diff --git a/Assets/Scripts/Game/WeatherManager.cs b/Assets/Scripts/Game/WeatherManager.cs index 3e65f04ecb..bddefc98fb 100644 --- a/Assets/Scripts/Game/WeatherManager.cs +++ b/Assets/Scripts/Game/WeatherManager.cs @@ -495,6 +495,9 @@ void SaveLoadManager_OnLoad(SaveData_v1 saveData) // first restore general outdoor weather (which sets fog) SetWeather(saveData.playerData.playerPosition.weather); + DaggerfallSky.SetSkyFogColor(DaggerfallSky.skyColors); + previousOutdoorFogColor = RenderSettings.fogColor; + // then check if player is inside and set fog accordingly if (GameManager.Instance.IsPlayerInsideBuilding) {