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// Inputhandler.ixx
// 用于处理输入的模块
// 是跨平台的
// 使用回调函数发送数据
export module InputHandler;
import std;
import ConsoleTypedef;
import String;
using namespace std;
export namespace NylteJ
{
class InputHandler
{
private:
template<typename MessageType>
class MessageDatas
{
public:
vector<function<void(const MessageType&, size_t)>> callbacks;
// shared_mutex callbacksMutex; // 才发现整个程序都是单线程的, 那我之前加锁干嘛==|||
};
public:
class MessageWindowSizeChanged
{
public:
ConsoleSize newSize;
public:
bool operator==(const MessageWindowSizeChanged&) const = default;
};
class MessageKeyboard
{
public:
enum class Key
{
Num0 = '0',
Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9,
A = 'A',
B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
Numpad0 = 0x60,
Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9,
F1 = 0x70,
F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
Tab = 0x09,
Space = 0x20,
Backspace = 0x08,
Enter = 0x0D,
Esc = 0x1B,
Delete = 0x2E,
Left = 0x25, Up, Right, Down,
Home = 0x24,
End = 0x23,
PageUp = 0x21,
PageDown = 0x22,
Special1 = 0xDB, // [{
Special2 = 0xDD // ]}
} key;
class ExtraKeys
{
private:
bitset<8> data;
public:
bool RightAlt() const
{
return data[0];
}
bool LeftAlt() const
{
return data[1];
}
bool Alt() const
{
return RightAlt() || LeftAlt();
}
bool RightCtrl() const
{
return data[2];
}
bool LeftCtrl() const
{
return data[3];
}
bool Ctrl() const
{
return LeftCtrl() || RightCtrl();
}
bool Shift() const
{
return data[4];
}
bool NumLock() const
{
return data[5];
}
bool ScrollLock() const
{
return data[6];
}
bool Caplock() const
{
return data[7];
}
auto& RawData()
{
return data;
}
bool operator==(const ExtraKeys&) const = default;
} extraKeys;
Codepoint inputChar = 0;
public:
bool operator==(const MessageKeyboard&) const = default;
};
class MessageMouse
{
public:
enum class Type
{
VWheeled, HWheeled,
Clicked, DoubleClicked,
Moved,
Released
};
public:
Type type;
bitset<2> buttonStatus;
int wheelMove = 0;
ConsolePosition position;
public:
bool LeftHold() const
{
return buttonStatus[0];
}
bool LeftClick() const
{
return buttonStatus[0] && (type == Type::Clicked || type == Type::DoubleClicked);
}
bool RightClick() const
{
return buttonStatus[1] && (type == Type::Clicked || type == Type::DoubleClicked); // 第二次点击被标记为双击而非单击
}
int WheelMove() const
{
return wheelMove;
}
bool operator==(const MessageMouse&) const = default;
};
private:
MessageDatas<MessageWindowSizeChanged> windowSizeChangedMessages;
MessageDatas<MessageKeyboard> keyboardMessages;
MessageDatas<MessageMouse> mouseMessages;
public:
// TODO: 把这一堆复制粘贴用更优雅的方式实现
void SubscribeMessage(function<void(const MessageWindowSizeChanged&, size_t)> callback)
{
windowSizeChangedMessages.callbacks.emplace_back(std::move(callback));
}
void SubscribeMessage(function<void(const MessageKeyboard&, size_t)> callback)
{
keyboardMessages.callbacks.emplace_back(std::move(callback));
}
void SubscribeMessage(function<void(const MessageMouse&, size_t)> callback)
{
mouseMessages.callbacks.emplace_back(std::move(callback));
}
void SendMessage(const MessageWindowSizeChanged& message, size_t count = 1)
{
for (auto&& callback : windowSizeChangedMessages.callbacks)
callback(message, count);
}
void SendMessage(const MessageKeyboard& message, size_t count = 1)
{
for (auto&& callback : keyboardMessages.callbacks)
callback(message, count);
}
void SendMessage(const MessageMouse& message, size_t count = 1)
{
for (auto&& callback : mouseMessages.callbacks)
callback(message, count);
}
InputHandler()
{
}
};
}