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main.js
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207 lines (190 loc) · 7.33 KB
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const {performance} = require('perf_hooks');
var sizeof = require('object-sizeof');
var start_inittime = performance.now();
const {app, BrowserWindow, ipcMain} = require('electron');
const electron = require('electron');
const Config = require('electron-config');
const config = new Config();
const {autoUpdater} = require("electron-updater");
var nodeConsole = require('console');
var myConsole = new nodeConsole.Console(process.stdout, process.stderr);
var projectJson = {}
var dialog = app.dialog;
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
var mainWindow
var presentationWindow
app.commandLine.appendSwitch('autoplay-policy', 'no-user-gesture-required');
function storeStorrageNode(node, st) {
global[node] = st
}
function getStorrageNode(node) {
return global[node];
}
function createWindow() {
autoUpdater.autoDownload = false
const data = {
'provider': 'github',
'owner': 'ItsCoding',
'repo': 'DSAUtilities'
};
autoUpdater.setFeedURL(data);
let displays = electron.screen.getAllDisplays()
var fullscreen = false;
let externalDisplay = null;
myConsole.log("Main.js ==> createWindow called")
storeStorrageNode("temp_foundDisplays", displays);
if (config.get("screen_externalDisplay") !== undefined) {
myConsole.log("Main.js ==> Display config found");
fullscreen = config.get("screen_fullscreen");
externalDisplay = config.get("screen_externalDisplay");
} else {
myConsole.log("Main.js ==> No Display config found: Setup");
externalDisplay = displays.find((display) => {
if (display.bounds.x !== 0 && display.bounds.y !== 0) {
fullscreen = true;
myConsole.log("Display Found: " + display.bounds.x)
}
return display.bounds.x !== 0 && display.bounds.y !== 0
})
config.set("screen_fullscreen", fullscreen);
//if (fullscreen) {
myConsole.log(externalDisplay);
config.set("screen_externalDisplay", externalDisplay);
//}
}
myConsole.log("Main.js ==> Display init Finished")
storeStorrageNode("screen_externalDisplay", externalDisplay);
storeStorrageNode("screen_fullscreen", fullscreen);
myConsole.log("Main.js ==> Setup IPC listeners")
ipcMain.on('maxi_main', (event, arg) => {
mainWindow.setResizable(true)
mainWindow.maximize();
});
ipcMain.on("update", (event, args) => {
autoUpdater.downloadUpdate();
});
autoUpdater.on('checking-for-update', () => {
myConsole.log('Updater => Checking for update...');
});
autoUpdater.on('update-available', (info) => {
mainWindow.webContents.send('updater', {case: "check", update_available: true,info: info});
myConsole.log(info);
});
autoUpdater.on('update-not-available', (info) => {
myConsole.log("No Update Available");
mainWindow.webContents.send('updater', {case: "check", update_available: false});
});
autoUpdater.on('error', (err) => {
myConsole.log("Error in Updater:");
myConsole.log(err);
mainWindow.webContents.send('updater', {case: "check", update_available: false});
});
autoUpdater.on('download-progress', (progressObj) => {
let log_message = "Download speed: " + progressObj.bytesPerSecond;
log_message = log_message + ' - Downloaded ' + progressObj.percent + '%';
log_message = log_message + ' (' + progressObj.transferred + "/" + progressObj.total + ')';
myConsole.log(log_message);
mainWindow.webContents.send('updater', {case: "progress", msg: log_message,obj: progressObj});
});
autoUpdater.on('update-downloaded', (info) => {
myConsole.log("Download completed");
autoUpdater.quitAndInstall();
});
ipcMain.on('global', (event, arg) => {
/***
*
* Method means Sending/Recieving
* 1: Store value in Global
* Requires Json Object with
*
* {prop: "" , value: {}}
*
* 2: Get value by objectPropery .variable , and awnsers with the requested object
* Requires Json Object with
*
* {prop: ""}
*/
myConsole.log("IPC Request Recieved ==> " + arg.prop);
if (arg.method == 1) {
myConsole.log("ÍPC <=STORE== " + sizeof(arg.value) + "B")
global[arg.prop] = arg.value;
if(arg.prop === "screen_externalDisplay" || arg.prop === "screen_fullscreen" ){
config.set(arg.prop, arg.value);
myConsole.log("CONFIG <== " + arg.prop)
}
event.returnValue = true
} else if (arg.method == 2) {
myConsole.log("ÍPC ==GET=> " + sizeof(global[arg.prop]) + "B")
event.returnValue = global[arg.prop]
}
})
if (fullscreen) {
presentationWindow = new BrowserWindow({
width: 1920,
height: 1000,
x: externalDisplay.bounds.x,
y: externalDisplay.bounds.y,
globals: {id: 2},
fullscreen: fullscreen
})
} else {
/**presentationWindow = new BrowserWindow({
width: 1920,
height: 1000,
x: 0,
y: 0,
globals: {id: 2},
fullscreen: fullscreen
}) **/
myConsole.log("Main.js ==> No Fullscreen Parameter , maybe there is no second monitor")
}
if(typeof presentationWindow != "undefined" ){
presentationWindow.maximize()
presentationWindow.setMenu(null)
presentationWindow.loadFile('resources/presentation/index.html')
presentationWindow.on('closed', function () {
presentationWindow = null
})
}
// Create the browser window.
mainWindow = new BrowserWindow({
width: 850,
height: 300,
globals: {id: 1},
frame: false,
webPreferences: {nodeIntegration: true, devTools: true, enableRemoteModule: true}
})
//mainWindow.setMenu(null);
mainWindow.loadFile('resources/loaderPres.html')
mainWindow.setResizable(false)
mainWindow.on('closed', function () {
presentationWindow.close();
presentationWindow = null;
mainWindow = null
})
var end_inittime = performance.now();
autoUpdater.checkForUpdatesAndNotify();
myConsole.log("Main.js ==> Init took: " + (end_inittime - start_inittime) + ' ms.')
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.