Skip to content

Crash: World mesh not loaded #104

@GigaGrunch

Description

@GigaGrunch

Anything that loads a world crashes for me, because actualMesh.isLoaded() is false in the importWorldMesh call. The crash comes from if (!actualMesh->getCashedData()) through the getter of the ResourceHandle.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions