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Environment Setup #17

@holmes301

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@holmes301
  • A stage for the player to play in should exist beyond the initial testing stage.
  • This arena should be large enough for enemies to spawn at various points, but small enough that it is easy to design and traverse.
  • Obstacles that hinder the player's movement should exist.
  • Walls must surround the bounds of the area to prevent the player from falling out or escaping.
  • Implementer should work with the character modeler in order to provide and implement a consistent art style for the environment.

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