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TASK - Create a simple attack pattern for basic enemy #5

@mfreidel

Description

@mfreidel

NOTE: The art being used for the enemy implies that it fires two projectiles.

The first enemy we made does not attack. It needs a simple pattern to fire bullets while it is moving. Something like firing once every second should be adequate.

Pre-flight Checklist

Verify all before submitting

  • I have performed and documented some basic research and planning before opening this task.
  • This task implements a new core feature, or substantially alters an existing one.
  • I have confirmed that this is not a duplicate task.
  • I have confirmed that this task is not already being worked on or completed.
  • This issue has an assignee.
  • This issue is assigned to the learn2shmup project.
  • This issue is assigned to the appropriate milestone in GitHub.
  • This issue has appropriate labels to identify components this may alter.
  • I have read, selected, and verified the above checkmarks accurately.

Sub-tasks

Smaller individual tasks required for completion:

  • Implement feature
  • Write documentation and/or notes
  • Manual testing

Planned procedure

Chronological list of planned work:

Ensure to connect all signals via script

  1. Copy bullet coding from player
  2. Modify to shoot moving left (-x)
  3. Modify to shoot from two positions (based on the game art)
  4. Define shooting pattern using timers based on examples in the documented link (1)

Task research, planning and notes

Links

  1. Godot Docs for connecting signals via code

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