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Description
I needed this plugin to export images from Skeletal Meshes, and it saved me a ton of time, so here’s how I did it:
I recommend using the 5.4 branch, which is compatible with 5.6/5.7. You’ll need to modify ThumbnailToTextureTool.cpp:
bool FThumbnailToTextureToolModule::DoesAssetSupportExportToThumbnail(const FAssetData& AssetData)
{
// #TODO (NanceDevDiaries) add more support as it comes. Example, SkeletalMesh once it's figured
// The logic of its saved render data
const FName AssetName = AssetData.AssetClassPath.GetAssetName();
return AssetName == TEXT("StaticMesh")
|| AssetName == TEXT("Blueprint")
|| AssetName == TEXT("SkeletalMesh"); // new line
}Metadata
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