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42 lines (33 loc) · 981 Bytes
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Scene.cpp
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42 lines (33 loc) · 981 Bytes
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#include "Scene.h"
#include "ObjLoader.h"
char text[10005];
Scene::Scene(const std::string& path) {
FILE* file = fopen(path.c_str(), "r");
int numModels;
fscanf(file, "%d", &numModels);
ObjLoader loader;
for (int i = 0; i < numModels; i++) {
fscanf(file, "%s", text);
std::string p = "../../../resources/models/";
p += text;
glm::vec3 color;
fscanf(file, "%f %f %f", &color.r, &color.g, &color.b);
glm::mat4 transform;
for (int j = 0; j < 4; j++) {
for (int k = 0; k < 4; k++) {
fscanf(file, "%f", &transform[j][k]);
}
}
loader.load(p.c_str(), file);
auto mesh = loader.GetMesh(color, transform);
_meshes.push_back(mesh);
}
fclose(file);
}
Scene::~Scene() {
}
void Scene::Draw(const std::shared_ptr<Renderer>& renderer, int prtID) {
for (auto& model : _meshes) {
model->Draw(renderer, prtID);
}
}