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EXTRA: Shop System #13

@holmes301

Description

@holmes301

ONLY ATTEMPT ONCE ALL OTHER MECHANICS ARE COMPLETE!

  • The player can, between waves, visit a shop.
  • The shop's GUI should be activated once the player is within a certain, small distance to the shop, referred to as a "shop boundary".
  • The shop should have its own GUI, where the player can buy perks to increase their walk speed, fire rate, health, or damage output.
  • These perks should last the entirety of the player's current session.
  • The player's total currency is decreased depending on the price of an item. (See issue "EXTRA: Currency System" for more information on currency)
  • The player should be able to press the escape key to leave the shop.
  • Upon leaving the shop, the player should not be able to reactivate the shop GUI until they first leave the "shop boundary" and re-enter it.
  • The shop should not be able to be accessed by the player during waves.

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