-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPowerUp.cpp
More file actions
108 lines (96 loc) · 2.74 KB
/
PowerUp.cpp
File metadata and controls
108 lines (96 loc) · 2.74 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
#include "PowerUp.h"
#include <fstream>
#include <iostream>
PowerUp::PowerUp(sf::Vector2f position,PowerUpType type) {
this->position = position;
this->type = type;
this->texture = (sf::Texture*)malloc(sizeof(sf::Texture));
radius = 25;
delay = 5;
}
PowerUp::~PowerUp() {
free(this->texture);
}
sf::Vector2f PowerUp::getPosition() {
return position;
}
float PowerUp::getDelay() {
return delay;
}
float PowerUp::getRadius() {
return radius;
}
PowerUpType PowerUp::getPowerUpType() {
return type;
}
void PowerUp::startTimer() {
timer.restart();
}
bool PowerUp::isTimeUp() {
return timer.getElapsedTime().asSeconds() > delay;
}
void PowerUp::draw(sf::RenderWindow &window) {
/* For some reason only works if i load the Textures here otherwise
some Textures get mixed up with anothers when creating new Textures (insert Confused Emoji)*/
switch (type) {
case PowerUpType::DECREASE_MY_SIZE:
this->texture->loadFromFile("Images/img1.png");
break;
case PowerUpType::DECREASE_ENEMY_SIZE:
this->texture->loadFromFile("Images/img2.png");
break;
case PowerUpType::INCREASE_MY_SIZE:
this->texture->loadFromFile("Images/img3.png");
break;
case PowerUpType::INCREASE_ENEMY_SIZE:
this->texture->loadFromFile("Images/img4.png");
break;
case PowerUpType::REVERSE_MY_KEYS:
this->texture->loadFromFile("Images/img5.png");
break;
case PowerUpType::REVERSE_ENEMY_KEYS:
this->texture->loadFromFile("Images/img6.png");
break;
case PowerUpType::DECREASE_MY_SPEED:
this->texture->loadFromFile("Images/img7.png");
break;
case PowerUpType::DECREASE_ENEMY_SPEED:
this->texture->loadFromFile("Images/img8.png");
break;
case PowerUpType::INCREASE_MY_SPEED:
this->texture->loadFromFile("Images/img9.png");
break;
case PowerUpType::INCREASE_ENEMY_SPEED:
this->texture->loadFromFile("Images/img10.png");
break;
case PowerUpType::MAKE_ME_POINTY:
this->texture->loadFromFile("Images/img11.png");
break;
case PowerUpType::MAKE_ENEMY_POINTY:
this->texture->loadFromFile("Images/img12.png");
break;
case PowerUpType::MAKE_ME_DOT:
this->texture->loadFromFile("Images/img13.png");
break;
case PowerUpType::MAKE_WALL_OFF:
this->texture->loadFromFile("Images/img14.png");
break;
case PowerUpType::GENERTE_THREE_POWERUPS:
this->texture->loadFromFile("Images/img15.png");
break;
case PowerUpType::CLEAN_BOARD:
this->texture->loadFromFile("Images/img16.png");
break;
case PowerUpType::CLEAN_MY_LINE:
this->texture->loadFromFile("Images/img17.png");
break;
case PowerUpType::MAKE_WALL_OFF_FOR_ME:
this->texture->loadFromFile("Images/img18.png");
break;
}
sprite.setTexture(*this->texture);
sprite.setOrigin(sf::Vector2f(2 * radius, 2 * radius));
sprite.setPosition(position);
sprite.setScale(0.5f, 0.5f);
window.draw(sprite);
}