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Hi All, just wondering if the engine is 32bits only or 64 bits compatible as well?
E.g., during compilation I see the following in TsdJpegImage

which is not really portable. Also, there is native/assembler code which might be also only 32bits compatible( sorry, I'm not assembler guy :) )
Also, it's interesting how it works for iOS, considering Apple requires for latest iOS versions the applications to be 64bits only.
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