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webglu.js:2833
genMultiTextureAction = function DUA_genMultiTextureAction(texNum) {
eval("var action = \n"+
" function DUA_MultiTextureAction"+texNum+"(_ , object, material) {\n"+
" try {\n"+
" $W.GL.activeTexture($W.GL.TEXTURE0);\n"+
" if (typeof(material.textures["+texNum+"]) === 'undefined') {\n"+
" $W.textures.wglu_internal_missing_texture.bind();\n"+
" }else {\n"+
" $W.textures[material.textures["+texNum+"]].bind();\n"+
" }\n"+
" $W.GL.uniform1i(this.location, "+texNum+");\n"+
" }catch (e) {\n"+
" console.error('Material texture uniform error');\n"+
" console.error(e);\n"+
" }\n"+
" }");
return action;
};*Change this: *
$W.GL.activeTexture($W.GL.TEXTURE0);\n"
** put this : **
$W.GL.activeTexture($W.GL.TEXTURE"+texNum+");
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