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ReMod.BundleVerifier.csproj
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119 lines (110 loc) · 5.02 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Condition="'$(VRCPath)'==''">
<VRCPath Condition="Exists('C:/Program Files (x86)/Steam/steamapps/common/VRChat')">C:/Program Files (x86)/Steam/steamapps/common/VRChat</VRCPath>
<VRCPath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/VRChat')">$(HOME)/.steam/steam/steamapps/common/VRChat</VRCPath>
<VRCPath Condition="Exists('S:\Games\steamapps\common\VRChat')">S:\Games\steamapps\common\VRChat</VRCPath>
</PropertyGroup>
<PropertyGroup Condition="'$(MlPath)'==''">
<MlPath>$(SolutionDir)\3rdparty\ml</MlPath>
<MlPath Condition="!Exists('$(MlPath)') And Exists('$(VRCPath)/MelonLoader')">$(VRCPath)/MelonLoader</MlPath>
</PropertyGroup>
<PropertyGroup>
<ProjectGuid>{AB3C5ED9-6C69-4370-85A5-2CF5EF5C0D26}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ReMod.BundleVerifier</RootNamespace>
<AssemblyName>ReMod.BundleVerifier</AssemblyName>
<EnableDefaultItems>false</EnableDefaultItems>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworks>net472;net6</TargetFrameworks>
<LangVersion>latest</LangVersion>
<PlatformTarget>x64</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>$(SolutionDir)\.build\$(Configuration) ($(PlatformTarget))\Modules\$(ProjectName)\</OutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\tmp\$(Configuration) ($(PlatformTarget))\$(ProjectName)\</IntermediateOutputPath>
<DebugSymbols Condition="'$(Configuration)'=='Release'">false</DebugSymbols>
<DebugType Condition="'$(Configuration)'=='Release'">None</DebugType>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(MlPath)\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DataModel">
<HintPath>$(MlPath)\Managed\DataModel.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(MlPath)\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(MlPath)\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(MlPath)\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(MlPath)\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerRuntimeLib">
<HintPath>$(MlPath)\Managed\UnhollowerRuntimeLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(MlPath)\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(MlPath)\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRC.UI.Elements">
<HintPath>$(MlPath)\Managed\VRC.UI.Elements.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRCCore-Standalone">
<HintPath>$(MlPath)\Managed\VRCCore-Standalone.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="BundleDlContext.cs" />
<Compile Include="BundleDlInterceptor.cs" />
<Compile Include="BundleDownloadMethods.cs" />
<Compile Include="BundleHashCache.cs" />
<Compile Include="BundleVerifierMod.cs" />
<Compile Include="NativePatchUtils.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RestrictedProcessRunner\BundleVerifierProcessHandle.cs" />
<Compile Include="RestrictedProcessRunner\Interop\InteropMethods.cs" />
<Compile Include="RestrictedProcessRunner\Interop\JobHandle.cs" />
<Compile Include="RestrictedProcessRunner\Interop\ProcessHandle.cs" />
<Compile Include="RestrictedProcessRunner\MemoryMapWriterStream.cs" />
<Compile Include="RestrictedProcessRunner\RestrictedProcessHandle.cs" />
<Compile Include="VerifierExitCodes.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="BundleVerifier.zip" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ReMod.Core\ReMod.Core.csproj" />
<ProjectReference Include="..\ReMod.Loader\ReMod.Loader.csproj" />
</ItemGroup>
</Project>