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[0.0.1] Networked Enemies #42

@MaxIsJoe

Description

@MaxIsJoe

It's time for us to create our first enemy.
The server should handle all their behavior and spawning and they should be synced across all clients correctly.

What to do when adding enemies :

  • Enemies should award gold and EXP to the player who killed them.
  • Enemies become aggressive when hit by a player OR are in agro range
  • Enemies should NOT be allowed to wander everywhere and should stay near their spawn areas.
  • Disable all enemy behaviors when there is no close players nearby to save on resources.
  • Some enemies should move on a grid unlike the player
  • Add in rats, snakes and pixies.
  • Allow for the rare chance to spawn legendary enemies that are bigger, tougher to kill and might have different behaviors.

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