This repository was archived by the owner on Dec 8, 2025. It is now read-only.
forked from AqlaSolutions/MagicStorage
-
Notifications
You must be signed in to change notification settings - Fork 8
Expand file tree
/
Copy pathStorageWorld.cs
More file actions
153 lines (142 loc) · 4.43 KB
/
StorageWorld.cs
File metadata and controls
153 lines (142 loc) · 4.43 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
namespace MagicStorageExtra
{
public class StorageWorld : ModWorld
{
private const int saveVersion = 0;
public static bool kingSlimeDiamond;
public static bool boss1Diamond;
public static bool boss2Diamond;
public static bool boss3Diamond;
public static bool queenBeeDiamond;
public static bool hardmodeDiamond;
public static bool mechBoss1Diamond;
public static bool mechBoss2Diamond;
public static bool mechBoss3Diamond;
public static bool plantBossDiamond;
public static bool golemBossDiamond;
public static bool fishronDiamond;
public static bool ancientCultistDiamond;
public static bool moonlordDiamond;
public static Dictionary<int, List<int>> TileToCreatingItem = new Dictionary<int, List<int>>();
public override void Initialize()
{
kingSlimeDiamond = false;
boss1Diamond = false;
boss2Diamond = false;
boss3Diamond = false;
queenBeeDiamond = false;
hardmodeDiamond = false;
mechBoss1Diamond = false;
mechBoss2Diamond = false;
mechBoss3Diamond = false;
plantBossDiamond = false;
golemBossDiamond = false;
fishronDiamond = false;
ancientCultistDiamond = false;
moonlordDiamond = false;
}
public override TagCompound Save()
{
var tag = new TagCompound
{
["saveVersion"] = saveVersion,
["kingSlimeDiamond"] = kingSlimeDiamond,
["boss1Diamond"] = boss1Diamond,
["boss2Diamond"] = boss2Diamond,
["boss3Diamond"] = boss3Diamond,
["queenBeeDiamond"] = queenBeeDiamond,
["hardmodeDiamond"] = hardmodeDiamond,
["mechBoss1Diamond"] = mechBoss1Diamond,
["mechBoss2Diamond"] = mechBoss2Diamond,
["mechBoss3Diamond"] = mechBoss3Diamond,
["plantBossDiamond"] = plantBossDiamond,
["golemBossDiamond"] = golemBossDiamond,
["fishronDiamond"] = fishronDiamond,
["ancientCultistDiamond"] = ancientCultistDiamond,
["moonlordDiamond"] = moonlordDiamond
};
return tag;
}
public override void Load(TagCompound tag)
{
kingSlimeDiamond = tag.GetBool("kingSlimeDiamond");
boss1Diamond = tag.GetBool("boss1Diamond");
boss2Diamond = tag.GetBool("boss2Diamond");
boss3Diamond = tag.GetBool("boss3Diamond");
queenBeeDiamond = tag.GetBool("queenBeeDiamond");
hardmodeDiamond = tag.GetBool("hardmodeDiamond");
mechBoss1Diamond = tag.GetBool("mechBoss1Diamond");
mechBoss2Diamond = tag.GetBool("mechBoss2Diamond");
mechBoss3Diamond = tag.GetBool("mechBoss3Diamond");
plantBossDiamond = tag.GetBool("plantBossDiamond");
golemBossDiamond = tag.GetBool("golemBossDiamond");
fishronDiamond = tag.GetBool("fishronDiamond");
ancientCultistDiamond = tag.GetBool("ancientCultistDiamond");
moonlordDiamond = tag.GetBool("moonlordDiamond");
Volatile.Write(ref TileToCreatingItem, new Dictionary<int, List<int>>()); // used from threaded RefreshRecipes
}
public override void PostUpdate()
{
if (TileToCreatingItem.Count == 0)
{
#region Initialize TileToCreatingItem
Dictionary<int, List<int>> tileToCreatingItem = Enumerable.Range(0, ItemLoader.ItemCount).Select((x, i) =>
{
var item = new Item();
// provide items
try
{
item.SetDefaults(i, true);
}
catch
{
return null;
}
return item;
}).Where(x => x?.type > 0 && x.createTile >= TileID.Dirt).Select(x =>
{
// provide item and its tiles
var tiles = new List<int> {x.createTile};
switch (x.createTile)
{
case TileID.GlassKiln:
case TileID.Hellforge:
tiles.Add(TileID.Furnaces);
break;
case TileID.AdamantiteForge:
tiles.Add(TileID.Furnaces);
tiles.Add(TileID.Hellforge);
break;
case TileID.MythrilAnvil:
tiles.Add(TileID.Anvils);
break;
case TileID.BewitchingTable:
case TileID.Tables2:
tiles.Add(TileID.Tables);
break;
case TileID.AlchemyTable:
tiles.Add(TileID.Bottles);
tiles.Add(TileID.Tables);
break;
}
return new
{
item = x,
tiles
};
})
// flatten - tile, item
.SelectMany(x => x.tiles.Select(t => new {tile = t, x.item})).GroupBy(x => x.tile).ToDictionary(x => x.Key, x => x.Select(y => y.item.type).ToList());
Volatile.Write(ref TileToCreatingItem, tileToCreatingItem);
#endregion
}
}
}
}