diff --git a/plugins.json b/plugins.json
index da9c567a..99461707 100644
--- a/plugins.json
+++ b/plugins.json
@@ -1060,5 +1060,22 @@
"has_changelog": true,
"min_version": "4.10.4",
"repository": "https://github.com/Shadowkitten47/Meshy"
+ },
+ "usd_codec": {
+ "title": "USD Codec",
+ "author": "Jason J. Gardner",
+ "await_loading": true,
+ "creation_date": "2025-01-18",
+ "icon": "icon.svg",
+ "description": "Export Universal Scene Descriptor (USD) files for use in 3D applications like Blender, Maya, Houdini, NVIDIA Omniverse, and more.",
+ "has_changelog": false,
+ "website": "https://github.com/jasonjgardner/blockbench-plugins/",
+ "variant": "both",
+ "version": "1.0.0",
+ "tags": [
+ "Codec",
+ "PBR"
+ ],
+ "min_version": "4.12.1"
}
}
diff --git a/plugins/usd_codec/LICENSE.md b/plugins/usd_codec/LICENSE.md
new file mode 100644
index 00000000..e72bfdda
--- /dev/null
+++ b/plugins/usd_codec/LICENSE.md
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
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+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
\ No newline at end of file
diff --git a/plugins/usd_codec/about.md b/plugins/usd_codec/about.md
new file mode 100644
index 00000000..e3bdd5e4
--- /dev/null
+++ b/plugins/usd_codec/about.md
@@ -0,0 +1,5 @@
+# USD Codec
+
+Plugin features:
+- Export project in [USDZ](https://openusd.org/release/index.html) format.
+- Supports PBR textures in USD output.
\ No newline at end of file
diff --git a/plugins/usd_codec/icon.svg b/plugins/usd_codec/icon.svg
new file mode 100644
index 00000000..b7f1f87c
--- /dev/null
+++ b/plugins/usd_codec/icon.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/plugins/usd_codec/members.yml b/plugins/usd_codec/members.yml
new file mode 100644
index 00000000..438a1942
--- /dev/null
+++ b/plugins/usd_codec/members.yml
@@ -0,0 +1,4 @@
+maintainers:
+ - jasonjgardner
+developers:
+ - jasonjgardner
diff --git a/plugins/usd_codec/usd_codec.js b/plugins/usd_codec/usd_codec.js
new file mode 100644
index 00000000..4f68347d
--- /dev/null
+++ b/plugins/usd_codec/usd_codec.js
@@ -0,0 +1,96 @@
+class v{async parse(_){let J=new JSZip,Q="model.usda";J.file("model.usda","");let k=M(),K={},W={};_.traverseVisible((X)=>{if(!X.isMesh)return;let Y=X;if(!Y.material.isMeshStandardMaterial){let D=new THREE.MeshStandardMaterial,G=Y.material;D.name=G.name,D.side=G.side,D.transparent=G.transparent,D.opacity=G.opacity;let V=["color","map","normalMap","aoMap","emissive","emissiveMap","roughness","roughnessMap","metalness","metalnessMap","alphaMap","emissiveIntensity"];for(let B of V)if(B in G){let N=G[B];if(N!==void 0){if(N instanceof THREE.Color)D[B].copy(N);else D[B]=N;continue}if(B==="aoMap"){if(D.aoMap=new THREE.Texture,G.normalMap){let R=G.normalMap;if(R.image){let F=document.createElement("canvas"),C=R.image;F.width=C.width||512,F.height=C.height||512;let E=F.getContext("2d");if(E){E.drawImage(C,0,0,F.width,F.height);let I=E.getImageData(0,0,F.width,F.height),U=I.data;for(let A=0;Aw.toBlob((B)=>B&&V(B),L?"image/png":"image/jpeg",1))).arrayBuffer();J.file(`textures/Texture_${X}.${L?"png":"jpg"}`,G)}let H=0;J.forEach(async(X)=>{let Y=34+X.length;H+=Y;let $=H&63,L=await J.file(X).async("uint8array");if($!==4){let w=64-$,D=new Uint8Array(w),G=new Uint8Array(L.length+w);G.set(L,0),G.set(D,L.length),J.file(X,G)}H+=L.length});let Z=await J.generateAsync({type:"blob",compression:"STORE"});return new Uint8Array(await Z.arrayBuffer())}}function d(_,J){if(typeof HTMLImageElement!=="undefined"&&_ instanceof HTMLImageElement||typeof HTMLCanvasElement!=="undefined"&&_ instanceof HTMLCanvasElement||typeof OffscreenCanvas!=="undefined"&&_ instanceof OffscreenCanvas||typeof ImageBitmap!=="undefined"&&_ instanceof ImageBitmap){let Q=1024/Math.max(_.width,_.height),k=document.createElement("canvas");k.width=_.width*Math.min(1,Q),k.height=_.height*Math.min(1,Q);let K=k.getContext("2d");if(K.imageSmoothingEnabled=!1,K.drawImage(_,0,0,k.width,k.height),J!==void 0){let W=parseInt(J,16),q=(W>>16&255)/255,H=(W>>8&255)/255,Z=(W&255)/255,X=K.getImageData(0,0,k.width,k.height),Y=X.data;for(let $=0;$
+)
+{
+ matrix4d xformOp:transform = ${K}
+ uniform token[] xformOpOrder = ["xformOp:transform"]
+
+ rel material:binding =
+}
+
+`}function p(_){let J=_.elements;return`( ${O(J,0)}, ${O(J,4)}, ${O(J,8)}, ${O(J,12)} )`}function O(_,J){return`(${_[J+0]}, ${_[J+1]}, ${_[J+2]}, ${_[J+3]})`}function s(_){return`
+def "Geometry"
+{
+ ${u(_)}
+}
+`}function u(_){let Q=_.attributes,k=Q.position.count;return`
+ def Mesh "Geometry"
+ {
+ int[] faceVertexCounts = [${l(_)}]
+ int[] faceVertexIndices = [${m(_)}]
+ normal3f[] normals = [${T(Q.normal,k)}] (
+ interpolation = "vertex"
+ )
+ point3f[] points = [${T(Q.position,k)}]
+ float2[] primvars:st = [${o(Q.uv,k)}] (
+ interpolation = "vertex"
+ )
+ uniform token subdivisionScheme = "none"
+ }
+`}function l(_){let J=_.index!==null?_.index.count:_.attributes.position.count;return Array(J/3).fill(3).join(", ")}function m(_){let J=_.index,Q=[];if(J!==null)for(let k=0;k
+ float2 inputs:scale = ${f(H.repeat)}
+ float2 inputs:translation = ${f(H.offset)}
+ float2 outputs:result
+ }
+
+ def Shader "Texture_${H.id}_${Z}"
+ {
+ uniform token info:id = "UsdUVTexture"
+ asset inputs:file = @textures/Texture_${Y}.${$?"png":"jpg"}@
+ float2 inputs:st.connect =
+ token inputs:wrapS = "repeat"
+ token inputs:wrapT = "repeat"
+ float outputs:r
+ float outputs:g
+ float outputs:b
+ float3 outputs:rgb
+ }`}let q=_;if(q.map!==null)k.push(` color3f inputs:diffuseColor.connect = `),K.push(W(q.map,"diffuse",q.color));else k.push(` color3f inputs:diffuseColor = ${h(q.color)}`);if(q.emissiveMap!==null)k.push(` color3f inputs:emissiveColor.connect = `),K.push(W(q.emissiveMap,"emissive"));else if(q.emissive.getHex()>0)k.push(` color3f inputs:emissiveColor = ${h(q.emissive)}`);if(q.normalMap!==null)k.push(` normal3f inputs:normal.connect = `),K.push(W(q.normalMap,"normal"));if(q.aoMap!==null)k.push(` float inputs:occlusion.connect = `),K.push(W(q.aoMap,"occlusion"));if(q.roughnessMap!==null&&q.roughness===1)k.push(` float inputs:roughness.connect = `),K.push(W(q.roughnessMap,"roughness"));else k.push(` float inputs:roughness = ${q.roughness}`);if(q.metalnessMap!==null&&q.metalness===1)k.push(` float inputs:metallic.connect = `),K.push(W(q.metalnessMap,"metallic"));else k.push(` float inputs:metallic = ${q.metalness}`);if(q.alphaMap!==null)k.push(` float inputs:opacity.connect = `),k.push(" float inputs:opacityThreshold = 0.0001"),K.push(W(q.alphaMap,"opacity"));else k.push(` float inputs:opacity = ${q.opacity}`);if(q.isMeshPhysicalMaterial){let H=q;k.push(` float inputs:clearcoat = ${H.clearcoat}`),k.push(` float inputs:clearcoatRoughness = ${H.clearcoatRoughness}`),k.push(` float inputs:ior = ${H.ior}`)}return`
+ def Material "Material_${q.id}"
+ {
+ def Shader "PreviewSurface"
+ {
+ uniform token info:id = "UsdPreviewSurface"
+${k.join(`
+`)}
+ int inputs:useSpecularWorkflow = 0
+ token outputs:surface
+ }
+
+ token outputs:surface.connect =
+ token inputs:frame:stPrimvarName = "st"
+
+ def Shader "uvReader_st"
+ {
+ uniform token info:id = "UsdPrimvarReader_float2"
+ token inputs:varname.connect =
+ float2 inputs:fallback = (0.0, 0.0)
+ float2 outputs:result
+ }
+
+${K.join(`
+`)}
+
+ }
+`}function h(_){return`(${_.r}, ${_.g}, ${_.b})`}function f(_){return`(${_.x}, ${_.y})`}var g=v;var P=null;function e(){if(!Project)return pathToName(Texture.selected?.name??"texture");return Project.model_identifier.length>0?Project.model_identifier:Project.getDisplayName()}function y(){let _=new Codec("usdz",{extension:"usdz",name:"USDZ",remember:!0,fileName(){return e()+".usdz"},async compile(J={}){if(!Project)throw new Error("No project loaded");let Q=Object.assign(this.export_options??{},J),k=new g,K=new window.THREE.Scene;K.name="blockbench_export",K.add(Project.model_3d);let W=await k.parse(K);return this.dispatchEvent("compile",{model:W,options:Q}),Canvas.scene.add(Project.model_3d),W},async export(J={}){let Q=await this.compile(J);Blockbench.export({content:Q,name:this.fileName(),startpath:this.startPath(),resource_id:"usdz",type:this.name,extensions:["usdz"],savetype:"buffer"},(k)=>this.afterDownload(k))}});P=new Action("export_usdz",{category:"file",name:"Export USDZ",description:"Exports the current model as a USDZ file",icon:"stacks",async click(){if(!_)return;_.export()}}),MenuBar.addAction(P,"file.export")}function b(){MenuBar.removeAction("file.export.export_usdz"),P?.delete()}(()=>{BBPlugin.register("usd_codec",{version:"1.0.0",title:"USD Codec",author:"Jason J. Gardner",description:"Export Universal Scene Descriptor (USD) files for use in 3D applications like Blender, Maya, Houdini, NVIDIA Omniverse, and more.",tags:["Codec","PBR"],icon:"icon.svg",variant:"both",await_loading:!0,repository:"https://github.com/jasonjgardner/blockbench-plugins",has_changelog:!1,min_version:"4.12.1",onload:y,onunload:b})})();
diff --git a/src/usd_codec/src/io/formats/usdz/USDZExporter.ts b/src/usd_codec/src/io/formats/usdz/USDZExporter.ts
new file mode 100644
index 00000000..301f6c42
--- /dev/null
+++ b/src/usd_codec/src/io/formats/usdz/USDZExporter.ts
@@ -0,0 +1,506 @@
+class USDZExporter {
+ async parse(scene: THREE.Scene): Promise {
+ // @ts-expect-error JSZip is on window
+ const zip = new JSZip();
+ const modelFileName = "model.usda"; // model file should be first in USDZ archive so we init it here
+
+ zip.file(modelFileName, "");
+ let output: string | null = buildHeader();
+ const materials: Record = {};
+ const textures: Record = {};
+ scene.traverseVisible((object) => {
+ if (!(object as THREE.Mesh).isMesh) {
+ return;
+ }
+ const mesh = object as THREE.Mesh;
+ if (
+ !(mesh.material as THREE.MeshStandardMaterial).isMeshStandardMaterial
+ ) {
+ // Try to convert non-standard materials to MeshStandardMaterial for USDZ export
+ const standardMaterial = new THREE.MeshStandardMaterial();
+ const originalMaterial = mesh.material as THREE.Material;
+
+ // Copy common properties
+ standardMaterial.name = originalMaterial.name;
+ standardMaterial.side = originalMaterial.side;
+ standardMaterial.transparent = originalMaterial.transparent;
+ standardMaterial.opacity = originalMaterial.opacity;
+
+ // Try to copy material-specific properties
+ const props = [
+ 'color', 'map', 'normalMap', 'aoMap', 'emissive', 'emissiveMap',
+ 'roughness', 'roughnessMap', 'metalness', 'metalnessMap',
+ 'alphaMap', 'emissiveIntensity'
+ ];
+
+ for (const prop of props) {
+ if (prop in originalMaterial) {
+ const value = (originalMaterial as any)[prop];
+
+ if (value === undefined) {
+ continue;
+ }
+
+ if (value instanceof THREE.Color) {
+ (standardMaterial as any)[prop].copy(value);
+ continue;
+ }
+
+ (standardMaterial as any)[prop] = value;
+ }
+ }
+
+ // Use the standard material for export
+ mesh.material = standardMaterial;
+ }
+ const geometry = mesh.geometry;
+ const material = mesh.material as THREE.MeshStandardMaterial;
+ const geometryFileName = "geometries/Geometry_" + geometry.id + ".usd";
+
+ if (!zip.file(geometryFileName)) {
+ const meshObject = buildMeshObject(geometry);
+ zip.file(geometryFileName, buildUSDFileAsString(meshObject));
+ }
+
+ if (!(material.uuid in materials)) {
+ materials[material.uuid] = material;
+ }
+
+ output += buildXform(mesh, geometry, material);
+ });
+ output += buildMaterials(materials, textures);
+ zip.file(modelFileName, output);
+ output = null;
+
+ for (const id in textures) {
+ const texture = textures[id];
+ const color = id.split("_")[1];
+ const isRGBA = texture.format === THREE.RGBAFormat;
+ const canvas = imageToCanvas(texture.image, color);
+ const blob = await new Promise((resolve) =>
+ canvas.toBlob(
+ (v) => v && resolve(v),
+ isRGBA ? "image/png" : "image/jpeg",
+ 1
+ )
+ );
+ const arrayBuffer = await blob.arrayBuffer();
+ zip.file(`textures/Texture_${id}.${isRGBA ? "png" : "jpg"}`, arrayBuffer);
+ }
+
+ // 64 byte alignment
+ let offset = 0;
+
+ zip.forEach(async (relativePath: string) => {
+ const headerSize = 34 + relativePath.length;
+ offset += headerSize;
+ const offsetMod64 = offset & 63;
+ const content = await zip.file(relativePath)?.async("uint8array");
+
+ if (!content) {
+ return;
+ }
+
+ if (offsetMod64 !== 4) {
+ const padLength = 64 - offsetMod64;
+ const padding = new Uint8Array(padLength);
+ const newContent = new Uint8Array(content.length + padLength);
+ newContent.set(content, 0);
+ newContent.set(padding, content.length);
+ zip.file(relativePath, newContent);
+ }
+
+ offset += content.length;
+ });
+
+ const zipBlob = await zip.generateAsync({
+ type: "blob",
+ compression: "STORE",
+ });
+ return new Uint8Array(await zipBlob.arrayBuffer());
+ }
+}
+
+function imageToCanvas(
+ image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap,
+ color?: string
+): HTMLCanvasElement {
+ if (
+ (typeof HTMLImageElement !== "undefined" &&
+ image instanceof HTMLImageElement) ||
+ (typeof HTMLCanvasElement !== "undefined" &&
+ image instanceof HTMLCanvasElement) ||
+ (typeof OffscreenCanvas !== "undefined" &&
+ image instanceof OffscreenCanvas) ||
+ (typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap)
+ ) {
+ const scale = 1024 / Math.max(image.width, image.height);
+ const canvas = document.createElement("canvas");
+ canvas.width = image.width * Math.min(1, scale);
+ canvas.height = image.height * Math.min(1, scale);
+ const context = canvas.getContext("2d")!;
+
+ // Use nearest neighbor for scaling
+ context.imageSmoothingEnabled = false;
+
+ context.drawImage(image, 0, 0, canvas.width, canvas.height);
+
+ if (color !== undefined) {
+ const hex = parseInt(color, 16);
+ const r = ((hex >> 16) & 255) / 255;
+ const g = ((hex >> 8) & 255) / 255;
+ const b = (hex & 255) / 255;
+ const imagedata = context.getImageData(0, 0, canvas.width, canvas.height);
+ const data = imagedata.data;
+
+ for (let i = 0; i < data.length; i += 4) {
+ data[i + 0] = data[i + 0] * r;
+ data[i + 1] = data[i + 1] * g;
+ data[i + 2] = data[i + 2] * b;
+ }
+
+ context.putImageData(imagedata, 0, 0);
+ }
+
+ return canvas;
+ }
+
+ throw new Error("Unsupported image type");
+}
+
+const PRECISION = 7;
+
+function buildHeader(): string {
+ return `#usda 1.0
+(
+ customLayerData = {
+ string creator = "Blockbench USDZExporter"
+ }
+ metersPerUnit = 1
+ upAxis = "Y"
+)
+
+`;
+}
+
+function buildUSDFileAsString(dataToInsert: string): string {
+ let output = buildHeader();
+ output += dataToInsert;
+ return output;
+}
+
+function buildXform(
+ object: THREE.Object3D,
+ geometry: THREE.BufferGeometry,
+ material: THREE.Material
+): string {
+ const name = "Object_" + object.id;
+ const transform = buildMatrix(object.matrixWorld);
+
+ if (object.matrixWorld.determinant() < 0) {
+ console.warn(
+ "THREE.USDZExporter: USDZ does not support negative scales",
+ object
+ );
+ }
+
+ return `def Xform "${name}" (
+ prepend references = @./geometries/Geometry_${geometry.id}.usd@
+)
+{
+ matrix4d xformOp:transform = ${transform}
+ uniform token[] xformOpOrder = ["xformOp:transform"]
+
+ rel material:binding =
+}
+
+`;
+}
+
+function buildMatrix(matrix: THREE.Matrix4): string {
+ const array = matrix.elements;
+ return `( ${buildMatrixRow(array, 0)}, ${buildMatrixRow(array, 4)}, ${buildMatrixRow(array, 8)}, ${buildMatrixRow(array, 12)} )`;
+}
+
+function buildMatrixRow(array: number[], offset: number): string {
+ return `(${array[offset + 0]}, ${array[offset + 1]}, ${array[offset + 2]}, ${array[offset + 3]})`;
+}
+
+function buildMeshObject(geometry: THREE.BufferGeometry): string {
+ const mesh = buildMesh(geometry);
+ return `
+def "Geometry"
+{
+ ${mesh}
+}
+`;
+}
+
+function buildMesh(geometry: THREE.BufferGeometry): string {
+ const name = "Geometry";
+ const attributes = geometry.attributes;
+ const count = attributes.position.count;
+ return `
+ def Mesh "${name}"
+ {
+ int[] faceVertexCounts = [${buildMeshVertexCount(geometry)}]
+ int[] faceVertexIndices = [${buildMeshVertexIndices(geometry)}]
+ normal3f[] normals = [${buildVector3Array(attributes.normal as THREE.BufferAttribute, count)}] (
+ interpolation = "vertex"
+ )
+ point3f[] points = [${buildVector3Array(attributes.position as THREE.BufferAttribute, count)}]
+ float2[] primvars:st = [${buildVector2Array(attributes.uv as THREE.BufferAttribute, count)}] (
+ interpolation = "vertex"
+ )
+ uniform token subdivisionScheme = "none"
+ }
+`;
+}
+
+function buildMeshVertexCount(geometry: THREE.BufferGeometry): string {
+ const count =
+ geometry.index !== null
+ ? geometry.index.count
+ : geometry.attributes.position.count;
+ return Array(count / 3)
+ .fill(3)
+ .join(", ");
+}
+
+function buildMeshVertexIndices(geometry: THREE.BufferGeometry): string {
+ const index = geometry.index;
+ const array: number[] = [];
+
+ if (index !== null) {
+ for (let i = 0; i < index.count; i++) {
+ array.push(index.getX(i));
+ }
+ } else {
+ const length = geometry.attributes.position.count;
+
+ for (let i = 0; i < length; i++) {
+ array.push(i);
+ }
+ }
+
+ return array.join(", ");
+}
+
+function buildVector3Array(
+ attribute: THREE.BufferAttribute,
+ count: number
+): string {
+ if (attribute === undefined) {
+ console.warn("USDZExporter: Normals missing.");
+ return Array(count).fill("(0, 0, 0)").join(", ");
+ }
+
+ const array: string[] = [];
+
+ for (let i = 0; i < attribute.count; i++) {
+ const x = attribute.getX(i);
+ const y = attribute.getY(i);
+ const z = attribute.getZ(i);
+ array.push(
+ `(${x.toPrecision(PRECISION)}, ${y.toPrecision(PRECISION)}, ${z.toPrecision(PRECISION)})`
+ );
+ }
+
+ return array.join(", ");
+}
+
+function buildVector2Array(
+ attribute: THREE.BufferAttribute,
+ count: number
+): string {
+ if (attribute === undefined) {
+ console.warn("USDZExporter: UVs missing.");
+ return Array(count).fill("(0, 0)").join(", ");
+ }
+
+ const array: string[] = [];
+
+ for (let i = 0; i < attribute.count; i++) {
+ const x = attribute.getX(i);
+ const y = attribute.getY(i);
+ array.push(
+ `(${x.toPrecision(PRECISION)}, ${Number(y.toPrecision(PRECISION))})`
+ );
+ }
+ return array.join(", ");
+}
+
+function buildMaterials(
+ materials: { [key: string]: THREE.Material },
+ textures: { [key: string]: THREE.Texture }
+): string {
+ const array: string[] = [];
+
+ for (const uuid in materials) {
+ const material = materials[uuid];
+ array.push(buildMaterial(material, textures));
+ }
+
+ return `def "Materials"
+{
+${array.join("")}
+}
+
+`;
+}
+
+function buildMaterial(
+ material: THREE.Material,
+ textures: { [key: string]: THREE.Texture }
+): string {
+ // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
+ const pad = " ";
+ const inputs: string[] = [];
+ const samplers: string[] = [];
+
+ function buildTexture(
+ texture: THREE.Texture,
+ mapType: string,
+ color?: THREE.Color
+ ): string {
+ const id = texture.id + (color ? "_" + color.getHexString() : "");
+ const isRGBA = texture.format === THREE.RGBAFormat;
+ textures[id] = texture;
+ return `
+ def Shader "Transform2d_${mapType}" (
+ sdrMetadata = {
+ string role = "math"
+ }
+ )
+ {
+ uniform token info:id = "UsdTransform2d"
+ float2 inputs:in.connect =
+ float2 inputs:scale = ${buildVector2(texture.repeat)}
+ float2 inputs:translation = ${buildVector2(texture.offset)}
+ float2 outputs:result
+ }
+
+ def Shader "Texture_${texture.id}_${mapType}"
+ {
+ uniform token info:id = "UsdUVTexture"
+ asset inputs:file = @textures/Texture_${id}.${isRGBA ? "png" : "jpg"}@
+ float2 inputs:st.connect =
+ token inputs:wrapS = "repeat"
+ token inputs:wrapT = "repeat"
+ float outputs:r
+ float outputs:g
+ float outputs:b
+ float3 outputs:rgb
+ }`;
+ }
+
+ const mat = material as THREE.MeshStandardMaterial;
+
+ if (mat.map !== null) {
+ inputs.push(
+ `${pad}color3f inputs:diffuseColor.connect = `
+ );
+ samplers.push(buildTexture(mat.map, "diffuse", mat.color));
+ } else {
+ inputs.push(`${pad}color3f inputs:diffuseColor = ${buildColor(mat.color)}`);
+ }
+
+ if (mat.emissiveMap !== null) {
+ inputs.push(
+ `${pad}color3f inputs:emissiveColor.connect = `
+ );
+ samplers.push(buildTexture(mat.emissiveMap, "emissive"));
+ } else if (mat.emissive.getHex() > 0) {
+ inputs.push(
+ `${pad}color3f inputs:emissiveColor = ${buildColor(mat.emissive)}`
+ );
+ }
+
+ if (mat.normalMap !== null) {
+ inputs.push(
+ `${pad}normal3f inputs:normal.connect = `
+ );
+ samplers.push(buildTexture(mat.normalMap, "normal"));
+ }
+
+ if (mat.aoMap !== null) {
+ inputs.push(
+ `${pad}float inputs:occlusion.connect = `
+ );
+ samplers.push(buildTexture(mat.aoMap, "occlusion"));
+ }
+
+ if (mat.roughnessMap !== null && mat.roughness === 1) {
+ inputs.push(
+ `${pad}float inputs:roughness.connect = `
+ );
+ samplers.push(buildTexture(mat.roughnessMap, "roughness"));
+ } else {
+ inputs.push(`${pad}float inputs:roughness = ${mat.roughness}`);
+ }
+
+ if (mat.metalnessMap !== null && mat.metalness === 1) {
+ inputs.push(
+ `${pad}float inputs:metallic.connect = `
+ );
+ samplers.push(buildTexture(mat.metalnessMap, "metallic"));
+ } else {
+ inputs.push(`${pad}float inputs:metallic = ${mat.metalness}`);
+ }
+
+ if (mat.alphaMap !== null) {
+ inputs.push(
+ `${pad}float inputs:opacity.connect = `
+ );
+ inputs.push(`${pad}float inputs:opacityThreshold = 0.0001`);
+ samplers.push(buildTexture(mat.alphaMap, "opacity"));
+ } else {
+ inputs.push(`${pad}float inputs:opacity = ${mat.opacity}`);
+ }
+
+ if ((mat as any).isMeshPhysicalMaterial) {
+ const physicalMat = mat as any;
+ inputs.push(`${pad}float inputs:clearcoat = ${physicalMat.clearcoat}`);
+ inputs.push(
+ `${pad}float inputs:clearcoatRoughness = ${physicalMat.clearcoatRoughness}`
+ );
+ inputs.push(`${pad}float inputs:ior = ${physicalMat.ior}`);
+ }
+
+ return `
+ def Material "Material_${mat.id}"
+ {
+ def Shader "PreviewSurface"
+ {
+ uniform token info:id = "UsdPreviewSurface"
+${inputs.join("\n")}
+ int inputs:useSpecularWorkflow = 0
+ token outputs:surface
+ }
+
+ token outputs:surface.connect =
+ token inputs:frame:stPrimvarName = "st"
+
+ def Shader "uvReader_st"
+ {
+ uniform token info:id = "UsdPrimvarReader_float2"
+ token inputs:varname.connect =
+ float2 inputs:fallback = (0.0, 0.0)
+ float2 outputs:result
+ }
+
+${samplers.join("\n")}
+
+ }
+`;
+}
+
+function buildColor(color: THREE.Color): string {
+ return `(${color.r}, ${color.g}, ${color.b})`;
+}
+
+function buildVector2(vector: THREE.Vector2): string {
+ return `(${vector.x}, ${vector.y})`;
+}
+
+export default USDZExporter;
diff --git a/src/usd_codec/src/io/formats/usdz/index.ts b/src/usd_codec/src/io/formats/usdz/index.ts
new file mode 100644
index 00000000..e150653e
--- /dev/null
+++ b/src/usd_codec/src/io/formats/usdz/index.ts
@@ -0,0 +1,81 @@
+import USDZExporter from "./USDZExporter";
+
+let exportUsdz: Action | null = null;
+
+function getOutputBaseName() {
+ if (!Project) {
+ // @ts-ignore Blockbench globals
+ return pathToName(Texture.selected?.name ?? "texture");
+ }
+
+ return Project.model_identifier.length > 0
+ ? Project.model_identifier
+ : Project.getDisplayName();
+}
+
+export function setup() {
+ const usdz = new Codec("usdz", {
+ extension: "usdz",
+ name: "USDZ",
+ remember: true,
+ fileName() {
+ return getOutputBaseName() + ".usdz";
+ },
+ async compile(compileOptions = {}) {
+ if (!Project) {
+ throw new Error("No project loaded");
+ }
+ const options = Object.assign(this.export_options ?? {}, compileOptions);
+
+ const exporter = new USDZExporter();
+ const scene = new window.THREE.Scene();
+
+ scene.name = "blockbench_export";
+ scene.add(Project.model_3d);
+
+ const result = await exporter.parse(scene);
+
+ this.dispatchEvent("compile", { model: result, options });
+
+ Canvas.scene.add(Project.model_3d);
+
+ return result;
+ },
+ async export(options = {}) {
+ const content = await this.compile(options);
+ Blockbench.export(
+ {
+ content,
+ name: this.fileName(),
+ startpath: this.startPath(),
+ resource_id: "usdz",
+ type: this.name,
+ extensions: ["usdz"],
+ savetype: "buffer",
+ },
+ (path) => this.afterDownload(path)
+ );
+ },
+ });
+
+ exportUsdz = new Action("export_usdz", {
+ category: "file",
+ name: "Export USDZ",
+ description: "Exports the current model as a USDZ file",
+ icon: "stacks",
+ async click() {
+ if (!usdz) {
+ return;
+ }
+
+ usdz.export();
+ },
+ });
+
+ MenuBar.addAction(exportUsdz, "file.export");
+}
+
+export function teardown() {
+ MenuBar.removeAction("file.export.export_usdz");
+ exportUsdz?.delete();
+}
\ No newline at end of file
diff --git a/src/usd_codec/src/usd_codec.ts b/src/usd_codec/src/usd_codec.ts
new file mode 100644
index 00000000..b99dd4b2
--- /dev/null
+++ b/src/usd_codec/src/usd_codec.ts
@@ -0,0 +1,28 @@
+/**
+ * @author jasonjgardner
+ * @discord jason.gardner
+ * @github https://github.com/jasonjgardner
+ */
+///
+///
+
+import { setup, teardown } from './io/formats/usdz'
+
+(() => {
+ BBPlugin.register("usd_codec", {
+ version: "1.0.0",
+ title: "USD Codec",
+ author: "Jason J. Gardner",
+ description:
+ "Export Universal Scene Descriptor (USD) files for use in 3D applications like Blender, Maya, Houdini, NVIDIA Omniverse, and more.",
+ tags: ["Codec","PBR"],
+ icon: "icon.svg",
+ variant: "both",
+ await_loading: true,
+ repository: "https://github.com/jasonjgardner/blockbench-plugins",
+ has_changelog: false,
+ min_version: "4.12.1",
+ onload: setup,
+ onunload: teardown,
+ });
+})();
diff --git a/src/usd_codec/tsconfig.json b/src/usd_codec/tsconfig.json
new file mode 100644
index 00000000..a88db12f
--- /dev/null
+++ b/src/usd_codec/tsconfig.json
@@ -0,0 +1,26 @@
+{
+ "compilerOptions": {
+ // Enable latest features
+ "lib": [
+ "ES2022",
+ "DOM"
+ ],
+ "target": "ES2022",
+ "module": "ES2022",
+ "moduleDetection": "force",
+ "allowJs": true,
+ // Bundler mode
+ "moduleResolution": "bundler",
+ "allowImportingTsExtensions": true,
+ "verbatimModuleSyntax": true,
+ "noEmit": true,
+ // Best practices
+ "strict": true,
+ "skipLibCheck": true,
+ "noFallthroughCasesInSwitch": true,
+ // Some stricter flags (disabled by default)
+ "noUnusedLocals": false,
+ "noUnusedParameters": false,
+ "noPropertyAccessFromIndexSignature": false
+ }
+}
\ No newline at end of file