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Description
- A stage for the player to play in should exist beyond the initial testing stage.
- This arena should be large enough for enemies to spawn at various points, but small enough that it is easy to design and traverse.
- Obstacles that hinder the player's movement should exist.
- Walls must surround the bounds of the area to prevent the player from falling out or escaping.
- Implementer should work with the character modeler in order to provide and implement a consistent art style for the environment.
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