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[1.20.1 and up] Revelationary support for harvesting cloaked hidden blocks based on simulated player (also a "bug") #1576

@Shibva

Description

@Shibva

Issue type:

  • ➕ Feature request

Short description:

Revelationary is a data driven mod that, simply put, allows for certain things to be hidden from you in the world until a specific criteria is met. This works by cloaking items and blocks as something else and attempting to break cloaked blocks results in it dropping what its cloaked as, enabling a seamless system in where new parts of the world you explore reveal themselves to you as you progress.

The issue is that the method that is being used by fake players like the player simulator that mimics the player that placed it is unable to properly collect these hidden resources. This is due to it using the advancement/achievement system as a check.

The API is open source and being able to support this would allow for ID to follow along with interacting with the world as the player progresses

Link to API: https://github.com/DaFuqs/Revelationary

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