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GLSL_EXT_ray_tracing: The restriction of executeCallableEXT #296

@ShenQZ

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@ShenQZ

The restriction of executeCallableEXT described by GLSL_EXT_ray_tracing.txt is different from the Ray Tracing chapter of the Vulkan specification:

GLSL_EXT_ray_tracing.txt:
    Syntax:

        void executeCallableEXT(uint sbtRecordIndex, int callable)

    This function is available only in ray generation, closest-hit, miss, and
    callable stage. Invokes the callable located at 'sbtRecordIndex' in the
    shader binding table. Refer to Ray Tracing chapter of Vulkan specification
    for details.
Vulkan specification:
https://docs.vulkan.org/spec/latest/chapters/raytracing.html
OpExecuteCallableKHR cannot directly call in callable stage by the table of Shader Call Instructions

So which spec we should follow?

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