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script.js
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151 lines (123 loc) · 5.11 KB
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var values = ['-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-']
var invalids = []
playerScore = 0
computerScore = 0
document.addEventListener("DOMContentLoaded", function () {
const board = document.getElementById("game-board");
const status = document.getElementById("status");
const resetButton = document.getElementById("reset-button");
const gameContainer = document.getElementById("game-container");
const cube = document.querySelector(".Cube");
const transitionOverlay = document.getElementById("transition-overlay");
let player1Score = 0;
let PCScore = 0;
let currentPlayer = 1;
cube.addEventListener("click", function () {
let xhr = new XMLHttpRequest();
xhr.open('GET', 'http://127.0.0.1:5000/new_game');
xhr.send();
setTimeout(() => {
cube.classList.add("hide");
}, 2000)
transitionOverlay.classList.add("show");
setTimeout(() => {
cube.style.display = "none";
transitionOverlay.classList.remove("show");
gameContainer.style.display = "block";
}, 2500);
});
function initializeBoard() {
const boardSizeSelect = document.getElementById("board-size");
const selectedSize = parseInt(boardSizeSelect.value, 10);
board.innerHTML = '';
const gridSize = Math.sqrt(selectedSize);
board.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`;
for (let i = 0; i < selectedSize; i++) {
const cell = document.createElement("div");
cell.id = "cell_" + i;
cell.classList.add("grid-cell");
cell.setAttribute("data-index", i);
board.appendChild(cell);
}
}
initializeBoard();
function updateBoard() {
const boardSizeSelect = document.getElementById("board-size");
const selectedSize = parseInt(boardSizeSelect.value, 10);
console.log(values)
for (let i = 0; i < selectedSize; i++) {
let cell = document.getElementById('cell_' + i)
console.log(cell.id, i, values[i]);
cell.classList.remove('cross');
cell.classList.remove('zero');
cell.classList.remove('block');
if (values[i] == 'x') {
cell.classList.add("cross");
} else if (values[i] == 'o') {
cell.classList.add("zero");
} else {
if (invalids.includes(i)) {
cell.classList.add('block');
}
cell.classList.remove('cross');
cell.classList.remove('zero');
}
}
}
// Обработчик изменения выбора размера доски
function handleBoardSizeChange() {
initializeBoard();
resetGame();
resetGame();
}
// Добавьте слушатель события для выпадающего списка
const boardSizeSelect = document.getElementById("board-size");
boardSizeSelect.addEventListener("change", handleBoardSizeChange);
function handleCellClick(event) {
const cell = event.target;
const index = cell.getAttribute("data-index");
let xhr = new XMLHttpRequest();
xhr.open('GET', 'http://127.0.0.1:5000/step?position=' + index);
xhr.send();
// 4. Этот код сработает после того, как мы получим ответ сервера
xhr.onload = function() {
if (xhr.status == 200) {
console.log(xhr.response)
values = JSON.parse(JSON.stringify(eval('(' + xhr.response + ')')))['X']
invalids = JSON.parse(JSON.stringify(eval('(' + xhr.response + ')')))['Y']
playerScore = JSON.parse(JSON.stringify(eval('(' + xhr.response + ')')))['Z']
computerScore = JSON.parse(JSON.stringify(eval('(' + xhr.response + ')')))['V']
console.log(values)
updateBoard()
updatePlayer1Score()
updatePCScore()
}
};
cell.classList.add("cross");
PCScore++;
updatePCScore();
}
board.addEventListener("click", handleCellClick);
function updatePlayer1Score() {
const player1ScoreElement = document.getElementById("player1-score");
player1ScoreElement.textContent = `You: ${playerScore}`;
}
function updatePCScore() {
const PCScoreElement = document.getElementById("PC-score");
PCScoreElement.textContent = `PC: ${computerScore}`;
}
function resetGame() {
let xhr = new XMLHttpRequest();
xhr.open('GET', 'http://127.0.0.1:5000/new_game');
xhr.send();
const cells = document.querySelectorAll(".grid-cell");
cells.forEach(function (cell) {
cell.classList.remove("zero", "cross", "block");
});
playerScore = 0;
computerScore = 0;
updatePlayer1Score();
updatePCScore();
}
resetButton.addEventListener("click", resetGame);
});