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data_prepare.py
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643 lines (504 loc) · 22.1 KB
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import ctypes
import os
import time
import tkinter as tk
import cv2
import mouse
import mss
import numpy as np
import pygetwindow as gw
import win32gui
TARGET_FPS = 60
FRAME_DURATION = 1 / TARGET_FPS # например, 1/30 ≈ 0.033 сек
# Подключаем функции из user32.dll
user32 = ctypes.windll.user32
count_frames = 90
# Устанавливаем позицию курсора
def move_mouse(x, y):
user32.SetCursorPos(x, y)
# Кликаем мышью
def click():
class MOUSEINPUT(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", ctypes.POINTER(ctypes.c_ulong))]
class INPUT(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("mi", MOUSEINPUT)]
extra = ctypes.c_ulong(0)
mi_down = MOUSEINPUT(0, 0, 0, 2, 0, ctypes.pointer(extra)) # 2 = MOUSEEVENTF_LEFTDOWN
mi_up = MOUSEINPUT(0, 0, 0, 4, 0, ctypes.pointer(extra)) # 4 = MOUSEEVENTF_LEFTUP
input_down = INPUT(0, mi_down)
input_up = INPUT(0, mi_up)
ctypes.windll.user32.SendInput(1, ctypes.pointer(input_down), ctypes.sizeof(input_down))
ctypes.windll.user32.SendInput(1, ctypes.pointer(input_up), ctypes.sizeof(input_up))
def start():
hwnd = win32gui.FindWindow(None, "BlueStacks App Player")
root = tk.Tk()
current_height = root.winfo_screenheight()
new_width = 414
new_height = 698
top = int(current_height / 2 - new_height / 2)
left = 0
# устанавливаем окно с учетом масштабирования
win32gui.SetWindowPos(hwnd, None, left, top, new_width, new_height, 0)
win = gw.getWindowsWithTitle("BlueStacks App Player")[0]
win32gui.SetWindowPos(hwnd, None, left, top, new_width, new_height, 0x0001)
move_x = int((win.width / 2 - 20))
move_y = int((current_height / 2 + win.height / 2.5 - 35))
move_mouse(move_x, move_y)
return top, left, new_width, new_height
def get_unique_filename(base_name, extension=".mp4"):
"""
Возвращает уникальное имя файла: base_name_1.mp4, base_name_2.mp4 и т.д.
"""
counter = 1
while True:
filename = f"{base_name}_{counter}{extension}"
if not os.path.exists(filename):
return filename
counter += 1
def record(monitor, FRAME_DURATION, sct, count_frames):
frames = [] # список для скриншотов в виде numpy array
for _ in range(count_frames):
start_time = time.perf_counter()
frames.append(sct.grab(monitor))
sleep_time = FRAME_DURATION - (time.perf_counter() - start_time)
if sleep_time > 0:
time.sleep(sleep_time)
return frames
def save(frames, folder_name, target_size=(100, 100)):
path = rf"Data\Images\{folder_name}"
os.makedirs(path, exist_ok=True)
existing_files = set(os.listdir(path))
frames_resized = []
# Определяем стартовый индекс, чтобы не перезаписать существующие screenshot_X.png
i = 0
while f"screenshot_{i}.png" in existing_files:
i += 1
start_index = i
for j, frame in enumerate(frames):
img = cv2.cvtColor(np.asarray(frame), cv2.COLOR_BGR2GRAY)
resized = cv2.resize(img, target_size, interpolation=cv2.INTER_AREA)
filename = f"screenshot_{start_index + j}.png"
cv2.imwrite(os.path.join(path, filename), resized)
frames_resized.append(resized)
# Сохраняем как numpy-массив, избегая перезаписи
npy_index = 0
npy_filename = "pixels_0.npy"
while npy_filename in existing_files:
npy_index += 1
npy_filename = f"pixels_{npy_index}.npy"
np.save(os.path.join(path, npy_filename), np.array(frames_resized))
def img_prepare(screenshot):
img = np.asarray(screenshot)
img = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
img = cv2.resize(img, (100, 100), interpolation=cv2.INTER_AREA)
return img.reshape(1, 100, 100, 1)
def timing(sct, monitor): # Чтобы понять идеальный тайминг для клика ~ 0.8
screens = []
tims = []
click()
time.sleep(0.05)
start = time.perf_counter()
for x in range(80):
screens.append(sct.grab(monitor))
tims.append(time.perf_counter() - start)
for screen, tim in zip(screens, tims):
print(tim)
cv2.imshow("", np.array(screen))
cv2.waitKey(0)
cv2.destroyAllWindows()
def full_cycle():
click()
time.sleep(3 * FRAME_DURATION)
def full_cycle_T():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(45 * FRAME_DURATION) # Кадр идеальной плитки + input_lag
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def half_width_cycle_right_T():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(30 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def half_width_cycle_right():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(30 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(45 * FRAME_DURATION) # Кадр идеальной плитки + input_lag
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def half_width_cycle_left_T():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(60 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def half_width_cycle_left():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(60 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(45 * FRAME_DURATION) # Кадр идеальной плитки + input_lag
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def half_height_cycle_right_T():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(45 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(60 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(45 * FRAME_DURATION) # Кадр идеальной плитки + input_lag
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def half_height_cycle_right():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(45 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(60 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def half_height_cycle_left_T():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(45 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(30 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(45 * FRAME_DURATION) # Кадр идеальной плитки + input_lag
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def half_height_cycle_left():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(45 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(30 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def right_up_cycle():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(30 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(30 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def right_up_cycle_T():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(30 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(30 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep((45 + (30 - 45) // 2) * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def right_down_cycle():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(30 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(60 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def right_down_cycle_T():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(30 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(60 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep((45 + (30 - 45) // 2) * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def left_up_cycle():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(60 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(30 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def left_up_cycle_T():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(60 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(30 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep((45 + (60 - 45) // 2) * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def left_down_cycle():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(60 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(60 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def left_down_cycle_T():
click()
time.sleep(3 * FRAME_DURATION) # Задержка в самом начале партии
time.sleep(60 * FRAME_DURATION) # Половина плитки
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep(60 * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
time.sleep((45 + (60 - 45) // 2) * FRAME_DURATION)
click()
time.sleep(2 * FRAME_DURATION) # Задержка после нажатия кнопки
def data_markup_reg(folders_names, best_frames, count_frames):
right = True
for folder_name, best_frame in zip(folders_names, best_frames):
array = []
for i in range(count_frames):
if right:
array.append([0, get_value_frames(best_frame, i)])
else:
array.append([get_value_frames(best_frame, i), 0])
right = not right
np.save(rf"Data\Images\{folder_name}\target_reg.npy", np.array(array))
def get_value(ideal_frame, current_frame):
if current_frame >= ideal_frame:
return 1
return 0
def data_markup(folders_names, best_frames, count_frames):
for folder_name, best_frame in zip(folders_names, best_frames):
array = []
for i in range(count_frames):
array.append(get_value(best_frame, i))
np.save(rf"Data\Images\{folder_name}\target.npy", np.array(array).reshape(-1, 1))
def data_markup_SuccessNet(folders_names, list_of_need_frames, count_frames):
for folder_name, list_of_need_frame in zip(folders_names, list_of_need_frames):
arr = np.zeros(count_frames)
arr[list_of_need_frame] = 1
np.save(rf"Data\Images\{folder_name}\target_SuccessNet.npy", np.array(arr).reshape(-1, 1))
def get_value_frames(ideal_frame: int, current_frame: int, fps: int = 60) -> float:
"""
ideal_frame — кадр, где объект в центре
current_frame — текущий кадр
fps — частота кадров (для нормализации)
Возвращает смещение в секундах
"""
return (current_frame - ideal_frame) / fps
def data_union(folders_names, count_frames):
pixel_list = []
pixel_list_2 = []
target_list = []
reg_list = []
for folder_name in folders_names:
pixel_array = np.load(rf"Data\Images\{folder_name}\pixels_0.npy").reshape(count_frames, 100,
100, 1) # shape: (b, h, w, C)
target_array = np.load(rf"Data\Images\{folder_name}\target.npy").reshape(count_frames, 1)
reg_array = np.load(rf"Data\Images\{folder_name}\target_reg.npy").reshape(count_frames, 2)
pixel_list_2.append(255 - pixel_array) # Инверсия
pixel_list.append(pixel_array)
reg_list.append(reg_array)
target_list.append(target_array)
pixel = np.concatenate(pixel_list + pixel_list_2, axis=0)
pixel = np.concatenate([pixel] + [pixel[:, :, ::-1]], axis=0) # + Отражение по горизонтали
target = np.concatenate(target_list * 4, axis=0)
reg = np.concatenate(reg_list * 4, axis=0)
# Объединение всех массивов по первой оси (кол-во кадров)
np.save(rf"Data\pixels_all.npy", pixel)
np.save(rf"Data\target_all.npy", target)
np.save(rf"Data\reg_all.npy", reg)
def test_data():
cv2.namedWindow('MyWindow', cv2.WINDOW_NORMAL)
cv2.moveWindow('MyWindow', 3840 // 2, 2160 // 2)
pixels = np.load(rf"Data\game_over_data.npy")
print(len(pixels))
targets = np.load(rf"Data\game_over_target.npy")
print(len(targets))
targets_2 = np.load(rf"Data\target_success_all.npy")
print(len(targets_2))
for ind, img_value_targets_2 in enumerate(zip(pixels, targets, targets_2)):
if ind % 1 == 0:
# pyperclip.copy(f", {ind}") # записать в буфер
img, target, target_2 = img_value_targets_2
print(target, ind, target_2)
img = cv2.resize(img.reshape(100, 100, 1), (300, 300))
cv2.imshow("MyWindow", img)
cv2.waitKey(0)
# cv2.waitKey(50)
def data_union_gameover():
data_list = []
for folder in ["game_over", "game_over_not"]:
i = 0
while True:
filename = rf"Data\Images\{folder}\pixels_{i}.npy"
if os.path.isfile(filename):
data_list.append(np.load(filename).reshape(-1, 100, 100))
else:
break
i += 1
data = np.concatenate(data_list, axis=0)
np.save(rf"Data\game_over_data.npy", data)
target = np.concatenate([np.zeros((len(data) - i * 5, 1)), np.ones((i * 5, 1))], axis=0)
np.save(rf"Data\game_over_target.npy", target)
def precise_sleep(delay):
target = time.perf_counter() + delay
while time.perf_counter() < target:
pass
def check(sct, monitor): # Чтобы понять разницу между идеальныйм таймингом и задержкой при нажатии.
click()
precise_sleep(0.034)
i = 0
screens = []
y = []
start = time.perf_counter()
# screen = sct.grab(monitor)
time.sleep(0.005)
while i < 800:
screen = sct.grab(monitor)
y.append(time.perf_counter() - start)
if y[-1] >= 0.79:
click()
start = time.perf_counter()
screens.append(screen)
i += 1
for x, i in zip(screens[600:], y[600:]):
print(i)
cv2.imshow("", np.array(x))
cv2.waitKey(0)
cv2.destroyAllWindows()
def success_collect(monitor):
def on_click():
screens = []
with mss.mss() as sct:
time.sleep(0.034)
for x in range(5):
screen = sct.grab(monitor)
img = img_prepare(screen)[:, 20:-5, 5:-5].reshape(75, 90, 1)
screens.append(img)
if os.path.isfile(r"Data\success_collect.npy"):
prev = np.load(r"Data\success_collect.npy")
screens = np.concatenate([prev, screens], axis=0)
print(len(screens))
np.save(r"Data\success_collect.npy", screens)
click()
mouse.on_click(on_click)
while True:
mouse.wait() # блокируем и ждём событий
# def check(sct, monitor): # Чтобы понять разницу между идеальныйм таймингом и задержкой при нажатии.
# click()
# precise_sleep(0.034)
# i = 0
# screens = []
# y = []
# start = time.perf_counter()
# while i < 100:
# x = time.perf_counter()
# screen = sct.grab(monitor)
# z = time.perf_counter() - x
# y.append(time.perf_counter() - start)
# z = 0.016 - z
# screens.append(screen)
# i += 1
# if z > 0:
# precise_sleep(z)
# for x, i in zip(screens, y):
# print(i)
# cv2.imshow("", np.array(x))
# cv2.waitKey(0)
# cv2.destroyAllWindows()
folders_names = ["full_cycle", "full_cycle_T",
"half_height_cycle_left", "half_height_cycle_left_T",
"half_height_cycle_right", "half_height_cycle_right_T",
"half_width_cycle_left", "half_width_cycle_left_T",
"half_width_cycle_right", "half_width_cycle_right_T",
"left_down_cycle", "left_down_cycle_T",
"left_up_cycle", "left_up_cycle_T",
"right_down_cycle", "right_down_cycle_T",
"right_up_cycle", "right_up_cycle_T"]
best_frames = [42, 42,
42, 33,
42, 49,
48, 42,
35, 42,
49, 49,
49, 35,
35, 49,
35, 35]
def success_markup_and_save(false_indxs):
x = np.load(r"Data\success_collect.npy")
length = len(x)
target = np.ones((length, 1))
for false_ind in false_indxs:
target[false_ind: false_ind + 5] = 0
np.save(r"Data\success_collect_target.npy", target)
def check_success():
data = np.load(r"Data\success_collect.npy")
ind = 0
false_indxs = []
for img in data[::5]:
print(ind)
img = cv2.resize(img[20:-5, 5:-5], (300, 300))
cv2.imshow("MyWindow", img)
key = cv2.waitKey(0)
if key == 32: # Space
false_indxs.append(ind)
ind += 5
return false_indxs
def collect_base_data(monitor, sct):
for func, folders_name in zip(
[full_cycle, full_cycle_T, half_height_cycle_left, half_height_cycle_left_T, half_height_cycle_right,
half_height_cycle_right_T, half_width_cycle_left, half_width_cycle_left_T, half_width_cycle_right,
half_width_cycle_right_T, left_down_cycle, left_down_cycle_T, left_up_cycle, left_up_cycle_T,
right_down_cycle, right_down_cycle_T, right_up_cycle, right_up_cycle_T], folders_names):
func()
data = record(monitor, FRAME_DURATION, sct, count_frames=count_frames)
click()
save(data, folders_name)
time.sleep(3)
click()
time.sleep(3)
if __name__ == "__main__":
top, left, width, height = start()
monitor = {
"top": int(top + 174),
"left": 16,
"width": 330,
"height": 370
}
sct = mss.mss()
collect_base_data(monitor, sct)
data_markup(folders_names, best_frames, count_frames)
data_markup_reg(folders_names, best_frames, count_frames)
data_union(folders_names, count_frames)
# test_data()
success_collect(monitor)
success_markup_and_save(check_success())
save(record(monitor, FRAME_DURATION, sct, count_frames=1), folder_name="game_over")
save(record(monitor, FRAME_DURATION, sct, count_frames=1), folder_name="game_over_not")
data_union_gameover()