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Description
DynamicPVP currently doesn't create zones around certain events (airdrops? hackable crates? Can't remember) when (re)loaded, which is problematic updates/reconfiguration on a live server.
Should probably have a configuration-driven option to create these zones immediately or on configured creation delays when the plugin is (re)loaded.
Note that this would slam the lever from one extreme - never creating a zone for existing event-triggering entities - to an opposite extreme - immediately always creating a zone for said entities, but it seems better to err on the side of allowing PVP. Also, this is why it's a good idea for the behavior to be configurable.
I do not think it's worth trying to track full states in a data file and recover them (e.g. ensure the zone gets created at time X if that's what was set to happen before a reload).