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If for example I ping the server running in my machine by the local IP and the external IP, only the first one will work. You can prove that by doing it yourself.
I can think of some fixes:
- Waiting for each server to aswner the ping before jumping to the next one
Problem: If the server gives a timeout (which is like all the cases when it's offline) it will take a while to go to the next
- Each operation be delayed by x amount of time
Problem: According to a lot of tests this x time will be long enough to make a giant list of servers simply impossible to load on the last servers.
One additional info: I believe minecraft makes the first solution I gave but in a different form, I already saw some servers that are below in the list taking longer than the firsts.