.png" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/spike_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/spike_array.json new file mode 100644 index 000000000000..e7b04d97d715 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/spike_array.json @@ -0,0 +1,17 @@ +{ + "name": "尖刺矩阵", + "icon": "minecraft:iron_ingot", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "尖刺矩阵是一个功能单一的简易矩阵。当一个有生命的实体走在这上面,就会收到一整颗心的伤害。可以用来制造生物陷阱,或者让你的基地防御其他玩家。" + }, + { + "type": "bloodmagic:functional_array", + "heading": "尖刺矩阵", + "recipe": "bloodmagic:array/spike", + "image": "spikearray.png" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/time_arrays.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/time_arrays.json new file mode 100644 index 000000000000..0b9d71f423da --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/time_arrays.json @@ -0,0 +1,20 @@ +{ + "name": "昼夜矩阵", + "icon": "minecraft:clock", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "昼夜矩阵是控制昼夜更替的矩阵。矩阵启动时将消耗材料改变时间。当前配方为临时方案。后续版本会进行调整。$(br2)崭新黎明矩阵将会推进时间到下一次日升,昏暮沉沉矩阵将会推进时间到下一次日落。" + }, + { + "type": "bloodmagic:2x_functional_array", + "a.heading": "破晓黎明", + "a.recipe": "bloodmagic:array/day", + "a.image": "sunarray.png", + "b.heading": "真暗永夜", + "b.recipe": "bloodmagic:array/night", + "b.image": "moonarray.png" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/body_builder.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/body_builder.json new file mode 100644 index 000000000000..0a2dcd3571ae --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/body_builder.json @@ -0,0 +1,15 @@ +{ + "name": "强劲身躯", + "icon": "minecraft:cooked_beef", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:提供击退抗性和额外生命值。上限为100%击退抗性和10颗半心。$(br2)训练方式:进食。$(br2)最大等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:knockback_resist" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/brilliance.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/brilliance.json new file mode 100644 index 000000000000..da638b2e357e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/brilliance.json @@ -0,0 +1,17 @@ +{ + "name": "辉煌", + "icon": "minecraft:diamond", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "辉煌", + "recipe": "bloodmagic:alchemytable/upgrade_brilliance", + "text": "效果:提升盔甲防御能力。上限为5点护甲值和8点盔甲韧性。$(br2)训练方式:在炼金术桌制作。束灵盔甲强化手册。每本手册增加1级辉耀。$(br2)最大等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:diamond_protect" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/charging_strike.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/charging_strike.json new file mode 100644 index 000000000000..de28cd6e9070 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/charging_strike.json @@ -0,0 +1,15 @@ +{ + "name": "冲撞击打", + "icon": "minecraft:golden_axe", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:提升疾跑时的攻击伤害和击退效果,上限为50%。$(br2)训练方式:在疾跑时造成伤害。$(br2)最大等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:sprint_attack" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/curios_sockets.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/curios_sockets.json new file mode 100644 index 000000000000..a684f2062a29 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/curios_sockets.json @@ -0,0 +1,18 @@ +{ + "name": "槽位", + "icon": "bloodmagic:soulsnare", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "flag": "mod:curios", + "pages": [ + { + "type": "patchouli:text", + "text": "添加$(thing)束灵盔甲槽$()的饰品槽,可以容纳$(6)血魔法$()的物品。$(br2)此升级无法通过训练获得,只能通过制作获取。默认情况下每本$(l:bloodmagic:alchemy_array/living_equipment/living_tomes)强化手册$()都可以增加一个栏位。" + }, + { + "type": "bloodmagic:crafting_upgrade_alchemy_table", + "a.heading": "槽位手册", + "a.recipe": "bloodmagic:alchemytable/curios_upgrade", + "b.upgrade": "bloodmagic:curios_socket" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/dwarven_might.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/dwarven_might.json new file mode 100644 index 000000000000..e3576920437d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/dwarven_might.json @@ -0,0 +1,15 @@ +{ + "name": "矮人之力", + "icon": "minecraft:diamond_pickaxe", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:挖掘同种方块时提升挖掘速度。达到特定等级后,挖掘方块后获得急迫效果。$(br2)训练方式:挖掘。$(br2)最大等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:digging" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/elytra.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/elytra.json new file mode 100644 index 000000000000..9523d9ee3455 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/elytra.json @@ -0,0 +1,17 @@ +{ + "name": "鞘翅", + "icon": "minecraft:elytra", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:使束灵盔甲获得鞘翅能力。此能力必须通过$(l:bloodmagic:alchemy_array/living_equipment/living_tomes)强化手册$(),而不是训练获得。$(br2)鞘翅能力确实会消耗胸甲耐久度,但是消耗速度只有普通鞘翅的一半。$(br2)它看上去也十分的不错。" + }, + { + "type": "bloodmagic:crafting_upgrade_array", + "a.heading": "鞘翅手册", + "a.recipe": "bloodmagic:array/living_elytra_upgrade", + "b.upgrade": "bloodmagic:elytra" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/experienced.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/experienced.json new file mode 100644 index 000000000000..d289cbea40b0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/experienced.json @@ -0,0 +1,15 @@ +{ + "name": "经验老到", + "icon": "minecraft:experience_bottle", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:提升击杀生物获取的经验值。上限为150%。$(br2)训练方式:获取经验值。$(br2)最大等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:experienced" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/fierce_strike.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/fierce_strike.json new file mode 100644 index 000000000000..6920adf8db71 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/fierce_strike.json @@ -0,0 +1,15 @@ +{ + "name": "猛烈击打", + "icon": "minecraft:golden_sword", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:近战可以造成额外伤害。$(br2)训练方式:执行近战攻击。$(br2)最大等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:melee_damage" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/gift_of_ignis.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/gift_of_ignis.json new file mode 100644 index 000000000000..7533b353bcb8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/gift_of_ignis.json @@ -0,0 +1,15 @@ +{ + "name": "焰火之礼", + "icon": "minecraft:blaze_powder", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:提供抗火。等级提升可以延长持续时间并加快充能速度。$(br2)训练方式:处于燃烧状态。($(item)抗火药水$()可以辅助训练。) $(br2)最大等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:fire_resist" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/gilded.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/gilded.json new file mode 100644 index 000000000000..7e7eccffc6f4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/gilded.json @@ -0,0 +1,15 @@ +{ + "name": "镀金", + "icon": "minecraft:golden_chestplate", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:使猪灵保持中立,等同于穿戴金质盔甲。$(br2)训练方式:直接给予猪灵$(item)金锭$()。不可以扔在地上。$(br2)最大等级:1" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:gilded" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/healthy.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/healthy.json new file mode 100644 index 000000000000..954d5b9e2aff --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/healthy.json @@ -0,0 +1,15 @@ +{ + "name": "健壮体质", + "icon": "minecraft:golden_apple", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:增加额外生命值,上限为50颗半心。$(br2)训练方式:恢复生命值(普通回复,或者通过$(item)治疗药水$()或$(item)再生药水$()。)。 $(br2)最大等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:health" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/pin_cushion.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/pin_cushion.json new file mode 100644 index 000000000000..d6ef1e779377 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/pin_cushion.json @@ -0,0 +1,15 @@ +{ + "name": "箭芒消涣", + "icon": "minecraft:arrow", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:减少箭矢伤害。$(br2)训练方式:被箭矢攻击。$(br2)最大等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:arrow_protect" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/poison_resistance.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/poison_resistance.json new file mode 100644 index 000000000000..e15d18a3e57e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/poison_resistance.json @@ -0,0 +1,15 @@ +{ + "name": "毒素抗性", + "icon": "minecraft:milk_bucket", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:解除中毒状态。冷却随效果等级提升而缩短。$(br2)训练方式:受到中毒状态。$(br2)最大等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:poison_resist" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/quick_feet.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/quick_feet.json new file mode 100644 index 000000000000..bb5ac2d009cf --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/quick_feet.json @@ -0,0 +1,15 @@ +{ + "name": "迅捷双足", + "icon": "minecraft:sugar", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:提高玩家奔跑速度。$(br2)训练方式:四处奔跑。$(br2)最大等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:speed" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/repair.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/repair.json new file mode 100644 index 000000000000..7bee476ae4aa --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/repair.json @@ -0,0 +1,15 @@ +{ + "name": "修复", + "icon": "minecraft:anvil", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:每100刻随机修复一件穿戴中的盔甲。$(br2)训练方式:修复胸甲(在铁砧上或者$(thing)经验修补$()附魔,等等)。$(br2)最大等级:1" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:repair" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/soft_fall.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/soft_fall.json new file mode 100644 index 000000000000..3571c8f7f7c9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/soft_fall.json @@ -0,0 +1,15 @@ +{ + "name": "柔和落叶", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:降低摔落伤害,上限为免疫。$(br2)训练方式:承受摔落伤害。$(br2)最大等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:fall_protect" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/strong_legs.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/strong_legs.json new file mode 100644 index 000000000000..4d8e83560be0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/strong_legs.json @@ -0,0 +1,15 @@ +{ + "name": "壮实双腿", + "icon": "minecraft:diamond_leggings", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:提升跳跃高度并减少摔落伤害。上限为7.5方块高度和83%摔落伤害减免。跳跃时按住[$(k:sneak)]可以取消该效果。$(br2)训练方式:跳跃。$(br2)最大等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:jump" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough.json new file mode 100644 index 000000000000..cd178a6b1f29 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough.json @@ -0,0 +1,15 @@ +{ + "name": "坚韧", + "icon": "minecraft:shield", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:减少非弹射物伤害。$(br2)训练方式:承受非弹射物伤害。$(br2)最大等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:physical_protect" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json new file mode 100644 index 000000000000..f39e048f7213 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json @@ -0,0 +1,15 @@ +{ + "name": "坚韧手掌", + "icon": "bloodmagic:sacrificialdagger", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:提升自我牺牲的收益,上限为150%。$(br2)训练方式:使用牺牲匕首进行生命献祭。$(br2)最大等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:self_sacrifice" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/battle_hungry.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/battle_hungry.json new file mode 100644 index 000000000000..0da648da5b4b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/battle_hungry.json @@ -0,0 +1,16 @@ +{ + "name": "涌动饥渴", + "icon": "minecraft:rotten_flesh", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:如果你最近没有攻击目标,将获得饥饿效果。等级提升会缩短触发间隔并且饥饿效果更强。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/battle_hungry", + "b.upgrade": "bloodmagic:battle_hungry" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/crippled_arm.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/crippled_arm.json new file mode 100644 index 000000000000..9fc99008ddc7 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/crippled_arm.json @@ -0,0 +1,16 @@ +{ + "name": "残废手臂", + "icon": "minecraft:shield", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:禁用副手物品功能。包括放置火把、举起盾牌、等等…" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/crippled_arm", + "b.upgrade": "bloodmagic:crippled_arm" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/dig_slowdown.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/dig_slowdown.json new file mode 100644 index 000000000000..eab29190559f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/dig_slowdown.json @@ -0,0 +1,16 @@ +{ + "name": "弱化挖掘", + "icon": "minecraft:stone_pickaxe", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:减少挖掘速度,上限为减少80%。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/dig_slowdown", + "b.upgrade": "bloodmagic:dig_slowdown" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/melee_decrease.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/melee_decrease.json new file mode 100644 index 000000000000..70b61fc2ab25 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/melee_decrease.json @@ -0,0 +1,16 @@ +{ + "name": "钝拙之刃", + "icon": "minecraft:stone_sword", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:减少近战伤害,上限为减少80%。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/melee_decrease", + "b.upgrade": "bloodmagic:melee_decrease" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/quenched.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/quenched.json new file mode 100644 index 000000000000..80cc16595f7d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/quenched.json @@ -0,0 +1,16 @@ +{ + "name": "淬火", + "icon": "minecraft:glass_bottle", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:穿着该护甲时,禁止引用任何药水。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/quenched", + "b.upgrade": "bloodmagic:quenched" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/slow_heal.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/slow_heal.json new file mode 100644 index 000000000000..6eb7b7588a04 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/slow_heal.json @@ -0,0 +1,16 @@ +{ + "name": "愈合延缓", + "icon": "minecraft:ghast_tear", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:降低所有来源的治疗效果,上限为减少80%。因此原本可以治愈10颗心的手段最终只能治愈2颗心。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/slow_heal", + "b.upgrade": "bloodmagic:slow_heal" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/speed_decrease.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/speed_decrease.json new file mode 100644 index 000000000000..a5b1d9d59710 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/speed_decrease.json @@ -0,0 +1,16 @@ +{ + "name": "疲瘸双腿", + "icon": "minecraft:soul_sand", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:显著减少你的移动速度,上限为减速70%。$(br2)最大等级:10" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/speed_decrease", + "b.upgrade": "bloodmagic:speed_decrease" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/storm_trooper.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/storm_trooper.json new file mode 100644 index 000000000000..c942d6f4d164 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/storm_trooper.json @@ -0,0 +1,16 @@ +{ + "name": "风暴骑兵", + "icon": "minecraft:arrow", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:大幅度减少弓箭和弩射击时的精准度。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/storm_trooper", + "b.upgrade": "bloodmagic:storm_trooper" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/swim_decrease.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/swim_decrease.json new file mode 100644 index 000000000000..247abe1fe7b1 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/swim_decrease.json @@ -0,0 +1,16 @@ +{ + "name": "水泥双靴", + "icon": "minecraft:water_bucket", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:显著减少你的移动速度,上限为减速80%。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/swim_decrease", + "b.upgrade": "bloodmagic:swim_decrease" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_basics.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_basics.json new file mode 100644 index 000000000000..7bd95058eb57 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_basics.json @@ -0,0 +1,34 @@ +{ + "name": "束灵盔甲基础", + "icon": "bloodmagic:reagentbinding", + "category": "bloodmagic:alchemy_array/living_equipment", + "extra_recipe_mappings": { + "bloodmagic:reagentbinding": 1, + "bloodmagic:livinghelmet": 3, + "bloodmagic:livingplate": 3, + "bloodmagic:livingleggings": 3, + "bloodmagic:livingboots": 3 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "制作$(item)束灵盔甲$(),首先你需要$(item)铁制盔甲$()、一些$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$()和一些$(item)束缚试剂$()。同时必须准备至少一枚$(br)$(l:bloodmagic:demon_will/will_manipulation/soul_gem)普通地狱魂石$()作为$(item)恶魔意志$()的承载物。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "束缚试剂", + "recipe": "bloodmagic:alchemytable/reagent_binding", + "text": "$(italic)它如附骨之蛆般紧贴…$() $(br2)$(br2)$(item)束灵盔甲$()耐久度等同于$(item)钻石盔甲$(),可在$(thing)铁砧$()中使用$(thing)束缚试剂$()恢复耐久。" + }, + { + "type": "patchouli:text", + "text": "和其他炼金矩阵一样,手持$(item)奥术粉灰注视方块并$()按[$(k:use)],随后加入$(item)束缚试剂$()。然后放入你的$(item)铁头盔t$()、$(item)铁胸甲$()、$(item)铁护腿$()或者$(item)铁靴子$()退后,然后静观其变。$(br2)束灵盔甲初始属性等同于铁制盔甲,但拥有$(thing)升级点数$(),通过定向训练解锁特殊能力。初始100点,或许有某种突破上限的办法…" + }, + { + "type": "bloodmagic:crafting_array", + "heading": "束缚仪式", + "recipe": "bloodmagic:array/living_helmet", + "text": "它获得了生命,并且正在从你身上学习。务必谨慎选择传授内容。$(br2)查看盔甲时按住[$(k:sneak)],即可关注其习得能力。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_tomes.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_tomes.json new file mode 100644 index 000000000000..5cfb40abeed0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_tomes.json @@ -0,0 +1,23 @@ +{ + "name": "升级手册", + "icon": "bloodmagic:upgradetome", + "priority": true, + "category": "bloodmagic:alchemy_array/living_equipment", + "extra_recipe_mappings": { + "bloodmagic:upgradetome": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "激活$(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)净灵之音$()仪式后,数本魔法$(item)手册$()将显现在你的周围。$(br2)手持手册时按[$(k:use)]可将里面记载的能力导入胸甲(需胸甲有足够的升级点数)。同时按住[$(k:sneak)]和[$(k:use)]则会尽可能多的汲取手册里面的经验。" + }, + { + "type": "patchouli:text", + "text": "此操作将会消耗$(item)手册$()并将经验灌注至胸甲-除非可用$(thing)升级点数$()不足。$(br2)若点数不足,手册将会转移最大可容纳经验值并保留剩余经验值;当剩余经验值不足1级时,手册将会被销毁。" + }, + { + "type": "patchouli:text", + "text": "此乃定向强化特定能力的绝佳途径,可专注于培养实用能力,摒弃无用能力。$(br2)也可以通过多套胸甲实现多种分工:采矿套、战斗特化套、探索套各司其职。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_upgrades.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_upgrades.json new file mode 100644 index 000000000000..24f372ad1c0a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_upgrades.json @@ -0,0 +1,16 @@ +{ + "name": "束灵盔甲升级", + "icon": "bloodmagic:upgradetome", + "priority": true, + "category": "bloodmagic:alchemy_array/living_equipment", + "pages": [ + { + "type": "patchouli:text", + "text": "穿上这套新盔甲时,你能感觉到它的进化-它视图通过观察你的行为来提供辅助。$(br2)其能力覆盖多种领域,但是成长存在上限,追求全面必然徒劳无功。" + }, + { + "type": "patchouli:text", + "text": "也行准备多套专门用途的盔甲是一个好主意?当然,如果你想要仅仅是一点蝇头小利的话,那你就必须细心的训练它。$(br2)幸运的是,你已经设计好了一个$(l:rituals/ritual_list/ritual_upgrade_remove)仪式$()来辅助训练,以及$(l:rituals/ritual_list/ritual_armour_evolve)另一个$()将为你的盔甲灌注更强的能力。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/training_bracelet.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/training_bracelet.json new file mode 100644 index 000000000000..9106c149a537 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/training_bracelet.json @@ -0,0 +1,30 @@ +{ + "name": "训练手镯", + "icon": "bloodmagic:upgradetrainer", + "category": "bloodmagic:alchemy_array/living_equipment", + "pages": [ + { + "type": "patchouli:text", + "text": "新装备虽然提供了极大助力,但它的无序成长有时…令人沮丧。为此你研制出$(item)训练手镯$()以掌控强化方向。制作完成后,轻按[$(k:use)]即可激活控制界面,自由指定需要强化的能力…或需要遏制的负面效果。" + }, + { + "type": "bloodmagic:crafting_array", + "heading": "训练手镯", + "recipe": "bloodmagic:array/living_trainer", + "text": "$(italic)*此处应该插入训练蒙太奇*$()$(br2)同时仅生效一个手镯。优先级副手栏>饰品栏(如果佩戴)>主物品栏(包括主手)>额外物品栏。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_array/living_equipment/training_bracelet.png" + ], + "title": "训练手镯GUI", + "border": false, + "text": "训练手镯菜单-可同时监控16种能力升级进度。" + }, + { + "type": "patchouli:text", + "text": "持有对应的$(item)手册$()时,手镯可为任意能力设定等级上限(例如限制能力“壮实双腿”至三级-一旦达到这个级别,此能力将停止升级。)。也可以阻止或者允许训练你没有指定的其他技能。若需要禁止某个技能的同时允许其他技能,可以将其添加至手镯并启用“允许其他升级”模式,同时将该能力等级上限设置为0。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/air.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/air.json new file mode 100644 index 000000000000..192db2ef636b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/air.json @@ -0,0 +1,19 @@ +{ + "name": "风之印记", + "icon": "bloodmagic:airsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "将你抛射到目视方向,每次消耗$(blood)50 LP$()。注意:此印记不提供任何缓降效果,着陆时务必当心!虽然是高速移动手段,但伴随着风险。无数术士在因为在高空耗尽了他们$(l:bloodmagic:altar/soul_network)灵魂网络$()内的$(blood)LP$()而坠亡。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "风之试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_air", + "array.heading": "风之印记", + "array.recipe": "bloodmagic:array/airsigil", + "array.text": "$(italic)如释重负…$()" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/blood_light.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/blood_light.json new file mode 100644 index 000000000000..f2e324022dde --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/blood_light.json @@ -0,0 +1,19 @@ +{ + "name": "血光印记", + "icon": "bloodmagic:bloodlightsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)血光印记$()是矿工、地牢探险家和不喜欢阴影又觉得火把和荧石碍事的血术士的首选照明工具。使用时朝目视方向射出一枚血光球,命中方块后消耗$(blood)10 LP$()并生成近乎隐形的光源。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "血光试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_blood_light", + "array.heading": " 血光印记", + "array.recipe": "bloodmagic:array/bloodlightsigil", + "array.text": "$(italic)我看到光了!" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/divination.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/divination.json new file mode 100644 index 000000000000..7e1a8f39d819 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/divination.json @@ -0,0 +1,56 @@ +{ + "name": "占卜印记", + "icon": "bloodmagic:divinationsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)占卜印记$()是血魔法里最基础且最关键的印记。制作这个印记需要$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)炼金矩阵$(/l)以$(item)红石粉$()为基底$(item)空白石板$()作为催化剂进行合成。" + }, + { + "type": "bloodmagic:crafting_array", + "heading": "占卜印记", + "recipe": "bloodmagic:array/divinationsigil", + "text": " $(italic)窥视灵魂。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/divination_sigil.png" + ], + "title": "占卜印记矩阵", + "border": true, + "text": "占卜印记及合成矩阵图示。" + }, + { + "type": "patchouli:text", + "text": "占卜印记有两个核心功能:$(br)$(li)手持时对着空气按[$(k:use)],显示使用者$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)内的$(blood)LP$()储量。$(li)对着$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)按[$(k:use)]将显示:当前祭坛层级、$(blood)生命源质$()容量和最大容量。$(item)占卜印记$()也可以用于$(l:bloodmagic:utility/incense_altar)熏香祭坛$()。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/divination_sigil_info.png" + ], + "title": "占卜印记显示", + "border": true, + "text": "注视血之祭坛时显示的占卜印记信息界面。" + }, + { + "type": "patchouli:text", + "text": "最后,当你按住潜行并按[$(k:use)]时,一个全新的显示血魔法全部信息的HUD编辑界面将会出现。点击拖拽可以移动界面。释放后,点击“保存”来锁定新位置。$(br2)选择“默认”可恢复初始布局。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/gui_editing.png" + ], + "title": "GUI编辑", + "border": true, + "text": "血魔法可自定义的界面。" + }, + { + "type": "patchouli:text", + "text": "界面自上而下,从左至右依次为:$(li)$(l:bloodmagic:utility/incense_altar)熏香祭坛$()(浅灰色)$(li)$(l:bloodmagic:alchemy_array/sigil/seer)见解印记$()(紫色)$(li)$(item)占卜印记$()(淡紫色)$(li)$(l:bloodmagic:demon_will/will_manipulation/aura_gauge)灵域测量仪$()(橙色)$(li)$(l:bloodmagic:alchemy_array/sigil/holding)集持印记$()(绿色)" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/grove.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/grove.json new file mode 100644 index 000000000000..f9ee5952ed13 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/grove.json @@ -0,0 +1,38 @@ +{ + "name": "绿丛印记", + "icon": "bloodmagic:growthsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)绿丛印记$()是由$(item)促生试剂$()和$(item)强化石板$()合成的多用途物品。这个印记可以从你的$(thing)灵魂网络()的$(blood)LP$()来促进周围植物生长。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "促生试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_growth", + "array.heading": "绿丛印记", + "array.recipe": "bloodmagic:array/growthsigil" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/grove_sigil1.png", + "bloodmagic:images/entries/sigil/grove_sigil2.png", + "bloodmagic:images/entries/sigil/grove_sigil3.png" + ], + "title": "绿丛印记矩阵", + "border": true, + "text": "绿丛印记的矩阵及其用途图示。" + }, + { + "type": "patchouli:text", + "text": "如果你对着$(2)生长着作物$()的方块按[$(k:use)],它会消耗$(blood)150 LP$()并对其施加骨粉效果。$(br2)如果你[$(k:sneak)]并且对着空气按[$(k:use)]会持续激活,每5秒消耗 $(blood)150 LP$(),对玩家周围7x7x5区域内的所有作物施加生长刻。马铃薯农场的最佳拍档。" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "当你安装了$(thing)饰品$(),你可以在护符槽位装备此$(item)印记$()。如果你想要佩戴更多的印记饰品,建议使用$(l:bloodmagic:alchemy_array/sigil/holding)集持印记$(),或者为你的$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()增加$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)槽位升级$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/holding.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/holding.json new file mode 100644 index 000000000000..a136b545f045 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/holding.json @@ -0,0 +1,24 @@ +{ + "name": "集持印记", + "icon": "bloodmagic:sigilofholding", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "此印记可同时容纳最多其他5个$(item)印记$(),提供被动效果,并允许你随时激活它们。$(br)手持印记比按[$(k:bloodmagic.keybind.open_holding)]打开它的物品栏。$()$(br)按[$(k:bloodmagic.keybind.cycle_holding_pos)]向前循环印记,$()或者按[$(k:bloodmagic.keybind.cycle_holding_neg)]向后循环印记。$()按住[$(k:sneak)]的同时使用鼠标滚轮也有效。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "集持试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_holding", + "array.heading": "集持印记", + "array.recipe": "bloodmagic:array/holdingsigil", + "array.text": "$(italic)印记掌控" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "当你安装了$(thing)饰品$(),你可以在护符槽位装备此$(item)印记$()。如果你想要佩戴更多的印记饰品,建议使用$(l:bloodmagic:alchemy_array/sigil/holding)集持印记$(),或者为你的$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()增加$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)槽位升级$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/ice.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/ice.json new file mode 100644 index 000000000000..612ed00fde7d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/ice.json @@ -0,0 +1,14 @@ +{ + "name": "冻湖印记[未实装]", + "icon": "bloodmagic:icesigil", + "category": "bloodmagic:alchemy_array/sigil", + "extra_recipe_mappings": { + "bloodmagic:icesigil": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "[开发笔记]$(br)[未实装]$(br2)将冰霜行者附魔印记化。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/lava.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/lava.json new file mode 100644 index 000000000000..b886ef2a7e58 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/lava.json @@ -0,0 +1,35 @@ +{ + "name": "熔岩印记", + "icon": "bloodmagic:lavasigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "作为$(l:bloodmagic:alchemy_array/sigil/water)水之印记$(/l)的姊妹印记。手持$(item)熔岩印记$()按[$(k:use)]可在目标处生成一格$(fire)熔岩$(),每次消耗$(blood)1000 LP$()。在$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)炼金矩阵$(/l)使用$(item)熔岩试剂$()和一块$(item)空白石板$()合成。如果你$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中的LP不足,将直接扣除5颗心的生命值。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "熔岩试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_lava", + "array.heading": "熔岩印记", + "array.recipe": "bloodmagic:array/lavasigil", + "array.text": "$(italic)好烫!不要吃。$()" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/lava_sigil1.png", + "bloodmagic:images/entries/sigil/lava_sigil2.png" + ], + "title": "熔岩印记矩阵", + "border": true, + "text": "熔岩印记的矩阵及其用途图示。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "熔岩桶", + "recipe": "bloodmagic:alchemytable/sigil_lava_bucket", + "text": "此印记可以在$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()自动产出$(fire)熔岩桶$()。且印记在这个配方里不会被消耗。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/magnetism.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/magnetism.json new file mode 100644 index 000000000000..85e61ea15008 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/magnetism.json @@ -0,0 +1,23 @@ +{ + "name": "磁引印记", + "icon": "bloodmagic:sigilofmagnetism", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "激活状态将玩家物品拾取范围拓展至7格。手持印记按住[$(k:sneak)]并按[$(k:use)]切换开/关状态。$(br2)激活每5秒消耗5$(blood)LP$()。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "磁引试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_magnetism", + "array.heading": "磁引印记", + "array.recipe": "bloodmagic:array/magnetismsigil" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "当你安装了$(thing)饰品$(),你可以在护符槽位装备此$(item)印记$()。如果你想要佩戴更多的印记饰品,建议使用$(l:bloodmagic:alchemy_array/sigil/holding)集持印记$(),或者为你的$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()增加$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)槽位升级$()。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/mining.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/mining.json new file mode 100644 index 000000000000..89bb2fa62024 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/mining.json @@ -0,0 +1,33 @@ +{ + "name": "速掘印记", + "icon": "bloodmagic:miningsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)速掘印记$()按住[$(k:sneak)]并按[$(k:use)]激活后,每5秒消耗$(blood)100 LP$()获得急迫效果。显著提升挖掘和砍伐速度。使用$(item)采掘试剂$()和$(item)强化石板$()在炼金矩阵合成。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "采掘试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_fastminer", + "array.heading": "速掘印记", + "array.recipe": "bloodmagic:array/fastminersigil" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/mining_sigil1.png", + "bloodmagic:images/entries/sigil/mining_sigil2.png" + ], + "title": "速掘印记矩阵", + "border": true, + "text": "速掘印记的矩阵及其用途图示。" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "当你安装了$(thing)饰品$(),你可以在护符槽位装备此$(item)印记$()。如果你想要佩戴更多的印记饰品,建议使用$(l:bloodmagic:alchemy_array/sigil/holding)集持印记$(),或者为你的$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()增加$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)槽位升级$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/seer.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/seer.json new file mode 100644 index 000000000000..efcf42471e06 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/seer.json @@ -0,0 +1,32 @@ +{ + "name": "见解印记", + "icon": "bloodmagic:seersigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)见解印记$()是$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$()的升级形态。除了显示绑定玩家$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中的LP以外,它也同样能在查看$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)时提供更多帮助。$(br2)和$(item)占卜印记$()一样,它也能编辑你的GUI(详见占卜印记说明)。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "视界试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_sight", + "array.heading": "见解印记", + "array.recipe": "bloodmagic:array/seersigil", + "array.text": "$(italic)当看到的一切还不足够。" + }, + { + "type": "patchouli:text", + "text": "信息由上至下依次为:$(li)当前$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)的层级。$(li)祭坛内生命源质的当前容量和总容量。(默认是10,000mb,但是可以通过$(l:bloodmagic:altar/blood_rune/capacity_rune)增容符文$()和$(l:bloodmagic:altar/blood_rune/aug_capacity_rune)超容符文$()提升。$(li)当前制作进度(如果有)。$(li)每刻LP消耗-制作时,祭坛每刻消耗的LP。$(li)储存在结构中$(l:bloodmagic:altar/blood_rune/charging_rune)充能符文$()的LP。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/seer_sigil_info.png" + ], + "title": "见解印记显示", + "border": true, + "text": "注视血之祭坛时显示的见解印记信息界面。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/suppression.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/suppression.json new file mode 100644 index 000000000000..bf6cb360c3a2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/suppression.json @@ -0,0 +1,19 @@ +{ + "name": "抑液印记", + "icon": "bloodmagic:sigilofsuppression", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "激活$(item)抑液印记$(),按[$(k:use)]后,将暂时抹除使用者中心6格内的所有液体。离开抑液区域后,液体将恢复如初。此功能虽然便于探索下界熔岩海,但激活时切勿跳入深海区。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "抑液试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_suppression", + "array.heading": "抑液印记", + "array.recipe": "bloodmagic:array/suppressionsigil", + "array.text": "$(italic)更胜虚空印记\u00AE!" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/teleposition.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/teleposition.json new file mode 100644 index 000000000000..1084b382d451 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/teleposition.json @@ -0,0 +1,19 @@ +{ + "name": "传送印记", + "icon": "bloodmagic:telepositionsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "将使用者传送到绑定的传送器,每次消耗$(blood)1000 LP$()。手持印记对传送器shift点击,记录坐标,实现快速返回。$(br2)只是不要移动传送器…" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "传送试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_teleposition", + "array.heading": "传送印记", + "array.recipe": "bloodmagic:array/telepositionsigil", + "array.text": "$(italic)现在你看到我了…!$()" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/void.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/void.json new file mode 100644 index 000000000000..de08e06f6085 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/void.json @@ -0,0 +1,19 @@ +{ + "name": "虚空印记", + "icon": "bloodmagic:voidsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "手持$(item)虚空印记$()并注视液体时,按[$(k:use)]将以每个方块50的$(blood)LP$()的消耗清除液体。适用于清理满地都是的熔岩,无需繁琐的重复放置和消除方块。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "虚空试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_void", + "array.heading": "虚空印记", + "array.recipe": "bloodmagic:array/voidsigil", + "array.text": "$(italic)胜过速易洁\u00AE!" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/water.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/water.json new file mode 100644 index 000000000000..a73c2f2790b7 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/water.json @@ -0,0 +1,35 @@ +{ + "name": "水之印记", + "icon": "bloodmagic:watersigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)水之印记$()的效果很简单。当你注视方块并按[$(k:use)]你可以消耗你$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中的100LP,在世界创造一个水源方块。如果你的LP不足,将直接扣除你的生命值。使用$(item)水之试剂$()和$(item)空白石板$()在炼金矩阵合成。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "水之试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_water", + "array.heading": "水之印记", + "array.recipe": "bloodmagic:array/watersigil", + "array.text": "$(italic)无限水源?" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/water_sigil1.png", + "bloodmagic:images/entries/sigil/water_sigil2.png" + ], + "title": "水之印记矩阵", + "border": true, + "text": "水之印记的矩阵及其用途图示。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "水桶", + "recipe": "bloodmagic:alchemytable/sigil_water_bucket", + "text": "此印记可以在$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()自动产出$(fire)水桶$()。且印记在这个配方里不会被消耗。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/alchemy_table.json new file mode 100644 index 000000000000..86a71ccb451f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/alchemy_table.json @@ -0,0 +1,102 @@ +{ + "name": "炼金术桌", + "icon": "bloodmagic:alchemytable", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)炼金术桌$()使用$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中的$(blood)LP$()来制作物品。使用的$(thing)灵魂网络$()和可制作的配方层级,由插入GUI右侧的$(item)气血宝珠$()决定。$(br2)$(item)炼金术桌$()用于制作$(6)血魔法$()中的成分,并为原版物品提供替代配方。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:alchemy_table", + "text": "查阅本书(或者在$(thing)JEI$())中的$(item)炼金术桌$()配方时,请将鼠标悬停在“LP”箭头上查看时间、$(blood)LP$()消耗及层级信息。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_table/alchemy_table_gui.png" + ], + "title": "炼金术桌 GUI", + "border": true, + "text": "炼金术桌可通过按钮实现输入/输出操作。" + }, + { + "type": "patchouli:text", + "text": "$(item)炼金术桌$()在右侧有大量按钮。按顺序,这些是:$(bold)D$()下、$(bold)U$()上、$(bold)N$()北、$(bold)S$()南、$(bold)W$()西和$(bold)E$()东。$(br2)为了使用他们,首先我们点击炼金术桌。(在这里,我们选择了中央的成品栏位进行演示。)其次点击$(item)炼金术桌$()的六个方向按钮设定该面是否允许$(item)漏斗$()管道,或其他外部设备的交互。恢复默认需要再次点击该栏位。" + }, + { + "type": "patchouli:text", + "text": "栏位图标显示其接受输入还是输出。图示中仅允许管道从$(bold)D$()下方向取出中央栏位的物品,其余方向的操作均被阻止。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_table/alchemy_table_orb_error.png", + "bloodmagic:images/entries/alchemy_table/alchemy_table_soul_error.png" + ], + "title": "炼金术桌报错", + "anchor": "errors", + "border": true, + "text": "炼金术桌会主动提供错误信息。" + }, + { + "type": "patchouli:text", + "text": "炼金术桌配方失败最常见的两个原因:$(li)$(bold)宝珠错误$():宝珠槽位没有宝珠,或者宝珠的等级不够。$(li)$(bold)灵魂网络错误$():宝珠等级够了,但是你并未绑定到自己(手持宝珠按右键)或者你的网络内没有足够的LP。$(br2)后续页面将展示部分炼金术桌可用配方。" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "草方块", + "a.recipe": "bloodmagic:alchemytable/grass_block", + "b.heading": "皮革", + "b.recipe": "bloodmagic:alchemytable/leather_from_flesh", + "c.heading": "面包", + "c.recipe": "bloodmagic:alchemytable/bread" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "黏土球", + "a.recipe": "bloodmagic:alchemytable/clay_from_sand", + "b.heading": "线", + "b.recipe": "bloodmagic:alchemytable/string", + "c.heading": "蜘蛛网", + "c.recipe": "bloodmagic:alchemytable/cobweb" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "植物油", + "a.recipe": "bloodmagic:alchemytable/plantoil_from_wheat", + "b.recipe": "bloodmagic:alchemytable/plantoil_from_carrots", + "c.recipe": "bloodmagic:alchemytable/plantoil_from_taters" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "植物油", + "a.recipe": "bloodmagic:alchemytable/plantoil_from_beets", + "b.heading": "煤矿砂", + "b.recipe": "bloodmagic:alchemytable/sand_coal", + "c.heading": "爆炸粉末", + "c.recipe": "bloodmagic:alchemytable/explosive_powder" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "燧石", + "a.recipe": "bloodmagic:alchemytable/flint_from_gravel", + "b.heading": "硝石", + "b.recipe": "bloodmagic:alchemytable/saltpeter", + "c.heading": "火药", + "c.recipe": "bloodmagic:alchemytable/gunpowder" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "熔岩桶", + "a.recipe": "bloodmagic:alchemytable/sigil_lava_bucket", + "b.heading": "水桶", + "b.recipe": "bloodmagic:alchemytable/sigil_water_bucket" + }, + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:alchemy_array/sigil/lava)熔岩印记$()和$(l:bloodmagic:alchemy_array/sigil/water)水之印记$()在上述配方不会消耗。此外炼金术桌所有需要$(water)水桶$()的配方,$(item)水之印记$()均可以替代。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments.json new file mode 100644 index 000000000000..65552928cf1c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments.json @@ -0,0 +1,17 @@ +{ + "name": "油膏", + "icon": "bloodmagic:melee_anointment", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)油膏$()本质上是你的工具、武器,甚至是$(l:bloodmagic:demon_will/demonic_items/explosive_charges)炸药$()用的$(item)药水$()手持$(item)油膏$()时,按[$(k:use)]可将效果施加给另一只手持的物品。然而并不是所有物品都兼容。$(br2)不像$(item)药水$()、$(item)油膏$()没有使用时限,它随着工具或武器使用而减少次数。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Slate-infused Vial", + "recipe": "bloodmagic:alchemytable/slate_vial", + "text": "一个可以容纳别的瓶子无法容纳的混合物的坚固小瓶。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_power_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_power_anointment.json new file mode 100644 index 000000000000..76b66ce572fb --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_power_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "铁尖", + "icon": "bloodmagic:bow_power_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖", + "recipe": "bloodmagic:alchemytable/bow_power_anointment", + "text": "增加25%箭造成的伤害。可与原版附魔叠加。$(br2)适用物品:弓、弩。$(br2)应用效果:劲射 I (256次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖 L", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:劲射 I (1024次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖 II", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_2", + "text": "此升级提高50%造成的伤害。$(br2)应用效果:劲射 II (256次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖 XL", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:劲射 I (4096次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖 III", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_3", + "text": "此升级提高70%造成的伤害。$(br2)应用效果:劲射 III (256次射击)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_velocity_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_velocity_anointment.json new file mode 100644 index 000000000000..d40b3c497a0c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_velocity_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "弓手的抛光剂", + "icon": "bloodmagic:bow_velocity_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment", + "text": "箭的飞行速度提升50%,伤害按比例增加。可以原版附魔叠加。$(br2)适用物品:弓、弩。$(br2)应用效果:狙击 I (256次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂 L", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:狙击 I (1024次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂 II", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_2", + "text": "此升级提高100%飞行速度。$(br2)应用效果:狙击 II (256次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂 XL", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:狙击 I (4096次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂 III", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_3", + "text": "此升级提高150%飞行速度。$(br2)应用效果:狙击 III (256次射击)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/fortune_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/fortune_anointment.json new file mode 100644 index 000000000000..a03153bb54ea --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/fortune_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "福耳图那精华", + "icon": "bloodmagic:fortune_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华", + "recipe": "bloodmagic:alchemytable/fortune_anointment", + "text": "增加部分方块的掉落物数量。可与时运附魔叠加。$(br2)适用物品:工具、剑、炸药。$(br2)应用效果:幸运 I (256个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华 L", + "recipe": "bloodmagic:alchemytable/fortune_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:幸运 I (1024个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华 II", + "recipe": "bloodmagic:alchemytable/fortune_anointment_2", + "text": "此升级进一步提高掉落物数量。$(br2)应用效果:幸运 II (256个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华 XL", + "recipe": "bloodmagic:alchemytable/fortune_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:幸运 I (4096个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华 III", + "recipe": "bloodmagic:alchemytable/fortune_anointment_3", + "text": "此升级进一步提高掉落物数量。$(br2)应用效果:幸运 III (256个方块)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/hidden_knowledge_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/hidden_knowledge_anointment.json new file mode 100644 index 000000000000..17f52f2ad198 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/hidden_knowledge_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "矿工之秘", + "icon": "bloodmagic:hidden_knowledge_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment", + "text": "能掉落经验的方块在采集成功后额外增加掉落经验值。每个方块掉落2点经验值。额外经验掉落时消耗次数。$(br2)适用物品:工具、剑。$(br2)应用效果:矿工之秘 I (256次可掉落经验方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘 L", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:矿工之秘 I (1024次可掉落经验方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘 II", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_2", + "text": "此升级每次掉落4点经验。$(br2)应用效果:矿工之秘 II (256次可掉落经验方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘 XL", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:矿工之秘 I (4096次可掉落经验方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘 III", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_3", + "text": "此升级每次掉落6点经验。$(br2)应用效果:矿工之秘 III (256次可掉落经验方块)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/holy_water_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/holy_water_anointment.json new file mode 100644 index 000000000000..7a18cb20b8b3 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/holy_water_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "圣水", + "icon": "bloodmagic:holy_water_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水", + "recipe": "bloodmagic:alchemytable/holy_water_anointment", + "text": "对亡灵生物的近战伤害增加5点。$(br2)适用物品:工具、剑。$(br2)应用效果:圣光 I (256次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水 L", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:圣光 I (1024次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水 II", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_2", + "text": "此升级对亡灵生物的近战伤害增加10点。$(br2)应用效果:圣光 II (256次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水 XL", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:圣光 I (4096次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水 III", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_3", + "text": "此升级对亡灵生物的近战伤害增加15。$(br2)应用效果:圣光 III (256次攻击)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/looting_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/looting_anointment.json new file mode 100644 index 000000000000..0c9ae7854249 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/looting_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "掠夺闪芒", + "icon": "bloodmagic:looting_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒", + "recipe": "bloodmagic:alchemytable/looting_anointment", + "text": "增加生物掉落物。可与抢夺附魔叠加。$(br2)适用物品:工具、剑。$(br2)应用效果:掠夺 I (256次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒 L", + "recipe": "bloodmagic:alchemytable/looting_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:掠夺 I (1024次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒 II", + "recipe": "bloodmagic:alchemytable/looting_anointment_2", + "text": "此升级进一步增加生物掉落物。$(br2)应用效果:掠夺 II (256次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒 XL", + "recipe": "bloodmagic:alchemytable/looting_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:掠夺 I (4096次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒 III", + "recipe": "bloodmagic:alchemytable/looting_anointment_3", + "text": "此升级进一步增加生物掉落物。$(br2)应用效果:掠夺 III (256次攻击)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/melee_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/melee_anointment.json new file mode 100644 index 000000000000..066fa48f4fde --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/melee_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "磨刀油", + "icon": "bloodmagic:melee_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment", + "text": "临时将近战伤害提高3点。$(br2)适用物品:工具、剑。$(br2)应用效果:磨刀石 I (256次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油 L", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:磨刀石 I (1024次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油 II", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_2", + "text": "此升级临时将近战伤害提高6点。$(br2)应用效果:磨刀石 II (256次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油 XL", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:磨刀石 I (4096次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油 III", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_3", + "text": "此升级临时将近战伤害提高9点。$(br2)应用效果:磨刀石 III (256次攻击)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/quick_draw_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/quick_draw_anointment.json new file mode 100644 index 000000000000..3bbcf055a88a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/quick_draw_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "迅捷溶剂", + "icon": "bloodmagic:quick_draw_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment", + "text": "降低弓和弩33%的蓄力时间。$(br2)适用物品:弓、弩。$(br2)应用效果:巧手 I (256次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂 L", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:巧手 I (1024次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂 II", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_2", + "text": "此升级降低50%蓄力时间。$(br2)应用效果:巧手 II (256次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂 XL", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:巧手 I (4096次射击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂 III", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_3", + "text": "此升级降低67%蓄力时间。$(br2)应用效果:巧手 III (256次射击)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/silk_touch_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/silk_touch_anointment.json new file mode 100644 index 000000000000..81ad972b2461 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/silk_touch_anointment.json @@ -0,0 +1,25 @@ +{ + "name": "柔软覆层", + "icon": "bloodmagic:silk_touch_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "柔软覆层", + "recipe": "bloodmagic:alchemytable/silk_touch_anointment", + "text": "应用精准采集效果。不可与原版附魔叠加。$(br2)适用物品:工具、剑、炸药。$(br2)应用效果:柔软触感 I (256个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "柔软覆层 L", + "recipe": "bloodmagic:alchemytable/silk_touch_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:柔软触感 I (1024个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "柔软覆层 XL", + "recipe": "bloodmagic:alchemytable/silk_touch_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:柔软触感 I (4096个方块)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/smelting_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/smelting_anointment.json new file mode 100644 index 000000000000..60dd121840dc --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/smelting_anointment.json @@ -0,0 +1,25 @@ +{ + "name": "缓燃之油", + "icon": "bloodmagic:smelting_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "缓燃之油", + "recipe": "bloodmagic:alchemytable/smelting_anointment", + "text": "使用热能熔炼被采集的方块。$(br2)适用物品:工具、剑、炸药。$(br2)应用效果:加热工具 I (256个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "缓燃之油 L", + "recipe": "bloodmagic:alchemytable/smelting_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:加热工具 I (1024个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "缓燃之油 XL", + "recipe": "bloodmagic:alchemytable/smelting_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:加热工具 I (4096个方块)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/voiding_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/voiding_anointment.json new file mode 100644 index 000000000000..5a24d3adc454 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/voiding_anointment.json @@ -0,0 +1,25 @@ +{ + "name": "虚空精华", + "icon": "bloodmagic:voiding_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "虚空精华", + "recipe": "bloodmagic:alchemytable/voiding_anointment", + "text": "挖掘时清除一般方块,如泥土、石头、下界岩。$(br2)适用物品:工具、剑、炸药。$(br2)应用效果:虚空 I (256个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "虚空精华 L", + "recipe": "bloodmagic:alchemytable/voiding_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:虚空 I (1024个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "虚空精华 XL", + "recipe": "bloodmagic:alchemytable/voiding_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:虚空 I (4096个方块)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/weapon_repair_anointment.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/weapon_repair_anointment.json new file mode 100644 index 000000000000..820f412de437 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/weapon_repair_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "修复油膏", + "icon": "bloodmagic:weapon_repair_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复油膏", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment", + "text": "工具使用时修复1点耐久。$(br2)适用物品:工具、剑。$(br2)应用效果:定期维护 I (256个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复油膏 L", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_l", + "text": "此升级将效果次数增加到4倍。$(br2)应用效果:定期维护 I (1024个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复油膏 II", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_2", + "text": "此升级工具使用时修复2点耐久。增益可能浪费时不触发。$(br2)应用效果:定期维护 II (256个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复油膏 XL", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_xl", + "text": "此升级将效果次数增加到16倍。$(br2)应用效果:定期维护 I (4096个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复油膏 III", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_3", + "text": "此升级工具使用时修复3点耐久。增益可能浪费时不触发。$(br2)应用效果:定期维护 III (256个方块)" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/bounce.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/bounce.json new file mode 100644 index 000000000000..b4fd95d0c048 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/bounce.json @@ -0,0 +1,20 @@ +{ + "name": "弹跳", + "icon": "minecraft:slime_ball", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "目标可能会受到摔落伤害时,$(thing)弹跳$()效果会使其安全的从地面弹起。$(br2)落地前蹲下可防止弹跳。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "弹跳 (3:00)", + "a.recipe": "bloodmagic:flask/bounce", + "b.heading": "弹跳 (8:00)", + "b.recipe": "bloodmagic:flask/length_bounce", + "c.heading": "弹跳 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_bounce" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/flight.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/flight.json new file mode 100644 index 000000000000..29643cf804c0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/flight.json @@ -0,0 +1,31 @@ +{ + "name": "飞行", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)飞行$()赋予目标临时的创造飞行能力,和$(l:bloodmagic:rituals/ritual_list/ritual_condor)崇敬之鹰$()仪式类似。更高等级提供飞行速度。$(br2)它由同时含有$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)幽浮$()和$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation)漂浮$()效果的炼金瓶制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "飞行 (3:00)", + "a.recipe": "bloodmagic:flask/suspended_to_flight", + "b.heading": "飞行 (8:00)", + "b.recipe": "bloodmagic:flask/length_flight", + "c.heading": "飞行 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_flight" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "飞行 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_flight", + "b.heading": "飞行 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_flight" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/gravity.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/gravity.json new file mode 100644 index 000000000000..56bc75448e5a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/gravity.json @@ -0,0 +1,31 @@ +{ + "name": "重力", + "icon": "minecraft:tropical_fish", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)重力$()使目标摔落速度加快,着陆时承受更多伤害,但并不会降低跳跃高度。$(br2)它由同时含有$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/grounded)禁跃$()和$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/slow_falling)缓降$()效果的炼金瓶制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "重力 (3:00)", + "a.recipe": "bloodmagic:flask/gravity", + "b.heading": "重力 (8:00)", + "b.recipe": "bloodmagic:flask/length_gravity", + "c.heading": "重力 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_gravity" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "重力 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_gravity", + "b.heading": "重力 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_gravity" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/grounded.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/grounded.json new file mode 100644 index 000000000000..89c7f4126e7a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/grounded.json @@ -0,0 +1,20 @@ +{ + "name": "禁跃", + "icon": "minecraft:string", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)禁跃$()阻止目标跳跃,但游泳不受影响。$(br2)它由含有$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/jump_boost)跳跃提升$()效果的炼金瓶制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "禁跃 (3:00)", + "a.recipe": "bloodmagic:flask/jump_to_grounded", + "b.heading": "禁跃 (8:00)", + "b.recipe": "bloodmagic:flask/length_grounded", + "c.heading": "禁跃 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_grounded" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json new file mode 100644 index 000000000000..e1011a112933 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json @@ -0,0 +1,31 @@ +{ + "name": "硬化披风", + "icon": "minecraft:obsidian", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)硬化披风$()每级提供3点盔甲韧性。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "硬化披风 (3:00)", + "a.recipe": "bloodmagic:flask/hard_cloak", + "b.heading": "硬化披风 (8:00)", + "b.recipe": "bloodmagic:flask/length_hard_cloak", + "c.heading": "硬化披风 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_hard_cloak" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "硬化披风 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_hard_cloak", + "b.heading": "硬化披风 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_hard_cloak" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json new file mode 100644 index 000000000000..a279ea137f3a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json @@ -0,0 +1,31 @@ +{ + "name": "重心", + "icon": "minecraft:slime_ball", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)重心$()将目标向下拖拽,使飞行和游泳变得显著困难。$(br2)它由同时含有$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/gravity)重力$()和$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/instant_health)瞬间治疗$()效果的炼金瓶制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "重心 (3:00)", + "a.recipe": "bloodmagic:flask/gravity_to_heart", + "b.heading": "重心 (8:00)", + "b.recipe": "bloodmagic:flask/length_heavy_heart", + "c.heading": "重心 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_heavy_heart" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "重心 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_heavy_heart", + "b.heading": "重心 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_heavy_heart" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json new file mode 100644 index 000000000000..011a0b1fecce --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json @@ -0,0 +1,31 @@ +{ + "name": "黑曜石披风", + "icon": "minecraft:diamond", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)黑曜石披风$()每级减少20%非魔法来源的伤害。$(br2)它由含有$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/hard_cloak)硬化披风$()效果的炼金瓶制成。和其他$(thing)炼金瓶$()不同的是,它的基础配方并非由$(item)空炼金瓶$()制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "黑曜石披风 (3:00)", + "a.recipe": "bloodmagic:flask/hard_to_obsidian", + "b.heading": "黑曜石披风 (8:00)", + "b.recipe": "bloodmagic:flask/length_obsidian_cloak", + "c.heading": "黑曜石披风 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_obsidian_cloak" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "黑曜石披风 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_obsidian_cloak", + "b.heading": "黑曜石披风 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_obsidian_cloak" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/passive.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/passive.json new file mode 100644 index 000000000000..1588a2bbbff3 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/passive.json @@ -0,0 +1,20 @@ +{ + "name": "消极", + "icon": "minecraft:honeycomb", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)消极$()阻止受影响的目标进行攻击,但玩家不受影响。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "消极 (3:00)", + "a.recipe": "bloodmagic:flask/passivity", + "b.heading": "消极 (8:00)", + "b.recipe": "bloodmagic:flask/length_passivity", + "c.heading": "消极 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_passivity" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight.json new file mode 100644 index 000000000000..4a43e19b1bde --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight.json @@ -0,0 +1,31 @@ +{ + "name": "幽魂视野", + "icon": "minecraft:glowstone_dust", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)幽魂视野$()使周围的生物如同获得发光效果般显现。基础范围24格,每升一级增加32格。$(br2)它由含有$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$()效果的炼金瓶制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "幽魂视野 (3:00)", + "a.recipe": "bloodmagic:flask/night_to_spectral", + "b.heading": "幽魂视野 (8:00)", + "b.recipe": "bloodmagic:flask/length_spectral_sight", + "c.heading": "幽魂视野 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_spectral_sight" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "幽魂视野 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_spectral_sight", + "b.heading": "幽魂视野 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_spectral_sight" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/suspended.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/suspended.json new file mode 100644 index 000000000000..5ca94a27cbcf --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/suspended.json @@ -0,0 +1,20 @@ +{ + "name": "幽浮", + "icon": "minecraft:cobweb", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)幽浮$()阻止目标跳跃、下落或受重力影响。目标仍可移动,效果等同于在平坦且无限的冰面上移动。$(br2)它由含有$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/gravity)重力$()效果的炼金瓶制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "幽浮 (3:00)", + "a.recipe": "bloodmagic:flask/gravity_to_suspended", + "b.heading": "幽浮 (8:00)", + "b.recipe": "bloodmagic:flask/length_suspended", + "c.heading": "幽浮 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_suspended" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json new file mode 100644 index 000000000000..8eae9067c736 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json @@ -0,0 +1,20 @@ +{ + "name": "抗火", + "icon": "minecraft:magma_cream", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)抗火$()使目标免疫大多数基于火的伤害。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "抗火 (3:00)", + "a.recipe": "bloodmagic:flask/fire_resist", + "b.heading": "抗火 (8:00)", + "b.recipe": "bloodmagic:flask/length_fire_resist", + "c.heading": "抗火 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_fire_resist" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json new file mode 100644 index 000000000000..a54763ff2d15 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json @@ -0,0 +1,29 @@ +{ + "name": "瞬间伤害", + "icon": "minecraft:iron_sword", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)瞬间伤害$()每级造成6点$(thing)魔法伤害$()。如果目标是$(thing)亡灵生物$(),它将每级治疗6点生命值。$(br2)它由含有$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/instant_health)瞬间治疗$()或$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/poison)中毒$()效果的炼金瓶制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "用瞬间治疗制作瞬间伤害", + "a.recipe": "bloodmagic:flask/health_to_harm", + "b.heading": "用中毒制作瞬间伤害", + "b.recipe": "bloodmagic:flask/poison_to_harm", + "c.heading": "瞬间伤害 II", + "c.recipe": "bloodmagic:flask/potency_harm" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:crafting_flask", + "heading": "瞬间伤害 III", + "recipe": "bloodmagic:flask/potency_average_harm" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_health.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_health.json new file mode 100644 index 000000000000..f77f2e1e88df --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_health.json @@ -0,0 +1,21 @@ +{ + "name": "瞬间治疗", + "icon": "minecraft:glistering_melon_slice", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)瞬间治疗$()每级治疗4点生命值。如果目标是$(thing)亡灵生物$(),它将每级造成四点伤害。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "瞬间治疗", + "a.recipe": "bloodmagic:flask/health", + "b.heading": "瞬间治疗 II", + "b.recipe": "bloodmagic:flask/potency_health", + "c.heading": "瞬间治疗 III", + "c.recipe": "bloodmagic:flask/potency_average_health" + + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/invisibility.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/invisibility.json new file mode 100644 index 000000000000..696a7957e2d0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/invisibility.json @@ -0,0 +1,20 @@ +{ + "name": "隐身", + "icon": "minecraft:glass_pane", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)隐身$()使目标从视线中消失,减少被发现的几率。但不会作用于$(item)盔甲$()或者手持物品,这些可能会导致目标暴露位置。$(br2)它由含有$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$()效果的炼金瓶制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "隐身 (3:00)", + "a.recipe": "bloodmagic:flask/night_to_invis", + "b.heading": "隐身 (8:00)", + "b.recipe": "bloodmagic:flask/length_invisibility", + "c.heading": "隐身 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_invisibility" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json new file mode 100644 index 000000000000..00b983d04c32 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json @@ -0,0 +1,31 @@ +{ + "name": "跳跃提升", + "icon": "minecraft:rabbit_foot", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)跳跃提升$()每级提升50%跳跃高度。每级还减少1点摔落伤害。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "跳跃提升 (3:00)", + "a.recipe": "bloodmagic:flask/jump_boost", + "b.heading": "跳跃提升 (8:00)", + "b.recipe": "bloodmagic:flask/length_jump_boost", + "c.heading": "跳跃提升 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_jump_boost" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "跳跃提升 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_jump_boost", + "b.heading": "跳跃提升 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_jump_boost" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/levitation.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/levitation.json new file mode 100644 index 000000000000..a4eb67e16894 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/levitation.json @@ -0,0 +1,31 @@ +{ + "name": "漂浮", + "icon": "minecraft:shulker_shell", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)漂浮$()使目标漂向天空,更高等级加快漂浮速度。$(br2)它由含有$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/slow_falling)缓降$()效果的炼金瓶制成。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "漂浮 (3:00)", + "a.recipe": "bloodmagic:flask/fall_to_levitation", + "b.heading": "漂浮 (8:00)", + "b.recipe": "bloodmagic:flask/length_levitation", + "c.heading": "漂浮 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_levitation" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "漂浮 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_levitation", + "b.heading": "漂浮 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_levitation" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/night_vision.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/night_vision.json new file mode 100644 index 000000000000..cf1e630a337d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/night_vision.json @@ -0,0 +1,20 @@ +{ + "name": "夜视", + "icon": "minecraft:golden_carrot", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)夜视$()提高了目标在黑暗和水下的视觉能力。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "夜视 (3:00)", + "a.recipe": "bloodmagic:flask/night_vision", + "b.heading": "夜视 (8:00)", + "b.recipe": "bloodmagic:flask/length_night_vision", + "c.heading": "夜视 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_night_vision" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/poison.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/poison.json new file mode 100644 index 000000000000..39a7144bd42e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/poison.json @@ -0,0 +1,31 @@ +{ + "name": "中毒", + "icon": "minecraft:spider_eye", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)中毒$()随着时间的推移,对目标造成伤害。但不能击杀他们。更高的等级更快的造成伤害。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "中毒 (3:00)", + "a.recipe": "bloodmagic:flask/poison", + "b.heading": "中毒 (8:00)", + "b.recipe": "bloodmagic:flask/length_poison", + "c.heading": "中毒 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_poison" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "中毒 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_poison", + "b.heading": "中毒 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_poison" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/regeneration.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/regeneration.json new file mode 100644 index 000000000000..a88ab76213f9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/regeneration.json @@ -0,0 +1,31 @@ +{ + "name": "生命恢复", + "icon": "minecraft:ghast_tear", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)生命恢复$()随着时间的推移治愈目标。更高等级提高治愈效果。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "生命恢复 (3:00)", + "a.recipe": "bloodmagic:flask/regen", + "b.heading": "生命恢复 (8:00)", + "b.recipe": "bloodmagic:flask/length_regen", + "c.heading": "生命恢复 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_regen" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "生命恢复 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_regen", + "b.heading": "生命恢复 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_regen" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json new file mode 100644 index 000000000000..b2c510f82439 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json @@ -0,0 +1,20 @@ +{ + "name": "缓降", + "icon": "minecraft:phantom_membrane", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)缓降$()使目标缓慢降落,不会受到摔落伤害,类似于鸡。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "缓降 (3:00)", + "a.recipe": "bloodmagic:flask/slow_fall", + "b.heading": "缓降 (8:00)", + "b.recipe": "bloodmagic:flask/length_slow_fall", + "c.heading": "缓降 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_slow_fall" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slowness.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slowness.json new file mode 100644 index 000000000000..e9d38239d0f2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slowness.json @@ -0,0 +1,33 @@ +{ + "name": "缓慢", + "icon": "minecraft:soul_sand", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)缓慢$()每级降低目标15%移动速度。$(br2)它由含有$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/speed)速度$()或$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/jump_boost)跳跃提升$()效果的炼金瓶制成。$(br2)催化剂组合见背面。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "用速度制作缓慢", + "a.recipe": "bloodmagic:flask/speed_to_slow", + "b.heading": "用跳跃提升制作缓慢", + "b.recipe": "bloodmagic:flask/jump_to_slow" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "缓慢 (8:00)", + "a.recipe": "bloodmagic:flask/length_slowness", + "b.heading": "缓慢 II (1:30)", + "b.recipe": "bloodmagic:flask/potency_slowness" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "缓慢 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_slowness", + "b.heading": "缓慢 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_slowness" + } + + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/speed.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/speed.json new file mode 100644 index 000000000000..f3b78deb2a67 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/speed.json @@ -0,0 +1,32 @@ +{ + "name": "迅捷", + "icon": "minecraft:sugar", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)迅捷$()每级使目标增加20%移动速度。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "迅捷 (3:00)", + "a.recipe": "bloodmagic:flask/speed_boost", + "b.heading": "迅捷 (8:00)", + "b.recipe": "bloodmagic:flask/length_speed_boost", + "c.heading": "迅捷 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_speed_boost" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "迅捷 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_speed_boost", + "b.heading": "迅捷 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_speed_boost" + } + + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/strength.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/strength.json new file mode 100644 index 000000000000..e7ae7b24f17f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/strength.json @@ -0,0 +1,32 @@ +{ + "name": "力量", + "icon": "minecraft:blaze_powder", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)力量$()每级增加目标3点攻击伤害。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "力量 (3:00)", + "a.recipe": "bloodmagic:flask/strength", + "b.heading": "力量 (8:00)", + "b.recipe": "bloodmagic:flask/length_strength", + "c.heading": "力量 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_strength" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "力量 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_strength", + "b.heading": "力量 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_strength" + } + + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json new file mode 100644 index 000000000000..d774816e7701 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json @@ -0,0 +1,20 @@ +{ + "name": "水下呼吸", + "icon": "minecraft:pufferfish", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)水下呼吸$()允许目标在水下呼吸。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "水下呼吸 (3:00)", + "a.recipe": "bloodmagic:flask/water_breathing", + "b.heading": "水下呼吸 (8:00)", + "b.recipe": "bloodmagic:flask/length_water_breathing", + "c.heading": "水下呼吸 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_water_breathing" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/weakness.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/weakness.json new file mode 100644 index 000000000000..5e62372216a2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/weakness.json @@ -0,0 +1,32 @@ +{ + "name": "虚弱", + "icon": "minecraft:fermented_spider_eye", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)虚弱$()每级降低目标的攻击伤害4点。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "虚弱 (3:00)", + "a.recipe": "bloodmagic:flask/weakness", + "b.heading": "虚弱 (8:00)", + "b.recipe": "bloodmagic:flask/length_weakness", + "c.heading": "虚弱 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_weakness" + }, + { + "type": "patchouli:text", + "text": "添加$(l:bloodmagic:alchemy_table/potions#average_potions)标准催化剂$()可进一步提升药剂效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "虚弱 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_weakness", + "b.heading": "虚弱 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_weakness" + } + + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potions.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potions.json new file mode 100644 index 000000000000..135a3ed656ca --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potions.json @@ -0,0 +1,109 @@ +{ + "name": "酿造", + "icon": "bloodmagic:alchemy_flask", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)酿造$()基本原理人尽皆知,即使普通的牧师和女巫也通酿造基础-取少量稍微稀有的材料,按照正确比例混合,然后饮用(这步可以捏着鼻子),亦或者是扔给敌人。" + }, + { + "type": "patchouli:text", + "text": "加入$(blood)生命源质$()和一些精妙的血之魔法可以让你事半功倍。$(br2)通过灌注$(item)玻璃瓶$()可制成供多次使用的药剂,配合各种$(item)催化剂$(),你可以混合各种效果而不失衡。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "炼金瓶", + "recipe": "bloodmagic:altar/alchemy_flask", + "text": "比普通玻璃瓶更坚固且容量更大的药水容器!" + }, + { + "type": "patchouli:text", + "text": "当然,再先进的瓶子如果没有填充的话,也是毫无效果的。$(br2)除常见$(thing)效果$()诸如:$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/water_breathing)水下呼吸$()、$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/regeneration)生命恢复$()或是$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$()之外,我们还发明了:$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/flight)飞行$()、$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/obsidian_cloak)黑曜石披风$()、甚至是$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/passive)消极$()等配方。这些配方详见手册。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:alchemy_flask", + "text": "耗尽药水的炼金瓶只需要清洗并注入清水,就可以重新使用。" + }, + { + "type": "patchouli:text", + "text": "炼金瓶同样拥有$(thing)滞留型$()和$(thing)喷溅型$()变种,见后页。$(br2)$(thing)滞留型$()可与8把$(l:bloodmagic:demon_will/demonic_items/throwing_daggers#amethyst_throwing_dagger)紫水晶投掷匕首$()在$(item)炼金反应炉$()去制作$(item)淬毒紫水晶投掷匕首$()。被击中的生物将会承受对应药水效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "滞留型炼金瓶", + "a.recipe": "bloodmagic:flask/flask_splash", + "b.heading": "喷溅型炼金瓶", + "b.recipe": "bloodmagic:flask/flask_lingering" + }, + { + "type": "patchouli:text", + "text": "你可能记得我提到过在一个$(item)炼金瓶$()承载多个$(thing)效果$()的事。幸运的是,这及其简单,只需要将有效果的炼金瓶在制作时代替空的炼金瓶使用。例如:先制作$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/bounce)弹跳$(),然后用它制作$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$(),你最终就得到了一个8使用次数的炼金瓶。喝一口,你就同时得到了$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/bounce)弹跳$()和$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$()效果!" + }, + { + "type": "patchouli:text", + "text": "接下来,我们介绍$(item)催化剂$()。催化剂有好几种,让我们先从最简单的三种开始-$(item)简易催化剂$()、$(item)小型功效催化剂$()和$(item)小型延时催化剂$()。其中第一种最为直接-它为几乎所有的炼金药水提供了基础,就像$(item)下界疣$()和原版药水一样。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "简易催化剂", + "recipe": "bloodmagic:alchemytable/simple_catalyst", + "text": "几乎所有效果的基础,多囤一点,你会需要它的。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "小型功效催化剂", + "recipe": "bloodmagic:alchemytable/mundane_power", + "text": "功效催化剂增强瓶内最上面一个效果的等级,但减少持续时间。它大致等同于原版药水中的$(item)荧石粉$()。如果最上面的效果无法应用此效果,则依次向后延。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "小型延时催化剂", + "recipe": "bloodmagic:alchemytable/mundane_lengthening", + "text": "延时催化剂延长瓶内最上面一个效果的时间。他大致等同于原版药水中的$(item)红石粉$()。如果最上面的效果无法应用此效果,则依次向后延。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "组合催化剂", + "recipe": "bloodmagic:alchemytable/combinational", + "text": "$(item)组合催化剂$()更小众-它从两种相关的效果中提取出第三种效果。比如将$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)幽浮$()和$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation)漂浮$()用这种催化剂酿造时,将会产出$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/flight)飞行$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弱效填充剂", + "recipe": "bloodmagic:alchemytable/weak_filling", + "text": "填充剂可用于补充炼金瓶使用次数,但会丢失部分效果-弱效仅保留最上面一个效果。如果需要保留特定效果请与$(item)简易循环催化剂$()配合使用。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "简易循环催化剂", + "recipe": "bloodmagic:alchemytable/cycling_catalyst", + "text": "循环催化剂用来改变炼金瓶中效果的顺序,改变其他催化剂的使用对象。" + }, + { + "type": "patchouli:text", + "title": "酿造 201", + "anchor": "average_potions", + "text": "如果当前的药剂还不能满足你的需要,需要做一点探索?使用$(item)发光浆果$()、$(item)深板岩圆石$()和$(l:bloodmagic:dungeons/demonite)铜矿砂$()可显著提升药效和时间。(译者注:虽然这里的链接是锻狱系列,但是在jei和本书演示的配方都是铜矿砂,所以我就改成铜矿砂了。)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "加强催化剂", + "recipe": "bloodmagic:alchemytable/strengthened_catalyst", + "text": "为更强力的催化剂的制作的基底材料。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "标准延时催化剂", + "recipe": "bloodmagic:alchemytable/average_lengthening", + "text": "标准延时催化剂把最上面的效果从3:00延长到21:20。算上8次使用次数,这是多么长的一段时间!" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "标准功效催化剂", + "recipe": "bloodmagic:alchemytable/average_power", + "text": "标准功效催化剂是小型功效催化剂的升级版,可以获得最高III级效果,时间变成45秒。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_altar.json new file mode 100644 index 000000000000..7f3750aed557 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_altar.json @@ -0,0 +1,107 @@ +{ + "name": "血之祭坛", + "icon": "bloodmagic:altar", + "category": "bloodmagic:altar", + "priority": "true", + "extra_recipe_mappings": { + "bloodmagic:daggerofsacrifice": 13 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)血之祭坛$()是本mod的核心方块,能将原生的$(blood)血液$()转化为$(blood)生命源质$()。虽然初始微弱,但其力量和规模可以随着仪式进展而不断成长,最终成为血魔法体系的中流砥柱。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_altar" + }, + { + "type": "patchouli:text", + "text": "放置$(item)血之祭坛$()后,将$(blood)血液$()转化为$(blood)生命源质$(),用于进行物质转换。注视祭坛按[$(k:use)]将手持物品置入血之祭坛。按[$(k:use)]从血之祭坛取出。" + }, + { + "type": "multiblock", + "name": "层级 1 的血之祭坛", + "multiblock_id": "bloodmagic:altar_one", + "text": "这是一个没有符文的1级血之祭坛。" + }, + { + "type": "patchouli:text", + "text": "我们把$(blood)生命源质$()简称为“$(blood)LP$()”。首先你需要制作$(item)牺牲匕首$()。按[$(k:use)]空挥匕首消耗半颗心“提取”出$(blood)200 LP$()充能到临近祭坛。祭坛基础最大容量为10000LP,血液高度指示充能比例。使用$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$(/l)获取祭坛详细信息。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:sacrificial_dagger", + "anchor": "knife", + "text": "注意:血之祭坛会将10%$(blood)LP$()转移到一个不可见的储罐内,负责进出管理。" + }, + { + "type": "patchouli:text", + "text": "一旦玩家将物品置入祭坛(或每5秒的周期检测),祭坛就会开始制作。$(blood)LP$()将随着红色粒子逐渐消耗用以转化物品。如果没有$(blood)LP$()将会显示灰色的烟雾,提示你的制作进度正在流失。一旦有了足够的$(blood)LP$()(单个消耗x总堆叠数),整个堆叠都会转化为新物品。" + }, + { + "type": "patchouli:text", + "text": "你的首要制作物品是$(l:bloodmagic:altar/soul_network)虚弱气血宝珠$(/l),在祭坛中用1颗钻石和$(blood)2000 LP$()在1级祭坛制作。所有配方可以在JEI中查看。" + }, + { + "type": "patchouli:text", + "anchor": "blank_rune", + "text": "升级祭坛需要制作$(item)血魔法符文$()并放置在祭坛四周。不同的血魔法符文提供不同的效果。基础版本的$(item)空白符文$()不能提供任何效果,仅仅只能用来提升祭坛层级。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_blank" + }, + { + "type": "patchouli:text", + "text": "升级到2级血之祭坛需要在祭坛周围摆放8个$(item)血魔法符文$()。正向的符文可以替换为能力符文,而角落的符文需要3级才能替换。" + }, + { + "type": "multiblock", + "name": "层级 2 的血之祭坛", + "multiblock_id": "bloodmagic:altar_two", + "text": "8个符文组成的2级血之祭坛。" + }, + { + "type": "patchouli:text", + "anchor": "dagger_of_sacrifice", + "text": "现在你有2级祭坛,你可以考虑除了自戮以外的其他方式获取$(blood)生命源质$()。$(item)献祭刀$()可以献祭2格范围内的生物(敌对/被动),被献祭的生物会被秒杀,并给你提供对应的$(blood)LP$()。使用$(l:bloodmagic:altar/blood_rune/sacrifice_rune)牺牲符文$(),可以提升献祭生物时的$(blood)LP$()。根据生物的不同提供不同的$(blood)LP$()。详情检查配置。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "献祭刀", + "recipe": "bloodmagic:altar/daggerofsacrifice", + "text": "为了利益屠戮村民,当然也可以是乐趣驱动。" + }, + { + "type": "patchouli:text", + "text": "升级到3级血之祭坛需要在祭坛每个边外扩2格下沉1格位置放置5个$(item)血魔法符文$(),然后在每个角的位置建造2格高的柱子(指示用的$(item)石砖$()),顶部放置$(item)荧石$()。$(br)使用$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$(/l)检查是否成功以及层级。注:荧石底下的方块可以替换为任意方块。" + }, + { + "type": "multiblock", + "name": "层级 3 的血之祭坛", + "multiblock_id": "bloodmagic:altar_three", + "text": "28个符文组成的3级祭坛,比2级祭坛多20个符文,每边多5个。" + }, + { + "type": "patchouli:text", + "text": "升级到4级血之祭坛需要在祭坛每个边外扩2格下沉一格的位置放置7个$(item) 血魔法符文$(),然后再每个角的位置建造4格高的柱子,顶部放置$(l:bloodmagic:utility/bloodstone_bricks)血石砖$(/l)或$(l:bloodmagic:utility/bloodstone_bricks)大血石砖$(/l)。为了这个,你需要通过$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘$()仪式寻找$(l:bloodmagic:dungeons/tau_fruit)血命果$()。" + }, + { + "type": "multiblock", + "name": "层级 4 的血之祭坛", + "multiblock_id": "bloodmagic:altar_four", + "text": "56个符文组成的4级祭坛,比3级祭坛多28个符文,每边多7个。" + }, + { + "type": "patchouli:text", + "text": "升级到5级血之祭坛需要在祭坛每个边外扩2格下沉一格的位置放置13个$(item) 血魔法符文$(),每角放置一块$(l:bloodmagic:dungeons/demonite)狱锻块$()。你必须深入$(thing)恶魔领域$()来获取这种稀缺金属。" + }, + { + "type": "multiblock", + "name": "层级 5 的血之祭坛", + "multiblock_id": "bloodmagic:altar_five", + "text": "108个符文组成的5级祭坛,比4级祭坛多52个符文,每边多13个。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/acceleration_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/acceleration_rune.json new file mode 100644 index 000000000000..d85a11e4d56e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/acceleration_rune.json @@ -0,0 +1,25 @@ +{ + "name": "促速符文", + "icon": "bloodmagic:accelerationrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)促速符文$()可以提升某些操作的频率。通常$(l:bloodmagic:altar/blood_rune/charging_rune)充能符文$(/l)和$(l:bloodmagic:altar/blood_rune/dislocation_rune)转位符文$(/l)每20刻执行一次操作,而每一个促速符文都可以降低1刻延迟,最少1刻执行一次操作。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_acceleration" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_acceleration_2", + "text":"使用$(item)下界合金碎片$()和一些来源于$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()的$(item)复杂狱锻零件$(),可使$(item)促速符文$()效果翻倍,每个符文减少2刻延迟,有效释放祭坛槽位。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/acceleration", + "text":"如果你改变主意,你可以在炼金反应炉逆转配方。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/aug_capacity_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/aug_capacity_rune.json new file mode 100644 index 000000000000..6ed9056ac3b0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/aug_capacity_rune.json @@ -0,0 +1,26 @@ +{ + "name": "超容符文", + "icon": "bloodmagic:bettercapacityrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)超容符文$()将以每个符文7.5%的乘算方式扩容$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)其效果在常规$(l:bloodmagic:altar/blood_rune/capacity_rune)增容符文$()$(o)之后$()结算。" + }, + { + "type": "patchouli:crafting", + "title": "超容符文", + "recipe": "bloodmagic:blood_rune_aug_capacity" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_aug_capacity_2", + "text":"使用$(item)下界合金碎片$()和一些来源于$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()的$(item)复杂狱锻零件$(),可使$(item)超容符文$()效果翻倍,每个符文以15%的乘算方式扩容$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/aug_capacity", + "text":"如果你改变主意,你可以在炼金反应炉逆转配方。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/capacity_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/capacity_rune.json new file mode 100644 index 000000000000..7fe3252b2982 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/capacity_rune.json @@ -0,0 +1,25 @@ +{ + "name": "增容符文", + "icon": "bloodmagic:altarcapacityrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)增容符文$()以加算方式提升$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)容量,每个符文增加20%容量。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_capacity" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_capacity_2", + "text":"使用$(item)下界合金碎片$()和一些来源于$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()的$(item)复杂狱锻零件$(),可使$(item)增容符文$()效果翻倍,每个符文增加$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)40%容量。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/capacity", + "text":"如果你改变主意,你可以在炼金反应炉逆转配方。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/charging_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/charging_rune.json new file mode 100644 index 000000000000..b52bfb02ba08 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/charging_rune.json @@ -0,0 +1,29 @@ +{ + "name": "充能符文", + "icon": "bloodmagic:chargingrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)充能符文$()是一种独特的符文。当$(l:bloodmagic:altar/blood_altar)血之祭坛$()未进行制作和灌注$(l:bloodmagic:altar/soul_network)气血宝珠$()时,会将祭坛的$(blood)LP$()转移到外部缓存。当下次放置物品时,储存的LP将以1:1的比例瞬间用于物品合成。" + }, + { + "type": "patchouli:text", + "text": "血之祭坛默认每20刻执行一次充能,每个$(l:bloodmagic:altar/blood_rune/acceleration_rune)促速符文$(/l)减少1刻延迟。$(br2)充能速度的计算公式:[$(blood)10LP$() x $(l:bloodmagic:altar/blood_rune/charging_rune)充能符文$()数 x (1 + $(l:bloodmagic:altar/blood_rune/speed_rune)速度符文$()数/10)]$(br2)最大缓存LP为,$(blood)1000 LP$()/$(item)充能符文$()数 x [(血之祭坛容量)/20000](如果这个值大于1)。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_charging" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_charging_2", + "text":"使用$(item)下界合金碎片$()和一些来源于$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()的$(item)复杂狱锻零件$(),可使$(item)充能符文$()效果翻倍,同时提升它的容量和速度。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/charging", + "text":"如果你改变主意,你可以在炼金反应炉逆转配方。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/dislocation_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/dislocation_rune.json new file mode 100644 index 000000000000..e469a23c2420 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/dislocation_rune.json @@ -0,0 +1,25 @@ +{ + "name": "转位符文", + "icon": "bloodmagic:dislocationrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)转位符文$()可增加外部$(blood)生命源质$()储存的转换速度,以乘算方式,每个符文流速提升20%。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_displacement" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_displacement_2", + "text":"使用$(item)下界合金碎片$()和一些来源于$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()的$(item)复杂狱锻零件$(),可使$(item)转位符文$()效果翻倍,以乘算方式,每个符文流速提升40%。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/displacement", + "text":"如果你改变主意,你可以在炼金反应炉逆转配方。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/orb_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/orb_rune.json new file mode 100644 index 000000000000..4f84125a0c40 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/orb_rune.json @@ -0,0 +1,25 @@ +{ + "name": "宝珠符文", + "icon": "bloodmagic:orbcapacityrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)宝珠符文$()可以提升在祭坛内的$(item)气血宝珠$()容量,每个符文加2%容量。此效果仅在宝珠在祭坛内生效。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_orb" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_orb_2", + "text":"使用$(item)下界合金碎片$()和一些来源于$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()的$(item)复杂狱锻零件$(),可使$(item)宝珠符文$()效果翻倍,每一个符文增加4%容量。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/orb_rune", + "text":"如果你改变主意,你可以在炼金反应炉逆转配方。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/sacrifice_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/sacrifice_rune.json new file mode 100644 index 000000000000..5a52c09a3193 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/sacrifice_rune.json @@ -0,0 +1,25 @@ +{ + "name": "献祭符文", + "icon": "bloodmagic:sacrificerune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)献祭符文$()可提升非玩家实体转化的$(blood)生命源质$()产量。每个符文增加10%产量。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_sacrifice" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_sac_2", + "text":"使用$(item)下界合金碎片$()和一些来源于$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()的$(item)复杂狱锻零件$(),可使$(item)献祭符文$()效果翻倍,每个符文增加20%产量。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/sac", + "text":"如果你改变主意,你可以在炼金反应炉逆转配方。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/self_sacrifice_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/self_sacrifice_rune.json new file mode 100644 index 000000000000..65fbded5bfcd --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/self_sacrifice_rune.json @@ -0,0 +1,25 @@ +{ + "name": "献祭符文", + "icon": "bloodmagic:selfsacrificerune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)献祭符文$()提升玩家在血之祭坛消耗自身生命值转化的$(blood)生命源质$()的数量。每个符文增加10%转化量。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_self_sacrifice" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_self_sac_2", + "text":"使用$(item)下界合金碎片$()和一些来源于$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()的$(item)复杂狱锻零件$(),可使$(item)献祭符文$()效果翻倍,每个符文增加20%转换量。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/self_sac", + "text":"如果你改变主意,你可以在炼金反应炉逆转配方。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/speed_rune.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/speed_rune.json new file mode 100644 index 000000000000..1bf9a3e14c8f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/speed_rune.json @@ -0,0 +1,25 @@ +{ + "name": "速度符文", + "icon": "bloodmagic:speedrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)速度符文$()可以增加血之祭坛所有制作的效率。每个符文增加20%制作速度(祭坛空置时的流失速度也相应提升),效果是加法叠加。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_speed" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_speed_2", + "text":"使用$(item)下界合金碎片$()和一些来源于$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()的$(item)复杂狱锻零件$(),可使$(item)速度符文$()效果翻倍,每个符文提供40%加速效果(加法叠加)。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/speed", + "text":"如果你改变主意,你可以在炼金反应炉逆转配方。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/redstone_automation.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/redstone_automation.json new file mode 100644 index 000000000000..8b2eced7af52 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/redstone_automation.json @@ -0,0 +1,31 @@ +{ + "name": "红石与自动化", + "icon": "minecraft:redstone", + "category": "bloodmagic:altar", + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:altar/blood_altar)血之祭坛$()虽然是一个奇妙的工具,但是做石板时傻站在哪枯等可不是一个好想法。幸运的是物品和$(blood)LP$()可以通过管道传输,但有一些注意事项。$(br2)尽管一个简单的$(item)漏斗$()可以让你输送物品,但祭坛不会限制单次输出量。若你一次输入64个石板,将消耗64倍的LP。若你的$(blood)LP$()不足的话,你可能有麻烦了。" + }, + { + "type": "patchouli:text", + "text": "此外,祭坛不区分输入输出,因此如果没有某种过滤器,物品将被你物流系统能处理的速度被反复的输入和输出。也许查看$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由节点$()会对你有所帮助…" + }, + { + "type": "patchouli:text", + "text": "祭坛还支持$(blood)生命源质$()的传输,包括进出外部储罐。只需连接你选择的管道,你就可以储存多余的$(blood)生命源质$()以供后续使用。$(br2)注意:默认的传输速度非常慢。如果你想增加传输速度,最好研究一下$(l:bloodmagic:altar/blood_rune/acceleration_rune)促速符文$()和$(l:bloodmagic:altar/blood_rune/dislocation_rune)转位符文$()。" + }, + { + "type": "patchouli:text", + "text": "别忘记,$(blood)生命源质$()并不是直接取自$(l:bloodmagic:altar/blood_altar)祭坛$()本身,而是取自一个次级的、隐秘的储罐。该储罐$(thing)最多容纳10%$()祭坛容量的$(blood)生命源质$(),因此如果数字看起来不完全匹配,或者$(blood)生命源质$()正在从你的祭坛中消失,这很可能是去了它该去的地方。同样限制于被管道传输的$(blood)生命源质$()。" + }, + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:altar/blood_altar)血之祭坛$()内的$(blood)生命源质$()容量可以通过侧边放比较器读取,这类似于原版的箱子。$(br2)如果你在祭坛下方放一块$(item)血石砖$(),比较器会改为读取放置在祭坛内的任何宝珠的所有者的$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)的值。$(br2)信号强度取决于祭坛内宝珠的大小,而非网络中最大的$(blood)LP$()。" + }, + { + "type": "patchouli:text", + "text": "例如,假设你有$(blood)500,000 LP$(),虚弱气血宝珠将显示全满,而导师气血宝珠只会显示半满。这可以被用来,举例,如果你的$(blood)LP$()不足时,关闭某些仪式。$(br2)最后,在祭坛下面放置$(item)红石灯$(),(祭坛)将在制作完成后输出信号。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/slates.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/slates.json new file mode 100644 index 000000000000..442c098cb847 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/slates.json @@ -0,0 +1,39 @@ +{ + "name": "石板的等级", + "icon": "bloodmagic:blankslate", + "category": "bloodmagic:altar", + "extra_recipe_mappings": { + "bloodmagic:blankslate": 1, + "bloodmagic:reinforcedslate": 1, + "bloodmagic:infusedslate": 2, + "bloodmagic:demonslate": 2 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)的主要功能是制作$(item)石板$()。每一级石板都需要上一级石板作为材料,也需要更高的祭坛层级。" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "空白石板", + "a.recipe": "bloodmagic:altar/slate", + "b.heading": "强化石板", + "b.recipe": "bloodmagic:altar/reinforcedslate" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "灌输石板", + "a.recipe": "bloodmagic:altar/imbuedslate", + "b.heading": "恶魔石板", + "b.recipe": "bloodmagic:altar/demonicslate" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "悬幽石板", + "recipe": "bloodmagic:altar/etherealslate" + } + + ] +} + + diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/soul_network.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/soul_network.json new file mode 100644 index 000000000000..4301a7885ee9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/soul_network.json @@ -0,0 +1,43 @@ +{ + "name": "灵魂网络", + "icon": "bloodmagic:weakbloodorb", + "category": "bloodmagic:altar", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)灵魂网络$()是将你的$(thing)灵魂$()是于你所有的绑定物品、仪式与方块连接的网络。其本质是每位玩家独有的$(blood)LP$()全局存储系统,通过绑定物品作为媒介进行存取。当你首次持可绑定物品按[$(k:use)]时,该物品将绑定至你的$(thing)灵魂网络$(),并被标记为“拥有”于你。" + }, + { + "type": "patchouli:text", + "text": "此后,该物品任何$(blood)LP消耗$()都将从你的$(thing)灵魂网络$()中扣除。如果你$(thing)灵魂网络$()中的$(blood)LP$()不足,将直接消耗你的生命值。$(br2)特殊情况(如$(thing)仪式$()耗尽网络能量),它们会引起你持续的恶心效果,直至你仪式停用或$(thing)灵魂网络$()重新充满。" + }, + { + "type": "patchouli:text", + "text": "为了填满$(thing)灵魂网络$(),你需要制作$(item)气血宝珠$()。$(br2)气血宝珠可以通过两种方式获得$(blood)LP$()。$(li)手持$(item)气血宝珠$()时按[$(k:use)]消耗1颗心为$(thing)灵魂网络$()提供$(blood)200 LP$()。$(li)将$(item)气血宝珠$()放置在$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)内,里面有一些$(blood)生命源质$()。宝珠会尽可能快的吸收它,但受到$(item)速度符文$()影响。" + }, + { + "type": "patchouli:text", + "text": "$(item)血之祭坛$()每层级对应专属的$(item)气血宝珠$()它们的配方被记录在后页。$(li)$(item)虚弱气血宝珠$()-最大容量:$(blood)5k LP$()。$(li)$(item)学徒气血宝珠$()-最大容量:$(blood)25k LP$()。$(li)$(item)法师气血宝珠$()-最大容量:$(blood)150k LP$()。$(li)$(item)导师气血宝珠$()-最大容量:$(blood)1M LP$()。$(li)$(item)大法师气血宝珠$()-最大容量:$(blood)10M LP$()。" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "虚弱气血宝珠", + "a.recipe": "bloodmagic:altar/weakbloodorb", + "b.heading": "学徒气血宝珠", + "b.recipe": "bloodmagic:altar/apprenticebloodorb" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "法师气血宝珠", + "a.recipe": "bloodmagic:altar/magicianbloodorb", + "b.heading": "导师气血宝珠", + "b.recipe": "bloodmagic:altar/masterbloodorb" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "大法师气血宝珠", + "recipe": "bloodmagic:altar/archmagebloodorb", + "text":"如果$(blood)LP储存$()仍然不能满足你,你可以考虑$(l:bloodmagic:altar/blood_rune/orb_rune)宝珠符文$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/explosive_charges.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/explosive_charges.json new file mode 100644 index 000000000000..a8ba3d7ac743 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/explosive_charges.json @@ -0,0 +1,214 @@ +{ + "name": "爆破装置", + "icon": "bloodmagic:shaped_charge", + "category": "bloodmagic:demon_will/demonic_items", + "pages":[ + { + "type": "patchouli:text", + "text": "庸碌之辈砍伐木采矿,然真血术士岂能纡尊降贵,亲力亲为?$(br2)为此你研发了系列爆破装置。不管是碍眼的数还是岩石,只要是任何需要清理的东西,安装并等其自爆即可。" + }, + { + "type": "patchouli:text", + "text": "不仅如此,更可通过特定的$(item)受膏$()注入$(raw)意志$()。详见对应页面。$(br2)当前可用油膏:$(li)幸运-破坏时应用$(thing)时运$()效果。$(li)加热工具-破坏时自动$(thing)熔炼$()。$(li)柔软触感-破坏时应用$(thing)精准采集$()效果。$(li)虚空-“垃圾”方块将被直接销毁而不是掉落。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "固形炸药", + "recipe": "bloodmagic:soulforge/shaped_charge", + "anchor":"shaped_charge", + "text": "$(item)固形炸药$()将摧毁依附方向面朝的 5x5x5 立方区域,所有方块按照稿类规则掉落。甚至可以破坏黑曜石,爆炸时候的那声$(o)轰隆$()真的美妙。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "虚空", + "a.recipe": "bloodmagic:soulforge/shaped_charge_voiding", + "b.heading": "加热工具", + "b.recipe": "bloodmagic:soulforge/shaped_charge_smelting", + "c.heading": "柔软触感", + "c.recipe": "bloodmagic:soulforge/shaped_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "幸运", + "recipe": "bloodmagic:soulforge/shaped_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "增强型固形炸药", + "recipe": "bloodmagic:soulforge/aug_shaped_charge", + "anchor":"shaped_charge_2", + "text": "$(item)增强型固形炸药$()是基础版固形炸药的升级版本。破坏范围拓展到 7x7x7 ,所有方块按照稿类规则掉落。它能附加 $(thing)幸运 II$()。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "虚空", + "a.recipe": "bloodmagic:soulforge/aug_shaped_charge_voiding", + "b.heading": "加热工具", + "b.recipe": "bloodmagic:soulforge/aug_shaped_charge_smelting_l", + "c.heading": "柔软触感", + "c.recipe": "bloodmagic:soulforge/aug_shaped_charge_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "幸运", + "a.recipe": "bloodmagic:soulforge/aug_shaped_charge_fortune_1_l", + "b.heading": "幸运 II", + "b.recipe": "bloodmagic:soulforge/aug_shaped_charge_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "隧穿固形炸药", + "recipe": "bloodmagic:soulforge/shaped_charge", + "anchor":"shaped_charge_tunneling", + "text": "$(item)隧穿固形炸药$()将沿方块方向破坏 5x5x20 隧道区域,所有方块按照稿类规则掉落。利于采矿作业。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "虚空", + "a.recipe": "bloodmagic:soulforge/shaped_charge_deep_voiding", + "b.heading": "加热工具", + "b.recipe": "bloodmagic:soulforge/shaped_charge_deep_smelting_l", + "c.heading": "柔软触感", + "c.recipe": "bloodmagic:soulforge/shaped_charge_deep_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "幸运", + "a.recipe": "bloodmagic:soulforge/shaped_charge_deep_fortune_1_l", + "b.heading": "幸运 II", + "b.recipe": "bloodmagic:soulforge/shaped_charge_deep_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "采伐炸药", + "recipe": "bloodmagic:soulforge/deforester_charge", + "anchor":"deforester_charge", + "text": "$(item)采伐炸药$()专为伐树而生,它可以作用于树叶和原木,最多$(item)两组$()原木(并清理其中树叶)。即使不是风暴依然能击倒巨树。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "虚空", + "a.recipe": "bloodmagic:soulforge/deforester_charge_voiding", + "b.heading": "加热工具", + "b.recipe": "bloodmagic:soulforge/deforester_charge_smelting", + "c.heading": "柔软触感", + "c.recipe": "bloodmagic:soulforge/deforester_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "幸运", + "recipe": "bloodmagic:soulforge/deforester_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "采伐炸药 II", + "recipe": "bloodmagic:soulforge/deforester_charge_2", + "anchor":"deforester_charge_2", + "text": "$(item)采伐炸药 II$()类似于采伐炸药,用来清理木头和树。它可以破坏高达8x64原木并清理其树叶。在深色橡木树林和丛林为你清理空地。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "虚空", + "a.recipe": "bloodmagic:soulforge/deforester_charge_voiding", + "b.heading": "加热工具", + "b.recipe": "bloodmagic:soulforge/deforester_charge_2_smelting_l", + "c.heading": "柔软触感", + "c.recipe": "bloodmagic:soulforge/deforester_charge_2_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "幸运", + "a.recipe": "bloodmagic:soulforge/deforester_charge_2_fortune_1_l", + "b.heading": "幸运 II", + "b.recipe": "bloodmagic:soulforge/deforester_charge_2_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "可控炸药", + "recipe": "bloodmagic:soulforge/vein_charge", + "anchor":"controlled_charge", + "text": "$(item)可控炸药$()仅破坏$(thing)与放置炸药方块相同$()的方块。它最多破坏3组方块,从起始点开始。和其他炸药一样,破坏的方块将会掉落。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "虚空", + "a.recipe": "bloodmagic:soulforge/vein_charge_voiding", + "b.heading": "加热工具", + "b.recipe": "bloodmagic:soulforge/vein_charge_smelting", + "c.heading": "柔软触感", + "c.recipe": "bloodmagic:soulforge/vein_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "幸运", + "recipe": "bloodmagic:soulforge/vein_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "可控炸药 II", + "recipe": "bloodmagic:soulforge/vein_charge_2", + "anchor":"controlled_charge_2", + "text": "$(item)可控炸药 II$()类似于$(item)可控炸药$(),不过它一次最多能破坏8组方块。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "虚空", + "a.recipe": "bloodmagic:soulforge/vein_charge_2_voiding", + "b.heading": "加热工具", + "b.recipe": "bloodmagic:soulforge/vein_charge_2_smelting_l", + "c.heading": "柔软触感", + "c.recipe": "bloodmagic:soulforge/vein_charge_2_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "幸运", + "a.recipe": "bloodmagic:soulforge/vein_charge_2_fortune_1_l", + "b.heading": "幸运 II", + "b.recipe": "bloodmagic:soulforge/vein_charge_2_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "真菌炸药", + "recipe": "bloodmagic:soulforge/fungal_charge", + "anchor":"fungal_charge", + "text": "The $(item)真菌炸药$()用来清除主世界和下界的巨型蘑菇,虽然我怀疑根本达不到它的破坏上限。一次最多$(item)三组方块$()。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "虚空", + "a.recipe": "bloodmagic:soulforge/fungal_charge_voiding", + "b.heading": "加热工具", + "b.recipe": "bloodmagic:soulforge/fungal_charge_smelting", + "c.heading": "柔软触感", + "c.recipe": "bloodmagic:soulforge/fungal_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "幸运", + "recipe": "bloodmagic:soulforge/fungal_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "真菌炸药 II", + "recipe": "bloodmagic:soulforge/fungal_charge", + "anchor":"fungal_charge_2", + "text": "$(item)真菌炸药 II$()单次可以清除8组蘑菇方块。$(br2)你真的需要这个?" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "虚空", + "a.recipe": "bloodmagic:soulforge/fungal_charge_2_voiding", + "b.heading": "加热工具", + "b.recipe": "bloodmagic:soulforge/fungal_charge_2_smelting_l", + "c.heading": "柔软触感", + "c.recipe": "bloodmagic:soulforge/fungal_charge_2_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "幸运", + "a.recipe": "bloodmagic:soulforge/fungal_charge_2_fortune_1_l", + "b.heading": "幸运 II", + "b.recipe": "bloodmagic:soulforge/fungal_charge_2_fortune_2_l" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_sword.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_sword.json new file mode 100644 index 000000000000..7a073c6b2922 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_sword.json @@ -0,0 +1,17 @@ +{ + "name": "感知之剑", + "icon": "bloodmagic:soulsword", + "category": "bloodmagic:demon_will/demonic_items", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)感知之剑$()是比$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$()高效的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()收集工具。他初看羸弱,但威力取决于恶魔意志,因此必备$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()。$(br2)注意:此剑和其他$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()相同,可以在铁砧上与$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)意志结晶$()修复。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知之剑", + "recipe": "bloodmagic:soulforge/sentientsword", + "text": "此剑对你有用。$(br2)注:装备时按[$(k:use)]即可更新属性-当你获取到大量$(raw)意志$(),或者想要尝试意志的种类时,此举尤为重要。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_tools.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_tools.json new file mode 100644 index 000000000000..f568d4b2c0d7 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_tools.json @@ -0,0 +1,47 @@ +{ + "name": "感知工具", + "icon": "bloodmagic:soulpickaxe", + "category": "bloodmagic:demon_will/demonic_items", + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()的成功,启发了其他工具对于恶魔意志灌注的思路。$(br2)注意:这类工具可以和$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()一样,可以在铁砧上与$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)意志结晶$()修复。$(br2)我们有没有提到过?感知武器和工具都有非常高的附魔潜力。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知之镐", + "recipe": "bloodmagic:soulforge/sentientpickaxe", + "text": "这镐子经过意志改造,基础便可轻松挖掘石头。但此镐效率取决于意志量,没有意志的情况下只比它的素材也就是$(item)铁镐$()强一点,但假如有一个充满的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$(),它甚至可以超越$(item)下界合金镐$()。" + }, + { + "type": "patchouli:text", + "text": "$(item)感知镰刀$()和它的原型完全不同。恶魔意志将它改造成了战争利器。虽然单次伤害低且攻速较慢,但是每次攻击都会对大范围敌人造成全额伤害,使其成为控场的绝佳选择。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知镰刀", + "recipe": "bloodmagic:soulforge/sentientscythe", + "text": "和镐子一样,如果你没有恶魔意志,你的镰刀又钝又沉重。但假如有一个充满的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()它就能大杀四方。$(br)有没有告诉你?它仍然可以当成锄头。" + }, + { + "type": "patchouli:text", + "text": "如同$(item)感知之镐$(),$(item)感知之斧$()对比铁制等级的它有了明显的提升。此外,它的伤害得到了显著的提高,对于那些不抗拒使用重型武器的人来说,简直是神兵利器。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知之斧", + "recipe": "bloodmagic:soulforge/sentientaxe", + "text": "和镐子一样,如果你没有恶魔意志,你的斧子仅仅强于$(item)铁斧$()。但假如有一个充满的;$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$(),它甚至可以超越$(item)下界合金斧$()。" + }, + { + "type": "patchouli:text", + "text": "如同$(item)感知之镐$(),$(item)感知之锹$()对比铁制等级的它有了明显的提升。即使没有足够的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知之锹", + "recipe": "bloodmagic:soulforge/sentientshovel", + "text": "和镐子一样,如果你没有恶魔意志,你的锹仅仅强于$(item)铁锹$()。但假如有一个充满的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()它甚至可以超越$(item)下界合金锹$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/throwing_daggers.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/throwing_daggers.json new file mode 100644 index 000000000000..71956d67d09e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/throwing_daggers.json @@ -0,0 +1,47 @@ +{ + "name": "投掷匕首", + "icon": "bloodmagic:throwing_dagger", + "category": "bloodmagic:demon_will/demonic_items", + "extra_recipe_mappings": { + "bloodmagic:slate_ampoule": 3 + }, + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)弓$()和$(item)弩$()虽然在它们的领域已经足够好用,但在$(item)砂砾$()中获取$(item)碎石$()并且在鸡身上获取$(item)羽毛$()对你而言是大材小用了点。这些闪闪发光(并且锋利)的$(item)投掷匕首$(),具有狡猾的战斗效果。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "铁投掷匕首", + "recipe": "bloodmagic:soulforge/throwing_dagger", + "anchor":"iron_throwing_dagger", + "text": "$(item)铁投掷匕首$()是一种快速攻击,造成10点伤害,攻击冷却也还不错。不仅如此,若你携带了$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()(不管是原生还是在你的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()里),击杀生物时都会如同$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()一般掉落$(raw)意志$()。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "针筒投掷匕首", + "recipe": "bloodmagic:soulforge/throwing_dagger_syringe", + "anchor":"syringe_throwing_dagger", + "text": "$(item)针筒投掷匕首$()专为嗜血的血术士设计,其价值在于获得的是$(blood)生命源质$()而非$(raw)意志$()。虽伤害低,但是造价也同样低廉,击杀目标有概率掉落一枚$(item)安瓿石板$()-如果目标足够强壮,可能会掉的更多。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:slate_ampoule", + "title": "安瓿石板", + "text": "这精巧容器可在$(l:bloodmagic:altar/blood_altar)血之祭坛$()附近粉碎并获得$(blood)500 LP$()并销毁$(item)安瓿$()。此增益不受任何$(item)符文$()影响。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "紫水晶投掷匕首", + "recipe": "bloodmagic:soulforge/throwing_dagger_copper", + "anchor":"amethyst_throwing_dagger", + "text": "$(item)紫水晶投掷匕首$()伤害等效于$(item)铁投掷匕首$(),但击杀不掉落$(raw)意志$()。其价值在于8把匕首配合$(l:bloodmagic:alchemy_table/potions)喷溅型炼金瓶$()在$(item)炼金反应炉$()制作$(item)淬毒紫水晶投掷匕首$()。" + }, + { + "type": "bloodmagic:crafting_arc", + "heading": "淬毒紫水晶投掷匕首", + "recipe": "bloodmagic:arc/tipped_copper", + "text": "命中后可以赋予生物药水效果,等效于穿越$(item)喷溅型炼金瓶$()云雾。组合不同药水,尝试搭配出你能制作的最邪恶、最衰弱敌人的匕首。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/composite_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/composite_item_filter.json new file mode 100644 index 000000000000..79e2b0e90fdb --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/composite_item_filter.json @@ -0,0 +1,29 @@ +{ + "name": "组合式物品过滤器", + "icon": "bloodmagic:itemrouterfiltercomposite", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)组合式物品过滤器$()本身并没有功能,但与其他$(item)过滤器$()组合时,可将该过滤器的规则应用到自身。$(br2)例如:可同时应用附魔物品过滤器的“任意附魔”与标签物品过滤器的“forge:swords”即可仅允许附魔剑通过。" + }, + { + "type": "patchouli:text", + "text": "类似$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准物品过滤器$(),具备数量选择与允许/拒绝功能。留空默认视为“全部”。当于其他物品过滤器组合时,界面将显示额外按钮。" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "组合式物品过滤器", + "a.recipe": "bloodmagic:alchemytable/composite_router_filter", + "b.heading": "增加标签物品过滤器", + "b.recipe": "bloodmagic:alchemytable/filter/composite_tag_filter" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "增加附魔物品过滤器", + "a.recipe": "bloodmagic:alchemytable/filter/composite_enchant_filter", + "b.heading": "增加模组物品过滤器", + "b.recipe": "bloodmagic:alchemytable/filter/composite_mod_filter" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/copying_filters.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/copying_filters.json new file mode 100644 index 000000000000..99ad4ad71326 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/copying_filters.json @@ -0,0 +1,29 @@ +{ + "name": "编辑过滤器", + "icon": "minecraft:writable_book", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "如果你要配置大量的$(thing)过滤器$(),或是想要扩展现有的过滤器设置。只需将2-9个过滤器放入工作台,即可将第一个栏位中的过滤器复制到所有其它过滤器上。" + }, + { + "type": "bloodmagic:manual_recipe", + "input1": "bloodmagic:itemrouterfilterexact{Items: [{Slot: 0b, id: \"minecraft:leather\", Count: 1b, tag: {stackSize: 1}}], \"button:blackwhitelist\": 0}", + "input2": "bloodmagic:itemrouterfilterexact", + "input9": "bloodmagic:itemrouterfilterexact", + "output": "bloodmagic:itemrouterfilterexact#3{Items: [{Slot: 0b, id: \"minecraft:leather\", Count: 1b, tag: {stackSize: 1}}], \"button:blackwhitelist\": 0}" + }, + { + "type": "patchouli:text", + "text": "同样,如果你想要情况过滤器设置,就把它单独放入工作台,就像这样。" + }, + { + "type": "bloodmagic:manual_recipe", + "input1": "bloodmagic:itemrouterfilterexact{Items: [{Slot: 0b, id: \"minecraft:leather\", Count: 1b, tag: {stackSize: 1}}], \"button:blackwhitelist\": 0}", + "input2": "minecraft:air", + "input9": "minecraft:air", + "output": "bloodmagic:itemrouterfilterexact" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/enchantments_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/enchantments_item_filter.json new file mode 100644 index 000000000000..b9ac424edd7c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/enchantments_item_filter.json @@ -0,0 +1,30 @@ +{ + "name": "附魔物品过滤器", + "icon": "bloodmagic:itemrouterfilterenchant", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)附魔物品过滤器$()通过物品的$(thing)附魔$()进行分拣。类似$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准物品过滤器$(),尤其是数量控制与允许/拒绝功能,但额外增添若干按钮。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "附魔物品过滤器", + "recipe": "bloodmagic:alchemytable/enchant_router_filter", + "text": "任何附魔书均可用于合成此过滤器" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/enchant_item_filter_gui.png" + ], + "title": "附魔物品过滤器 GUI", + "border": true, + "text": "注意“允许”按钮右边新增两个按钮。" + }, + { + "type": "patchouli:text", + "text": "第一个按钮选择匹配模式:允许你匹配一个附魔物品的$(thing)特定附魔$()、$(thing)任何附魔$()和$(thing)每个附魔$()。第二个按钮是检测附魔等级(比如“保护 III”和“保护”)。$(br2)如果在过滤器放入$(thing)未附魔物品$(),可全局允许或拒绝$(thing)任何附魔物品$()进出指定容器。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/filter_parts.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/filter_parts.json new file mode 100644 index 000000000000..ac936a7e1ea8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/filter_parts.json @@ -0,0 +1,13 @@ +{ + "name": "筛选器零件", + "icon": "bloodmagic:componentframeparts", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "筛选器零件", + "recipe": "bloodmagic:alchemytable/component_frame_parts", + "text": "$(item)筛选器零件$()是$(item)筛选器$()的重要组件,但是它本身并没什么作用。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/mod_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/mod_item_filter.json new file mode 100644 index 000000000000..9a0c045dc329 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/mod_item_filter.json @@ -0,0 +1,17 @@ +{ + "name": "模组物品过滤器", + "icon": "bloodmagic:itemrouterfiltermoditems", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)模组物品过滤器$()允许选择最多9种物品,并根据其所属的$(thing)模组$()进行过滤。类似$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准物品过滤器$(),具备数量选择与允许/拒绝功能。留空默认视为“全部”。$(br2),对于每种放入过滤器的物品,$(thing)同模组的所有物品$()都将被匹配。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "模组物品过滤器", + "recipe": "bloodmagic:alchemytable/mod_router_filter", + "text": "此过滤器可以批量允许/拒绝整个模组物品。比如将$(blood)血魔法$()的物品分拣至专属的箱子内。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/node_router.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/node_router.json new file mode 100644 index 000000000000..028254e541b4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/node_router.json @@ -0,0 +1,17 @@ +{ + "name": "节点连接器", + "icon": "bloodmagic:noderouter", + "category": "bloodmagic:demon_will/item_routing", + "priority": "true", + "pages":[{ + "type": "patchouli:text", + "text": "$(item)节点连接器$()用于将路由节点连接成路由网络,瞄准某个节点按住[$(k:sneak)]和[$(k:use)],再瞄准16格内另一节点重复操作,两点之间即建立连接。取消选择需要对任意非节点方块按[$(k:use)]。详情参阅$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由节点$()界面。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "节点连接器", + "recipe": "bloodmagic:soulforge/node_router", + "text": "$(italic)一根略显奇妙的手杖。$()" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/routing_nodes.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/routing_nodes.json new file mode 100644 index 000000000000..7b3233b76877 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/routing_nodes.json @@ -0,0 +1,86 @@ +{ + "name": "路由节点", + "icon": "bloodmagic:masterroutingnode", + "category": "bloodmagic:demon_will/item_routing", + "priority": "true", + "pages":[ + { + "type": "patchouli:text", + "text": "凡人需以手运载,然血术士和为之?更何况我们掌握着$(raw)恶魔意志$()!当然,有更好的方式处理这些。$(br2)你已经提出了$(thing)路由节点$()系统-通过魔法在空中传输、分拣与过滤物品。" + }, + { + "type": "patchouli:text", + "text": "$(thing)路由网络$()含有3个主要部件:$(item)输入节点$()、$(item)输出节点$()和$(item)主控路由节点$()。$(br2)每个网络仅需1个$(item)主控路由节点$(),其余节点必须能通过直接或间接连接到主控节点。$(br2)输入/输出节点可分别从相邻容器中提取/输送物品。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "主控路由节点", + "recipe": "bloodmagic:soulforge/master_routing_node", + "text": "主控路由节点视为网络中的“大脑”来指挥路由,未来将支持升级。" + }, + { + "type": "patchouli:text", + "text": "仅有$(item)主控路由节点$()尚不足以构建网络,需要配合:$(br2)$(item)输入节点$()把容器内的物品提取到网络,$(item)输出节点$()从网络输出物品到容器,$(item)路由节点$()扩展网络覆盖范围。输入和输出节点在其他方面是相同的,除非另有说明,否则我们重点关注输入节点。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "路由节点", + "recipe": "bloodmagic:soulforge/routing_node", + "text": "它本身没有什么作用,但是它能将$(thing)路由网络$()扩展到某个连接16格外。" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "输入节点", + "a.recipe": "bloodmagic:soulforge/input_routing_node", + "b.heading": "输出节点", + "b.recipe": "bloodmagic:soulforge/output_routing_node" + }, + { + "type": "patchouli:text", + "text": "放置输入/输出节点将自动连接$(thing)所有的相邻容器$(),但仍需在对应插槽安装$(item)过滤器$()才能运行。举例:$(item)熔炉$()顶部安装设定为$(item)铁矿石$()的$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准物品过滤器$(),侧面安装煤炭过滤器,底部输入节点安装铁锭过滤器。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/node_demo.png" + ], + "border": true, + "text": "实装的输出节点。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/node_gui_right.png" + ], + "border": true, + "text": "设置好节点后,让我们打开GUI。" + }, + { + "type": "patchouli:text", + "text": "在右边,我们有方位按钮-$(bold)D$()下,$(bold)U$()上,$(bold)N$()北$(bold)S$()南$(bold)W$()西和$(bold)E$()东。带方块图标的按钮表示该方向连接容器。界面默认朝向容器连接方向开启(无连接时朝下)。按钮布局以玩家为基准。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/node_gui_left.png" + ], + "border": true + }, + { + "type": "patchouli:text", + "text": "在左侧,你将看到一个空间,我们所插入的筛选器的优先级(数字越大越优先)。$(br2)节点每侧可以有一个筛选器,因此我们将选择需要侧,并将筛选器放入其中。(有关筛选器的更多消息,请参阅筛选器章节)。" + }, + { + "type": "patchouli:text", + "text": "设置好输出和输入节点,在$(l:bloodmagic:demon_will/item_routing/node_router)节点连接器$()的帮助下,和$(item)主控路由节点$(),并且均有物品过滤器插入到正确的侧面,就可以了。物品将根据优先级和过滤器的规则进行路由传输。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/network_demo.png" + ], + "border": true, + "text": "节点不必须直连$(item)主控路由节点$(),只需连接路径中含有主控路由节点。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/standard_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/standard_item_filter.json new file mode 100644 index 000000000000..87be013abc6c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/standard_item_filter.json @@ -0,0 +1,31 @@ +{ + "name": "标准物品过滤器", + "icon": "bloodmagic:itemrouterfilterexact", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)标准物品过滤器$()允许选择最多9种物品,用于控制$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由节点$()从相邻容器提取或输送物品。$(br2)每种物品可以设置数量,留空默认视为“全部”。$(br2)过滤器具备全局的允许/拒绝模式-拒绝模式下忽略物品数量限制。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "标准物品过滤器", + "recipe": "bloodmagic:alchemytable/router_filter", + "text": "$(br)在$(item)输入路由节点$()中使用时,数量值代表容器内的物品留存数量的最低值-超过此数量的物品将被导入网络。" + }, + { + "type": "patchouli:text", + "text": "在$(item)输出路由节点$()中使用时,数量值代表进入容器内的物品的最大值-超过此数量的物品将被滞留在网络。任何超过的物品将被转移到另一个有效库存中,或者留在原库存。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/standard_item_filter_gui.png", + "bloodmagic:images/entries/routing/standard_item_filter_mouseover.png" + ], + "title": "标准物品过滤器 GUI", + "border": true, + "text": "已配置的过滤器GUI和鼠标悬停文本。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/tag_item_filter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/tag_item_filter.json new file mode 100644 index 000000000000..5299880aee08 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/tag_item_filter.json @@ -0,0 +1,27 @@ +{ + "name": "标签物品过滤器", + "icon": "bloodmagic:itemrouterfilteroredict", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)标签物品过滤器$()允许选择最多9种物品,并根据其关联的$(thing)标签$()进行过滤。类似$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准物品过滤器$(),具备数量选择与允许/拒绝功能。留空默认视为“全部”。$(br2),对于每种放入过滤器的物品,可选择基于$(thing)任何标签$(),或者$(thing)有效标签$()进行过滤。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "标签物品过滤器", + "recipe": "bloodmagic:alchemytable/tag_router_filter", + "text": "此过滤器可以批量允许/拒绝标签物品。比如将所有含$(thing)forge:ores$()的物品进入熔炉。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/tag_item_filter_gui.png", + "bloodmagic:images/entries/routing/tag_item_filter_mouseover.png" + ], + "title": "标签物品过滤器 GUI", + "border": true, + "text": "已配置的过滤器GUI和鼠标悬停文本。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/upgrades.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/upgrades.json new file mode 100644 index 000000000000..e13d568a0bb2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/upgrades.json @@ -0,0 +1,17 @@ +{ + "name": "升级", + "icon": "bloodmagic:mastercore", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "当前路由网络仅有一种$(thing)升级$()可用。$(br2)$(item)基础路由逻辑升级$()提升每次操作物品传输总量(当前每秒执行一次)。默认网络单次传输16件物品,每安装一个升级可以将上限提升8个。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "基础路由逻辑升级", + "recipe": "bloodmagic:soulforge/master_node_upgrade", + "text": "此升级可以堆叠16个,使单次传输量提高到最高144件物品。注:当同时传输多种物品时,该容量可以分配至多种物品。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aspected_will.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aspected_will.json new file mode 100644 index 000000000000..99296618fbfe --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aspected_will.json @@ -0,0 +1,55 @@ +{ + "name": "恶魔意志属性", + "icon": "bloodmagic:vengefulcrystal", + "category": "bloodmagic:demon_will/will_manipulation", + "extra_recipe_mappings": { + "bloodmagic:steadfastdemoncrystal": 2, + "bloodmagic:corrosivedemoncrystal": 2, + "bloodmagic:destructivedemoncrystal": 2, + "bloodmagic:vengefuldemoncrystal": 2, + "bloodmagic:steadfastcrystal": 2, + "bloodmagic:corrosivecrystal": 2, + "bloodmagic:destructivecrystal": 2, + "bloodmagic:vengefulcrystal": 2, + "bloodmagic:basemonstersoul_vengeful": 2, + "bloodmagic:basemonstersoul_corrosive": 2, + "bloodmagic:basemonstersoul_steadfast": 2, + "bloodmagic:basemonstersoul_destructive": 2 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "将$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()释放到空气中,绝对是一个好主意。它不仅极大的增强了$(item)仪式$(),你还将其成功凝聚成为了$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)晶簇$()现在你在思考下一步计划。$(br2)这些$(item)晶体$()让你感到有些…冲突。某个$(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)仪式$()可以帮助它们提纯…" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/will_splitting.png" + ], + "title": "意志属性", + "border": true, + "text": "正在运行的$(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)结晶共鸣$()仪式。" + }, + { + "type": "patchouli:text", + "text": "现在我们拥有新的四属性$(item)意志晶体$()!在$(water)水之仪式石$()上是$(steadfast)坚毅意志$()、$(air)风之仪式石$()是$(destructive)破坏意志$()、$(fire)火之仪式石$()是$(vengeful)复仇意志$()、在$(earth)土之仪式石$()是$(corrosive)腐蚀意志$()。$(br2)这些新的意志可以在$(item)恶魔坩埚$()中燃烧,进而为各类仪式提供强大且迷人的效果。" + }, + { + "type": "patchouli:text", + "anchor": "sentient_aspects", + "text": "它们同时改变了感知工具的行为模式:$(br) $(li)$(raw)原生意志$():增加伤害。$(corrosive)$(li)腐蚀意志$():攻击有概率使敌人中毒或凋零。其他方面和$(raw)原生$()相同。$(vengeful)$(li)复仇意志$():增加伤害,但不如$(raw)原生$()。增加攻击速度,并根据意志储量提供移动速度。" + }, + { + "type": "patchouli:text", + "text": "$(steadfast)$(li)坚毅意志$():增加伤害,(弱于$(raw)原生$()),并在击杀后获得伤害吸收。$(destructive)$(li)破坏意志$():拥有最高的伤害加成,但减少攻击速度。" + }, + { + "type": "patchouli:text", + "text": "你或许疑惑:“如何应用这些?”答案是:在放置$(item)恶魔坩埚$()的同区块内,将空的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()放在$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()内,再向恶魔坩埚放入目标属性的意志晶体。你的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()将会充满该意志属性。手持$(raw)感知工具$()按[$(k:use)]切换它们。" + }, + { + "type": "patchouli:text", + "text": "注意:$(item)感知工具$()将使用你物品栏中储量最高的$(raw)意志$()属性。如果你携带10单位$(corrosive)腐蚀意志$()的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$(),并且有1000单位$(raw)原生意志$()在另一个,工具将保持在$(raw)原生$()属性$(br2)$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()可以接受任何种类的$(raw)意志结晶$()进行制作,无需担心不同种类的$(item)地狱魂石$()发生冲突。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura.json new file mode 100644 index 000000000000..fa55acb36350 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura.json @@ -0,0 +1,56 @@ +{ + "name": "恶魔意志灵域", + "icon": "bloodmagic:demoncrucible", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "如$(l:bloodmagic:demon_will/will_manipulation/demon_will)所述$(),$(raw)恶魔意志$()聚集在特定生物周围,并以恶意驱动它们。然而这并非$(raw)意志$()唯一的存在形式,通过在$(item)恶魔坩埚$()中燃烧$(raw)意志$(),可将$(raw)意志$()释放至$(thing)灵域$()中,产生强大又迷人的效应。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "恶魔坩埚", + "recipe": "bloodmagic:soulforge/demon_crucible", + "text": "将一个有充能的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()或任何$(item)恶魔意志$()或$(item)恶魔结晶$()放进去运行。一旦区域内的$(raw)意志$()降低到50时,$(item)结晶$()将会被直接消耗,而$(raw)恶魔意志$() (来自于物品或者$(item)地狱魂石$())会逐渐消耗。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/demon_crucible.png" + ], + "title": "恶魔坩埚", + "border": true, + "text": "里面有$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()的$(item)恶魔坩埚$()。" + }, + { + "type": "patchouli:text", + "text": "现在大气中充盈着$(raw)原生意志$(),不错。现在该怎么办?$(br2)部分$(thing)仪式$()$(l:bloodmagic:rituals/ritual_tinkerer)受益$()于$(raw)原生意志$()。但主要用途是制造精炼的$(item)恶魔意志结晶$()并通过$(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)结晶共鸣$()转化成为$(l:bloodmagic:demon_will/will_manipulation/aspected_will)特定意志$()。$(br2)获得$(item)各种恶魔结晶$(),可以再次放在$(item)坩埚$()燃烧,将其释放至$(thing)灵域$()供各类仪式使用。" + }, + { + "type": "patchouli:text", + "text": "值得一提的是$(thing)灵域$()是以区块为单位的。燃烧的$(raw)意志$()将充斥这个区块,每类意志上限100点。可通过$(l:bloodmagic:demon_will/will_manipulation/aura_gauge)灵域测量仪$()监测。$(br2)转移意志时,在相邻区块放置$(item)恶魔导能塔$(),$(raw)意志$()将自动流向此处。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "恶魔导能塔", + "recipe": "bloodmagic:soulforge/demon_pylon", + "text": "导能塔从相邻区块(不含对角区块)吸收各类意志。可通过多座导能塔串联。" + }, + { + "type": "patchouli:text", + "text": "如果你将$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()放置在$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()中,可快速吸收所在区块的$(raw)意志$()。$(br2)当区块充满特定$(raw)意志$(),比如$(raw)原生$()或$(corrosive)腐蚀$(),且$(item)地狱魂石$()为空时,宝石将充满该特定意志。$(br2)借此可以定制$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()和$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()。不同效果请参阅$(l:bloodmagic:demon_will/will_manipulation/aspected_will#sentient_aspects)此条目$()。" + }, + { + "type": "patchouli:relations", + "title": "相关链接", + "entries": [ + "bloodmagic:rituals/ritual_tinkerer", + "bloodmagic:demon_will/will_manipulation/crystallized_will", + "bloodmagic:demon_will/will_manipulation/aspected_will", + "bloodmagic:rituals/ritual_list/ritual_crystal_split", + "bloodmagic:rituals/ritual_list/ritual_crystal_harvest" + ], + "text": "我感受到更多可能性…" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura_gauge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura_gauge.json new file mode 100644 index 000000000000..61c53cf8f625 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura_gauge.json @@ -0,0 +1,29 @@ +{ + "name": "灵域测量仪", + "icon": "bloodmagic:demonwillgauge", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "当$(item)灵域测量仪$()在玩家物品栏时,将显示HUD元素展示当前$(raw)恶魔意志$()在本地$(l:bloodmagic:demon_will/will_manipulation/aura)灵域$()的储量。$(br2)从上至下依次显示的意志属性为:$(li)$(raw)原生$()$(li)$(corrosive)腐蚀$()$(li)$(steadfast)坚毅$()$(li)$(destructive)破坏$()$(li)$(vengeful)复仇$()" + }, + { + "type": "bloodmagic:crafting_soulforge", + "recipe": "bloodmagic:soulforge/demon_will_gauge", + "heading": "灵域测量仪", + "text": "测量仪HUD见下页。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/demon_will_aura_gauge.png" + ], + "title": "灵域测量仪HUD元素", + "border": true + }, + { + "type": "patchouli:text", + "text": "该测量仪位于屏幕左上角,彩色指示条将直观的显示此区块内$(l:bloodmagic:demon_will/will_manipulation/aspected_will)各类意志$()的储量。$(br2)按住[$(k:sneak)]可以查看具体值,1到100 $(raw)意志$()。单区块100$(raw)意志$()为最大值。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/crystallized_will.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/crystallized_will.json new file mode 100644 index 000000000000..43a63dd58b8a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/crystallized_will.json @@ -0,0 +1,27 @@ +{ + "name": "恶魔结晶", + "icon": "bloodmagic:defaultcrystal", + "category": "bloodmagic:demon_will/will_manipulation", + "extra_recipe_mappings": { + "bloodmagic:demoncrucible": 1, + "bloodmagic:demoncrystallizer": 1, + "bloodmagic:rawdemoncrystal": 1, + "bloodmagic:defaultcrystal": 1 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "既然你的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()已经充盈着$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$(),是时候探索恶魔意志在世界中的形态了。$(br2)首先,需要将$(raw)意志$()注入到$(l:bloodmagic:demon_will/will_manipulation/aura)灵域$()。随后制作$(thing)恶魔结晶坛$()。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "恶魔结晶坛", + "recipe": "bloodmagic:soulforge/demon_crystallizer", + "text": "此装置缓慢消耗$(l:bloodmagic:demon_will/will_manipulation/aura)灵域$()内的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()去生产$(item)意志结晶$()。首簇消耗100单位$(raw)原生意志$(),后续每簇消耗40单位,在$(item)恶魔坩埚$()燃烧获得50单位,净收益10单位。最大$(item)意志晶簇$()含有7根分支。" + }, + { + "type": "patchouli:text", + "text": "如果你有超过512单位$(raw)意志$()在你的库存(任意数量和类型的的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()),你可以空手右击晶簇进行收集。此举保留中心晶簇。$(br2)如果你没有足够的$(raw)意志$(),或者$(italic)真的$()急需晶簇,又或者是赶时间,你可以用镐直接采集全部晶簇。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/demon_will.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/demon_will.json new file mode 100644 index 000000000000..75f2872a1cd9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/demon_will.json @@ -0,0 +1,28 @@ +{ + "name": "恶魔意志", + "icon": "bloodmagic:basemonstersoul", + "category": "bloodmagic:demon_will/will_manipulation", + "extra_recipe_mappings": { + "bloodmagic:basemonstersoul": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "一旦你拥有了$(l:bloodmagic:altar/blood_altar)血之祭坛$(),你就需要收集一些$(item)恶魔意志$()获取恶魔意志有两种方式:$(br)$(li)击杀被$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$(/l)命中的并出现白色粒子的生物。$(li)用$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()击杀敌对生物。$(br)由于你刚开始游玩mod,你尚未获得$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$(),因此需要使用$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$()。" + }, + { + "type": "patchouli:text", + "text": "$(item)恶魔意志$()是$(blood)血魔法$()中的一种反复出现的资源,用于给 $(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()供能。$(br2)在$(blood)血魔法的$()背景设定里,$(raw)恶魔意志$()是恶魔将意志注入死者或怪物体内之后的残留现象。" + }, + { + "type": "patchouli:image", + "images": ["bloodmagic:images/entries/demon_will/demon_will.png"], + "title": "恶魔意志", + "border": true + }, + { + "type": "patchouli:text", + "text": "一旦你有了$(raw)意志$(),你就可以在$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()中制作些实用工具。如果发现它们使背包显得杂乱,可以从$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()那里得到帮助。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_forge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_forge.json new file mode 100644 index 000000000000..a4e333f7542c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_forge.json @@ -0,0 +1,15 @@ +{ + "name": "狱火锻炉", + "icon": "bloodmagic:soulforge", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)狱火锻炉$()是$(blood)血魔法的$()核心制作机制之一。与$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)并列。在这里,你可以使用从生物上获取的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()去制作$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()、包括$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()、$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()、各种$(item)视界试剂$()和$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$()在内的许多其他物品。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:soul_forge" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_gem.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_gem.json new file mode 100644 index 000000000000..ef6edb49ad76 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_gem.json @@ -0,0 +1,53 @@ +{ + "name": "地狱魂石", + "icon": "bloodmagic:soulgemgreater", + "category": "bloodmagic:demon_will/will_manipulation", + + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()是一种非常有用的资源,但你目前的获得的碎片显然缺乏力量。你需要一种储存物品;$(item)地狱魂石$()似乎是你需要的东西。更为重要的是它能吸收你可能掉落的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()。只需将恶魔意志丢在地上,你的新魂石就会吸收它们。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "微尘地狱魂石", + "recipe": "bloodmagic:soulforge/pettytartaricgem", + "text": "你的第一个魂石可以容纳最多64单位$(l:bloodmagic:demon_will/will_manipulation/demon_will)意志$()。比以前空间省的多!$(br2)转移$(raw)意志$()时,手持需要清空的魂石按[$(k:use)]将自动转移到背包内第一个有效的魂石。" + }, + { + "type": "patchouli:text", + "text": "$(item)微尘地狱魂石$()一个有用的工具,但容量有限。通过融合$(item)钻石$()、$(item)青金石块$()和$(item)红石块$(),你成功将容量变成四倍。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "细块地狱魂石", + "recipe": "bloodmagic:soulforge/lessertartaricgem", + "text": "强化版魂石可以容纳256单位$(l:bloodmagic:demon_will/will_manipulation/demon_will)意志$()。$(br2)注意:升级仍需一枚魂石-$(item)狱火锻炉$()将优先从参与合成的魂石抽取$(raw)意志$(),再尝试使用魂石槽中的魂石。别担心,新合成的宝石将自动继承这个过程剩余的的所有$(raw)意志$()。" + }, + { + "type": "patchouli:text", + "text": "$(item)细块地狱魂石$()是一个明显的改进,但你仍然对于它局促的空间感到恼火。要取得进一步发展,需要专注于$(l:bloodmagic:altar/blood_altar)血之祭坛$(),你需要$(l:bloodmagic:altar/slates)灌输石板$()的力量。融合$(item)钻石$()、$(item)金块$()还有此魂石,你的容量还能再变成四倍。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "普通地狱魂石", + "recipe": "bloodmagic:soulforge/commontartaricgem", + "text": "这个精致的魂石容量可以达到惊人的1,024单位$(l:bloodmagic:demon_will/will_manipulation/demon_will)意志$()。" + }, + { + "type": "patchouli:text", + "text": "$(item)普通地狱魂石$()虽已经足够卓越,但仍有进步空间。想要突破需要穷尽你目前的能力。融合$(l:bloodmagic:altar/slates)恶魔石板$()、$(l:bloodmagic:utility/alchemical_reaction_chamber#blood_shard)虚弱气血碎片$()$(o)还有$()$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)意志结晶$()。当然,它的回报也十分惊人-能前所未有的强化$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "大块地狱魂石", + "recipe": "bloodmagic:soulforge/greatertartaricgem", + "text": "这个杰作的容量达到了骇人的4,096单位$(l:bloodmagic:demon_will/will_manipulation/demon_will)意志$()。" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "当你安装了$(thing)饰品$(),你可以在护符槽位装备此$(item)魂石$()。如果你想要佩戴更多的饰品,建议使用$(l:bloodmagic:alchemy_array/sigil/holding)集持印记$(),或者为你的$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()增加$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)槽位升级$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_snare.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_snare.json new file mode 100644 index 000000000000..22f974ce9989 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_snare.json @@ -0,0 +1,27 @@ +{ + "name": "你的第一份意志", + "icon": "bloodmagic:soulsnare", + "category": "bloodmagic:demon_will/will_manipulation", + "priority": "true", + "pages": [ + { + "type": "bloodmagic:crafting_altar", + "heading": "灵魂投网", + "recipe": "bloodmagic:altar/soul_snare", + "text": "$(item)灵魂投网$()是进入$(blood)血魔法$()中$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()的门户。" + }, + { + "type": "patchouli:text", + "text": "使用$(item)投网$()很简单-制作大量的投网并投向$(thing)敌对生物$()。它们周围将会环绕着白色粒子,这就是击杀它们的时机。死亡后它们将掉落$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()。在你询问之前-是的,抢夺附魔将增加$(raw)意志$()的掉落量。一旦你收集了几个,你就可以着手制作$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()和$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()-它们将使你收集$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()容易的多。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/snare_particles.png" + ], + "title": "被投中的骷髅", + "border": true, + "text": "被投网击中后有白色粒子的骷髅。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/will_catalysts.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/will_catalysts.json new file mode 100644 index 000000000000..364f8cb90f8e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/will_catalysts.json @@ -0,0 +1,67 @@ +{ + "name": "意志催化剂", + "icon": "bloodmagic:rawcatalyst", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "如果说$(raw)恶魔意志$()有缺点的话,那一定就是收集过于的缓慢而乏味。即使有了一个几乎充满的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()和一柄附魔了$(thing)抢夺 III$()并涂抹上$(l:bloodmagic:alchemy_table/anointments/looting_anointment)掠夺闪芒 II$()的$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$(),但这仍然是手动过程。你的天赋不该用于去屠戮骷髅和蜘蛛。" + }, + { + "type": "patchouli:text", + "text": "幸运的是,这个过程可以完全自动化,让你专注于扩张你的邪恶帝国(如果你愿意的话,你也可以去种植甜菜)。$(br2)第一步获取$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)意志结晶$()。我们可以用任意一种-$(raw)原生$()、$(steadfast)坚毅$()、$(destructive)破坏$()、$(vengeful)复仇$()或者$(corrosive)腐蚀$()意志,只需要有4块同类意志即可。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "原生意志晶簇", + "a.recipe": "bloodmagic:soulforge/raw_crystal_block", + "b.heading": "坚毅意志晶簇", + "b.recipe": "bloodmagic:soulforge/steadfast_crystal_block", + "c.heading": "破坏意志晶簇", + "c.recipe": "bloodmagic:soulforge/destructive_crystal_block" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "复仇意志晶簇", + "a.recipe": "bloodmagic:soulforge/vengeful_crystal_block", + "b.heading": "腐蚀意志晶簇", + "b.recipe": "bloodmagic:soulforge/corrosive_crystal_block" + }, + { + "type": "patchouli:text", + "text": "放置晶簇于任意区块并注入对应意志(译者注:用恶魔坩埚),晶簇将如同在$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)恶魔结晶坛$()上生长一样。$(br2)你可以通过$(l:bloodmagic:rituals/ritual_list/ritual_crystal_harvest)碎晶裂纹$()仪式采集,并通过$(l:bloodmagic:rituals/ritual_list/ritual_zephyr)和风之唤$()仪式收集。" + }, + { + "type": "patchouli:text", + "text": "配合$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由系统$(),可将多余结晶送回到$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)恶魔坩埚$()进行自动化循环。$(br2)你可能已经注意到了一个问题,这个结构运行的很慢。非常非常慢,每个晶簇都需要数分钟生长,产生的意志和消耗的意志也几乎一样多-平均算的话,大概1意志/1分支/1晶簇。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "原生意志催化剂", + "a.recipe": "bloodmagic:soulforge/raw_catalyst", + "b.heading": "坚毅意志催化剂", + "b.recipe": "bloodmagic:soulforge/steadfast_catalyst", + "c.heading": "破坏意志催化剂", + "c.recipe": "bloodmagic:soulforge/destructive_catalyst" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "复仇意志催化剂", + "a.recipe": "bloodmagic:soulforge/vengeful_catalyst", + "b.heading": "腐蚀意志催化剂", + "b.recipe": "bloodmagic:soulforge/corrosive_catalyst" + }, + { + "type": "patchouli:text", + "text": "这是我们的新朋友-$(item)意志催化剂$()。对(与催化剂)同类型的$(thing)意志晶簇$()按[$(k:use)]可加速其生长!每支催化剂使新晶簇消耗从45(译者注:恶魔结晶章节不是说40吗?)降低到25意志,速度提升10倍。每个催化剂可以使用10次,净收益达到了200。" + }, + { + "type": "patchouli:text", + "text": "晶簇可以双倍的催化,效果因此延长到20次。$(br2)当然,精明的血术士已经意识到了,这已经取代了一项手工作业-用剑四处追寻和击杀怪物-也引申出来一个新的问题-用催化剂四处追寻和催化晶簇。" + }, + { + "type": "patchouli:text", + "text": "所幸,这也有一个仪式解决$(l:bloodmagic:rituals/ritual_list/ritual_crystal_catalyst)孤魂集会$()仪式能自动释放催化剂。通过几个晶簇农场和精明的$(thing)路由节点$()设置,即可实现自动化。正如他们所说的:“这留就给读者实践了。”" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/demon_stone.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/demon_stone.json new file mode 100644 index 000000000000..0925905e9f23 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/demon_stone.json @@ -0,0 +1,197 @@ +{ + "name": "恶魔石", + "icon": "bloodmagic:dungeon_eye", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_stone": 0, + "bloodmagic:dungeon_polished": 0, + "bloodmagic:dungeon_tile": 0, + "bloodmagic:dungeon_tilespecial": 0, + "bloodmagic:dungeon_brick1_assorted": 0, + "bloodmagic:dungeon_brick1": 0, + "bloodmagic:dungeon_brick2": 0, + "bloodmagic:dungeon_brick3": 0, + "bloodmagic:dungeon_smallbrick": 0, + "bloodmagic:dungeon_tile_slab": 0, + "bloodmagic:dungeon_brick1_slab": 0, + "bloodmagic:dungeon_stone_slab": 0, + "bloodmagic:dungeon_polished_slab": 0, + "bloodmagic:dungeon_polished_stairs": 0, + "bloodmagic:dungeon_stone_stairs": 0, + "bloodmagic:dungeon_brick1_stairs": 0, + "bloodmagic:dungeon_polished_wall": 0, + "bloodmagic:dungeon_brick1_wall": 0, + "bloodmagic:dungeon_tile_wall": 0, + "bloodmagic:dungeon_stone_wall": 0, + "bloodmagic:dungeon_polished_gate": 0, + "bloodmagic:dungeon_brick1_gate": 0, + "bloodmagic:dungeon_pillar_center": 0, + "bloodmagic:dungeon_pillar_special": 0, + "bloodmagic:dungeon_pillar_cap": 0, + "bloodmagic:dungeon_eye": 0, + "bloodmagic:dungeon_brick_assorted": 0, + "bloodmagic:dungeon_regular_cracked_brick1": 0, + "bloodmagic:dungeon_cracked_brick1": 0, + "bloodmagic:dungeon_emitter": 0, + "bloodmagic:dungeon_alternator": 0, + "bloodmagic:dungeon_stone_c": 0, + "bloodmagic:dungeon_polished_c": 0, + "bloodmagic:dungeon_tile_c": 0, + "bloodmagic:dungeon_tilespecial_c": 0, + "bloodmagic:dungeon_brick1_c": 0, + "bloodmagic:dungeon_brick2_c": 0, + "bloodmagic:dungeon_brick3_c": 0, + "bloodmagic:dungeon_smallbrick_c": 0, + "bloodmagic:dungeon_tile_slab_c": 0, + "bloodmagic:dungeon_brick1_slab_c": 0, + "bloodmagic:dungeon_stone_slab_c": 0, + "bloodmagic:dungeon_polished_slab_c": 0, + "bloodmagic:dungeon_polished_stairs_c": 0, + "bloodmagic:dungeon_stone_stairs_c": 0, + "bloodmagic:dungeon_brick1_stairs_c": 0, + "bloodmagic:dungeon_polished_wall_c": 0, + "bloodmagic:dungeon_brick1_wall_c": 0, + "bloodmagic:dungeon_tile_wall_c": 0, + "bloodmagic:dungeon_stone_wall_c": 0, + "bloodmagic:dungeon_polished_gate_c": 0, + "bloodmagic:dungeon_brick1_gate_c": 0, + "bloodmagic:dungeon_pillar_center_c": 0, + "bloodmagic:dungeon_pillar_special_c": 0, + "bloodmagic:dungeon_pillar_cap_c": 0, + "bloodmagic:dungeon_eye_c": 0, + "bloodmagic:dungeon_brick_assorted_c": 0, + "bloodmagic:dungeon_regular_cracked_brick1_c": 0, + "bloodmagic:dungeon_cracked_brick1_c": 0, + "bloodmagic:dungeon_emitter_c": 0, + "bloodmagic:dungeon_alternator_c": 0, + "bloodmagic:dungeon_stone_d": 0, + "bloodmagic:dungeon_polished_d": 0, + "bloodmagic:dungeon_tile_d": 0, + "bloodmagic:dungeon_tilespecial_d": 0, + "bloodmagic:dungeon_brick1_d": 0, + "bloodmagic:dungeon_brick2_d": 0, + "bloodmagic:dungeon_brick3_d": 0, + "bloodmagic:dungeon_smallbrick_d": 0, + "bloodmagic:dungeon_tile_slab_d": 0, + "bloodmagic:dungeon_brick1_slab_d": 0, + "bloodmagic:dungeon_stone_slab_d": 0, + "bloodmagic:dungeon_polished_slab_d": 0, + "bloodmagic:dungeon_polished_stairs_d": 0, + "bloodmagic:dungeon_stone_stairs_d": 0, + "bloodmagic:dungeon_brick1_stairs_d": 0, + "bloodmagic:dungeon_polished_wall_d": 0, + "bloodmagic:dungeon_brick1_wall_d": 0, + "bloodmagic:dungeon_tile_wall_d": 0, + "bloodmagic:dungeon_stone_wall_d": 0, + "bloodmagic:dungeon_polished_gate_d": 0, + "bloodmagic:dungeon_brick1_gate_d": 0, + "bloodmagic:dungeon_pillar_center_d": 0, + "bloodmagic:dungeon_pillar_special_d": 0, + "bloodmagic:dungeon_pillar_cap_d": 0, + "bloodmagic:dungeon_eye_d": 0, + "bloodmagic:dungeon_brick_assorted_d": 0, + "bloodmagic:dungeon_regular_cracked_brick1_d": 0, + "bloodmagic:dungeon_cracked_brick1_d": 0, + "bloodmagic:dungeon_emitter_d": 0, + "bloodmagic:dungeon_alternator_d": 0, + "bloodmagic:dungeon_stone_s": 0, + "bloodmagic:dungeon_polished_s": 0, + "bloodmagic:dungeon_tile_s": 0, + "bloodmagic:dungeon_tilespecial_s": 0, + "bloodmagic:dungeon_brick1_s": 0, + "bloodmagic:dungeon_brick2_s": 0, + "bloodmagic:dungeon_brick3_s": 0, + "bloodmagic:dungeon_smallbrick_s": 0, + "bloodmagic:dungeon_tile_slab_s": 0, + "bloodmagic:dungeon_brick1_slab_s": 0, + "bloodmagic:dungeon_stone_slab_s": 0, + "bloodmagic:dungeon_polished_slab_s": 0, + "bloodmagic:dungeon_polished_stairs_s": 0, + "bloodmagic:dungeon_stone_stairs_s": 0, + "bloodmagic:dungeon_brick1_stairs_s": 0, + "bloodmagic:dungeon_polished_wall_s": 0, + "bloodmagic:dungeon_brick1_wall_s": 0, + "bloodmagic:dungeon_tile_wall_s": 0, + "bloodmagic:dungeon_stone_wall_s": 0, + "bloodmagic:dungeon_polished_gate_s": 0, + "bloodmagic:dungeon_brick1_gate_s": 0, + "bloodmagic:dungeon_pillar_center_s": 0, + "bloodmagic:dungeon_pillar_special_s": 0, + "bloodmagic:dungeon_pillar_cap_s": 0, + "bloodmagic:dungeon_eye_s": 0, + "bloodmagic:dungeon_brick_assorted_s": 0, + "bloodmagic:dungeon_regular_cracked_brick1_s": 0, + "bloodmagic:dungeon_cracked_brick1_s": 0, + "bloodmagic:dungeon_emitter_s": 0, + "bloodmagic:dungeon_alternator_s": 0, + "bloodmagic:dungeon_stone_v": 0, + "bloodmagic:dungeon_polished_v": 0, + "bloodmagic:dungeon_tile_v": 0, + "bloodmagic:dungeon_tilespecial_v": 0, + "bloodmagic:dungeon_brick1_v": 0, + "bloodmagic:dungeon_brick2_v": 0, + "bloodmagic:dungeon_brick3_v": 0, + "bloodmagic:dungeon_smallbrick_v": 0, + "bloodmagic:dungeon_tile_slab_v": 0, + "bloodmagic:dungeon_brick1_slab_v": 0, + "bloodmagic:dungeon_stone_slab_v": 0, + "bloodmagic:dungeon_polished_slab_v": 0, + "bloodmagic:dungeon_polished_stairs_v": 0, + "bloodmagic:dungeon_stone_stairs_v": 0, + "bloodmagic:dungeon_brick1_stairs_v": 0, + "bloodmagic:dungeon_polished_wall_v": 0, + "bloodmagic:dungeon_brick1_wall_v": 0, + "bloodmagic:dungeon_tile_wall_v": 0, + "bloodmagic:dungeon_stone_wall_v": 0, + "bloodmagic:dungeon_polished_gate_v": 0, + "bloodmagic:dungeon_brick1_gate_v": 0, + "bloodmagic:dungeon_pillar_center_v": 0, + "bloodmagic:dungeon_pillar_special_v": 0, + "bloodmagic:dungeon_pillar_cap_v": 0, + "bloodmagic:dungeon_eye_v": 0, + "bloodmagic:dungeon_brick_assorted_v": 0, + "bloodmagic:dungeon_regular_cracked_brick1_v": 0, + "bloodmagic:dungeon_cracked_brick1_v": 0, + "bloodmagic:dungeon_emitter_v": 0, + "bloodmagic:dungeon_alternator_v": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)恶魔领域$()主要由一种在现实中未知的淡蓝色材料构筑而成,出于显而易见的原因,这种材料被叫做为“恶魔石”。它的结构相当简单,是由少量$(raw)意志$()与石头组成。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_spread", + "text": "这种石头对于我们世界的石头表现出一种强烈的侵略性;任何试图将恶魔石与普通石头混合都将会带来更多恶魔石。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_c", + "recipe2": "bloodmagic:dungeon_stone_d" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_s", + "recipe2": "bloodmagic:dungeon_stone_v" + }, + { + "type": "patchouli:text", + "text": "如人们所料,通过向石头注入$(corrosive)腐蚀$(),$(destructive)破坏$(),$(steadfast)坚毅$()或是$(vengeful)复仇$()意志,可以制作出这种石头的各色变体。和$(raw)原生$()意志一样,它们可以在切石机里被制造成不同变体。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_c_spread", + "recipe2": "bloodmagic:dungeon_stone_d_spread" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_stone_s_spread", + "recipe2": "bloodmagic:dungeon_stone_v_spread" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/demonite.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/demonite.json new file mode 100644 index 000000000000..ecc68a745acd --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/demonite.json @@ -0,0 +1,45 @@ +{ + "name": "恶魔合金", + "icon": "bloodmagic:dungeon_ore", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_ore": 0, + "bloodmagic:rawdemonite": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)恶魔合金矿$()只能在$(thing)地牢内$()找到,特别是$(thing)矿井$()区域。需要在迷宫里找到$(item)工头钥匙$()并解锁$(thing)空间扭曲$()方可进入。可以制作成$(item)狱锻锭$()或者$(item)狱锻矿砂$()。$(br2)使用精准采集可以直接获得矿石,否则将获得$(item)粗恶魔合金$()。" + }, + { + "type": "patchouli:smelting", + "heading": "狱锻锭", + "recipe": "bloodmagic:smelting/ingot_from_demonite", + "recipe2": "bloodmagic:smelting/ingot_from_raw_hellforged", + "recipe3": "bloodmagic:smelting/ingot_hellforged" + }, + { + "type": "patchouli:smelting", + "heading": "狱锻锭", + "recipe": "bloodmagic:smelting/ingot_hellforged" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "狱锻矿砂", + "a.recipe": "bloodmagic:arc/dustsfrom_gravel_hellforged", + "b.recipe": "bloodmagic:arc/dustsfrom_ore_hellforged", + "c.recipe": "bloodmagic:arc/dustsfrom_raw_hellforged" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "恶魔合金处理", + "a.recipe": "bloodmagic:arc/fragmentshellforged", + "b.recipe": "bloodmagic:arc/gravelshellforged" + }, + { + "type": "patchouli:crafting", + "heading": "狱锻块", + "recipe": "bloodmagic:hellforged_block" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/dungeon_alternator.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/dungeon_alternator.json new file mode 100644 index 000000000000..17b7898cc708 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/dungeon_alternator.json @@ -0,0 +1,15 @@ +{ + "name": "恶魔交变器", + "icon": "bloodmagic:dungeon_alternator", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_alternator": 0 + }, + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_alternator", + "text": "$(thing)恶魔交变器$()会发出不断变化的红石信号,以设定的间隔不停开关,类似(thing)红石钟$()。与之相比$(l:bloodmagic:dungeons/dungeon_emitter)恶魔发射器$()的信号稳定且不变。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/dungeon_emitter.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/dungeon_emitter.json new file mode 100644 index 000000000000..84f31c25d2db --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/dungeon_emitter.json @@ -0,0 +1,15 @@ +{ + "name": "恶魔发射器", + "icon": "bloodmagic:dungeon_emitter", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_emitter": 0 + }, + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_emitter", + "text": "$(thing)恶魔发射器$()像$(thing)红石块$()一样稳定发出信号。与$(l:bloodmagic:dungeons/dungeon_alternator)恶魔交变器$()不同,恶魔发射器的信号稳定且不变。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/dungeon_eye.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/dungeon_eye.json new file mode 100644 index 000000000000..d1ab49a3334a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/dungeon_eye.json @@ -0,0 +1,25 @@ +{ + "name": "恶魔之眼", + "icon": "bloodmagic:dungeon_eye", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_eye": 0 + }, + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_eye", + "text": "$(thing)恶魔之眼$()是一个发光方块,通常出现在$(l:bloodmagic:dungeons/endless_realm)无尽领域$()深处。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_eye_c", + "recipe2": "bloodmagic:dungeon_eye_d" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_eye_s", + "recipe2": "bloodmagic:dungeon_eye_v" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/endless_realm.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/endless_realm.json new file mode 100644 index 000000000000..e3b2a1af82f2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/endless_realm.json @@ -0,0 +1,51 @@ +{ + "name": "无尽领域", + "icon": "bloodmagic:special_dungeon_seal", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:special_dungeon_seal": 0, + "bloodmagic:hellforgedparts": 3 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "和它的兄弟,$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘$()仪式一样。通过$(l:bloodmagic:rituals/ritual_list/ritual_standard_dungeon)魔域通途$()再次进入$(thing)恶魔领域$()。你将再次见到$(thing)反转柱$()。如同$(thing)接待厅$(),你可以在此处找到粗心的恶魔(或不幸的血术士)遗落的箱子。以及若干门户和另一根供返程的反转柱。" + }, + { + "type": "patchouli:text", + "text": "此区域比接待厅凶险,战利品也更加丰富。务必留心$(thing)空间扭曲$()以及稀有度$(l:bloodmagic:dungeons/keys)钥匙$(),比如$(item)工头钥匙$()。" + }, + { + "type": "patchouli:text", + "text": "空间扭曲将在聊天栏提示-如果你看到消息,这意味着你所在的房间有一把特殊的锁。目前,它要么是通往$(thing)矿井$()的门户,要么是包含$(thing)工头钥匙$()的小房间,需要$(thing)铁钥匙$()开启。矿井入口总是先于钥匙生成,因此可能需要折返。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/dungeon/mine_key.png" + ], + "title": "工头钥匙", + "border": true, + "text": "这扇门可用铁钥匙开启,里面藏匿着工头钥匙。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/dungeon/mine_entrance.png" + ], + "title": "矿井入口", + "border": true, + "text": "此门仅工头钥匙才能开启,可能需要折返探索。" + }, + { + "type": "patchouli:text", + "text": "工头钥匙可以进入$(thing)矿井$(),难度与回报也同步提升。这是$(l:bloodmagic:dungeons/demonite)恶魔合金矿$()(高级$(l:bloodmagic:alchemy_table/potions)酿造$()制作和$(l:bloodmagic:altar/blood_altar)层级5血之祭坛$()以及它对应的$(l:bloodmagic:altar/soul_network)宝珠$()的必备素材)。还有大量的普通战利品、附魔装备、油膏。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:hellforgedparts", + "title": "复杂狱锻零件", + "text": "继续探索,你可能会幸运的发现$(item)复杂狱锻零件$(),它可使现有$(item)符文$()效果翻倍。如同两座$(blood)血之祭坛$()合二为一!" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/keys.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/keys.json new file mode 100644 index 000000000000..ac31db0ea64f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/keys.json @@ -0,0 +1,36 @@ +{ + "name": "地牢钥匙", + "icon": "bloodmagic:simplekey", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:mineentrancekey": 2 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)钥匙$()是探索$(thing)地牢$()的初始道具。它们可以在$(thing)恶魔领域$()找到,也可以自己做。最基础的$(item)铁钥匙$()生成于$(thing)接待厅$()和$(thing)恶魔领域$()相近等级。" + }, + { + "type": "patchouli:text", + "text": "终于,探索地牢时遭遇到了$(thing)空间扭曲$()。这些扭曲点可能会指引你找到独特且无法制作的钥匙,要么通向需特定钥匙开启的门户。空间扭曲仅生成在恶魔领域内部,接待厅永远不会出现。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:mineentrancekey", + "title": "矿井", + "text": "$(thing)矿井$()仅能用无法制作的$(thing)工头钥匙$()开启,后续门需要$(thing)矿工钥匙$()。矿井内有$(l:bloodmagic:dungeons/demonite)恶魔合金矿$()和一些稀有战利品,但危险程度与之匹配。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "铁钥匙", + "recipe": "bloodmagic:soulforge/simple_key", + "text": "$(italic)如此简单,我们为什么不直接撬锁?$()" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "矿工钥匙", + "recipe": "bloodmagic:soulforge/mine_key", + "text": "$(italic)我们这就开工…!$()" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/lobby.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/lobby.json new file mode 100644 index 000000000000..24bad73825fd --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/lobby.json @@ -0,0 +1,56 @@ +{ + "name": "接待厅", + "icon": "bloodmagic:dungeon_seal", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:inversion_pillar": 0, + "bloodmagic:dungeon_seal": 0, + "bloodmagic:dungeon_controller": 0, + "bloodmagic:inversion_pillar_cap": 0, + "bloodmagic:dungeon_brick3": 1, + "bloodmagic:dungeon_brick2": 1, + "bloodmagic:dungeon_brick1": 1, + "bloodmagic:dungeon_brick_assorted": 1, + "bloodmagic:dungeon_stone": 1, + "bloodmagic:dungeon_eye": 1, + "bloodmagic:dungeon_polished": 1, + "bloodmagic:dungeon_tile": 1, + "bloodmagic:dungeon_tilespecial": 1, + "bloodmagic:dungeon_smallbrick": 1, + "bloodmagic:dungeon_brick_stairs": 1, + "bloodmagic:dungeon_polished_stairs": 1, + "bloodmagic:dungeon_pillar_center": 1, + "bloodmagic:dungeon_pillar_special": 1, + "bloodmagic:dungeon_pillar_cap": 1, + "bloodmagic:dungeon_brick_wall": 1, + "bloodmagic:dungeon_polished_wall": 1, + "bloodmagic:dungeon_brick_gate": 1, + "bloodmagic:dungeon_polished_gate": 1, + "bloodmagic:dungeon_brick_slab": 1, + "bloodmagic:dungeon_tile_slab": 1, + "bloodmagic:dungeon_regular_cracked_brick1": 1, + "bloodmagic:dungeon_cracked_brick1": 1, + "bloodmagic:dungeon_emitter": 1, + "bloodmagic:dungeon_alternator": 1, + "bloodmagic:spikes": 1, + "bloodmagic:dungeon_spike_trap": 1 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "完成$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘$()仪式后,你将看到$(thing)反转柱$()。右击即可传送至接待厅-$(thing)恶魔领域$()的起点。$(br)在第一个房间有几个值得注意的:$(li)一个单独的宝箱,里面有一些基础的战利品,如果你幸运的话,里面还有几把$(l:bloodmagic:dungeons/keys)铁钥匙$()。" + }, + { + "type": "patchouli:text", + "text": "$(li)第二,数扇$(thing)门户$(),每扇门都有$(thing)地牢封印$()。使用$(item)钥匙$()开启下一个房间。$(li)第三,$(item)反转柱$()-你之前传送门的镜像。按[$(k:use)]返回原世界。$(br2)这里还有许多的装饰方块,为你的基地增添色彩。" + }, + { + "type": "patchouli:text", + "text": "接待厅开启的任何房间都将包含战利品、怪物、陷阱或者未激活仪式的组合。请擦亮双眼。$(br2)可能发现的战利品有:$(li)附魔书$(li)附魔武器和盔甲$(li)$(l:bloodmagic:alchemy_table/anointments)各类油膏$()$(li)$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()$(li)药水材料" + }, + { + "type": "patchouli:text", + "text": "$(li)血命果$(li)饱满血命果$(li)血命油$(br2)开始狩猎吧,留意陷阱和宝藏。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/mimics.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/mimics.json new file mode 100644 index 000000000000..ff35fd7a9509 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/mimics.json @@ -0,0 +1,20 @@ +{ + "name": "拟态方块", + "icon": "bloodmagic:ethereal_mimic", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:mimic": 0, + "bloodmagic:ethereal_mimic": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)拟态方块$()是一种方块,它能轻易地模仿成任何其他物块的外观,并且完全无形。这使得它们在隐藏陷阱和秘密入口时非常方便。留心观察,你可能在$(l:bloodmagic:dungeons/endless_realm)无尽领域$()中遇到它们。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ethereal_mimic", + "text": "只需用任何方块右键已放至到拟态方块,即可使其展现该物块的外观。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/spike_trap.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/spike_trap.json new file mode 100644 index 000000000000..3c416b9fc85c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/spike_trap.json @@ -0,0 +1,15 @@ +{ + "name": "尖刺陷阱", + "icon": "bloodmagic:dungeon_spike_trap", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:spike_trap": 0 + }, + "pages": [ + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:dungeon_spike_trap", + "text": "在接收到红石信号之前,$(thing)尖刺陷阱$()看上去仅仅有些可疑,但一旦接受到信号,锋利的刀刃便会猛然刺出,刺向任何其路径上的任何东西。设计这些陷阱的人(或是某种生物)显然是想阻止入侵者侵入。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/tau_fruit.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/tau_fruit.json new file mode 100644 index 000000000000..62e3059fe678 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/tau_fruit.json @@ -0,0 +1,30 @@ +{ + "name": "血命果", + "icon": "bloodmagic:weak_tau", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:weak_tau": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "血命果可以在$(l:bloodmagic:dungeons/lobby)简单地牢$()中被发现。作为$(thing)恶魔领域$()的原生物种,它的生长周期可比毫不起眼的$(item)马铃薯$()复杂的多。$(br2)根据生长条件,血命果可以成长为两个形态。默认为$(item)血命果$(),它可以用来制造$(item)血命油$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "血命油", + "recipe": "bloodmagic:alchemytable/tau_oil", + "text": "$(italic)尝起来像血橙,但又不一样。$()" + }, + { + "type": "patchouli:text", + "text": "血命油当前有两种用途:将$(l:bloodmagic:alchemy_table/anointments)油膏$()持续效果延长至四倍。或者用来制作$(item)中级切削油$(),类似于$(l:bloodmagic:utility/alchemical_reaction_chamber#basic_cutting_fluid)基础切削油$(),但是使用次数提高到4倍,制作速度提高25%。(译者注:不是50%吗?)" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:strong_tau", + "link_recipe": "true", + "text": "然而$(item)血命果$()还有另一个极具挑战的培育方式:若成熟时有$(thing)生物$()(比如一头牛)在上面,植株将会汲取其生命值以满足自己的黑暗渴望。从而生长出$(item)饱满血命果$()。" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/activation_crystals.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/activation_crystals.json new file mode 100644 index 000000000000..9ceeca9624bc --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/activation_crystals.json @@ -0,0 +1,18 @@ +{ + "name": "激活水晶", + "icon": "bloodmagic:activationcrystalweak", + "category": "bloodmagic:rituals", + "pages": [ + { + "type": "patchouli:text", + "text": "仪式需要的不仅仅是正确布置方块和印记。还需要用意志力开启灵魂网络和仪式之间的通道。$(item)激活水晶$()将帮助你把意志集中于仪式用来激活。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "虚弱激活水晶", + "recipe": "bloodmagic:weak_activation_crystal", + "text": "手持已绑定的激活水晶对着主仪式石按[$(k:use)]即可激活仪式-假设它已经正确组装。", + "anchor": "weak" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_basics.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_basics.json new file mode 100644 index 000000000000..bfed17384b66 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_basics.json @@ -0,0 +1,32 @@ +{ + "name": "仪式入门", + "icon": "bloodmagic:activationcrystalcreative", + "category": "bloodmagic:rituals", + "priority": "true", + "pages": [ + { + "type": "patchouli:text", + "text": "一旦你的$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)达到 3,你就可以进入精妙的仪式世界。$(br2)要使祭坛运作,你需要:$(li)一枚$(l:bloodmagic:rituals/activation_crystals)激活水晶$()。层级3只能使用$(item)虚弱激活水晶$()。$(li)$(item)主仪式石$()-每个仪式的核心。" + }, + { + "type": "patchouli:text", + "text": "$(li)足量的仪式石去构筑仪式。$(li)(推荐)$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$()。非必需,但是可以大幅度简化流程。$(br2)构建一个仪式相对简单,只需要手持仪式推测杖按[$(k:sneak)] + [$(k:use)],直至显示所需仪式的名称。通过在物品栏内把鼠标悬停到仪式推测杖并按[$(k:sneak)]来获取所需仪式石数量。" + }, + { + "type": "patchouli:text", + "text": "放下主仪式石后,对其按住[$(k:use)]直至所有仪式石摆放完毕并蚀刻对应的铭文。最后手持激活水晶对主仪式石按[$(k:use)]。如果你一切都做完了,那么应该会有一条提示说:“一股能量流经这个仪式!”仪式现在已经激活。" + }, + { + "type": "patchouli:text", + "text": "如果没有发生这种情况,那可能存在一些问题。如果你的提示说:“你感到有股拉力, 但没有足够的力量来完成这个仪式。”那么你的$(thing)灵魂网络$()里面没有足够的$(blood)LP$()用来激活这个仪式。$(br2)如果提示说:“你感觉这些仪式石似乎有些摆放的有些问题…”那么就是你的仪式石摆放的有些问题,检查有没有堵塞物,然后重新构筑仪式。" + }, + { + "type": "patchouli:text", + "text": "记住,有些仪式在主仪式石上下延伸数格。若没有错误提示,请确保激活水晶绑定到你的灵魂网络-这可以通过按住[$(k:use)]做到。$(br2)重要提示:水晶不必绑到自己的网络-若你能想办法拿到别人的水晶的话,你可以使用他们的$(blood)LP$()。保护好自己的。" + }, + { + "type": "patchouli:text", + "text": "最后提示:所有的仪式都会对$(fire)红石$()信号做出反应,因此在主仪式石侧边放一个拉杆是停用他的好办法。你可以将这些知识与$(l:bloodmagic:altar/redstone_automation)红石与自动化$()章节结合。确保在你的$(thing)灵魂网络$()耗尽之前关闭。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_diviner.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_diviner.json new file mode 100644 index 000000000000..76c49e995cb3 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_diviner.json @@ -0,0 +1,57 @@ +{ + "name": "仪式推测杖", + "icon": "bloodmagic:ritualdiviner", + "category": "bloodmagic:rituals", + "pages": [ + { + "type": "patchouli:text", + "text": "构筑仪式是一项精密工作,即使拥有正确的$(item)铭文工具$(),你也不能是把铭文蚀刻出来,然后期盼着事情发生。好在有$(item)仪式推测杖$()来帮忙。$(br2)按住[$(k:sneak)]并注视空中按[$(k:use)]或[$(k:attack)]即可双向循环选择需要的仪式。" + }, + { + "type": "patchouli:text", + "text": "你还可以按[$(k:use)]来改变仪式朝向。这只会影响少数仪式,比如$(l:bloodmagic:rituals/ritual_list/ritual_speed)速移仪式$(),因为绝大多数的仪式都是对称的。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_diviner_0", + "text": "只需注视$(item)主仪式石$()时按[$(k:use)],推测杖将用携带的任何$(item)仪式石$()来构筑选定仪式。如同魔法。" + }, + { + "type": "patchouli:text", + "text": "仪式推测杖可以破坏可替换方块(比如高草丛、雪块等等),但无法清除石头或者泥土这种实体方块。构筑时请保证该区域已被清理,否则$(l:bloodmagic:rituals/activation_crystals)激活水晶$()将不会工作。$(br2)同样值得关注的是,基础的仪式推测杖只能用于下级仪式。如果你想充分利用你的推测杖,你必须用$(dusk)元素铭文工具:薄暮$()来升级它。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_diviner_1", + "anchor": "dusk", + "text": "与元素铭文工具不同仪式推测杖以及仪式推测杖仪式推测杖 [薄暮]永远不会消耗。" + }, + { + "type": "patchouli:text", + "text": "基础的仪式推测杖需要各一个$(item)元素铭文工具$()来制作,所以需要一个层级3的$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)。$(br2)四个基础元素铭文工具可以在祭坛制作,每个消耗$(blood)1,000 LP$(),如下页所示。仪式推测杖 [薄暮]需要4级祭坛制作两个元素铭文工具:薄暮,每个消耗$(blood)2,000 LP$()。" + }, + { + "type": "patchouli:text", + "text": "你也可以用这些工具手动蚀刻铭文,但是只应用于装饰,因为又慢又不精准。" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "铭文工具:风", + "a.recipe": "bloodmagic:altar/air_tool", + "b.heading": "铭文工具:火", + "b.recipe": "bloodmagic:altar/fire_tool" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "铭文工具:水", + "a.recipe": "bloodmagic:altar/water_tool", + "b.heading": "铭文工具:土", + "b.recipe": "bloodmagic:altar/earth_tool" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "铭文工具:薄暮", + "recipe": "bloodmagic:altar/dusk_tool" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_animal_growth.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_animal_growth.json new file mode 100644 index 000000000000..1b8e99cb7cb8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_animal_growth.json @@ -0,0 +1,54 @@ +{ + "name": "牧养仪式", + "icon": "minecraft:white_wool", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "牧养仪式", + "multiblock_id": "bloodmagic:animal_growth", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "animal_growth" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "destructive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "steadfast", + "text_overrides": [ + ["chest", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "growing" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "chest", + "text": "需要$(steadfast)坚毅意志$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_armour_evolve.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_armour_evolve.json new file mode 100644 index 000000000000..16800065c69b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_armour_evolve.json @@ -0,0 +1,21 @@ +{ + "name": "束灵进化", + "icon": "bloodmagic:livingplate", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "束灵进化", + "multiblock_id": "bloodmagic:armour_evolve", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "armour_evolve", + "text_overrides": [ + ["Living Armor", "l:bloodmagic:alchemy_array/living_equipment/living_basics"] + ], + "text": "站在$(l:bloodmagic:rituals/ritual_stones)主仪式石$()上,同时穿着$(l:bloodmagic:alchemy_array/living_equipment/living_basics)数量盔甲$()来使用此$(thing)仪式$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_condor.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_condor.json new file mode 100644 index 000000000000..ae0f73b43dff --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_condor.json @@ -0,0 +1,22 @@ +{ + "name": "崇敬之鹰", + "icon": "minecraft:feather", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "崇敬之鹰", + "multiblock_id": "bloodmagic:condor", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "condor" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "condor", + "page_type": "flightRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crafting.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crafting.json new file mode 100644 index 000000000000..0871169e6d53 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crafting.json @@ -0,0 +1,111 @@ +{ + "name": "跃动铁砧", + "icon": "minecraft:crafting_table", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "跃动铁砧", + "multiblock_id": "bloodmagic:crafting", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crafting", + "text_overrides": [ + ["Item Filter", "l:bloodmagic:demon_will/item_routing/standard_item_filter"] + ] + }, + { + "type": "patchouli:text", + "text": "$(thing)跃动铁砧$()是一个强大又多功能的仪式,可自动合成标准配方(合成台)及$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()或$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()配方(若经强化)。但因其有点复杂,以下是设置教程:$(br2)注:每个仪式只能处理一个配方。" + }, + { + "type": "patchouli:text", + "text": "首先,我们确定下我们需要的配方,这通过物品过滤器实现。$(br2)可以使用多种类的过滤器,但仪式一次只接受一个过滤器,其他过滤器将被忽略。" + }, + { + "type": "patchouli:text", + "text": "接受以下过滤器:$(li)标准物品过滤器:精确每个槽位的物品。$(li)标签物品过滤器:用$(thing)标签$()指定物品。比如配方需要任意的石头(安山岩和花岗岩等等),你可以使用forge:stone去过滤。$(li)模组物品过滤器:这将使用此插槽内该MOD的任何物品。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/autocraft/filter_pickaxe.png" + ], + "title": "过滤器示例", + "border": true, + "text": "自动合成$(item)石镐$()的标准物品过滤器" + }, + { + "type": "patchouli:text", + "text": "接下来,必须将物品过滤器放置在仪式上。在这张图片里,我们使用了一个$(item)物品展示框$(),也可以使用箱子。但是要注意,如果你在箱子里放置了多个$(item)过滤器$(),只有第一个会生效。$(br2)默认输入/输出的箱子是同位置,但可以用$(l:bloodmagic:rituals/ritual_tinkerer)仪式调整器$()调整。此功能对重复使用某些素材的配方很有用,比如你的$(l:bloodmagic:altar/soul_network)灵魂宝珠$()。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/autocraft/default_placement.png", + "bloodmagic:images/entries/ritual/autocraft/optional_placement.png" + ], + "title": "放置的过滤器", + "border": true, + "text": "箱子和过滤器的常规布局,还有一个经过$(l:bloodmagic:rituals/ritual_tinkerer)调整$()了的输出和输入箱。" + }, + { + "type": "patchouli:text", + "text": "如果提供$(steadfast)坚毅$()或是$(corrosive)腐蚀$()意志,仪式将分别尝试连接$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()或$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()。它们的配方都是无序配方,如果你的配方需要2个重复物品,那么就必须在配方中重复指定。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/autocraft/catalyst_recipe.png" + ], + "title": "炼金过滤器", + "border": true, + "text": "配置于用于合成$(l:bloodmagic:alchemy_table/potions)简易催化剂$()的过滤器。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "recipeRange", + "text_overrides": [ + ["Item Filter", "l:bloodmagic:demon_will/item_routing/standard_item_filter"] + ], + "text": "支持$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准$()、$(l:bloodmagic:demon_will/item_routing/tag_item_filter)标签$()和$(l:bloodmagic:demon_will/item_routing/mod_item_filter)模组物品过滤器$()。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "inputRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "outputRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "outputFilterRange", + "text_overrides": [ + ["filter", "l:bloodmagic:demon_will/item_routing/standard_item_filter"] + ], + "text": "支持$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准$()、$(l:bloodmagic:demon_will/item_routing/tag_item_filter)标签$()和$(l:bloodmagic:demon_will/item_routing/mod_item_filter)模组物品过滤器$()。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "hellforgedRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "corrosive" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crushing.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crushing.json new file mode 100644 index 000000000000..0487308a47df --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crushing.json @@ -0,0 +1,67 @@ +{ + "name": "挖掘仪式", + "icon": "minecraft:iron_pickaxe", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "挖掘仪式", + "multiblock_id": "bloodmagic:crushing", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crushing" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "corrosive", + "text_overrides": [ + ["Cutting Fluid", "l:bloodmagic:alchemy_table/alchemy_table#cutting_fluid"], + ["Silk Touch", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "vengeful", + "text": "举个例子,它把煤炭变成煤炭块,红石粉变成红石块,等等。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "destructive", + "text_overrides": [ + ["Fortune III", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "steadfast", + "text_overrides": [ + ["Silk Touch", "item"], + ["Fortune", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "chest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "crushingRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_catalyst.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_catalyst.json new file mode 100644 index 000000000000..f4ca5726916d --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_catalyst.json @@ -0,0 +1,33 @@ +{ + "name": "孤魂集会", + "icon": "bloodmagic:rawcatalyst", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "孤魂集会", + "multiblock_id": "bloodmagic:forsaken_soul", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "forsaken_soul" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "forsaken_soul", + "page_type": "crystal", + "text_overrides": [ + ["catalysts", "l:bloodmagic:demon_will/will_manipulation/will_catalysts"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "forsaken_soul", + "page_type": "chest", + "text_overrides": [ + ["catalyst", "l:bloodmagic:demon_will/will_manipulation/will_catalysts"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_harvest.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_harvest.json new file mode 100644 index 000000000000..97b2888a2eca --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_harvest.json @@ -0,0 +1,29 @@ +{ + "name": "碎晶裂纹", + "icon": "bloodmagic:defaultcrystal", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "碎晶裂纹", + "multiblock_id": "bloodmagic:crystal_harvest", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crystal_harvest", + "text_overrides": [ + ["Demon Will Crystal Clusters", "l:bloodmagic:demon_will/will_manipulation/crystallized_will"], + ["aspects", "l:bloodmagic:demon_will/will_manipulation/aspected_will"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crystal_harvest", + "page_type": "crystal", + "text_overrides": [ + ["Demon Will", "raw"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_split.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_split.json new file mode 100644 index 000000000000..1abcbb97276e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_split.json @@ -0,0 +1,32 @@ +{ + "name": "结晶共鸣", + "icon": "bloodmagic:vengefulcrystal", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "结晶共鸣", + "multiblock_id": "bloodmagic:crystal_split", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crystal_split", + "text_overrides": [ + ["Raw crystal cluster", "l:bloodmagic:demon_will/will_manipulation/crystallized_will"], + ["aspected crystal clusters", "l:bloodmagic:demon_will/will_manipulation/aspected_will"] + ] + }, + { + "type": "patchouli:text", + "text": "此仪式需要在$(item)主仪式石$()上方两格的位置放置生长良好的$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)原生意志晶簇$(/l)(最少需要5支单簇),并将其分裂为其余四类单晶簇$(l:bloodmagic:demon_will/will_manipulation/aspected_will)属性恶魔意志$(/l)晶簇于四元素仪式石上。此间距专为$(item)恶魔结晶坛$()放置在$(item)主仪式石$()上设置。$(br2)有关恶魔意志结晶的相关信息,请参阅$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)恶魔结晶$(/l)。" + }, + { + "type": "patchouli:image", + "title": "仪式布局", + "images": ["bloodmagic:images/entries/demon_will/will_splitting.png"], + "border": true, + "text": "结晶共鸣仪式的推荐布局。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_ellipse.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_ellipse.json new file mode 100644 index 000000000000..ba29c922830c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_ellipse.json @@ -0,0 +1,31 @@ +{ + "name": "椭圆仪式", + "icon": "minecraft:bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "椭圆仪式", + "multiblock_id": "bloodmagic:ellipsoid", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "ellipsoid" + }, + { + "type": "patchouli:text", + "text": "此仪式纯粹装饰性质,专为我们所有人中的懒惰却又初露头角的设计师设计。它适合建造复杂的形状,比如你邪恶巢穴的金色圆顶…你确实有一个,是吧?" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "ellipsoid", + "page_type": "chest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "ellipsoid", + "page_type": "spheroidRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_feathered_knife.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_feathered_knife.json new file mode 100644 index 000000000000..88cc7076c753 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_feathered_knife.json @@ -0,0 +1,74 @@ +{ + "name": "羽刀仪式", + "icon": "bloodmagic:sacrificialdagger", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "羽刀仪式", + "multiblock_id": "bloodmagic:feathered_knife", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "feathered_knife", + "text_overrides": [ + ["LP", "blood"], + ["blood altar", "l:bloodmagic:altar/blood_altar"], + ["Runes of Self Sacrifice", "l:bloodmagic:altar/blood_rune/self_sacrifice_rune"], + ["Tough Palms", "l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/tough_palms"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "corrosive", + "text_overrides": [ + ["Incense Bonus", "thing"], + ["Incense Altar", "l:bloodmagic:utility/incense_altar"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "vengeful", + "text_overrides": [ + ["Steadfast", "steadfast"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "altar", + "text_overrides": [ + ["Blood Altar", "l:bloodmagic:altar/blood_altar"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "damage" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_felling.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_felling.json new file mode 100644 index 000000000000..a9d2d7888073 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_felling.json @@ -0,0 +1,27 @@ +{ + "name": "伐林仪式", + "icon": "minecraft:oak_sapling", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "伐林仪式", + "multiblock_id": "bloodmagic:felling", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "felling" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "felling", + "page_type": "fellingRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "felling", + "page_type": "chest" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_full_stomach.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_full_stomach.json new file mode 100644 index 000000000000..11cf12548e20 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_full_stomach.json @@ -0,0 +1,27 @@ +{ + "name": "盛宴之歌", + "icon": "minecraft:cake", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "盛宴之歌", + "multiblock_id": "bloodmagic:full_stomach", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "full_stomach" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "full_stomach", + "page_type": "fillRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "full_stomach", + "page_type": "chest" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_geode.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_geode.json new file mode 100644 index 000000000000..03f3e2c1a9bf --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_geode.json @@ -0,0 +1,62 @@ +{ + "name": "晶簇之馈", + "icon": "minecraft:amethyst_cluster", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "晶簇之馈", + "multiblock_id": "bloodmagic:geode", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "geode" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "raw" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "destructive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "chest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "harvest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "harm" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "geode", + "page_type": "acceleration" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_green_grove.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_green_grove.json new file mode 100644 index 000000000000..77d3630b2b7f --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_green_grove.json @@ -0,0 +1,63 @@ +{ + "name": "绿丛仪式", + "icon": "minecraft:bone_meal", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "绿丛仪式", + "multiblock_id": "bloodmagic:green_grove", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "green_grove" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "growing" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "hydrate" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "leech" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_grounding.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_grounding.json new file mode 100644 index 000000000000..c709d474a9d4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_grounding.json @@ -0,0 +1,54 @@ +{ + "name": "罪者之缚", + "icon": "minecraft:dirt", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "罪者之缚", + "multiblock_id": "bloodmagic:grounding", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "grounding" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "raw" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "corrosive", + "text":"类似于$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)幽浮$()效果。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "vengeful", + "text_overrides": [ + ["Levitation", "l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "destructive", + "text_overrides": [ + ["Heavy Heart", "l:bloodmagic:alchemy_table/potion_flasks/blood_magic/heavy_heart"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "groundingRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_harvest.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_harvest.json new file mode 100644 index 000000000000..d4002c18a766 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_harvest.json @@ -0,0 +1,22 @@ +{ + "name": "丰收之月", + "icon": "minecraft:wheat", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "丰收之月", + "multiblock_id": "bloodmagic:harvest", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "harvest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "harvest", + "page_type": "harvestRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_jump.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_jump.json new file mode 100644 index 000000000000..85f393c801a4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_jump.json @@ -0,0 +1,27 @@ +{ + "name": "高跳仪式", + "icon": "minecraft:diamond_boots", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "高跳仪式", + "multiblock_id": "bloodmagic:jumping", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "jumping" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "jumping", + "page_type": "jumpRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "jumping", + "page_type": "jumpPower" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_lava.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_lava.json new file mode 100644 index 000000000000..70c63273acf0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_lava.json @@ -0,0 +1,97 @@ +{ + "name": "下界夜曲", + "icon": "minecraft:lava_bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "下界夜曲", + "multiblock_id": "bloodmagic:lava", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "lava", + "text_overrides": [ + ["master ritual stone", "l:bloodmagic:rituals/ritual_stones"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "raw", + "text_overrides": [ + ["LP", "blood"], + ["tank", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "corrosive", + "text": "适用于下界居民。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "vengeful", + "text_overrides": [ + ["Fire Fuse", "thing"] + ], + "text": "当减益失效,它们会给人一种烟花般的美感。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "steadfast", + "text_overrides": [ + ["Fire Resistance", "thing"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "lavaRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "fireDamage", + "text_overrides": [ + ["Corrosive Will", "corrosive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "fireFuse", + "text_overrides": [ + ["Fire Fuse", "thing"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "fireResist", + "text_overrides": [ + ["Fire Resistance", "thing"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "lavaTank", + "text_overrides": [ + ["tank", "item"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_living_downgrade.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_living_downgrade.json new file mode 100644 index 000000000000..555b95804fa2 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_living_downgrade.json @@ -0,0 +1,48 @@ +{ + "name": "沉灵之忏", + "icon": "bloodmagic:upgradescraps", + "category": "bloodmagic:rituals/ritual_list", + "extra_recipe_mappings": { + "bloodmagic:upgradescraps": 7 + }, + "pages": [ + { + "type": "multiblock", + "name": "沉灵之忏", + "multiblock_id": "bloodmagic:downgrade", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "downgrade" + }, + { + "type": "patchouli:text", + "anchor": "downgrades", + "text": "此升级消耗多余的$(thing)升级点数$()(以$(item)手册$()、$(item)碎片$()和$(item)人造升级点数$()形式),及每级一个$(item)关键物品$()为穿戴的$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()施加降级效果。每次降级所需的关键物品都不同,详见降级章节,这些降级将严重限制你的能力,但是能会为你提供大量的$(thing)升级点数$()。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:synthetic_point", + "text": "若升级点数不足,可以制作人造升级点数,每枚价值一点。" + }, + { + "type": "patchouli:text", + "text": "要使用该仪式只需将你的手册(或其他升级点数来源)和降级所需物品放在箱子内(见上页),同时穿着你的束灵盔甲。该仪式将消耗点数并降级你的盔甲。消耗顺序为:$(item)束灵盔甲强化碎片$(),其次$(item)束灵盔甲强化手册$(),最后是$(item)人造升级点数$()。" + }, + { + "type": "patchouli:text", + "text": "降级效果取决于箱子内的物品。每个与特定降级匹配的物品都会将降级的级别提高一级。通过这种方式,你可以一次应用多种降级。比方说:涌动饥渴3级,把3块$(item)腐肉$()和等价35点$(thing)升级点数$()放在箱子里,然后穿着$(thing)活体盔甲$()的同时激活仪式。" + }, + { + "type": "patchouli:text", + "text": "仪式尊重你在$(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)束灵盔甲训练手镯$()上的任何设置,因此如果你将其设置为“阻止其它升级”,则仪式无法对你应用降级。如果有疑问的话,请脱下手镯!" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:upgradescraps", + "title": "束灵盔甲强化碎片", + "text": "多余的积分将以$(item)束灵盔甲强化碎片$()形式返还,可用于后续仪式。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_magnetic.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_magnetic.json new file mode 100644 index 000000000000..8d0afd6f6fd8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_magnetic.json @@ -0,0 +1,29 @@ +{ + "name": "磁引仪式", + "icon": "minecraft:iron_ore", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "磁引仪式", + "multiblock_id": "bloodmagic:magnetism", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "magnetism" + }, + { + "type": "patchouli:text", + "text": "默认情况下,$()磁引仪式$()在$(item)主仪式石$()半径3格范围内,向下搜索至基岩以收集矿石。可通过在主仪式石下方放置昂贵方块增强范围。举例:$(br)$(li)$(item)铁块$() - 7格半径。$(li)$(item)金块$() - 15格半径。$(li)$(item)钻石块$() - 31格半径。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "magnetism", + "page_type": "placementRange", + "text_overrides": [ + ["ores", "item"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_meteor.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_meteor.json new file mode 100644 index 000000000000..0759f11bb9cc --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_meteor.json @@ -0,0 +1,25 @@ +{ + "name": "坠星标位", + "icon": "minecraft:fire_charge", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "坠星标位", + "multiblock_id": "bloodmagic:meteor", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "meteor" + }, + { + "type": "patchouli:text", + "text": "运用你的掌握的惊人力量,得出的最终结论是:从外太空召唤陨石撞击这个世界是个绝妙的主意。$(br2)在主仪式石上放置合适的祭品(外加巨量的LP,默认是百万LP),在地图上仪式的构筑高度召唤陨石,陨石撞击后爆炸,留下大量待开发资源。" + }, + { + "type": "patchouli:text", + "text": "陨石规模与资源随祭品变化。正常祭品为:$(item)钻石$()、$(item)铁块$()、$(item)萤石粉$()和$(item)石头$()。$(br2)模组祭品包括:冰与火$(item)龙之骨$()、应用能源2$(item)赛特斯石英$()、机械动力$(item)安山合金$()、沉浸工程$(item)铜线圈$()、神秘农业$(item)活化水晶碎片$()、热力系列$(item)通量线圈$()和通用机械$(item)强化合金$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_placer.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_placer.json new file mode 100644 index 000000000000..b6b1ea8a80c0 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_placer.json @@ -0,0 +1,27 @@ +{ + "name": "铺设仪式", + "icon": "minecraft:dispenser", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "铺设仪式", + "multiblock_id": "bloodmagic:placer", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "placer" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "placer", + "page_type": "placerRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "placer", + "page_type": "chest" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_regeneration.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_regeneration.json new file mode 100644 index 000000000000..ec5df8c8fe0a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_regeneration.json @@ -0,0 +1,33 @@ +{ + "name": "重生仪式", + "icon": "minecraft:golden_apple", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "重生仪式", + "multiblock_id": "bloodmagic:regeneration", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "regeneration" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "regeneration", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "regeneration", + "page_type": "heal" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "regeneration", + "page_type": "vampire", + "text": "需要$(corrosive)腐蚀意志$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_simple_dungeon.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_simple_dungeon.json new file mode 100644 index 000000000000..fb2fb60b6890 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_simple_dungeon.json @@ -0,0 +1,20 @@ +{ + "name": "隐域之缘", + "icon": "bloodmagic:simplekey", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "隐域之缘", + "multiblock_id": "bloodmagic:simple_dungeon", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "simple_dungeon", + "text_overrides": [ + ["Demon Realm", "thing"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_speed.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_speed.json new file mode 100644 index 000000000000..f7b93548efc5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_speed.json @@ -0,0 +1,53 @@ +{ + "name": "速移仪式", + "icon": "minecraft:sugar", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "速移仪式", + "multiblock_id": "bloodmagic:speed", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "speed" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "sanicRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_sphere_create.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_sphere_create.json new file mode 100644 index 000000000000..32d61c0270c6 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_sphere_create.json @@ -0,0 +1,35 @@ +{ + "name": "黎明新月", + "icon": "minecraft:ender_pearl", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "黎明新月", + "multiblock_id": "bloodmagic:sphere", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "sphere", + "text_overrides": [ + ["LP", "blood"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "sphere", + "page_type": "spheroidRange" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/sphere_above.png", + "bloodmagic:images/entries/ritual/sphere_below.png" + ], + "title": "Default Size", + "border": true, + "text": "使用默认设置后的仪式结果。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_standard_dungeon.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_standard_dungeon.json new file mode 100644 index 000000000000..542fb584752e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_standard_dungeon.json @@ -0,0 +1,21 @@ +{ + "name": "魔域通途", + "icon": "bloodmagic:ingot_hellforged", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "魔域通途", + "multiblock_id": "bloodmagic:standard_dungeon", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "standard_dungeon", + "text_overrides": [ + ["Demon Realm", "thing"] + ], + "text": "小心,恶魔领域非常危险,请做好准备!" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_upgrade_remove.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_upgrade_remove.json new file mode 100644 index 000000000000..5e01bf0cd60a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_upgrade_remove.json @@ -0,0 +1,21 @@ +{ + "name": "净灵之音", + "icon": "bloodmagic:upgradetome", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "净灵之音", + "multiblock_id": "bloodmagic:upgrade_remove", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "upgrade_remove", + "text_overrides": [ + ["Living Armor", "l:bloodmagic:alchemy_array/living_equipment/living_basics"], + ["Upgrade Tomes", "l:bloodmagic:alchemy_array/living_equipment/living_tomes"] + ] + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_water.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_water.json new file mode 100644 index 000000000000..657502c62bff --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_water.json @@ -0,0 +1,25 @@ +{ + "name": "涌泉仪式", + "icon": "minecraft:water_bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "涌泉仪式", + "multiblock_id": "bloodmagic:water", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "water", + "text_overrides": [ + ["Master Ritual Stone", "l:bloodmagic:rituals/ritual_stones"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "water", + "page_type": "waterRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_well_of_suffering.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_well_of_suffering.json new file mode 100644 index 000000000000..577f8d9f166e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_well_of_suffering.json @@ -0,0 +1,41 @@ +{ + "name": "苦难之井", + "icon": "bloodmagic:life_essence_bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "苦难之井", + "multiblock_id": "bloodmagic:well_of_suffering", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "well_of_suffering", + "text_overrides": [ + ["LP", "blood"], + ["blood altar", "l:bloodmagic:altar/blood_altar"] + ] + }, + { + "type": "patchouli:text", + "text": "此仪式攻击伤害区域内的生物,并将收集的$(blood)源质$()存入附近的$(l:bloodmagic:altar/blood_altar)血之祭坛$()。在祭坛内放入$(l:bloodmagic:altar/soul_network)气血宝珠$(),或者添加几个$(l:bloodmagic:altar/blood_rune/sacrifice_rune)献祭符文$()你就再也不用担心LP供应了…只要提供足够的生物。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "well_of_suffering", + "page_type": "altar", + "text": "仪式每次仅能连接一座祭坛。", + "text_overrides": [ + ["Blood Altar", "l:bloodmagic:altar/blood_altar"], + [" Blood", "blood"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "well_of_suffering", + "page_type": "damage", + "text": "生物仍会掉落非玩家击杀的战利品。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_yawning_void.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_yawning_void.json new file mode 100644 index 000000000000..0ef3ea5ca35a --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_yawning_void.json @@ -0,0 +1,57 @@ +{ + "name": "虚空之噬", + "icon": "minecraft:black_stained_glass", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "虚空之噬", + "multiblock_id": "bloodmagic:yawning_void", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖 [薄暮]$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "yawning_void" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "corrosive", + "text_overrides": [ + ["filter", "item"] + ], + "text": "若要设置$(item)过滤器$(),将其放入连接的$(item)箱子$()内。仪式仅使用它找到的第一个过滤器。可接受:$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准$()、$(l:bloodmagic:demon_will/item_routing/tag_item_filter)标签$()、$(l:bloodmagic:demon_will/item_routing/mod_item_filter)Mod$()和$(l:bloodmagic:demon_will/item_routing/composite_item_filter)组合物品过滤器$()。黑名单也有效!" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "quarryRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "chest", + "text_overrides": [ + ["Item Filter", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "placementRange" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_zephyr.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_zephyr.json new file mode 100644 index 000000000000..9577f2385ded --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_zephyr.json @@ -0,0 +1,27 @@ +{ + "name": "和风之唤", + "icon": "minecraft:hopper", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "和风之唤", + "multiblock_id": "bloodmagic:zephyr", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)可以简化构筑仪式。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "zephyr" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "zephyr", + "page_type": "zephyrRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "zephyr", + "page_type": "chest" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_stones.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_stones.json new file mode 100644 index 000000000000..cf9b9e73ef90 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_stones.json @@ -0,0 +1,23 @@ +{ + "name": "仪式石", + "icon": "bloodmagic:waterritualstone", + "category": "bloodmagic:rituals", + "extra_recipe_mappings": { + "bloodmagic:airritualstone": 0, + "bloodmagic:fireritualstone": 0, + "bloodmagic:waterritualstone": 0, + "bloodmagic:earthritualstone": 0, + "bloodmagic:duskritualstone": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)仪式石$()是你构筑各个$(item)仪式$()的画布。它们看起来也很漂亮,可以用各种$(l:bloodmagic:rituals/ritual_diviner)元素铭文工具$()手动蚀刻。$(br2)铭文工具本来有耐久,但是现在它们可以永久使用!兴奋吧,你可以使用$(fire)火之仪式石$()去尽情装饰基地。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_stone_blank", + "recipe2": "bloodmagic:ritual_stone_master" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_tinkerer.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_tinkerer.json new file mode 100644 index 000000000000..6a452d95d2b4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_tinkerer.json @@ -0,0 +1,24 @@ +{ + "name": "仪式调整器", + "icon": "bloodmagic:ritualtinkerer", + "category": "bloodmagic:rituals", + "priority": "true", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)仪式调整器$()是追求从$(thing)仪式$()得到一切的高阶血术士的必备工具。它有三种主要模式,详见后页。按住[$(k:sneak)]并按[$(k:use)]可循环切换模式。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_reader" + }, + { + "type": "patchouli:text", + "text": "$(li)信息模式:描述$(thing)仪式$(),功能类似于$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$()。$(li)设置意志消耗:指定$(thing)灵域$()从$(l:bloodmagic:demon_will/will_manipulation/aura)灵域$()中消耗的$(raw)恶魔意志$()类型(如果有的话)。将对应$(item)恶魔意志结晶$()放置在快捷栏即可设定消耗类型,每种$(raw)意志$()对应一种结晶,用来指定$(thing)仪式$()消耗的意志类型。各种$(raw)恶魔意志$()对$(thing)仪式$()的加成详见各$(thing)仪式$()的对应页面。" + }, + { + "type": "patchouli:text", + "text": "$(li)定义区域:设定$(thing)仪式$()的工作区域并显示当前区域。若存在多区域,按住[$(k:sneak)]对准$(item)主仪式石$()并按[$(k:use)]可循环切换。部分$(thing)仪式$()可以远超其默认范围,但需要消耗更多$(blood)LP$()…" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/agricraft_integration.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/agricraft_integration.json new file mode 100644 index 000000000000..0b01b7554b89 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/agricraft_integration.json @@ -0,0 +1,18 @@ +{ + "name": "农业工艺联动", + "icon": "agricraft:wooden_crop_sticks", + "category": "bloodmagic:utility", + "flag": "mod:agricraft", + "pages": [ + { + "type": "patchouli:spotlight", + "item": "agricraft:wooden_crop_sticks", + "title": "农业工艺联动", + "text": "即便是在运用先进农耕技术时,血魔法也能派上用场。$(l:bloodmagic:rituals/ritual_green_grove)绿丛仪式$()与$(l:bloodmagic:alchemy_array/sigil/grove)绿丛印记$()皆可加速此类作物的生长(倘若你的世界不幸滋生杂草,这两种手段还能抑制杂草蔓延)。" + }, + { + "type": "patchouli:text", + "text": "不仅如此,$(l:bloodmagic:rituals/ritual_harvest)丰收之月$()还能保护已收获的植物,就如同你亲手采集一般。$(br2)如果你觉得你看到了杂草,那只是个视觉误差。(这只是一个小视觉bug,请勿在意。)" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/alchemical_reaction_chamber.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/alchemical_reaction_chamber.json new file mode 100644 index 000000000000..d065b46867b5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/alchemical_reaction_chamber.json @@ -0,0 +1,66 @@ +{ + "name": "炼金反应炉", + "icon": "bloodmagic:alchemicalreactionchamber", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)炼金反应炉$()虽未完全开发,但已实现了$(thing)熔炉$()功能、$(l:bloodmagic:utility/ore_processing)矿石三倍产出$()、还原$(l:bloodmagic:altar/soul_network)气血宝珠$()、$(item)下界合金锭$(),以及$(item)强化符文$(),它还是获取$(blood)虚弱气血碎片$()的唯一途径-特别是从$(l:bloodmagic:dungeons/tau_fruit)饱满血命果$()提取。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:arc" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "血染恢复宝具", + "recipe": "bloodmagic:soulforge/sanguine_reverter", + "anchor": "blood_shard", + "text": "$(item)血染恢复宝具$()用于制作$(blood)虚弱气血碎片$()和还原$(l:bloodmagic:altar/soul_network)气血宝珠$()、$(item)下界合金锭$()以及$(item)强化符文$()为它们的制作素材。" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "虚弱气血碎片", + "a.recipe": "bloodmagic:arc/weakbloodshard_tau", + "b.heading": "还原虚弱气血宝珠", + "b.recipe": "bloodmagic:arc/reversion/weak_blood_orb", + "c.heading": "还原学徒气血宝珠", + "c.recipe": "bloodmagic:arc/reversion/apprentice_blood_orb" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "还原法师气血宝珠", + "a.recipe": "bloodmagic:arc/reversion/magician_blood_orb", + "b.heading": "还原导师气血宝珠", + "b.recipe": "bloodmagic:arc/reversion/master_blood_orb", + "c.heading": "还原下界合金锭", + "c.recipe": "bloodmagic:arc/reversion/netherite_ingot" + }, + { + "type": "bloodmagic:crafting_arc", + "heading": "还原强化符文", + "recipe": "bloodmagic:arc/reversion/speed", + "text": "所有强化符文都可以通过这种方式还原-这只是一个演示。" + }, + { + "type": "patchouli:crafting", + "heading": "原始水化单元", + "recipe": "bloodmagic:primitive_hydration_cell", + "text": "原始水化单元用来制作黏土,黏土是均衡的基石。" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "沙子转化为黏土", + "a.recipe": "bloodmagic:arc/clay_from_sand", + "a.fluid_input": "minecraft:water_bucket", + "b.heading": "陶瓦转化为黏土块", + "b.recipe": "bloodmagic:arc/clay_from_terracotta", + "b.fluid_input": "minecraft:water_bucket" + }, + { + "type": "patchouli:text", + "heading": "自动化", + "text": "如果你想自动化炼金反应炉,比如$(l:bloodmagic:utility/ore_processing)矿石三倍产出$()产线。请注意它的$(thing)方位$()类似于$(item)熔炉$()。工具仅限于从顶部输入/输出,原料从侧面输入,成品从底部输出。放置$(item)漏斗$()或者$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由节点$()时牢记。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/bloodstone_bricks.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/bloodstone_bricks.json new file mode 100644 index 000000000000..c6d13d92a5ba --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/bloodstone_bricks.json @@ -0,0 +1,17 @@ +{ + "name": "血石砖", + "icon": "bloodmagic:largebloodstonebrick", + "category": "bloodmagic:utility", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)血石砖$()是装饰方块,同时也是层级4的$(l:bloodmagic:altar/blood_altar)血之祭坛$()的$(thing)顶部方块$()。它们需要$(item)虚弱气血碎片$(),该素材可通过将$(l:bloodmagic:dungeons/tau_fruit)饱满血命果$()放入装有$(l:bloodmagic:utility/alchemical_reaction_chamber#blood_shard)血染恢复宝具$()的$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$()制作。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:largebloodstonebrick", + "recipe2": "bloodmagic:bloodstonebrick" + } + ] +} + diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/book_experience.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/book_experience.json new file mode 100644 index 000000000000..c5203ed4ac52 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/book_experience.json @@ -0,0 +1,20 @@ +{ + "name": "经验手册", + "icon": "bloodmagic:experiencebook", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)经验手册$()允许你安全储存你的$(thing)经验值$()。$(br2)手持时按[$(k:sneak)]和[$(k:use)]储存$(thing)1级经验$()。按[$(k:use)]$(thing)取回1级经验$()。摁住[$(k:use)]$(thing)批量存取经验$()。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:experience_tome" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "当你安装了$(thing)饰品$(),你可以在护符槽位装备此$(item)经验手册$()。如果你想要佩戴更多的印记饰品,建议使用$(l:bloodmagic:alchemy_array/sigil/holding)集持印记$(),或者为你的$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()增加$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)槽位升级$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/changelog.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/changelog.json new file mode 100644 index 000000000000..f053980811bd --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/changelog.json @@ -0,0 +1,298 @@ +{ + "name": "更新日志", + "icon": "minecraft:map", + "category": "bloodmagic:utility", + "priority": "true", + "pages":[ + { + "type": "patchouli:text", + "text": "到目前为止$(6)血魔法$()的更新日志,从最新到最旧。(译者注:别折磨我了。这块我不会翻译的。)" + }, + { + "type": "patchouli:text", + "title": "3.2.5", + "text": "$(li)Fixed it so that the Fishing Rod actually works.$(li)Don't ask." + }, + { + "type": "patchouli:text", + "title": "3.2.4", + "text": "$(li)Implemented the \"Pathway to the Endless Realm\" ritual, which provides access to a larger version of the Demon Dungeons! $(li2)\"The Endless Realm\" is a sprawling, procedurally generated dungeon, filled with chests bursting with loot and monsters that pack a serious punch! $(li2)Those who successfully navigate its many chambers may find Demonite, an ore that" + }, + { + "type": "patchouli:text", + "text": "cannot be found anywhere else. $(li2)The dungeons currently have two distinct regions: $(li3)The \"Entrance Zone\", which contains a wide array of loot and monsters $(li3)The \"Hidden Mines\", containing a bountiful reserve of Demonite, which is used for advanced alchemy and for empowering the Blood Altar to Tier 5. Accessible by finding the \"Foreman's Key\" in the Entrance Zone." + }, + { + "type": "patchouli:text", + "text": "$(li2)If you delve deep enough in the dungeon, a \"Spatial Distortion\" may occasionally form; this changes one of the doors within the room to one that leads to a rare dungeon room. $(li)More rooms, room types, and special rooms to come to the Dungeon (eventually (soon (tm)))! $(li)Added Demonite, which can be processed into Hellforged Sand and Hellforged Ingots." + }, + { + "type": "patchouli:text", + "text": "$(li)Added more advanced anointments, which offer either increased duration (XL) or a stronger effect (III). $(li)Added the \"Standard Lengthening Catalyst\" and \"Standard Power Catalyst\", which further augment potion effects in the Alchemy Flask. $(li)Added stronger Alchemic Reaction Chamber tools, which are both faster and longer-lasting than previous tools. $(li2)Hellforged Resonator $(li2)Hellforged Explosive Cell $(li2)Advanced Cutting Fluid" + }, + { + "type": "patchouli:text", + "text": "$(li2)These tools also boost the chance for bonus outputs when used. For instance, an Intermediate Cutting Fluid will provide 1.5x Iron Sand per Raw Iron, whereas the Advanced Cutting Fluid provides 1.67x.$(br2)$(li)Added Upgraded Explosive Charges and tweaked the power of previous versions. $(li2)Augmented Shaped Charge - breaks 7x7x7 cube of blocks." + }, + { + "type": "patchouli:text", + "text": "$(li2)Tunneling Shaped Charge - breaks 5x5x20 long set of blocks. $(li2)Augmented Controlled Charge - breaks up to 8x64 blocks of the same type. $(li2)Augmented Deforester Charge - breaks up to 8x64 logs, clearing away connecting leaves. $(li2)Augmented Fungal Charge - breaks up to 8x64 blocks related to Overworld and Nether big mushrooms." + }, + { + "type": "patchouli:text", + "text": "$(li)Added Hellforged Parts, which can only be found through loot within the Hidden Mines. $(li2)Used to reinforce Blood Runes, doubling the effect of the given rune. $(li)Increased the rate of \"Tiny Corrupted Dust\" when using the Resonator in the Alchemic Reaction Chamber. $(li2)Corrupted Dust can be used to increase the yield of the desired ore." + }, + { + "type": "patchouli:text", + "text": "$(li)Added a new feature to the Divination and Seer's Sigil: when sneaking and activating the sigil, a GUI will open which will allow you to drag individual HUD elements and save their new locations. $(li)Added new anointments: $(li2)\"Repairing Salve\", which repairs a damaged tool slightly when the tool is used.$(li2)\"Void Essence\", which destroys mundane blocks that are mined." + }, + { + "type": "patchouli:text", + "text": "$(li)Also tweaked \"Miner's Secrets\" to only work on exp-providing blocks, while also only being used up when additional exp is provided. $(li)Updated several textures related to vanilla ore processing. $(li)Fixed Blood Altar's delay after crafting. The delay between when an altar finishes a craft and attempts to start a new craft is now 30 ticks. $(li)Fixed Body Builder so that it is properly obtainable." + }, + { + "type": "patchouli:text", + "text": "$(li)Fixed Nether Wart handling for the Harvest ritual. $(li)Fixed the Sentient Scythe so that it wasn't made out of paper. Also actually does damage now! $(li)Allowed the Sentient Scythe to receive the Sharpness enchantment while enchanting. $(li)Changed the Ritual of the Feathered Knife to interact with the \"Tough Palms\" Living Upgrade." + }, + { + "type": "patchouli:text", + "text": "$(li)Added Amethyst Throwing Daggers, which do the same damage as Iron Throwing Daggers. $(li2)Can be combined in an ARC with a Lingering Alchemy Flask to add potion effects to the thrown daggers. $(li)Added the reworked ritual \"Rhythm of the Beating Anvil\", which can autocraft vanilla recipes. When augmented, can also simplify automation of Hellfire Forge and Alchemy Table recipes." + }, + { + "type": "patchouli:text", + "text": "$(li)Changed the \"Penance of the Leadened Soul\" so that it respects any currently held Training Bracelets.$(li)Reimplemented recipe for Obsidian Paths." + }, + { + "type": "patchouli:text", + "title": "3.2.3", + "text": "$(li)Fixed Fortuna Extract so that it properly applied its additional Fortune under certain conditions.$(li)Fixed a crash with the Teleposer that prevented Tile Entities from moving.$(li)Added smelting recipe for copper sand > copper ingot, and blasting furnace recipes for all dusts." + }, + { + "type": "patchouli:text", + "title": "3.2.2", + "text": "$(li)Fixed in-game guide for real this time." + }, + { + "type": "patchouli:text", + "title": "3.2.1", + "text": "$(li)Fixed in-game guide so that recipes properly load.$(li)Fixed non-crafting Alchemy Arrays.$(li)Fixed the Mark of the Falling Tower and Ritual of Magnetism to respect the current world's build limit.$(li)Changed a few textures such as the ore fragments." + }, + { + "type": "patchouli:text", + "title": "3.2.0", + "text": "$(li)Initial release of 1.18.2.$(li)Changed the ARC so that the texture changes based on the tool used and when it is active.$(li)Rebalanced some recipes due to Raw Materials dropping from base ores.$(li)Added copper ore processing.$(li)Added Glowberries and Berry bush handling to the Reap of the Harvest Moon." + }, + { + "type": "patchouli:text", + "text": "Known issues:$(li)In-game guide is broken in a few places, primarily when viewing mod recipes such as Blood Altar crafting.$(li)Life Essence blocks do not have the proper overlay when submersed in liquid." + }, + { + "type": "patchouli:text", + "title": "3.1.11", + "text": "$(li)Reworked and implemented the Potion Flask system! Quite a bit different than previous versions, so make sure to check the guide. $(li)New (and old) non-Vanilla potion effects include: $(li2)Bounce $(li2)Gravity $(li2)Grounded $(li2)Suspended $(li2)Heavy Heart $(li2)Passive" + }, + { + "type": "patchouli:text", + "text": "$(li2)Spectral Sight $(li2)Hard Cloak $(li2)Obsidian Cloak $(li2)Flight $(li)Fixed server crash for the Reverence of the Condor ritual. $(li)Reimplemented Teleposers. Hurray! $(li)Reimplemented the Teleposition Sigil. $(li)Reimplemented the Sigil of Suppression. $(li)Reimplemented the Demon Pylon." + }, + { + "type": "patchouli:text", + "text": "$(li)Added Will Catalysts, which can be applied to Demon Will Clusters to dramatically increase their rate of growth. $(li)Changed the Hellfire Forge so that it can use Aspected Will in crafting operations. $(li)Modified the Ritual Diviner so that it can cycle through the ritual list backwards by left-clicking in the air. $(li)Added a new item, \"Basic Routing Logic Upgrade\", which increases the total throughput of the Master Routing Node's system." + }, + { + "type": "patchouli:text", + "text": "$(li)Reimplemented several rituals: $(li2)Crash of the Timberman $(li2)Dawn of the New Moon $(li2)Ritual of the Satiated Stomach $(li2)Speed Ritual $(li2)Ritual of the High Jump $(li2)Laying of the Filler $(li2)Convocation of the Damned (reworked) $(li2)The Sinner's Burden (renamed from \"Ritual of Grounding\")" + }, + { + "type": "patchouli:text", + "text": "$(li2)Mark of the Falling Tower (New meteor system! Oooh, sparkley~!) $(li)Added a new ritual, Yawning of the Void. Used to completely clear large areas of blocks. $(li)Tweaked recipe for Frame Parts to make them cheaper." + }, + { + "type": "patchouli:text", + "title": "3.1.10-32", + "text": "$(li)Fixed recipe for the \"Brilliance\" Living Upgrade." + }, + { + "type": "patchouli:text", + "title": "3.1.10", + "text": "$(li)Fixed server-sided issue that prevented recipes from loading for certain types." + }, { + "type": "patchouli:text", + "title": "3.1.9", + "text": "$(li)Added the missing recipes for a couple of the Living Armour Downgrades. $(li2)Yes, Way is indeed blind." + }, + { + "type": "patchouli:text", + "title": "3.1.8", + "text": "$(li)Made Patchouli a required library. $(li)Reimplemented the Penance of the Leadened Soul ritual. Operates slightly differently than before. $(li)Reimplemented the following Living Armour Downgrades: $(li2)Storm Trooper $(li2)Battle Hungry $(li2)Quenched $(li2)Dulled Blade $(li2)Weakened Pick $(li2)Diseased" + }, + { + "type": "patchouli:text", + "text": "$(li2)Crippled Arm $(li2)Limp Leg $(li)Reimplemented Repairing $(li)Added the following Living Armour Upgrades/Downgrades: $(li2)Brilliance (Increases armour and toughness values of Living Armour) $(li2)Concrete Shoes (Decreases swim speed) $(li)Decreased hardness of shaped charges." + }, + { + "type": "patchouli:text", + "text": "Known issue: Desync between the server and client for the Living Armour chestpiece under certain conditions. Occurs when the item is shift-clicked out of the player's chestpiece slot. Does not occur when clicked without shift. $(li)Only causes a ghost item to appear in the client's inventory. Does not otherwise affect the performance of the armour." + }, + { + "type": "patchouli:text", + "title": "3.1.7", + "text": "$(li)Fixed another crash with the Living Armour. Maybe I got it this time!" + }, + { + "type": "patchouli:text", + "title": "3.1.6", + "text": "$(li)Increased range of the Tau plant to 3x1x3 centered on the plant, making it easier to farm the Saturated version. $(li)Fixed crash with the Living Armour under certain conditions.$(li)Fixed the Sacrificial Knife so it respects gravestone mods and other effects that occur on-death. $(li)Fixed the Dagger of sacrifice so that it similarly respects death events." + }, + { + "type": "patchouli:text", + "title": "3.1.5", + "text": "$(li)Fixes client-sided crash for the Alchemy Table when on servers. $(li)Made the Water Sigil not work in the nether (still drains LP on use)." + }, + { + "type": "patchouli:text", + "title": "3.1.4", + "text": "$(li)Fixed a bug when removing max level upgrades from $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(). $(li)Fixed a client-server desync with the $(item)item filter$() count $(li)Added an audible and visual indication for when an $(l:bloodmagic:alchemy_table/anointments)anointment$() on a $(item)tool$() runs out. $(li)Included warning flags in the $(l:bloodmagic:alchemy_table/alchemy_table#errors)Alchemy Table GUI$() that will state if there is not enough LP or if the orb is unbound/the wrong tier." + }, + { + "type": "patchouli:text", + "text":"$(li)Added the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/elytra)Elytra Living Armour upgrade$()! Elytra not included. $(li)Added the $(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)Training Bracelet$() for the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$()! Now you can train the upgrades you want to! $(li)Increased the durability of the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() to diamond level, but allowed all non-chestpiece pieces to break." + }, + { + "type": "patchouli:text", + "title": "3.1.3", + "text": "$(li)The $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$() now will consume less durability for tools with Unbreaking. Durability is consumed at $(br)(1/(unbreakingLevel+1)) chance. $(li)Fixed fluid capabilities of the ARC. $(li)Made it so that the textbox of the $(item)Filters$() can only accept numbers. Also allowed the 'Delete' key to delete values from the text field." + }, + { + "type": "patchouli:text", + "title": "3.1.2", + "text": "$(li)Reimplemented $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Nodes$()!$(li)Added Curios support for certain items $(li)Added recipes for water and lava buckets using their respective Sigils (as well as a few other uses of Sigils inside the Alchemy Table) $(li)Fixed $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/gift_of_ignis)Gift of Ignis$() not lowering its cooldown when not on fire." + }, + { + "type": "patchouli:text", + "text":"$(li)Allowed the $(l:bloodmagic:alchemy_array/sigil/divination)Divination Sigil$() and the $(l:bloodmagic:alchemy_array/sigil/seer)Seer Sigil's$() HUD elements to work in both the offhand and in the $(l:bloodmagic:alchemy_array/sigil/holding)Sigil of Holding$(). Also allows the $(l:bloodmagic:demon_will/will_manipulation/aura_gauge)Demon Aura Gauge$() to work in the offhand (why you'd have it in your offhand, I can't say). $(li)Added the configs! Yay! $(li)Added the Ritual '$(l:bloodmagic:rituals/ritual_list/ritual_zephyr)Call of the Zephyr$()'." + }, + { + "type": "patchouli:text", + "title": "3.1.1-16", + "text": "$(li)Fixed the $(l:bloodmagic:demon_will/demonic_items/throwing_daggers)Throwing Daggers$() so that they act as the appropriate type. $(li)Fixed the $(l:bloodmagic:alchemy_array/sigil/magnetism)Sigil of Magnetism's$() range so that it is centered on the player. $(li)Fixed the $(l:bloodmagic:alchemy_array/living_equipment/living_upgrades)Living Armour upgrade$() 'Tough' so that it is now obtainable. Now you can get hurt for an actual cause! $(li)Fixed an NPE crash due to the $(l:bloodmagic:rituals/ritual_list/ritual_armour_evolve)Ritual of Living Evolution$(). Crash occurred if a player equipped a newly crafted" + }, + { + "type": "patchouli:text", + "text": "$(br)Living Armour set while on the activated ritual. $(li)Added the recipe for the $(l:bloodmagic:demon_will/will_manipulation/aura_gauge)Demon Will Aura Gauge.$() $(li)Changed the behaviour of the $(l:bloodmagic:alchemy_array/living_equipment/living_tomes)Living Upgrade Tomes$(): $(li2)$(item)Tomes$() now will attempt to apply their contained $(thing)EXP$() (not levels) regardless of current or $(item)Tome$() levels. $(li2)If $(thing)EXP$() from $(item)Tome$() would put you past the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour's$() point cap, $(thing)EXP$() is instead added up to the maximum possible for said $(thing)Living Upgrade$(), minus one." + }, + { + "type": "patchouli:text", + "text": "$(li2)$(thing)EXP$() applied to the $(item)Living Armour$() is syphoned from the $(item)Tome$(), and the remaining $(thing)EXP$() is not lost. $(li2)If the remaining $(thing)EXP$() on the $(item)Living Upgrade Tome$() is below the amount required for at least one level of its respective upgrade, the $(item)Tome$() is destroyed. $(li)Waterlogged blocks now count as \"water\" for the Incense Altar. $(li)$(l:bloodmagic:altar/blood_rune/aug_capacity_rune)Runes of Augmented Capacity$() use their previous formula (Book is accurate again)." + }, + { + "type": "patchouli:text", + "text": "$(li)Fixed duplication glitch for the $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$()." + }, + { + "type": "patchouli:text", + "title": "3.1.0-15", + "text": "$(li)Majorly refactored the progression of the mod. Instead of starting with a $(l:bloodmagic:demon_will/will_manipulation/soul_snare)Snare$(), you instead start by crafting the $(l:bloodmagic:altar/blood_altar)Blood Altar$(). The changes are documented in the guide, and you can follow its $(l:bloodmagic:utility/getting_started)Getting Started$() entry!$(li)Changed the tooltips so that they are gray, more easily differentiating them from the name of the item." + }, + { + "type": "patchouli:text", + "text": "$(li)Added the $(l:bloodmagic:alchemy_array/holding)Sigil of Holding$().$(li)Changed the crafting of $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gems$() so that you no longer need to use the previous tier gem in the gem slot.$(li2)The $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem." + }, + { + "type": "patchouli:text", + "text": "$(li)Changed the GUI for the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(). See the updated section.$(li)Fixed $(l:bloodmagic:alchemy_table/anointments/looting_anointment)Plunderer's Glint$() not properly applying the Looting level.$(li)Also fixed a NPE crash due to $(l:bloodmagic:alchemy_table/anointments/bow_power_anointment)Iron Tip$(). Fixes some crashes due to mods using the ItemUsedFinish event.$(li)Fixed the $(l:bloodmagic:blood_altar/blood_altar)Blood Altar$() not being able to input fluids. About time, Way!" + }, + { + "type": "patchouli:text", + "text": "$(li)Added new $(l:bloodmagic:demon_will/demonic_items/explosive_charges)Explosive Charges.$()$(li2)$(item)Fungal Charge$(), which is very useful for giant mushrooms and nether mushrooms.$(li2)$(item)Controlled Charge$(), which will destroy only blocks that match the block it is placed on.$(li)Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.$(li2)$(l:bloodmagic:alchemy_table/anointments/silk_touch_anointment)Soft Coating$()$(li2)$(l:bloodmagic:alchemy_table/anointments/fortune_anointment)Fortuna Extract$()" + }, + { + "type": "patchouli:text", + "text": "$(li2)$(l:bloodmagic:alchemy_table/anointments/smelting_anointment)Slow-burning Oil$()$(li)Fixed the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() so that you cannot use an upgrade tome to usurp the point cap.$(li2)Fixed $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/strong_legs)Strong Legs$()so that it no longer runs the program \"CrunchyLegs.exe\" - as a result, you no longer suffer fall damage from jumping on the same level. Removed the direct fall damage mitigation from Strong Legs." + }, + { + "type": "patchouli:text", + "text": "$(li)Added two types of $(l:bloodmagic:demon_will/demonic_items/throwing_daggers)Throwing Daggers$() to the Blood Mage's offensive kit.$(li2)$(item)Iron Throwing Dagger$()$(li2)$(item)Syringe Throwing Dagger$()$(li)Refactored the guide so that it provides +2 to awesomeness.$()" + }, + { + "type": "patchouli:text", + "title": "3.0.6-11", + "text": " $(li)Reimplemented the $(l:bloodmagic:rituals/ritual_list/ritual_well_of_suffering)Well of Suffering$(). $(li)Added several new items, called \"$(l:bloodmagic:alchemy_table/anointments)Anointments$()\"! These are items that provide temporary buffs to your tools and weapons, such as silk touch, higher damage, and more! Look them up in the Utility section of the book. These include: $(li2)Honing Oil $(li2)Soft Coating $(li2)Fortuna Extract $(li2)Holy Water" + }, + { + "type": "patchouli:text", + "text": "$(li2)Miner's Secrets $(li2)Dexterity Alkahest $(li2)Iron Tip $(li2)Plunderer's Glint $(li2)Slow-burning Oil $(li)Made the $(l:bloodmagic:demon_will/demonic_items/explosive_charges#shaped_charge)Shaped Charge$() and $(l:bloodmagic:demon_will/demonic_items/explosive_charges#deforester_charge)Deforester Charge$() throwable." + }, + { + "type": "patchouli:text", + "title": "3.0.5-10", + "text": "Fixed a crash with the $(l:bloodmagic:altar/blood_altar)Blood Altar$() on unload and adjusted the recipe for the $(l:bloodmagic:alchemy_array/functional_arrays/time_arrays)Day array$() to use $(item)Coal$() instead of $(item)Clocks$()." + }, + { + "type": "patchouli:text", + "title": "3.0.4-9", + "text": "$(li)Added two new $(l:bloodmagic:demon_will/demonic_items/explosive_charges)explosives$(): $(li2)The $(l:bloodmagic:demon_will/demonic_items/explosive_charges#shaped_charge)Shaped Charge$(), which will break a 5x5x5 volume when placed. $(li2)The $(l:bloodmagic:demon_will/demonic_items/explosive_charges#deforester_charge)Deforester Charge$(), which can chop down a tree up to a maximum of 128 logs. $(li)(Both explosives drop all blocks affected, and do not cause further environmental nor entity damage.)" + }, + { + "type": "patchouli:text", + "text": "$(li)Added new alchemy arrays: $(li2)$(l:bloodmagic:alchemy_array/functional_arrays/time_arrays)Two arrays$(), which changes the current daylight cycle to day and night. Recipes are temp. $(li)Fixed the following $(l:bloodmagic:alchemy_array/living_equipment/living_upgrades)Living Armour upgrades$() so that they are now obtainable: $(li2)Experienced $(li2)Body Builder" + }, + { + "type": "patchouli:text", + "title": "3.0.3-8", + "text": "$(li)Updated the $(item)Sanguine Scientiem$() - it's very well written! Special thanks to both $(fire)VT-14$() and $(raw)Wrincewind$() for their long hours of effort to make this book better than I could have done! $(li)Fixed a crash with the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() when crafted and worn right after enchanting." + }, + { + "type": "patchouli:text", + "title": "3.0.2-7", + "text": "Readded the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(). Currently only with a few $(l:bloodmagic:alchemy_array/living_equipment/living_upgrades)upgrades$(), and no downgrades. $(li)Pin Cushion $(li)Soft Fall $(li)Tough $(li)Strong Legs (Now can be temporarily deactivated when jumping by sneaking) $(li)Healthy $(li)Experienced $(li)Charging Strike $(li)Tough Palms $(li)Quick Feet $(li)Poison Resistance" + }, + { + "type": "patchouli:text", + "text": "$(li)Gift of Ignis $(li)Dwarven Might $(li)Body Builder $(br2)Reimplemented the following rituals: $(li)$(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)Resonance of the Faceted Crystal$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_crystal_harvest)Crack of the Fractured Crystal$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_harvest)Reap of the Harvest Moon$() (Mainly vanilla crops) $(li)$(l:bloodmagic:rituals/ritual_list/ritual_animal_growth)Ritual of the Shepherd$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_green_grove)Ritual of the Green Grove$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_ellipse)Focus of the Ellipsoid$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)Sound of the Cleansing Soul$()" + }, + { + "type": "patchouli:text", + "text": "$(li)$(l:bloodmagic:rituals/ritual_list/ritual_armour_evolve)Ritual of Living Evolution$()" + }, + { + "type": "patchouli:text", + "title": "3.0.1-6", + "text": "$(li)Reimplemented the $(l:bloodmagic:utility/incense_altar)Incense Altar$() with all appropriate blocks. $(li)Added guide entries for the $(l:bloodmagic:utility/incense_altar)Incense Altar$() and $(l:bloodmagic:altar/blood_altar)Blood Altar$(). Other misc entries added, too. $(li)Fixed a server-related crash on the client on the $(l:bloodmagic:alchemy_array/sigil/grove)Sigil of the Green Grove$(). $(li)Added $(l:bloodmagic:utility/alchemical_reaction_chamber#ore_processing)ore processing$() to $(item)Ancient Debris.$() $(li)Readded the other $(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tool$() types (with one more on the way)." + }, + { + "type": "patchouli:text", + "text": "$(li)Added a few WIP items that cannot be used yet - they're part of the D*$)@ D*#@(@* system that I'm adding for Tier 4. $(li)Added the API - It's still in flux, so expect it to change very soon! $(li)Probably forgot something important. $(li)Fixed a crash for the $(l:bloodmagic:utility/lava_crystal)Lava Crystal$() that made it blow up the Client if used on a server. No, that was not the intended purpose!" + }, + { + "type": "patchouli:text", + "text": "$(li)Added the $(l:bloodmagic:rituals/ritual_tinkerer)Ritual Tinkerer$() for Rituals. $(li)Added the \"$(l:bloodmagic:utility/book_experience)Tome of Peritia$()\" again - stores EXP." + }, + { + "type": "patchouli:text", + "title": "3.0.0-3", + "text": "$(li)Fix for an issue with the Will Handler, which would cause massive lag. $(li)Reimplemented some recipes which... were not properly implemented. These include the $(l:bloodmagic:alchemy_table/alchemy_table#cutting_fluid)Cutting Fluid$() recipes in the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(). Whoops! $(li)Reduced the cost of the $(l:bloodmagic:altar/blood_altar#blank_rune)Blank Rune$(), swapping one of the $(l:bloodmagic:altar/slates)Blank Slates$() for $(item)Smooth Stone$()." + }, + { + "type": "patchouli:text", + "title": "3.0.0-1", + "text": "First update for $(item)Minecraft 1.16.3$()! Supposedly it should also work for 1.16.4, however it was built for 1.16.3. $(br2)This release is what I can best describe as \"early alpha\" - a lot of the systems are in place and working, however a few things are notably absent. This can mean that the system will either be fully revamped, reimplemented from previous MC versions at a later date, or" + }, + { + "type": "patchouli:text", + "text": "will not be added to make room for another system. $(br2)Some of the things that are currently missing from this version of Blood Magic are: $(li)$(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(), which will need to be completely rewritten to fix some client-server bugs. $(li)Several rituals. Rituals ARE in this release, but only a handful. Most of the rituals WILL be readded. $(li)The $(l:bloodmagic:utility/incense_altar)Incense Altar$(). Will be reimplemented soon." + }, + { + "type": "patchouli:text", + "text": "$(li)The Item Routing System. Might need to be reimplemented? And it'll need a bunch of insecticide, since there's some bugs that I've heard about. $(li)Tier 5 - there's not currently much in T5 from previous versions, so it's temporarily disabled until I've fully decided the upgrade path towards it. Although I won't give much away, it will involve demons. And *^$%@)$#. $(li)Tier 6 - Why do people still ask about this?" + }, + { + "type": "patchouli:text", + "text": "And other systems and items that I have not specifically mentioned. $(br2)Notable new content that's currently being experimented with and/or tweaked: $(li)The $(item)Blood Magic Guide$()! It's being completely rewritten and is currently using the mod Patchouli! $(strike)It's a pretty Neat mod by Vazkii$() It's in its early stages of writing, but for now the plan is to have it be purely informational - main reason I am temporarily ditching the narrative-based" + }, + { + "type": "patchouli:text", + "text": "guide is that I need some form of in-game guide that tells the user about all the new and improved systems in the mod. And building a comprehensive narrative makes such a thing slow moving. $(li)The $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$()! It's a multiple-use block that can process ores and is integral for reaching Tier 4. It's still being balanced, so any feedback on this is greatly appreciated. $(br2)I hope you will enjoy the mod! $(br) - WayofTime" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/getting_started.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/getting_started.json new file mode 100644 index 000000000000..f091180380a3 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/getting_started.json @@ -0,0 +1,108 @@ +{ + "name": "层级与入门", + "icon": "bloodmagic:sacrificialdagger", + "category": "bloodmagic:utility", + "priority": "true", + "pages": [ + { + "type": "patchouli:text", + "text": "$(blood)血魔法3$()的流程正在调整,其初期流程与$(blood)血魔法2$()显著不同。$(br2)我们仍在调整我们的指导,但我们仍在等待进展稳定。这里是$(blood)血魔法3$()的快速入门。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:altar", + "title": "血之祭坛 (层级-1)", + "text": "$(blood)血魔法$()的第一步是建造一座$(l:bloodmagic:altar/blood_altar)血之祭坛$()和一柄$(l:bloodmagic:altar/blood_altar#knife)牺牲匕首$()。使用这些从自我牺牲中获取$(blood)LP$()。$(br2)用这些$(blood)LP$()制造$(l:bloodmagic:altar/soul_network)虚弱气血宝珠$(),若干$(l:bloodmagic:altar/slates)空白石板$()和$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$()。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:alchemytable", + "title": "炼金术桌 (层级-1)", + "text": "The $(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()使用玩家$(thing)灵魂网络$()中的$(blood)LP$()(来自于内置的$(l:bloodmagic:altar/soul_network)绑定气血宝珠$())去制作不同物品,比如:$(li)$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥数粉灰$()$(li)$(item)印记的试剂$()$(li)$(l:bloodmagic:alchemy_table/anointments)油膏$()$(li)$(thing)2倍矿物处理$()$(li)和其他各种零碎的东西。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:arcaneashes", + "title": "炼金矩阵 (层级-1)", + "text": "$(thing)炼金矩阵$()是通过在地面绘制$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$()创造的。炼金矩阵可通过[$(k:use)]放入两件$(item)物品$()制作一件$(item)物品$()(比如$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$())或执行$(thing)某种矩阵$()(比如$(l:bloodmagic:alchemy_array/functional_arrays/time_arrays)将白天变为黑夜$())。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:soulforge", + "title": "狱火锻炉 (层级-1)", + "text": "$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()使用$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()制作物品。通过$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$()来获取你的第一个$(raw)意志$(),但建议升级为$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()。$(item)狱火锻炉$()用于$(raw)恶魔意志$()相关的东西。(比如$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()和$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$())以及消耗品(比如$(l:bloodmagic:demon_will/demonic_items/explosive_charges)爆破装置$()和$(l:bloodmagic:demon_will/demonic_items/throwing_daggers)投掷匕首$())。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:daggerofsacrifice", + "title": "层级 2", + "text": "目前为止,你将能制作一柄$(l:bloodmagic:altar/blood_altar#dagger_of_sacrifice)献祭刀$()用来屠戮生物获取更多$(blood)LP$()。你的$(item)血之祭坛$()应该有各种$(item)升级符文$()可用,还有一些$(item)印记$()可供使用,你应该和以前一样,进一步的升级$(l:bloodmagic:altar/blood_altar)祭坛$()。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:alchemy_flask", + "title": "酿造 (层级-2)", + "text": "如果建造你的$(l:bloodmagic:altar/blood_altar)祭坛$()让你觉得厌烦,需要转移注意力,那你为什么不试试新推出的$(l:bloodmagic:alchemy_table/potions)酿造$()系统?你可以制作$(thing)炼金瓶$()或者$(l:bloodmagic:demon_will/demonic_items/throwing_daggers#amethyst_throwing_dagger)淬毒紫水晶投掷匕首$()并且赋予它们十数种效果。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:ritualdiviner", + "title": "层级 2", + "text": "目前为止,你将能构筑一些基础的$(l:bloodmagic:rituals/ritual_basics)仪式$()还能制作$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()。这种盔甲非常通用,尽管你必须努力才能释放它的全部潜力。此时你应该考虑升级你的$(l:bloodmagic:altar/blood_altar)祭坛$()和$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$()去解锁更多强力$(thing)仪式$()。你怎么看?" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:simplekey", + "title": "地牢探索 (层级-3)", + "text": "通过运行$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘$()就是这样!这将允许你有限的访问$(thing)恶魔领域$(),并获得$(l:bloodmagic:dungeons/tau_fruit)血命果$(),它可以被培育成$(thing)饱满血命果$()在$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$()制作成$(item)虚弱气血碎片$()。这可以被用来制作第四层级的祭坛,和强力的$(l:bloodmagic:alchemy_table/anointments)油膏$()及$(l:bloodmagic:alchemy_table/potions#average_potions)催化剂$()。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:duskscribetool", + "title": "层级 4", + "text": "在第四层级,你可以制作$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮]$(/l)并使用它构筑更高级的$(thing)仪式$(),允许比如$(l:bloodmagic:rituals/ritual_list/ritual_well_of_suffering)自动化LP供应$()、$(l:bloodmagic:rituals/ritual_list/ritual_condor)基地创造模式飞行$()甚至是从天空$(l:bloodmagic:rituals/ritual_list/ritual_meteor)召唤毁灭性的陨石$(),里面装满了好东西!" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:upgradetome", + "title": "更好的盔甲 (层级-4)", + "text": "到目前为止,你可能已经对你的$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()进行了修改,但过低的点数上限可能会引起你的烦躁。有了$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮]$(/l),你可以向以前那样自由的增强你的盔甲。首先$(l:bloodmagic:rituals/ritual_list/ritual_armour_evolve)束灵进化$()将允许你的点数上限从100到300。" + }, + { + "type": "patchouli:text", + "text": "如果这还不够,你可以使用$(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)净灵之音$()去剥离你的盔甲升级。这些手册可以复制到$(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)训练手镯$()中,或者重新作用于你的盔甲。以确保你只有自己想要的能力。$(br2)任何剩余的$(thing)强化手册$()都可以视作$(l:bloodmagic:rituals/ritual_list/ritual_living_downgrade)沉灵之忏$()的燃料,此仪式允许你将$(thing)降级$()应用到你的盔甲。" + }, + { + "type": "patchouli:text", + "text": "虽然这些都很昂贵(而且会给你带来沉重的惩罚),但它们的负数升级点数将为你的改造提供更多的空间。$(br2)想要变得强健,而且不介意慢慢来?可以试试$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/body_builder)强劲身躯$() V,$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/brilliance)辉煌$() V,$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/healthy)健壮体质$() X,和$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/tough)坚韧$() X,配$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/dig_slowdown)弱化挖掘$() X 和$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/speed_decrease)疲瘸双腿$() X。" + }, + { + "type": "patchouli:text", + "text": "更喜欢探索和疾行,不在乎你的副手?可以试试$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/strong_legs)壮实双腿$() X,$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/quick_feet)迅捷双足$() X,和$(l:bloodmagic:alchemy_array/living_equipment/armour_downgrades/crippled_arm)残废手臂$()会让你的移动速度更快。$(br2)想在不同时间拥有不同能力?制作多个胸甲并交换!有十数种升级和降级供你自由搭配选择。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:vengefulcrystal", + "title": "意志属性 (层级-4)", + "text": "你可能想要研究一下$(l:bloodmagic:rituals/ritual_tinkerer)仪式调整器$()和你可用的各种$(l:bloodmagic:demon_will/will_manipulation/aspected_will)意志属性$(),并使用它们完善你现有的仪式,改造你$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()和$(l:bloodmagic:demon_will/demonic_items/sentient_sword)武器$()的工作方式,然而要做到这一点,你必须深入$(thing)恶魔领域$()…" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:mineentrancekey", + "title": "恶魔领域 (层级-4)", + "text": "通过运行$(l:bloodmagic:rituals/ritual_list/ritual_standard_dungeon)魔域通途$(),你可以访问$(thing)恶魔领域$(),以及它所有的宝藏和危险。为战斗而装备!深入探索,你可能会发现一个丰富的$(l:bloodmagic:dungeons/demonite)恶魔合金矿$()来源,它可以组成块的形式,与$(item)大法师气血宝珠$()一起君临顶点。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:ingot_hellforged", + "title": "层级 5", + "text": "这是最高层级。此时你可以应用$(blood)血魔法$()所提供的一切。继续深入恶魔领域寻找稀有宝藏,你可能会幸运的找到$(item)复杂狱锻零件$(),它可以和一些$(item)下界合金碎片$()去使你祭坛上的符文效果倍增!" + }, + { + "type": "patchouli:spotlight", + "item": "minecraft:barrier", + "title": "层级 6?", + "text": "什么?别想了,即使在1.12版本里,这也是作为整合包特供而存在的。前无通路,请回归。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/hydration.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/hydration.json new file mode 100644 index 000000000000..2d22e315dc96 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/hydration.json @@ -0,0 +1,175 @@ +{ + "name": "炼金反应炉水化", + "icon": "bloodmagic:primitive_hydration_cell", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "借助$(thing)原始水化单元$(),炼金反应炉可为各类物品补水加湿。切记一定要为其供应$(water)水$()!$(br)与炼金反应炉内使用的其他工具相同,$(thing)水化单元$()会随时间减少耐久,但可通过附魔“不可破坏”或“经验修补”来弥补。" + }, + { + "type": "patchouli:crafting", + "heading": "水化单元", + "recipe": "bloodmagic:primitive_hydration_cell", + "text": "此外,水化单元还可以用来制造黏土块,这是平衡的基石。" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "沙子制黏土", + "a.recipe": "bloodmagic:arc/clay_from_sand", + "a.fluid_input": "minecraft:water_bucket", + "b.heading": "陶瓦制黏土", + "b.recipe": "bloodmagic:arc/clay_from_terracotta", + "b.fluid_input": "minecraft:water_bucket" + }, + + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "移除颜料", + "a.recipe": "bloodmagic:arc/wash_bed", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/wash_wool", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/wash_carpet", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "移除颜料", + "a.recipe": "bloodmagic:arc/wash_glass", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/wash_glass_pane", + "b.fluid_input": "minecraft:water_bucket", + "c.heading": "泥土转化泥巴", + "c.recipe": "bloodmagic:arc/mud_from_dirt", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "浸泡血命果", + "a.recipe": "bloodmagic:arc/strengthen_tau", + "a.fluid_input": "bloodmagic:life_essence_bucket", + "b.heading": "生产混凝土", + "b.recipe": "bloodmagic:arc/solidify_white_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_light_gray_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "生产混凝土", + "a.recipe": "bloodmagic:arc/solidify_gray_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_black_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_brown_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "生产混凝土", + "a.recipe": "bloodmagic:arc/solidify_red_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_orange_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_yellow_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "生产混凝土", + "a.recipe": "bloodmagic:arc/solidify_lime_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_green_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_cyan_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "生产混凝土", + "a.recipe": "bloodmagic:arc/solidify_light_blue_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_blue_concrete", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/solidify_purple_concrete", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "生产混凝土", + "a.recipe": "bloodmagic:arc/solidify_magenta_concrete", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/solidify_pink_concrete", + "b.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "滋生苔藓", + "a.recipe": "bloodmagic:arc/mossify_cobblestone", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/mossify_cobblestone_stairs", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/mossify_cobblestone_slab", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "滋生苔藓", + "a.recipe": "bloodmagic:arc/mossify_cobblestone_wall", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/mossify_stone_brick_stairs", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/mossify_stone_brick_slab", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "滋生苔藓", + "a.recipe": "bloodmagic:arc/mossify_stone_bricks", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/mossify_stone_brick_wall", + "b.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "氧化铜块", + "a.recipe": "bloodmagic:arc/oxidize/copper_block_to_exposed_copper", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/oxidize/exposed_copper_to_weathered_copper", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/oxidize/weathered_copper_to_oxidized_copper", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "氧化铜块", + "a.recipe": "bloodmagic:arc/oxidize/cut_copper_to_exposed_cut_copper", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/oxidize/exposed_cut_copper_to_weathered_cut_copper", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/oxidize/weathered_cut_copper_to_oxidized_cut_copper", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "氧化铜块", + "a.recipe": "bloodmagic:arc/oxidize/cut_copper_stairs_to_exposed_cut_copper_stairs", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/oxidize/exposed_cut_copper_stairs_to_weathered_cut_copper_stairs", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/oxidize/weathered_cut_copper_stairs_to_oxidized_cut_copper_stairs", + "c.fluid_input": "minecraft:water_bucket" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "氧化铜块", + "a.recipe": "bloodmagic:arc/oxidize/cut_copper_slab_to_exposed_cut_copper_slab", + "a.fluid_input": "minecraft:water_bucket", + "b.recipe": "bloodmagic:arc/oxidize/exposed_cut_copper_slab_to_weathered_cut_copper_slab", + "b.fluid_input": "minecraft:water_bucket", + "c.recipe": "bloodmagic:arc/oxidize/weathered_cut_copper_slab_to_oxidized_cut_copper_slab", + "c.fluid_input": "minecraft:water_bucket" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/incense_altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/incense_altar.json new file mode 100644 index 000000000000..ad6a515696e9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/incense_altar.json @@ -0,0 +1,112 @@ +{ + "name": "熏香祭坛", + "icon": "bloodmagic:incensealtar", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)熏香祭坛$()是一个多方块结构,用于在$(l:bloodmagic:altar/blood_altar)血之祭坛$()加强你的自我牺牲能力。通过站在你放置的$(item)熏香祭坛$()附近,将根据该区域的总$(thing)静谧$()来平静你的灵魂,增强$(blood)LP$()收益。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:incense_altar" + }, + { + "type": "patchouli:text", + "text": "$(item)熏香祭坛$()的第一层级是其本身。将其放置在任何位置(你可能会想设置一个3x3的平台,这稍后会有帮助),并停留在祭坛的5格半径内。$(br2)当祭坛工作时,它会从顶部喷射火焰粒子,并能转化你的$(l:bloodmagic:altar/blood_altar#knife)牺牲匕首$()。一旦你的匕首开始发光,在$(l:bloodmagic:altar/blood_altar)血之祭坛$()附近,按住并松开右键,一次可以献祭90%生命值。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar1.png" + ], + "title": "基础摆设", + "border": true, + "text": "展示路径之前的3x3方阵基础布局。" + }, + { + "type": "patchouli:text", + "text": "此外根据该区域的总$(thing)静谧$(),你将会获得$(l:bloodmagic:altar/blood_altar)血之祭坛$()的额外$(blood)LP$()奖励。手持$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$(/l)或$(l:bloodmagic:alchemy_array/sigil/seer)见解印记$()将鼠标悬停在$(item)熏香祭坛$()时,将显示$(thing)静谧$()总量(顶部数字)献祭获得的百分比加成(底部数字)。当你献祭时,实际加成为:基础$(blood)LP$()x(1 + 加成/100)。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar2.png" + ], + "title": "熏香祭坛 HUD", + "border": true, + "text": "熏香祭坛的HUD,默认位于左上角,显示20%献祭加成。" + }, + { + "type": "patchouli:text", + "text": "“但是我要怎么增加这个加成呢?”增加周围的$(thing)静谧$()!…这可能有点模棱两可。$(br2)要增加该区域的$(thing)静谧$()你必须从$(item)熏香祭坛$()延伸路径,路径需要由3格宽的$(item)路面$()方块构建质,例如$(item)木路面$(),它们在祭坛四个正方向放置3x3的延伸。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_wood", + "recipe2": "bloodmagic:path/path_woodtile" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_stone", + "recipe2": "bloodmagic:path/path_stonetile" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_wornstone", + "recipe2": "bloodmagic:path/path_wornstonetile" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_obsidian", + "recipe2": "bloodmagic:path/path_obsidiantile" + }, + { + "type": "patchouli:text", + "text": "对于每个新的“环”状结构都有规则:$(li)同一环的所有路面方块必须在同一个y轴上。$(li)下一个环与上一个高度差不能超过5格。$(li)路面层及其2格上的方块计入总$(thing)静谧$()- 这些在图片用玻璃块展示。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar.png" + ], + "title": "熏香祭坛", + "border": true, + "text": "不同路面方块的熏香祭坛。" + }, + { + "type": "patchouli:text", + "text": "此外:$(li)每种路面方块生效范围有一定距离:木质3格,石质5格,碎石7格,黑曜石9格。$(br2)现在很明显,不是所有方块都可以计入$(thing)静谧$()的!我们需要作物、泥土、甚至是…熔岩?" + }, + { + "type": "patchouli:text", + "text": "有多种方块计入$(thing)静谧$()。没有特别的顺序:它们是:植物、作物、树木、土质方块、水、火和熔岩。$(item)熏香祭坛$()将查看附近的方块(由路面计算),并将每种方块的$(thing)静谧$()列表计算。完成后它将所有块的$(thing)静谧$()平方根计算,然后把它们加在一起,算出最后的总$(thing)静谧$()。" + }, + { + "type": "patchouli:text", + "text": "这意味着游戏后期需要有不同类型的$(thing)静谧$()。尽管其他模组可能会添加它们自己的静谧来源,以后还会有更多的静谧来源,但目前有效的$(thing)静谧$()有:熔岩、水(包括大部分含水方块)。生命源质、下界岩、泥土、耕地、土豆、小麦、下界疣、甜菜、树叶、原木、火和草。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar3.png" + ], + "title": "熏香祭坛摆设", + "border": true, + "text": "后期游戏的熏香祭坛摆设有很多的布局。" + }, + { + "type": "patchouli:text", + "text": "当然,你的摆设可以陡峭或者平缓(在合理范围内,比如前页的判定)。$(br2)着重注意:$(thing)静谧奖励$()上限取决于你祭坛的大小(和你使用的路面),上限如下:$(li)无路面方块:20%。$(li)木质路面:60%。$(li)石质路面:120%。$(li)碎石路面:200%。$(li)黑曜石路面:300%。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar4.png" + ], + "title": "熏香祭坛摆设", + "border": true, + "text": "一个非常简易的$(item)熏香祭坛$()摆设。注意(可选):混用不同的路面。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/lava_crystal.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/lava_crystal.json new file mode 100644 index 000000000000..b6f99fcaa702 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/lava_crystal.json @@ -0,0 +1,16 @@ +{ + "name": "熔岩晶体", + "icon": "bloodmagic:lavacrystal", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)熔岩晶体$()是强大热源,制作中使用的$(fire)熔岩$()和$(l:bloodmagic:altar/soul_network)灵魂网络$()力量,让你觉得它绝不会冷却。$(br2)注视任意方块并按[$(k:use)]会消耗100LP并点燃它。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:lava_crystal", + "text": "$(br)此外,放置在$(item)熔炉$(),它将变成永无止境的$(thing)燃料源$(),10秒或足够熔炼一个物品消耗50LP。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/life_essence_bucket.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/life_essence_bucket.json new file mode 100644 index 000000000000..35020db06281 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/life_essence_bucket.json @@ -0,0 +1,17 @@ +{ + "name": "生命源质桶", + "icon": "bloodmagic:life_essence_bucket", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(blood)生命源质$()在$(l:bloodmagic:altar/blood_altar)血之祭坛$()用于制作或者注入到$(l:bloodmagic:altar/soul_network)宝珠$()去驱动$(thing)仪式$(),但如果你想要给你的$(l:bloodmagic:utility/incense_altar)熏香祭坛$()修一条护城河呢?$(blood)生命源质$()的提取很简单。只需要将$(item)桶$()放到$(l:bloodmagic:altar/blood_altar)血之祭坛$()里,并等待数秒,即可完成。$(blood)1 LP$()=1mb,所以$(blood)1,000 LP$()可以装满你的$(item)桶$()。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "生命源质桶", + "recipe": "bloodmagic:altar/bucket_life", + "text": "$(italic)这绝对不是血,血液现在早都凝固了。$(br2)…你为什么这样看着我?$()" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/nyi.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/nyi.json new file mode 100644 index 000000000000..52dfcd017883 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/nyi.json @@ -0,0 +1,42 @@ +{ + "name": "未实现功能", + "icon": "minecraft:barrier", + "category": "bloodmagic:utility", + "extra_recipe_mappings": { + "bloodmagic:lightritualstone": 0, + "bloodmagic:mimic": 0, + "bloodmagic:ethereal_mimic": 0, + "bloodmagic:etherealslate": 0, + "bloodmagic:nether_soil": 0, + "bloodmagic:growing_doubt": 0, + "bloodmagic:doubt_bucket": 0, + "bloodmagic:activationcrystalawakened": 0, + "bloodmagic:will_power_anointment": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "好的,在这里打破第四面墙。$(blood)血魔法$()尚未完全开发完成,你想到的有些早期版本的东西尚未实现。有些可能会回归,但有的永久退役了。(说的就是你,约束武器和盔甲…)" + }, + { + "type": "patchouli:text", + "text": "$(li)奥术粉灰仪式,部分即将回归,等着瞧$(li)绑定仪式。1.7.10发布的,别在问了。$(li)不完善的仪式(青金石等) - 部分转化为奥术粉灰矩阵。$(li)冻湖印记。$(li)弹性印记。$(li)元素印记。$(li)爪之印记。$(li)制止仪式。$(li)牵引仪式。$(li)极寒火山。" + }, + { + "type": "patchouli:text", + "text": "$(li)抑液仪式。$(li)仪式拆解器。$(li)仪式推测仗 [破晓]。$(li)[精制]地狱魂石。$(li)影桥武器和方块。$(li)移位印记。$(li)绝影印记。$(li)压挤印记。$(li)影桥印记。$(li)Assembly of the High Altar(译者注:没找到。)。$(li)永魂之泣。$(li)Hymn of Syphoning." + }, + { + "type": "patchouli:text", + "text": "$(li)折域之门。$(li)羽地仪式。$(li)驱逐氛场。$(li)[觉醒]激活水晶。" + }, + { + "type": "patchouli:text", + "text": "随着mod的进展,其他东西可能出现或消失。$(br2)有关更多信息,查看以下内容:$(li)$(l:https://github.com/WayofTime/BloodMagic)血魔法Github$(),$(li)the $(l:https://www.curseforge.com/minecraft/mc-mods/blood-magic)血魔法Curseforge$(),$(li)和$(l:https://discord.gg/VtNrGrs)血魔法Discord$()。" + }, + { + "type": "patchouli:text", + "text": "本手册由Wrincewind和VT-14在Way的基础上编纂,并得到了Patchouli和MinecraftGuides.net的帮助。感谢你的游玩!(译者注:想了想还是不留自己的水印了,嘻嘻。):)" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/ore_processing.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/ore_processing.json new file mode 100644 index 000000000000..2a370ea2bff5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/ore_processing.json @@ -0,0 +1,130 @@ +{ + "name": "矿物处理", + "icon": "bloodmagic:basiccuttingfluid", + "category": "bloodmagic:utility", + "extra_recipe_mappings": { + "bloodmagic:copperfragment": 7, + "bloodmagic:goldfragment": 7, + "bloodmagic:fragment_netherite_scrap": 7, + "bloodmagic:coppergravel": 9, + "bloodmagic:goldgravel": 9, + "bloodmagic:gravel_netherite_scrap": 9, + "bloodmagic:coppersand": 7, + "bloodmagic:sand_netherite": 7 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()可以使矿石产量翻倍,而$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$()可以使每块$(item)粗矿$()产出2.5个锭,或者每块$(item)矿石$()产出4.5个锭。用血之力为你的采矿收益翻倍。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "基础切削油", + "anchor": "cutting_fluid", + "recipe": "bloodmagic:alchemytable/basic_cutting_fluid_sigil", + "text": "$(item)切削油$()是矿石处理的压轴步骤。它可以在$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$(/l)中使用从一个矿石中获得3个矿砂,或者从一个粗矿获得1.5个矿砂(平均)。虽然演示使用了$(l:bloodmagic:alchemy_array/sigil/water)水之印记$(),但是也可以直接使用更简单的$(water)水桶$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "中级切削油", + "anchor": "intermediate_cutting_fluid", + "recipe": "bloodmagic:alchemytable/intermediate_cutting_fluid_sigil", + "text": "中级切削油是一个升级版本,使用次数是原来的8倍,制作速度也提高了50%。不过你必须去$(l:bloodmagic:dungeons/lobby)地下城探险$()才能得到$(l:bloodmagic:dungeons/tau_fruit)血命油$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "高级切削油", + "anchor": "advanced_cutting_fluid", + "recipe": "bloodmagic:alchemytable/advance_cutting_fluid_sigil", + "text": "高级切削油使用次数是原来的16倍,制作速度是原来的2倍,并且增加2倍的额外产出概率。需要深入$(l:bloodmagic:dungeons/endless_realm)地下城探险$()获得$(l:bloodmagic:dungeons/demonite)狱锻矿砂$()。" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "铁矿砂", + "a.recipe": "bloodmagic:alchemytable/sand_iron", + "b.heading": "金矿砂", + "b.recipe": "bloodmagic:alchemytable/sand_gold" + }, + { + "type": "bloodmagic:crafting_arc", + "heading": "矿石到3个矿砂", + "recipe": "bloodmagic:arc/dustsfrom_ore_iron", + "text": "一旦你开始$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$(/l)之路,你开采的每一块矿石都会变成三个矿砂。" + }, + { + "type": "patchouli:smelting", + "recipe":"bloodmagic:smelting/ingot_iron", + "recipe2": "bloodmagic:smelting/ingot_gold" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "爆炸粉末", + "anchor": "ore_processing", + "recipe": "bloodmagic:alchemytable/explosive_powder", + "text": "$(item)爆炸粉末$()在$(item)炼金反应炉$()里可以将$(item)矿石$()平均转化为4.5个$(item)矿碎片$(),或者将$(item)粗矿$()平均转化为2.25个矿碎片。或将$(item)锭$()转化为对应$(item)矿砂$()变体。它还可以将$(fire)下界岩$()转化为$(air)硫磺$()和50mb的$(fire)熔岩$()。下页有它的两种变体。" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "原始爆炸单元", + "a.recipe": "bloodmagic:alchemytable/explosive_cell", + "b.heading": "狱锻爆炸单元", + "b.recipe": "bloodmagic:alchemytable/hellforged_explosive_cell", + "text": "原始和锻狱有更高的耐久和更快的转化速度。" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "粗矿到碎片", + "a.recipe": "bloodmagic:arc/fragmentsiron", + "b.heading": "矿石到碎片", + "b.recipe": "bloodmagic:arc/fragmentsfrom_ore_iron", + "c.heading": "硫磺与熔岩", + "c.recipe": "bloodmagic:arc/netherrack_to_sulfer", + "c.fluid_output": "minecraft:lava_bucket" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "共鸣器", + "recipe": "bloodmagic:soulforge/resonator", + "text": "$(item)共鸣器$()用于将$(item)矿碎片$()转化为对应的$(item)砂砾$(),以继续进行矿物处理,并产出$(item)腐化粉末$()。原始耐久是基础的4倍,狱锻是基础的16倍,并且增加2倍的额外产出概率。" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "原始共鸣器", + "a.recipe": "bloodmagic:soulforge/primitive_resonator", + "b.heading": "狱锻共鸣器", + "b.recipe": "bloodmagic:soulforge/hellforged_resonator" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "碎片到砂砾", + "a.recipe": "bloodmagic:arc/gravelsiron", + "b.heading": "砂砾到矿砂", + "b.recipe": "bloodmagic:arc/dustsfrom_gravel_iron" + }, + { + "type": "patchouli:crafting", + "heading": "腐化粉", + "recipe": "bloodmagic:corrupted_dust", + "text": "腐化粉末可以转化成$(item)腐化粉$(),可进一步用于提高其他矿石产量。详情见后页。" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "煤矿砂", + "a.recipe": "bloodmagic:alchemytable/corrupted_coal", + "b.heading": "铁矿砂砾", + "b.recipe": "bloodmagic:alchemytable/corrupted_iron", + "c.heading": "远古残骸砂砾", + "c.recipe": "bloodmagic:alchemytable/corrupted_netherite" + }, + { + "type": "patchouli:crafting", + "heading": "原始燃料单元", + "recipe": "bloodmagic:primitive_furnace_cell", + "text": "$(item)炼金反应炉$()也可以被当成$(thing)熔炉$(),但它只接受$(item)原始燃料单元$()或$(l:bloodmagic:utility/lava_crystal)熔岩晶体$(/l)当燃料。" + }, + { + "type": "patchouli:text", + "text": "$(item)原始燃料单元$()可熔炼128次,这比它的素材$(item)煤炭块$()(60次)要多,并且仅在完成熔炼后消耗耐久,避免浪费。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/teleposer.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/teleposer.json new file mode 100644 index 000000000000..03c32ed9a0c1 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/teleposer.json @@ -0,0 +1,41 @@ +{ + "name": "传送器", + "icon": "bloodmagic:teleposerfocus", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)传送器$()可以实现被$(fire)红石控制$()的传送形式。只需制作一个$(item)传送核心$()(见背面),将其绑定至目标装置(译者注:对着想绑定的传送器潜行右键。)后放入另一传送装置,对存在传送核心的传送器施加红石信号。两装置上方的定义区域内的方块、物品、实体、玩家都将被互换。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:teleposer", + "text":"然而天下没有免费的午餐。传送需要消耗LP,每2格消耗$(blood)1 LP$(),每次最大消耗$(blood)1,000 LP$()每块/每实体。单词传送最大消耗$(blood)10,000 LP$()。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Teleposition Focus", + "recipe": "bloodmagic:altar/teleposer_focus", + "text": "基础的$(item)传送核心$()将交换两个传送器正上方1x1x1区域。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "Enhanced Focus", + "recipe": "bloodmagic:altar/enhanced_teleposer_focus", + "text": "$(item)[加强]传送核心$()将交换两个传送器正上方3x3x3区域。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:enhanced_teleposer_focus", + "text": "$(item)[强化]传送核心$()将交换两个传送器正上方5x5x5区域。" + }, + { + "type": "patchouli:text", + "text": "传送器可以单项连接(一边红石信号无效),双向连接(两边红石信号均有效),甚至可以链式连接-从a到b,b到c,c最后回到a。从基地电梯到复杂地下迷宫,尽情发挥吧。" + }, + { + "type": "patchouli:text", + "text": "如果你的传送器不工作,请确保其$(thing)强充能$()。这意味着你在上面放一个红石块是没用的,你最少需要在侧面放置红石粉或者中继器,或者干脆在侧面放置拉杆或者按钮。此举是为了防止浪费LP。红石充能详见:$(l:https://www.mcmod.cn/item/70.html)MC百科$()。" + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_alchemy_table.json new file mode 100644 index 000000000000..caa31d2b5855 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_alchemy_table.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_altar.json new file mode 100644 index 000000000000..ee1be6d2288c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_altar.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_altar", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_altar", + "as": "b", + "x": 0, + "y": 75 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_arc.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_arc.json new file mode 100644 index 000000000000..b3a953b3e38c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_arc.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_arc", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_arc", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_array.json new file mode 100644 index 000000000000..e85ef45fd3d3 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_array.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_array", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_array", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_flask.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_flask.json new file mode 100644 index 000000000000..3de6b28660fe --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_flask.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_flask", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_flask", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_soulforge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_soulforge.json new file mode 100644 index 000000000000..8a2c4ca7fe20 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_soulforge.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_soulforge", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_soulforge", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_functional_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_functional_array.json new file mode 100644 index 000000000000..0c4e989fe1c9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_functional_array.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:functional_array", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:functional_array", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_alchemy_table.json new file mode 100644 index 000000000000..8a8ec5931820 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_alchemy_table.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "c", + "x": 0, + "y": 106 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_arc.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_arc.json new file mode 100644 index 000000000000..fba6b267d423 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_arc.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_arc", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_arc", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_arc", + "as": "c", + "x": 0, + "y": 106 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_flask.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_flask.json new file mode 100644 index 000000000000..4d593d5a54d3 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_flask.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_flask", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_flask", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_flask", + "as": "c", + "x": 0, + "y": 106 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_soulforge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_soulforge.json new file mode 100644 index 000000000000..a196fe59ccf5 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_soulforge.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_soulforge", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_soulforge", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_soulforge", + "as": "c", + "x": 0, + "y": 106 + } + ] +} diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_2-step_sigil.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_2-step_sigil.json new file mode 100644 index 000000000000..e84ed1be7c63 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_2-step_sigil.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "alchemy_table", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_array", + "as": "array", + "x": 0, + "y": 60 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_alchemy_table.json new file mode 100644 index 000000000000..9a28b86cbf8e --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_alchemy_table.json @@ -0,0 +1,110 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.AlchemyTableProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:text", + "text": "#text", + "x": 0, + "y": 51 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 2, + "y": 4, + "u": 0, + "v": 154, + "texture_width": 128, + "texture_height": 256, + "width": 62, + "height": 43 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 65, + "y": 4, + "u": 44, + "v": 111, + "texture_width": 128, + "texture_height": 256, + "width": 49, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:alchemytable", + "x": 94, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input1", + "x": 6, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input2", + "x": 25, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input3", + "x": 44, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input4", + "x": 6, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input5", + "x": 25, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input6", + "x": 44, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#orb", + "x": 69, + "y": 27 + }, + { + "type": "patchouli:tooltip", + "tooltip": ["消耗: #syphon# LP", "制作时间: #time# 刻", "层级: #tier#及以上"], + "x": 69, + "y": 8, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "text": "LP", + "x": 74, + "y": 6 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 94, + "y": 8 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_altar.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_altar.json new file mode 100644 index 000000000000..8c720e3a2fd4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_altar.json @@ -0,0 +1,53 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.BloodAltarProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 9, + "y": 4, + "u": 0, + "v": 51, + "texture_width": 128, + "texture_height": 256, + "width": 98, + "height": 60 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:altar", + "x": 87, + "y": 46 + }, + { + "type": "patchouli:item", + "item": "#input", + "x": 30, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 87, + "y": 27 + }, + { + "type": "patchouli:text", + "text": "层级: #tier# $(br)LP: #lp#", + "x": 59, + "y": 5 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 67 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_arc.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_arc.json new file mode 100644 index 000000000000..e41043a183ec --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_arc.json @@ -0,0 +1,125 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.ARCProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:text", + "text": "#text", + "x": 0, + "y": 51 + }, + { + "type": "patchouli:item", + "item": "#fluid_input", + "x": 6, + "y": 26 + }, + { + "type": "patchouli:item", + "item": "#fluid_output", + "link_recipe": "true", + "x": 94, + "y": 7 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 2, + "y": 4, + "u": 0, + "v": 198, + "texture_width": 128, + "texture_height": 256, + "width": 112, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:alchemicalreactionchamber", + "x": 94, + "y": 26 + }, + { + "type": "patchouli:item", + "item": "#input", + "x": 6, + "y": 7 + }, + { + "type": "patchouli:item", + "item": "#tool", + "x": 31, + "y": 26 + }, + { + "type": "patchouli:item", + "item": "#output1", + "link_recipe": "true", + "x": 56, + "y": 7 + }, + { + "type": "patchouli:item", + "item": "#output2", + "link_recipe": "true", + "x": 75, + "y": 7 + }, + { + "type": "patchouli:text", + "text": "#chance2#%", + "guard": "#show_chance2", + "x": 75, + "y": 6 + }, + { + "type": "patchouli:item", + "item": "#output3", + "link_recipe": "true", + "x": 56, + "y": 26 + }, + { + "type": "patchouli:text", + "text": "#chance3#%", + "guard": "#show_chance3", + "x": 56, + "y": 25 + }, + { + "type": "patchouli:item", + "item": "#output4", + "link_recipe": "true", + "x": 75, + "y": 26 + }, + { + "type": "patchouli:text", + "text": "#chance4#%", + "guard": "#show_chance4", + "x": 75, + "y": 25 + }, + { + "type": "patchouli:tooltip", + "guard": "#show_fluid_tooltip", + "tooltip": ["输入: #tooltip_fluid_input#", "输出: #tooltip_fluid_output#"], + "x": 31, + "y": 7, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "guard": "#show_fluid_tooltip", + "text": "液体", + "x": 31, + "y": 5 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_array.json new file mode 100644 index 000000000000..5ef9aa6bbfb4 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_array.json @@ -0,0 +1,53 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.AlchemyArrayProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 11, + "y": 4, + "u": 0, + "v": 0, + "texture_width": 128, + "texture_height": 256, + "width": 94, + "height": 50 + }, + { + "type": "patchouli:item", + "item": "#baseinput", + "x": 28, + "y": 22 + }, + { + "type": "patchouli:item", + "item": "#addedinput", + "x": 63, + "y": 10 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 85, + "y": 22 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:arcaneashes", + "x": 85, + "y": 40 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 58 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_flask.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_flask.json new file mode 100644 index 000000000000..852a17eac3c1 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_flask.json @@ -0,0 +1,110 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.PotionFlaskProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:text", + "text": "#text", + "x": 0, + "y": 51 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 2, + "y": 4, + "u": 0, + "v": 154, + "texture_width": 128, + "texture_height": 256, + "width": 62, + "height": 43 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 65, + "y": 4, + "u": 44, + "v": 111, + "texture_width": 128, + "texture_height": 256, + "width": 49, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:alchemytable", + "x": 94, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input1", + "x": 6, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input2", + "x": 25, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input3", + "x": 44, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input4", + "x": 6, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input5", + "x": 25, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input6", + "x": 44, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#orb", + "x": 69, + "y": 27 + }, + { + "type": "patchouli:tooltip", + "tooltip": ["消耗: #syphon# LP", "制作时间: #time# 刻", "层级: #tier#及以上"], + "x": 69, + "y": 8, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "text": "LP", + "x": 74, + "y": 6 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 94, + "y": 8 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_living_armour_downgrade.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_living_armour_downgrade.json new file mode 100644 index 000000000000..1f6b225cf81c --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_living_armour_downgrade.json @@ -0,0 +1,40 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.LivingArmourDowngradeRecipeProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "patchouli:textures/gui/crafting.png", + "x": 25, + "y": 4, + "u": 0, + "v": 102, + "texture_width": 128, + "texture_height": 256, + "width": 66, + "height": 26 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:upgradescraps", + "x": 90, + "y": 9 + }, + { + "type": "patchouli:item", + "item": "#input", + "x": 50, + "y": 9 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 30 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_soulforge.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_soulforge.json new file mode 100644 index 000000000000..5df16d42a51b --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_soulforge.json @@ -0,0 +1,85 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.TartaricForgeProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 11, + "y": 4, + "u": 0, + "v": 111, + "texture_width": 128, + "texture_height": 256, + "width": 93, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "#input1", + "x": 15, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input2", + "x": 34, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input3", + "x": 15, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input4", + "x": 34, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#will", + "x": 59, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 84, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:soulforge", + "x": 84, + "y": 27 + }, + { + "type": "patchouli:tooltip", + "tooltip": ["最少需求:#willrequired# 意志", "消耗: #willdrain# 意志"], + "x": 59, + "y": 8, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "text": "意志", + "x": 61, + "y": 6 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 51 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_alchemy_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_alchemy_table.json new file mode 100644 index 000000000000..485daaaff0a8 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_alchemy_table.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:living_armour_upgrade_table", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_array.json new file mode 100644 index 000000000000..7301dd34eecf --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_array.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_array", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:living_armour_upgrade_table", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/functional_array.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/functional_array.json new file mode 100644 index 000000000000..450e16f57b02 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/functional_array.json @@ -0,0 +1,71 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.AlchemyArrayProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 3, + "y": 4, + "u": 0, + "v": 0, + "texture_width": 128, + "texture_height": 256, + "width": 68, + "height": 50 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 71, + "y": 9, + "u": 62, + "v": 154, + "texture_width": 128, + "texture_height": 256, + "width": 40, + "height": 40 + }, + { + "type": "patchouli:item", + "item": "#baseinput", + "x": 20, + "y": 22 + }, + { + "type": "patchouli:item", + "item": "#addedinput", + "x": 55, + "y": 10 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:arcaneashes", + "x": 55, + "y": 35 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 58 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/models/alchemyarrays/#image#", + "x": 75, + "y": 13, + "u": 0, + "v": 0, + "texture_width": 512, + "texture_height": 512, + "width": 512, + "height": 512, + "scale": 0.0625 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_downgrade.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_downgrade.json new file mode 100644 index 000000000000..a5ebbf474aef --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_downgrade.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_living_armour_downgrade", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:living_armour_upgrade_table", + "as": "b", + "x": 0, + "y": 35 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_upgrade_table.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_upgrade_table.json new file mode 100644 index 000000000000..c3713ea932de --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_upgrade_table.json @@ -0,0 +1,10 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.LivingArmourUpgradeInfoTable", + "components": [ + { + "type": "patchouli:text", + "text": "#table", + "y": 0 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/manual_recipe.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/manual_recipe.json new file mode 100644 index 000000000000..c20367bca3c9 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/manual_recipe.json @@ -0,0 +1,51 @@ +{ + "components": [ + { + "type": "patchouli:image", + "image": "patchouli:textures/gui/crafting.png", + "x": 7, + "y": 2, + "u": 0, + "v": 0, + "texture_width": 128, + "texture_height": 256, + "width": 100, + "height": 62 + }, + { + "type": "patchouli:item", + "item": "#input1#", + "framed": false, + "x":"12", + "y":"7" + }, + { + "type": "patchouli:item", + "item": "#input2#", + "framed": false, + "x":"31", + "y":"7" + }, + { + "type": "patchouli:item", + "item": "#input9#", + "framed": false, + "x": "50", + "y": "45" + }, + { + "type": "patchouli:item", + "item": "#output#", + "framed": false, + "x":"88", + "y":"26" + }, + { + "type": "patchouli:item", + "item": "minecraft:crafting_table", + "framed": false, + "x":"88", + "y":"45" + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_data.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_data.json new file mode 100644 index 000000000000..bdc652678c01 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_data.json @@ -0,0 +1,34 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.RitualInfoProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": 0 + }, + { + "type": "patchouli:image", + "image": "patchouli:textures/gui/crafting.png", + "x": 25, + "y": 10, + "u": 0, + "v": 102, + "texture_width": 128, + "texture_height": 256, + "width": 66, + "height": 26 + }, + { + "type": "patchouli:item", + "item": "#item", + "x": 50, + "y": 15 + }, + { + "type": "patchouli:text", + "text": "#auto_text", + "y": 40 + } + ] +} \ No newline at end of file diff --git a/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_info.json b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_info.json new file mode 100644 index 000000000000..1a07128a4f90 --- /dev/null +++ b/projects/1.20/assets/blood-magic/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_info.json @@ -0,0 +1,10 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.RitualInfoProcessor", + "components": [ + { + "type": "patchouli:text", + "text": "#auto_text", + "y": 0 + } + ] +} \ No newline at end of file