From 7e6aed57936f1684e77247242637cec595f9e8b6 Mon Sep 17 00:00:00 2001 From: Gene Date: Thu, 12 Jun 2025 12:17:51 -0700 Subject: [PATCH] If mage light active and dlight becomes lost recreate it --- .../Game/MagicAndEffects/Effects/Illusion/MageLight.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Assets/Scripts/Game/MagicAndEffects/Effects/Illusion/MageLight.cs b/Assets/Scripts/Game/MagicAndEffects/Effects/Illusion/MageLight.cs index 989fd4e625..76a171b9bd 100644 --- a/Assets/Scripts/Game/MagicAndEffects/Effects/Illusion/MageLight.cs +++ b/Assets/Scripts/Game/MagicAndEffects/Effects/Illusion/MageLight.cs @@ -159,6 +159,11 @@ public override void ConstantEffect() { myLight.transform.position = GameManager.Instance.PlayerObject.transform.position; } + else + { + // We lost the light somehow, recreate it + StartLight(); + } } // IsLikeKind checks if another incumbent effect is equal to this effect