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I'm fascinated by all the nice PS5 homebrew projects coming out lately, and it inspired me to start fiddling around myself — though I'm still just learning. I'm working on a small payload with a web UI showing system stats (CPU/GPU/RAM), and I wanted to add a “Sync Time” button to update the console clock.
From what I found, the function should be sceSystemServiceSetCurrentDateTime. I tried calling it from a payload using dlsym(), but the system time doesn’t change.
Does anyone know:
• If setting the PS5 system time from a payload is actually possible?
• If this call requires kernel privileges or special loader support?
• Any examples or headers showing how it's done?
Appreciate any pointers — still learning and experimenting.
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