Skip to content

Actions redirected to active window instead of game process #44

@ema-12-martins

Description

@ema-12-martins

I am experiencing an issue where the model's actions are being executed on a different process instead of the target game. My target game only supports keyboard inputs, so I am using JoyToKey to map keyboard commands to gamepad inputs. When I run the model, the inputs are being redirected to whatever window is currently active rather than the game window. Shouldn't the model identify and send inputs specifically to the game process, even when an input mapper like JoyToKey is active?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions