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<!DOCTYPE HTML>
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<title>Introduction - Geometria Documentation</title>
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<ol class="chapter"><li class="chapter-item expanded "><a href="introduction.html" class="active"><strong aria-hidden="true">1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="get-started/get-started.html"><strong aria-hidden="true">2.</strong> Get Started</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="get-started/hello-world.html"><strong aria-hidden="true">2.1.</strong> Your First Hello World!</a></li><li class="chapter-item expanded "><a href="get-started/square.html"><strong aria-hidden="true">2.2.</strong> Your First Square!</a></li></ol></li></ol>
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<h1 id="geometria-engine"><a class="header" href="#geometria-engine">Geometria Engine</a></h1>
<h2 id="what-is-the-geometria-engine"><a class="header" href="#what-is-the-geometria-engine">What is the Geometria Engine?</a></h2>
<p>Geometria is a multipurpose engine (mostly used for games, but can be used for making all kinds of programs/applications)
that it focuses on:</p>
<ul>
<li>Bringing high fidelity graphics on low-end devices (and expand the capabilities on high-end devices).</li>
<li>Allowing the developer/programmer/user as much control as it can from the engine.</li>
</ul>
<h2 id="about-geometria"><a class="header" href="#about-geometria">About Geometria</a></h2>
<h3 id="graphics"><a class="header" href="#graphics">Graphics</a></h3>
<p>This engine comes with a rendering system that instead of deleting data and generating new one each frame,
it recycles data from the last frame and modifies the data that changed. With this you can save a lot of
CPU power and being able to build from small, to big and complex scenes without sacrificing detail and
performance.</p>
<h3 id="control"><a class="header" href="#control">Control</a></h3>
<p>In most game engines, by default they do most of the tasks for you. But sometimes those tasks don't work in
specific cases or make things worse, and those systems aren't flexible enough overall, and in the worst case
scenario, you can't go inside the code and edit, modify or create according what you need, forcing developers to start "micro-optimizing" or making systems that workaround that system in order to keep the project they've been
working for so long alive.</p>
<p>So instead, Geometria takes a different approach and instead of acting as an engine that controls everything,
it acts like a toolkit with automated systems as an option, that can either control everything,
being completely disabled, work partially, or if nothing of this suits your needs, you can go ahead and modify
them internally without any consequences whatsoever.</p>
<p><strong>YOU</strong> are the one in control of the engine.</p>
<h3 id="beginner-friendly"><a class="header" href="#beginner-friendly">Beginner-friendly</a></h3>
<p>Most tools you encounter start with being complex out of the box most of the time, some of them being so hard
that following a simple tutorial just to print "Hello World!" is incredibly daunting.
In here, setting up a scene and start building it is quick with just a few lines of code!</p>
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