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Shader Creation Failure - Running out of VRAM when Creating DescriptorPool #493

@MathewBensonCode

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@MathewBensonCode

When creating the shaders, one of the Shaders, particularly the g_buffer Shader, a very large amount of VRAM is occupied. In consequent shader creation, the process fails at the VK_ERROR_OUT_OF_DEVICE_MEMORY error.

This has been tested in both windows and linux and on intel_gpu and amd_apu and the error is now the same.

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