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NetworkManager.Singleton.ConnectedClients hides connected client if not server #3

@JoeyCranberry

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@JoeyCranberry

An updated version of Unity Netcode for Game Objects does not allow clients to view connected player lists.

Client can retrieve NetworkObject using:
NetworkObject networkClient = NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject();

Effects Tutorial 3, How To Make A Multiplayer Game In Unity 2021.1 - Syncing Variables
TeamPicker.cs

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