diff --git a/src/init.asm b/src/init.asm index 32762b2..6113b21 100644 --- a/src/init.asm +++ b/src/init.asm @@ -73,7 +73,8 @@ smc_loader_jump: loader_table: ret ;0 kjp(shop) ;1 - jr level_loader \ nop \ nop ;jp game_finished ;1 + ;jr level_loader \ nop \ nop ;jp game_finished ;1 + jp game_finished \ nop ;4 ;NOTE: Not sure why but the jump vector to the game_finished function was commented out, and jr level_loader was placed there instead? I put back the game_finished vector so the game shouldn't crash upon completion now. kjp(set_power) ;7 kjp(set_movetype) ;10 kjp(set_movedata) ;13