diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 8c1c0fb..51c016a 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -68,6 +68,11 @@ - [Subverter](design/masks/traitor/subverter.md) - [Turncoat](design/masks/traitor/turncoat.md) - [Syndie Superfan](design/masks/traitor/syndie-superfan.md) + - [Mafia](design/masks/mafia.md) + - [Consigliere](design/masks/mafia/consigliere.md) + - [Godfather](design/masks/mafia/godfather.md) + - [Goon](design/masks/mafia/goon.md) + - [Underboss](design/masks/mafia/underboss.md) - [Jesters](design/masks/jester.md) - [Martyr](design/masks/jester/martyr.md) - [Parasite](design/masks/jester/parasite.md) diff --git a/src/assets/design/masks/mafia-tony.png b/src/assets/design/masks/mafia-tony.png new file mode 100644 index 0000000..eb76d3c Binary files /dev/null and b/src/assets/design/masks/mafia-tony.png differ diff --git a/src/assets/design/masks/mafia.png b/src/assets/design/masks/mafia.png new file mode 100644 index 0000000..dad5259 Binary files /dev/null and b/src/assets/design/masks/mafia.png differ diff --git a/src/design/masks/mafia.md b/src/design/masks/mafia.md new file mode 100644 index 0000000..1a42bb2 --- /dev/null +++ b/src/design/masks/mafia.md @@ -0,0 +1,56 @@ +# Mafia + +{{#template ../../templates/unimplemented.md }} + +The mafia is a **minor troupe** focused on station control, voluntary conversion, and evolution. +It focuses on the [godfather](mafia/godfather.md), a mask who spawns directly on the station, and the various members of their family, who either came from or will be recruited from the crew. +As a collective, the mafia must take control of station and complete telescience, ensuring that the station (and Don) escape harm. + +As a force, the mafia is not immediately harmful to the average person on the station. +The main goal of hijacking the station to bring it under the wider Italian-American control, while causing [crew](crew.md) to lose, is not fatal like other troupes. +Additionally, players can opt to join the mafia (if the godfather permits them), meaning that they can enjoy a relatively bloodless shift if they play their cards right. + +However, if the mafia is defeated, whether by [other troupes](traitors.md) getting a win or just through security and command taking down the organization, all the members of the mafia will lose. +This creates a shifting dynamic, where the mafia can only grow if the crew have confidence in their ability to win, yet the instability of the crew is one that opens up other troupes to win. + +```admonish tip "Important Note" +All members of the mafia have the inherent ability to craft a trenchcoat and fedora using cloth. +``` + +## Base of Operations +The mafia hideout is a dedicated area of the map, consisting of a maintenance bar with a heavily reinforced blast doors. +It's accessible on the map regardless of the troupes in play, although it will spawn with additional equipment if the mafia is active. + +In a mafia round, the godfather will spawn here instead of the shuttle. +This provides them with some time to gather supplies, fortify themselves, and come up with a plan. +Additionally, once the other mafia members arrive on-station, it also serves as a place for them to organize and store supplies. + +The mafia base serves as an ever-present target for security, yet due to the mafia's overwhelming firepower, it shouldn't be taken due to the high risk of casualties. + +## Objectives +To win, the mafia must keep the godfather alive and seize control of the station. +When these goals are done, the completion of telescience will end the round as a mafia victory, causing crew to lose. + +Control of the station is dictated by the **interspace navigation terminal**, located inside the bridge. +When at this terminal, the godfather can begin a ~2-minute-long process to reroute it to Italian-American sector space. + +The rerouting causes a loud announcement to play, alerting any remaining crew to the situation. +Once the station has rerouted, any non-mafia member can reverse the routing, returning the station back to Nanotrasen control. + +## Growing the Family +The godfather has the option to, at any point, proposition any player to become a member of the mafia. +The offered player can then choose to either accept or decline the offer (except if they are security, command, or a non-crew troupe, in which case they can only decline). +If the player accepts the offer, they will lose their current mask and become a [goon](mafia/goon.md). + +This creates a progression in the round, as goons kill crew members in order to level up, weakening the crew and drawing heat on the mafia. +This however also limits the pool for future mafia members, potentially starving the mafia if too many members die off. + +## Succession +![](../../assets/design/masks/mafia.png) +> *The true mafioso understands the value in loyalty...* + +If the godfather dies or loses their mask at any point, another member of the mafia will be promoted into a new godfather. +The player selected is based on rank, starting with the [underboss](mafia/underboss.md), then the [consigliere](mafia/consigliere.md), before finally just picking a random goon. + +This provides a failsafe to the mafia as a whole. +Simply killing the godfather, while likely to set them back, is not going to diff --git a/src/design/masks/mafia/consigliere.md b/src/design/masks/mafia/consigliere.md new file mode 100644 index 0000000..90bd79f --- /dev/null +++ b/src/design/masks/mafia/consigliere.md @@ -0,0 +1,35 @@ +# Consigliere + +{{#template ../../../templates/unimplemented.md }} + +> **Name:** Consigliere +> +> **Troupe:** [Mafia](../mafia.md) +> +> **Archetypes:** N/A +> +> **Description:** Serve as advisor to the godfather and coordinate the strategy of your goons. +> +> **Objectives:** None. +> +> **Masquerade notes:** N/A +> +> *I'm entering something of a scheming vizier era. I'm on the ground. I'm getting the info. I'm making sure that the Boss gets what he needs. I'm HR. It's a busy position.* + +## Concept +The consigliere is the third-in-command of the mafia and is focused on supplying information to the various members of the mafia. +While they are technically able to fight and are even supplied a sidearm, their position as an upper member of the mafia means they're unlikely to be engaging in direct combat. + +## Abilities +The consigliere starts with thermal goggles that allow them to see players through walls, a camera bug, a silenced pistol, and a master encryption key. + +The consigliere is second in line to promote into the [godfather](godfather.md). + +## Gameplay +The consigliere is based around information gameplay that compromises the otherwise much-stronger security team and gives the mafia an upper-hand. +Since the mafia is often going to be heavily outnumbered early in a round, it's important to keep tabs on security to ensure that they don't try and raid the mafia base. +Additionally, even if security sneaks up on them, the thermal goggles and other supplies allows the consigliere to assess the situation and execute the most effective plan of defense or evasion. + +The mask's less aggressive role also allows them to play a more cerebral role in the mafia compared to the more aggressive and underboss and goons. +Rather than picking off people of interest, they can focus on grander strategy with other members of the mafia. +This gives them space to lead on new member recruitment, stakeouts, and other general sleuthy activities. diff --git a/src/design/masks/mafia/godfather.md b/src/design/masks/mafia/godfather.md new file mode 100644 index 0000000..73635f1 --- /dev/null +++ b/src/design/masks/mafia/godfather.md @@ -0,0 +1,39 @@ +# Godfather + +{{#template ../../../templates/unimplemented.md }} + +> **Name:** Godfather +> +> **Troupe:** [Mafia](../mafia.md) +> +> **Archetypes:** N/A +> +> **Description:** Run the mafia, recruit new goons, and seize control of the station. +> +> **Objectives:** None. +> +> **Masquerade notes:** Required for the mafia troupe, limited to a single instance per round. +> +> *I'm gonna make him an offer he can't refuse.* + +## Concept +The godfather is the centerpiece of the mafia troupe as well as one of the most centralizing figures on the station. +As a key figure in securing a mafia victory, they're well-guarded by their fellow Mafiosos and highly targeted by everyone else. + +## Abilities +The godfather spawns directly on-station inside the mafia base instead of inside the arrivals shuttle. +They receive an armored vest and the tommy gun--a unique submachine gun with a high ammo cost that's hard to resupply. + +The godfather is also instrumental in completing the mafia troupe objectives, as they are able to induct new members as [goons](goon.md) as well as hijack the navigation console. + +If the godfather dies, a new one will be promoted from an [underboss](underboss.md) (or a [consigliere](consigliere.md) if unavailable). + +## Gameplay +The godfather is to the mafia troupe what the civilian is to VIP race in TF2C. +Highly important and only moderately less squishy than a crew member thanks to their armor and firepower, they're the most important member of the mafia and the one everyone should be keeping an eye on. +Although they will be replaced in the event of their death, the potential loss of their gear and the dwindling numbers of the mafia makes for a highly unstable situation. + +As such, the godfather is best suited to staying inside the base under the supervision of their various subordinates. +Once they've reasonably secured the way for the godfather to seize control, they're able to step out and try to claim victory, hopefully without getting interrupted in the process. + +![](../../../assets/design/masks/mafia-tony.png) diff --git a/src/design/masks/mafia/goon.md b/src/design/masks/mafia/goon.md new file mode 100644 index 0000000..ff86970 --- /dev/null +++ b/src/design/masks/mafia/goon.md @@ -0,0 +1,30 @@ +# Goon + +{{#template ../../../templates/unimplemented.md }} + +> **Name:** Goon +> +> **Troupe:** [Mafia](../mafia.md) +> +> **Archetypes:** N/A +> +> **Description:** Serve the mafia well as the bottom-rung of the organization. +> +> **Objectives:** None +> +> **Masquerade notes:** N/A +> +> *They call me the goon because I uh... erm. Because I love serving the Boss!* + +## Concept +The goon is the most basic member of the mafia, and mirror the [recruit](../traitor/recruit.md) of the traitor troupe. +While you cannot spawn as a goon, any crew role is able to become a goon by accepting the [godfather's](godfather.md) offer to join the mafia. + +## Abilities +The goon is the last in line to promote into the godfather + +## Gameplay +Goons are the basic soldiers of the mafia and serve as a low level inductees into the troupe. +While playing as a goon is not substantially different from any other member of the mafia, the interest comes in the fact that becoming a goon is a voluntary conversion. +Since goons lose in the event of a mafia loss, prospective Mafiosos are encouraged to weigh the state of the mafia versus the state of the crew before joining. +This creates a system where if the mafia appears to be in bad shape, players might stay away in fear of both losing their mask as failing as part of the mafia troupe. diff --git a/src/design/masks/mafia/underboss.md b/src/design/masks/mafia/underboss.md new file mode 100644 index 0000000..793f668 --- /dev/null +++ b/src/design/masks/mafia/underboss.md @@ -0,0 +1,31 @@ +# Underboss + +{{#template ../../../templates/unimplemented.md }} + +> **Name:** Underboss +> +> **Troupe:** [Mafia](../mafia.md) +> +> **Archetypes:** N/A +> +> **Description:** Serve as the godfather's right-hand man. Do the jobs no other Mafioso is skilled enough to do. +> +> **Objectives:** None. +> +> **Masquerade notes:** N/A +> +> *When 'da boss has a job no one else can handle... less jus' say I'm 'da one he's callin'...* + +## Concept +The underboss is the second-in-command in the mafia and is focused on aggressive combat maneuvers. +While they don't have the sheer firepower of the godfather, their less-important position in the mafia opens them up for more aggressive play. + +## Abilities +The underboss starts with a double-barrel shotgun, several boxes of buckshot and slugs, an armored vest, and a knife. + +The underboss is first in line to promote into the [godfather](godfather.md). + +## Gameplay +The underboss serves as a more visceral type of mafia mask that is focused on fighting security and taking heat off of the godfather. +Since outsiders aren't able to distinguish who is actually the true godfather, it may serve the underboss to pose as the boss, lulling the crew into a false sense of security while the true Godfather continues to work. +