I am experiencing an issue where the model's actions are being executed on a different process instead of the target game. My target game only supports keyboard inputs, so I am using JoyToKey to map keyboard commands to gamepad inputs. When I run the model, the inputs are being redirected to whatever window is currently active rather than the game window. Shouldn't the model identify and send inputs specifically to the game process, even when an input mapper like JoyToKey is active?