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Player.java
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137 lines (105 loc) · 4.54 KB
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import java.awt.*;
import java.awt.geom.*;
import java.util.Random;
public class Player extends Entity {
private SceneCanvas sc;
private KeyHandle keyH;
private Random rand;
private final int screenX;
private final int screenY;
private int score = 0;
public Player(SceneCanvas sc, KeyHandle keyH) {
this.sc = sc;
this.keyH = keyH;
this.rand = new Random();
screenX = sc.getScreenWidth()/2 - (sc.getTileSize()/2);
screenY = sc.getScreenHeight()/2 - (sc.getTileSize()/2);
this.setSolidArea(new Rectangle(0,0,32,32));
this.setSolidAreaDefaultX(this.getSolidAreaX());
this.setSolidAreaDefaultY(this.getSolidAreaY());
setDefaultValues();
}
public void setDefaultValues() {
this.setWorldX(sc.getTileSize() * 27);
this.setWorldY(sc.getTileSize() * 23);
this.setSpeed(4);
this.setDirection("S");
}
public void update() {
if(keyH.getUpPressed() == true || keyH.getDownPressed() == true ||
keyH.getLeftPressed() == true || keyH.getRightPressed() == true) {
if (keyH.getUpPressed()) {
if (keyH.getRightPressed()) {
this.setDirection("NE");
} else if (keyH.getLeftPressed()) {
this.setDirection("NW");
} else {
this.setDirection("N");
}
} else if (keyH.getDownPressed()) {
if (keyH.getRightPressed()) {
this.setDirection("SE");
} else if (keyH.getLeftPressed()) {
this.setDirection("SW");
} else {
this.setDirection("S");
}
} else if (keyH.getLeftPressed()) {
this.setDirection("W");
} else if (keyH.getRightPressed()) {
this.setDirection("E");
}
// Check Tile Collision
this.setCollisionOn(false);
sc.getCChecker().checkTile(this);
// Check Object Collision
int objIndex = sc.getCChecker().checkObject(this, true);
pickUpObject(objIndex);
// If Collision is False, player can move
if (getCollisionOn() == false) {
switch(getDirection()) {
case "N": this.setWorldY(this.getWorldY() - this.getSpeed()); break;
case "NE": this.setWorldY(this.getWorldY() - this.getSpeed()); this.setWorldX(this.getWorldX() + this.getSpeed()); break;
case "NW": this.setWorldY(this.getWorldY() - this.getSpeed()); this.setWorldX(this.getWorldX() - this.getSpeed()); break;
case "S": this.setWorldY(this.getWorldY() + this.getSpeed()); break;
case "SE": this.setWorldY(this.getWorldY() + this.getSpeed()); this.setWorldX(this.getWorldX() + this.getSpeed()); break;
case "SW": this.setWorldY(this.getWorldY() + this.getSpeed()); this.setWorldX(this.getWorldX() - this.getSpeed()); break;
case "W": this.setWorldX(this.getWorldX() - this.getSpeed()); break;
case "E": this.setWorldX(this.getWorldX() + this.getSpeed()); break;
}
}
}
}
public void pickUpObject(int i) {
if(i != 999) {
String objectName = sc.getObj()[i].getName();
switch(objectName) {
case "Dot":
score++;
sc.getObj()[i] = null;
int tileNum, screenTileX, screenTileY = 0;
do {
screenTileX = rand.nextInt(50);
screenTileY = rand.nextInt(50);
tileNum = sc.getTileManager().getMapTileNum()[screenTileX][screenTileY];
} while (sc.getTileManager().getTiles()[tileNum].getCollision() != false);
System.out.printf("A new dot appeared at %d, %d!\n", screenTileY, screenTileX);
sc.getObj()[i] = new Dot(screenTileY * sc.getTileSize(), screenTileX * sc.getTileSize());
}
}
}
public void draw(Graphics2D g2d) {
g2d.setColor(Color.RED);
Rectangle2D.Double r1 = new Rectangle2D.Double(screenX, screenY, 32 + getSpeed(), 32 + getSpeed());
g2d.fill(r1);
}
public int getScreenX() {
return screenX;
}
public int getScreenY() {
return screenY;
}
public int getScore() {
return score;
}
}