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While using RolePlayerAsset.SaveToFile(string path) where path is both a relative path and a different path from the original RPC file, the references to the components of the RPC (EDM, EA, etc) are saved with wrong relative paths.
A quickfix would be to use absolute paths (using the System.IO.Path.GetFullPath method) for every LoadFromFile and SaveToFile methods as such:
IntegratedAuthoringToolAsset IAT = IntegratedAuthoringToolAsset.LoadFromFile(Path.GetFullPath("Example Folder\\Example-IAT.iat"));
RolePlayCharacterAsset RPC = RolePlayCharacterAsset.LoadFromFile(Path.GetFullPath("Example Folder\\ExampleRPC.rpc"));
RPC.SaveToFile(Path.GetFullPath("Example Final Folder\\ExampleFinalRPC.rpc"));This will put the correct relative paths into the final RPC file.
Please do note that System.IO.Path.GetFullPath returns a full path relative to the current working directory.
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