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Makefile
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executable file
·66 lines (44 loc) · 1.42 KB
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# squaresdemo Makefile
# this is just the standard nusystem makefile
include $(ROOT)/usr/include/make/PRdefs
N64KITDIR = c:\nintendo\n64kit
NUSYSINCDIR = $(N64KITDIR)/nusys/include
NUSYSLIBDIR = $(N64KITDIR)/nusys/lib
LIB = $(ROOT)/usr/lib
LPR = $(LIB)/PR
INC = $(ROOT)/usr/include
CC = gcc
LD = ld
MAKEROM = mild
# When you use the former audio micro codes,
# please comment this out.
N_AUDIO = yes
ifdef N_AUDIO
NUAUDIOLIB = -lnualsgi_n_d -lgn_audio_d
else
NUAUDIOLIB = -lnualsgi_d
endif
LCDEFS = -DNU_DEBUG -DF3DEX_GBI_2
LCINCS = -I. -I$(NUSYSINCDIR) -I$(ROOT)/usr/include/PR
LCOPTS = -G 0
LDFLAGS = $(MKDEPOPT) -L$(LIB) -L$(NUSYSLIBDIR) $(NUAUDIOLIB) -lnusys_d -lgultra_d -L$(GCCDIR)/mipse/lib -lkmc
OPTIMIZER = -g
APP = matt.out
TARGETS = matt.n64
HFILES = font.h main.h graphic.h segment.h
CODEFILES = font.c main.c stage00.c stage01.c graphic.c gfxinit.c
CODEOBJECTS = $(CODEFILES:.c=.o) $(NUSYSLIBDIR)/nusys.o
DATAFILES = texturedata.c
DATAOBJECTS = $(DATAFILES:.c=.o)
CODESEGMENT = codesegment.o
OBJECTS = $(CODESEGMENT) $(DATAOBJECTS)
LDIRT = $(APP)
default: $(TARGETS)
include $(COMMONRULES)
$(CODESEGMENT): $(CODEOBJECTS) Makefile
$(LD) -o $(CODESEGMENT) -r $(CODEOBJECTS) $(LDFLAGS)
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) spec -I$(NUSYSINCDIR) -r $(TARGETS) -e $(APP)
ifdef MAKEMASK
makemask $(TARGETS)
endif