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I tried out the RiftDemo with the 0.7 Oculus SDK and noticed that the right eye was not rendering in the rift. I made a minor change to the RiftApp.java in initGl() to specify the "Pos" . This seemed to fix the issue for me. With this minor change the 0.7 SDK works great!
...
for (int eye = 0; eye < 2; ++eye) {
layer.Viewport[eye].Size = textureSizes[eye];
layer.Viewport[eye].Pos = new OvrVector2i(0, 0);
}
layer.Viewport[1].Pos.x = layer.Viewport[1].Size.w;
...
Thanks so much for the example! I'm going to be updating the integration with MyRobotLab ( www.myrobotlab.org ) soon to support the Direct Display mode. Thanks for doing all the hard work!
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