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.gitignore
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163 lines (137 loc) · 3.38 KB
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<<<<<<< HEAD
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
/[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
*.md
*.mvfrm
*.rsp
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
[Aa]ssets/[Ss]treamingAssets/aa.meta
[Aa]ssets/[Ss]treamingAssets/aa/*
Tower Defense CSDC/UpgradeLog.htm
Library/ArtifactDB
Tower Defense CSDC/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
=======
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
/[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
*.md
*.mvfrm
*.rsp
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
[Aa]ssets/[Ss]treamingAssets/aa.meta
[Aa]ssets/[Ss]treamingAssets/aa/*
Tower Defense CSDC/UpgradeLog.htm
Library/ArtifactDB
Tower Defense CSDC/Assets/InfinityPBR/Medieval Environment Pack/Materials & Textures/Terrain Path 1/Terrain_Textures_Normal.png
Tower Defense CSDC/Assets/InfinityPBR/Medieval Environment Pack/Materials & Textures/Terrain Muddy Ground 1/Terrain_Textures_Normal.png
Tower Defense CSDC/Assets/InfinityPBR/Medieval Environment Pack/Materials & Textures/Terrain Grass 2/Terrain_Textures_Normal.png
Tower Defense CSDC/Assets/InfinityPBR/Medieval Environment Pack/Materials & Textures/Terrain Grass 1/Terrain_Textures_Normal.png
Tower Defense CSDC/Assets/InfinityPBR/Medieval Environment Pack/Materials & Textures/Terrain Forest Ground 1/Terrain_Textures_Normal.png
>>>>>>> Trevor