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ObjLoader.h
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65 lines (55 loc) · 1.54 KB
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#pragma once
#include <vector>
#include <string>
#include <fstream>
#include <iostream>
#include <cstdio>
#include <algorithm>
#include <memory>
#include "TriangleMesh.h"
#include <glm/glm.hpp>
struct TriangleFaceIndex {
int VertexID[3], NormalID[3], TexID[3];
TriangleFaceIndex() {}
TriangleFaceIndex(const std::vector<std::tuple<int, int, int>>& vs) {
int i = 0;
for (auto& [a, b, c] : vs) {
VertexID[i] = a;
TexID[i] = b;
NormalID[i] = c;
i++;
}
}
TriangleFaceIndex(int a, int b, int c) {
VertexID[0] = a;
VertexID[1] = b;
VertexID[2] = c;
}
};
class ObjLoader {
public:
void load(const std::string& path, FILE* prtFile);
std::vector<glm::vec3> Positions;
std::vector<glm::vec2> TexCoords;
std::vector<glm::vec3> Normals;
std::vector<glm::mat3> PRTs[3];
std::vector<glm::mat3> PRTi[3];
std::vector<glm::ivec3> Triangles;
std::vector<VertexData> Vertices;
std::shared_ptr<TriangleMesh> GetMesh(const glm::vec3& color, const glm::mat4& transform);
private:
static constexpr int MAX_BUFFER = 100005;
static char lineBuffer[MAX_BUFFER];
int _ptr;
int _totV;
void process();
char getNext() { return lineBuffer[++_ptr]; }
char getCur() { return lineBuffer[_ptr]; }
char getPrev() { return lineBuffer[--_ptr]; }
void delSpace() {
char c = lineBuffer[_ptr];
while (c == ' ' || c == '\n' || c == '\t' || c == '\r') {
c = getNext();
}
}
};