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enemy componentRelated to the "Enemy" objectRelated to the "Enemy" objecttaskA planned project taskA planned project task
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NOTE: The art being used for the enemy implies that it fires two projectiles.
The first enemy we made does not attack. It needs a simple pattern to fire bullets while it is moving. Something like firing once every second should be adequate.
Pre-flight Checklist
Verify all before submitting
- I have performed and documented some basic research and planning before opening this task.
- This task implements a new core feature, or substantially alters an existing one.
- I have confirmed that this is not a duplicate task.
- I have confirmed that this task is not already being worked on or completed.
- This issue has an assignee.
- This issue is assigned to the learn2shmup project.
- This issue is assigned to the appropriate milestone in GitHub.
- This issue has appropriate labels to identify components this may alter.
- I have read, selected, and verified the above checkmarks accurately.
Sub-tasks
Smaller individual tasks required for completion:
- Implement feature
- Write documentation and/or notes
- Manual testing
Planned procedure
Chronological list of planned work:
Ensure to connect all signals via script
- Copy bullet coding from player
- Modify to shoot moving left (-x)
- Modify to shoot from two positions (based on the game art)
- Define shooting pattern using timers based on examples in the documented link (1)
Task research, planning and notes
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enemy componentRelated to the "Enemy" objectRelated to the "Enemy" objecttaskA planned project taskA planned project task
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