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Character and Weapon Models #16

@holmes301

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@holmes301
  • Character models (beyond the initial square/capsule player shape) should exist.
  • Weapon models should exist.
  • These models should be preferably low poly, though the style is up to the implementer.
  • These models should also contain animations for walking, aiming, idling, and dying.
  • Implementer is free to choose any free asset(s) they wish, within reason. Credit for the asset(s) must be added within the start menu's credit box (see relevant issue), along with any other request the artist may have.
  • Modeler may also choose to develop their own asset(s) via an external program, like Blender.
  • Assets must exist for the player and all enemy types.

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